One-off my players leveled up past night and he's furious he can't use his character anymore.
His pc immediately was changed and given new skills to one have heard of
Can you post a link to this character?
The skill list hasn't changed, but I assume you're using it to mean "powers"
In any event, pre-existing characters have kept the old classes and subclasses, and can level up with them, so we'd need to see the character to try to figure out what went awry
Chiming in to concur to this happening in one of my games. I don't know the particulars but a fellow player had to remake his sheet from scratch mid-game a few weeks ago, a few days after the transition to 2024 rules.
The rest of our characters seemed to have been fine, save for the universal changes like inspiration to heroic inspiration and condition changes.
WotC exploited the expectation created from context clues.
They had multiple articles about how things could and would be backwards compatible, but there was no mention of what wouldn't be. So when all the media the average customer reads says the edition is backwards compatible and nothing says you can't do something, people will believe the edition is backwards compatible.
The information was available. Anyone who makes assumptions without reading the details is fully at fault. Especially when it's about a game where, guess what? You're gonna have to read a good amount to know how to play.
The WotC lawyers made sure they didn't say anything that would bring criminal or civil cases against them. Is that really the standard that customers should expect?
The backwards compatible marketing was specifically designed with the intention of misleading the customer in a way that would not leave WotC legally exposed.
My criticism of the backwards compatible claims isn't about legality, its about ethics. As far as I can tell the only things which are backwards compatible are the modules, maps, miniatures, and tokens.
I would be praising WotC if they had advertised that the new edition would be backwards compatible with the modules because the CR ratings for the new MM would provide updated stat blocks for all the creatures used in the old modules. That would have been a great selling point which could be clearly stated and advertised.
The new MM isn't out yet.... most of the modules will be super easy to play with the new creature CRs and easy enough to amp up as it stands anyway for any half decent DM.
There's nothing unethical about how they've handled backwards compatibility. And lets face it. If they force the hyperlinks from the modules to update to the new MM stat block automatically people on here will lose their minds.
Did they announce they were deleting the 2014 characters features (spells, some features, etcetra) the day the 2024 PHB goes live?
Did they give players more than a month to create homebrew copies of every spell and assorted other stuff that was being deleted before customers started canceling subscriptions?
Did a WotC employee manually delete my published home brew spell versions when I tried to help solve a problem before they caved in a created a legacy version of all the 2014 spells?
Did they plan to implement a toggle system that allows a 2014 only character sheet for tables that aren't updating mid campaign before the customer outcry?
I pre ordered Vecna and launched a level 1-20 campaign that I expected to take about 3 years to complete. Since 2024 wasn't out yet, I had no choice but to run the game as a 2014 campaign. Did they announce that Vecna was a 2024 adventure? Did they say I would only be able to run the game using off line character sheets and just have access to the compendium?
If the executives who made these decisions play D&D, and supposedly some of the WotC people like Jeremy Crawford have played in the past, these were all obvious things that the players would care about. The failure to be transparent with their customers is the unethical part.
Figuring it out is something a smooth brain could do
they added 2024 shit in my games
I never choose to do that
And it's ******* weird how I've bought over 400qiid on dnd books to use on dnd beyond and no of my players can actually use it if they ever plan to level up for example
I agree with jl8e. While I do have plenty of complaints and problems about and with what WotC is doing with D&DB, and D&D in general, it's entirely a you problem if them adding the weapon watchamacallems 'forces' you to switch to a different site, or pen and paper. Now, I do agree that there should be a toggle, and that if you aren't using 2024 content, they shouldn't be there. but that's just because I'm the kinda of person who wants everything to be clean, and have a purpose. But you don't even need to see them. except for magic weapons, you should hardly ever have to open up the weapon. Even then, it shouldn't take long to completely memorise the ability or whatever. Whats more, when you do have to open up the weapon, it does NOTHING. it takes up a little bit of space on the screen, but whatever!
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I may have a very slow posting rate for then next 5 or so days. Not sure if I'll be able to post at all. Sorry about this! (You can still send PMs, just don't know if I'll see them.) Jenson Gunnar: Hunt for Yeenoghu. Leopoldine Harvine: Dragon of Icespire Peak Geo Herpine: Stormwreck Isle Brunor Havenhelm: Infernal Retribution
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
One-off my players leveled up past night and he's furious he can't use his character anymore.
His pc immediately was changed and given new skills to one have heard of
This is ridiculous
That's beyond frustrating and makes me actually want to cry. I've spent so much money on the digital content and have a subscription because I have about 14 characters. I feel like I've wasted so much money and feel like I've been burnt for trusting in the service.
One-off my players leveled up past night and he's furious he can't use his character anymore.
His pc immediately was changed and given new skills to one have heard of
This is ridiculous
That's beyond frustrating and makes me actually want to cry. I've spent so much money on the digital content and have a subscription because I have about 14 characters. I feel like I've wasted so much money and feel like I've been burnt for trusting in the service.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
OK. So explain how my players fighter suddenly got something called vex?
None of our level 6 fighters ever had that before and ever single digital content I paid for on this site seems to agree with me that fighter does not have a stoll called vex. So why has it magically appeared
Do you know how fed up I'm getting of having to remind players.
'Yes I know your spell are showing up twice, no its not broken, please make sure you pick the right version
The spells should only show up twice when learning them, not in the character sheet unless you selected both. (I may be wrong on that, but I'm pretty sure.)
When you say vex, I assume you mean it showed up on a weapon. If so, you should find something similar on everyones weapons, if not vex. Either way, yes. D&DBeyond/WotC has made some pretty big mistakes, and there are a lot of people that aren't happy. But Your posts all sound as if you're yelling at everyone here, and that's not the ideal way to do this. Well you can feel free to make a post in this thread about your experiences with the update, and everything you found that went wrong, please do it politely. Also, since you aren't giving much detail on your problems in any of your posts, please either give more detail, or look around in the other forums to see if it's a bug that just some people are having, in case there is a fix. But don't go coming here and spit out all kinds of garbage. Also, I would look into weapon mastery stuff, and that will tell you what vex is.
Rollback Post to RevisionRollBack
I may have a very slow posting rate for then next 5 or so days. Not sure if I'll be able to post at all. Sorry about this! (You can still send PMs, just don't know if I'll see them.) Jenson Gunnar: Hunt for Yeenoghu. Leopoldine Harvine: Dragon of Icespire Peak Geo Herpine: Stormwreck Isle Brunor Havenhelm: Infernal Retribution
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Or they search for Vex, scroll down to the actual Vex result, click it and see a description of the Vex property with no immediate mention of Weapon Masteries. They then expect to get advantage on their next attack and have to be told that, despite it being on their sheet, it's not part of the rules and they can't use it.
Now I know your next thing will be "if they scroll up from Vex through half a dozen other features they'll see it's in the Weapon Mastery section", however there's nothing in the Vex description to suggest it's not a standalone rule, so why would they scroll up. It's only if you already know about the new rules that you'd know to check.
Now, I'm not saying that these issues make the current sheets unusable, but the one of the main points of using a digital sheet like DDB is that you don't need to keep going and looking things up, everything you need should be on the sheet or linked from it. You shouldn't have to keep checking whether something on there is the correct version of the rule, or in this case whether it's even part of the ruleset you are using.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Or they search for Vex, scroll down to the actual Vex result, click it and see a description of the Vex property with no immediate mention of Weapon Masteries. They then expect to get advantage on their next attack and have to be told that, despite it being on their sheet, it's not part of the rules and they can't use it.
Now I know your next thing will be "if they scroll up from Vex through half a dozen other features they'll see it's in the Weapon Mastery section", however there's nothing in the Vex description to suggest it's not a standalone rule, so why would they scroll up. It's only if you already know about the new rules that you'd know to check.
Now, I'm not saying that these issues make the current sheets unusable, but the one of the main points of using a digital sheet like DDB is that you don't need to keep going and looking things up, everything you need should be on the sheet or linked from it. You shouldn't have to keep checking whether something on there is the correct version of the rule, or in this case whether it's even part of the ruleset you are using.
If a player is literally too lazy to even look at the section the rule is contained in, that's their own fault and nobody else's. D&D is a game FULL of rules and 5e is already dumbed down for the general public to more easily digest compared to past editions.
After paying for specific content to use I shouldn't have to keep telling people
' oh yeah that's actually not valid rules for us, so yeah there are parts of your character sheet you need to ignore
' which parts you ask ,well here have this book and read through it to make sure you've only got abilities from it '
We shouldn't need to do that
Are you holding the enter key every time you press it or something? Anyway, the point is this: You haven't had anything revoked from your account. You have a new keyword showing up in weapons, and that keyword and how it works takes literally under a minute to discover. If this is some big inconvenience it's not WotC's fault. They're to blame for a lot of issues for this rollout, but this isn't one.
Seems they again forgot this is a table top RPG and not a computer game they don't need to force us to play new editions and give us the option to play what we want. Looks like its back to the good old pen and paper or a better system for me.
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Can you post a link to this character?
The skill list hasn't changed, but I assume you're using it to mean "powers"
In any event, pre-existing characters have kept the old classes and subclasses, and can level up with them, so we'd need to see the character to try to figure out what went awry
Chiming in to concur to this happening in one of my games. I don't know the particulars but a fellow player had to remake his sheet from scratch mid-game a few weeks ago, a few days after the transition to 2024 rules.
The rest of our characters seemed to have been fine, save for the universal changes like inspiration to heroic inspiration and condition changes.
Did they announce they were deleting the 2014 characters features (spells, some features, etcetra) the day the 2024 PHB goes live?
Did they give players more than a month to create homebrew copies of every spell and assorted other stuff that was being deleted before customers started canceling subscriptions?
Did a WotC employee manually delete my published home brew spell versions when I tried to help solve a problem before they caved in a created a legacy version of all the 2014 spells?
Did they plan to implement a toggle system that allows a 2014 only character sheet for tables that aren't updating mid campaign before the customer outcry?
I pre ordered Vecna and launched a level 1-20 campaign that I expected to take about 3 years to complete. Since 2024 wasn't out yet, I had no choice but to run the game as a 2014 campaign. Did they announce that Vecna was a 2024 adventure? Did they say I would only be able to run the game using off line character sheets and just have access to the compendium?
If the executives who made these decisions play D&D, and supposedly some of the WotC people like Jeremy Crawford have played in the past, these were all obvious things that the players would care about. The failure to be transparent with their customers is the unethical part.
No they haven't
My friend went to a level 6 fight and features were added for 2024.
At no point did I ever say that was OK. Or turn a setting on. So no it has ****ed up and don't lie to me
Or is vex a fighter ability I've somehow missed in ever book some 2014?
Advice I know it's not and your clearly speaking as much shit as the dnd staff do
Figuring it out is something a smooth brain could do
they added 2024 shit in my games
I never choose to do that
And it's ******* weird how I've bought over 400qiid on dnd books to use on dnd beyond and no of my players can actually use it if they ever plan to level up for example
Also youndont Nedd a link to check anything. People need to get of their fat asses and add in a ******* toggle
Or here's a wild idea
When someone goes to make a damn pc
There a choice at the beginning that says,
2024 content activate or not?
Fix the damn app
Least I know never to buy anything on dnd beyond again. Because I honestly don't know if they will let me use it.
Is this all about the weapon mastery tags appearing on equipment?
Really?
There are even some legit complaints about the changes to the sheet, but those affect nothing else, add no abilities, and are just sitting there.
If that renders the sheet unusable, that's a you problem.
I agree with jl8e. While I do have plenty of complaints and problems about and with what WotC is doing with D&DB, and D&D in general, it's entirely a you problem if them adding the weapon watchamacallems 'forces' you to switch to a different site, or pen and paper. Now, I do agree that there should be a toggle, and that if you aren't using 2024 content, they shouldn't be there. but that's just because I'm the kinda of person who wants everything to be clean, and have a purpose.
But you don't even need to see them. except for magic weapons, you should hardly ever have to open up the weapon. Even then, it shouldn't take long to completely memorise the ability or whatever. Whats more, when you do have to open up the weapon, it does NOTHING. it takes up a little bit of space on the screen, but whatever!
I may have a very slow posting rate for then next 5 or so days. Not sure if I'll be able to post at all. Sorry about this!
(You can still send PMs, just don't know if I'll see them.)
Jenson Gunnar: Hunt for Yeenoghu.
Leopoldine Harvine: Dragon of Icespire Peak
Geo Herpine: Stormwreck Isle
Brunor Havenhelm: Infernal Retribution
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
That's beyond frustrating and makes me actually want to cry. I've spent so much money on the digital content and have a subscription because I have about 14 characters. I feel like I've wasted so much money and feel like I've been burnt for trusting in the service.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
OK. So explain how my players fighter suddenly got something called vex?
None of our level 6 fighters ever had that before and ever single digital content I paid for on this site seems to agree with me that fighter does not have a stoll called vex. So why has it magically appeared
Do you know how fed up I'm getting of having to remind players.
'Yes I know your spell are showing up twice, no its not broken, please make sure you pick the right version
The spells should only show up twice when learning them, not in the character sheet unless you selected both. (I may be wrong on that, but I'm pretty sure.)
When you say vex, I assume you mean it showed up on a weapon. If so, you should find something similar on everyones weapons, if not vex.
Either way, yes. D&DBeyond/WotC has made some pretty big mistakes, and there are a lot of people that aren't happy. But Your posts all sound as if you're yelling at everyone here, and that's not the ideal way to do this. Well you can feel free to make a post in this thread about your experiences with the update, and everything you found that went wrong, please do it politely. Also, since you aren't giving much detail on your problems in any of your posts, please either give more detail, or look around in the other forums to see if it's a bug that just some people are having, in case there is a fix.
But don't go coming here and spit out all kinds of garbage.
Also, I would look into weapon mastery stuff, and that will tell you what vex is.
I may have a very slow posting rate for then next 5 or so days. Not sure if I'll be able to post at all. Sorry about this!
(You can still send PMs, just don't know if I'll see them.)
Jenson Gunnar: Hunt for Yeenoghu.
Leopoldine Harvine: Dragon of Icespire Peak
Geo Herpine: Stormwreck Isle
Brunor Havenhelm: Infernal Retribution
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Or they search for Vex, scroll down to the actual Vex result, click it and see a description of the Vex property with no immediate mention of Weapon Masteries. They then expect to get advantage on their next attack and have to be told that, despite it being on their sheet, it's not part of the rules and they can't use it.
Now I know your next thing will be "if they scroll up from Vex through half a dozen other features they'll see it's in the Weapon Mastery section", however there's nothing in the Vex description to suggest it's not a standalone rule, so why would they scroll up. It's only if you already know about the new rules that you'd know to check.
Now, I'm not saying that these issues make the current sheets unusable, but the one of the main points of using a digital sheet like DDB is that you don't need to keep going and looking things up, everything you need should be on the sheet or linked from it. You shouldn't have to keep checking whether something on there is the correct version of the rule, or in this case whether it's even part of the ruleset you are using.
It doesn't matter if it just a weapon mastery
After paying for specific content to use I shouldn't have to keep telling people
' oh yeah that's actually not valid rules for us, so yeah there are parts of your character sheet you need to ignore
' which parts you ask ,well here have this book and read through it to make sure you've only got abilities from it '
We shouldn't need to do that
If a player is literally too lazy to even look at the section the rule is contained in, that's their own fault and nobody else's. D&D is a game FULL of rules and 5e is already dumbed down for the general public to more easily digest compared to past editions.
Are you holding the enter key every time you press it or something? Anyway, the point is this: You haven't had anything revoked from your account. You have a new keyword showing up in weapons, and that keyword and how it works takes literally under a minute to discover. If this is some big inconvenience it's not WotC's fault. They're to blame for a lot of issues for this rollout, but this isn't one.
Seems they again forgot this is a table top RPG and not a computer game they don't need to force us to play new editions and give us the option to play what we want. Looks like its back to the good old pen and paper or a better system for me.