Can't things like this (as well as unearthed arcana that ends up not being published) be turned into content available in the Homebrew options?
Yes, for sure. The mechanical options - such as subclasses, magic items, and monsters - minus the setting/lore information can be shared as public homebrew after the archiving. Keep an eye out on the homebrew section at that time.
Not everyone is used with handling homebrew tho, out of my group of friends, I'm the only one that has managed to get content through the homebrewing systems properly implemented, and even then, I have my mistakes. Why not leave the Archived section avaliable?
With public homebrew, you simply browse to it and add it to your "collection" - then you can use it for your characters. No building on your part required.
Can these be published by James Haeckas he's the lead designer on it?
An article including links to the homebrew entries would definitely be appreciated. I know he and James Introcasohave included homebrew creations in past articles.
I and my guess everyone else would like to know why as a subscriber and a person who has bought all the books think we deserve to know as a customer. You told us it would remain and now you are taking it back. This is a horrible business practice and I hope will not be a trend.
Can't begin to express how unprofessional I feel this situation is. I hope the DND Beyond team learns from this and makes sure it does not happen again.
I enjoyed the Runeterra content so much that I would have gladly paid for it and any future supplements. Everything about it was leagues better than the lackluster Saltmarsh book.
Now if something like this is available in the future I will probably wait to purchase to make sure I won't loose my material.
Poorly done, very poorly done.
You didn’t purchase anything, it was absolutely free content! Why do people keep saying stuff like this? No paid items have ever been taken down or blocked. The entire staff is exceptional at answering in forums and providing support and updates. Yes we were told “barring a natural disaster it wasn’t going anywhere” he admitted to the mistake and apologized. They did an awesome thing trying to give this partnered content and it came back to bite them. If anything users should be saying “ Sorry we are so needy and demanding all the time, especially the ones that don’t pay a dime to the site.”
Allow me to clarify what should have been assumed. Based on this experience if DND Beyond hopes to use this model as an avenue to make money (which I assume is their ultimate intention) then I will be hesitant about purchasing said content.
From all appearances this was an error on DND Beyond's part. Whether it was a misunderstanding between the owners of the Runeterra IP and DND Beyond or some sort of lawyer glitch they still made an error. Very unprofessional and they deserve to be scolded by their customers. Especially when the content was so good (at least in my opinion).
I realize there are options to make homebrew copies of everything I want. And possibly pull down a PDF from home brewery but that does not invalidate my disappointment in a company that I, up til now, have been very impressed by and they, as a good company, should be happy to hear folks criticism. The customer is, after all, always right.
nah, the idea that the customer is always right is pretty old - sure there's industries like fast food and retail where it mostly holds true but MANY companies out there have realized sometimes you're just better off saying no thanks to some of them. this forum should make it pretty obvious that customers have really different opinions. we're definitely not all right -- and DDB doesn't sell $1 hamburgers.
Can't begin to express how unprofessional I feel this situation is. I hope the DND Beyond team learns from this and makes sure it does not happen again.
I enjoyed the Runeterra content so much that I would have gladly paid for it and any future supplements. Everything about it was leagues better than the lackluster Saltmarsh book.
Now if something like this is available in the future I will probably wait to purchase to make sure I won't loose my material.
Poorly done, very poorly done.
You didn’t purchase anything, it was absolutely free content! Why do people keep saying stuff like this? No paid items have ever been taken down or blocked. The entire staff is exceptional at answering in forums and providing support and updates. Yes we were told “barring a natural disaster it wasn’t going anywhere” he admitted to the mistake and apologized. They did an awesome thing trying to give this partnered content and it came back to bite them. If anything users should be saying “ Sorry we are so needy and demanding all the time, especially the ones that don’t pay a dime to the site.”
Allow me to clarify what should have been assumed. Based on this experience if DND Beyond hopes to use this model as an avenue to make money (which I assume is their ultimate intention) then I will be hesitant about purchasing said content.
From all appearances this was an error on DND Beyond's part. Whether it was a misunderstanding between the owners of the Runeterra IP and DND Beyond or some sort of lawyer glitch they still made an error. Very unprofessional and they deserve to be scolded by their customers. Especially when the content was so good (at least in my opinion).
I realize there are options to make homebrew copies of everything I want. And possibly pull down a PDF from home brewery but that does not invalidate my disappointment in a company that I, up til now, have been very impressed by and they, as a good company, should be happy to hear folks criticism. The customer is, after all, always right.
I obviously don't know what's in the D&D Beyond team's head, but my guess is that if making money directly off the Bilgewater content from players was their intention, then it probably would have been paid content from the start. Partnered content like this is most likely meant to pay off through cross-promotion (Runeterra players check out D&D Beyond, and D&D Beyond users check out Legends of Runeterra, I know I was in the latter group.) It's essentially an advertising campaign, and doesn't need to directly sell anything as long as it other things are bought as a result.
I highly doubt that further partnered content (Which I do hope they experiment with) will have to be purchased at all. As for their official WotC content, their contract with them is well understood and obviously cannot suffer from the same problem. I don't mean to dismiss your anger, because this really was a cringeworthy mistake, but I feel like some of the fears you mentioned are unrealistic, which is also an important part of a conversation like this. There's no need for alarmism.
I thought the content was sort of "meh" but I thought the cross promotion was a neat experiment. I wasn't expecting it to be a forever addition to the DND Beyond's library, sort of like a one off. But who knows if there's constructive positive feedback, these sorts of things can be revisted.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I'm not sure what any of this is: but it sums up why I am hesitant to 'buy' anything from DndBeyond... The books I own are mine. I fear buying content that YOU don't own, but still are 'selling' to me. Seems like a scam.
The same rule actually applies to the digital license you bought from Amazon, iTunes, etc (music, video, and Kindle electronic editions). It's how digital versions of media have been managed for getting close if not past a couple of decades. You're buying tiers of service, not a product you get to call your own. There are some differences with video games, but that field still leans toward the service model.
A few months into my first membership, I have my issues with DNDBeyond (too many works in progress features wise, not enough stable features outside the library and even that has some counterintuitive elements to it) so I don't know if I'll be sticking around whereas when I first arrived I thought I'd be one of those legendary bundle whales after a few interactions with the service. I'm on the fence now, but the terms of content license isn't a factor, largely because it follows established precedent for digital assets.
Just to clarify, Riot didn’t ask us to remove the Bilgewater content. D&D Beyond takes full responsibility for the miscommunication and we apologize for the inconvenience.
I find it incredibly bizarre that people are complaining that free content is somehow being 'taken' from them. You never paid for it. It wasn't 'yours'. It was given freely for a bit and soon it won't be available anymore. There's really no rational, legitimate complaint to be had here.
In addition, I reckon I know why DDB are doing this and if my suspicion is correct, then it's the right moral choice and we should stand by them for making it.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
This really sucks, this was such great content! We actually started a League of Legends themed podcast campaign around the resources, just an original story. Was also upset about the canceling of the live twitch play they had set up.
If anyone is interested in listening to these resources being put to use btw, our LoL podcast is called "Adventures of Runeterra" https://adventuresofruneterra.podbean.com (in most podcast places too)
I just really hope they work this whole situation out in the future and have another run at it. Such a shame.
I too would love to know why...they have to take it away....my guess is from a certain WoTC partnership and the fact that they own the biggest competing card game to Runeterra....Magic the Gathering...just a hunch.....
in the mean time...if you have a paid account to some degree...You can say go to homebrew - Create Homebrew Subclass - Under the: Select a class to create a new Subclass for: select Rogue - then say - Select an existing Subclass as a template: and then Select Wild Card ( Partnered ). Then Change the name - add a short description, save it, and be able to use this new subclass with everything made...for you and your players forever....just saying....if you wanted to....do something like that...and then do it for a fighter....and a barbarian...you could do that toooo....just saying.....
in the mean time...if you have a paid account to some degree...You can say go to homebrew - Create Homebrew Subclass - Under the: Select a class to create a new Subclass for: select Rogue - then say - Select an existing Subclass as a template: and then Select Wild Card ( Partnered ). Then Change the name - add a short description, save it, and be able to use this new subclass with everything made...for you and your players forever....just saying....if you wanted to....do something like that...and then do it for a fighter....and a barbarian...you could do that toooo....just saying.....
What part of that requires a "paid account to some degree"? It seems like anyone could make homebrew copies of the subclasses without buying a thing, right? (It's only adding published homebrew to your collection that would require a paid account. Your own private homebrew (including copies of other stuff) is always accessible to you.
I find it incredibly bizarre that people are complaining that free content is somehow being 'taken' from them. You never paid for it. It wasn't 'yours'. It was given freely for a bit and soon it won't be available anymore. There's really no rational, legitimate complaint to be had here.
In addition, I reckon I know why DDB are doing this and if my suspicion is correct, then it's the right moral choice and we should stand by them for making it.
I think you're being unfair to people's issue with this content being taken from them as that's what it is.
If I gave you ÂŁ1000 and then an hour later I took it back I'd imagine you'd be rightfully upset. The fact that it was given to you for free is besides the point.
I don't know what moral reasoning you're referring to but I don't really care. I don't care if the guy who built my house later turned out to be a horrible human being, I still want my house.
Thinking on this, what concerns me more was what Adam kind of touched on during last week's dev update. He answered a question about why they don't just move to the new platform now. I'm paraphrasing from memory here but he said something about not getting in to that as he didn't want to get *****y (not exact words I know!) and that they would if they were forced to. I'm hoping the DDB and WotC relationship is still strong and there aren't issues there. :-(
Thinking on this, what concerns me more was what Adam kind of touched on during last week's dev update. He answered a question about why they don't just move to the new platform now. I'm paraphrasing from memory here but he said something about not getting in to that as he didn't want to get *****y (not exact words I know!) and that they would if they were forced to. I'm hoping the DDB and WotC relationship is still strong and there aren't issues there. :-(
What new platform? Can you elaborate?
I can't remember the name of it, Cyrallia or something? New framework for the character sheets thingy. Anyone else help out here who knows what I'm on about please? :)
Thinking on this, what concerns me more was what Adam kind of touched on during last week's dev update. He answered a question about why they don't just move to the new platform now. I'm paraphrasing from memory here but he said something about not getting in to that as he didn't want to get *****y (not exact words I know!) and that they would if they were forced to. I'm hoping the DDB and WotC relationship is still strong and there aren't issues there. :-(
What new platform? Can you elaborate?
I can't remember the name of it, Cyrallia or something? New framework for the character sheets thingy. Anyone else help out here who knows what I'm on about please? :)
Was this when he was talking about the "Bad Apple" stuff?
I think what he was getting at there was in reference to the Player Mobile App. Basically, he was saying it's ready for one mobile platform, but another major mobile platform is being a "Bad Apple". He wasn't trying to say who, but I think it can be inferred. I think he was asked why they don't just release it on the one platform now, and he said for support reasons, however if the "Bad Apple" doesn't become a "Good Apple" soon, he may be forced to only release it on the one platform for now.
Keep in mind, I'm paraphrasing from last week's memory, so I may be wrong.
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Can these be published by James Haeck as he's the lead designer on it?
An article including links to the homebrew entries would definitely be appreciated.
I know he and James Introcaso have included homebrew creations in past articles.
I and my guess everyone else would like to know why as a subscriber and a person who has bought all the books think we deserve to know as a customer. You told us it would remain and now you are taking it back. This is a horrible business practice and I hope will not be a trend.
what is the content anyway i hadnt seen anything from it or like races or classes and the like.
edit: never mind i found it the bilgewater stuff
Allow me to clarify what should have been assumed. Based on this experience if DND Beyond hopes to use this model as an avenue to make money (which I assume is their ultimate intention) then I will be hesitant about purchasing said content.
From all appearances this was an error on DND Beyond's part. Whether it was a misunderstanding between the owners of the Runeterra IP and DND Beyond or some sort of lawyer glitch they still made an error. Very unprofessional and they deserve to be scolded by their customers. Especially when the content was so good (at least in my opinion).
I realize there are options to make homebrew copies of everything I want. And possibly pull down a PDF from home brewery but that does not invalidate my disappointment in a company that I, up til now, have been very impressed by and they, as a good company, should be happy to hear folks criticism. The customer is, after all, always right.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
nah, the idea that the customer is always right is pretty old - sure there's industries like fast food and retail where it mostly holds true but MANY companies out there have realized sometimes you're just better off saying no thanks to some of them. this forum should make it pretty obvious that customers have really different opinions. we're definitely not all right -- and DDB doesn't sell $1 hamburgers.
Guide to the Five Factions (PWYW)
Deck of Decks
I obviously don't know what's in the D&D Beyond team's head, but my guess is that if making money directly off the Bilgewater content from players was their intention, then it probably would have been paid content from the start. Partnered content like this is most likely meant to pay off through cross-promotion (Runeterra players check out D&D Beyond, and D&D Beyond users check out Legends of Runeterra, I know I was in the latter group.) It's essentially an advertising campaign, and doesn't need to directly sell anything as long as it other things are bought as a result.
I highly doubt that further partnered content (Which I do hope they experiment with) will have to be purchased at all. As for their official WotC content, their contract with them is well understood and obviously cannot suffer from the same problem. I don't mean to dismiss your anger, because this really was a cringeworthy mistake, but I feel like some of the fears you mentioned are unrealistic, which is also an important part of a conversation like this. There's no need for alarmism.
I thought the content was sort of "meh" but I thought the cross promotion was a neat experiment. I wasn't expecting it to be a forever addition to the DND Beyond's library, sort of like a one off. But who knows if there's constructive positive feedback, these sorts of things can be revisted.
Jander Sunstar is the thinking person's Drizzt, fight me.
The same rule actually applies to the digital license you bought from Amazon, iTunes, etc (music, video, and Kindle electronic editions). It's how digital versions of media have been managed for getting close if not past a couple of decades. You're buying tiers of service, not a product you get to call your own. There are some differences with video games, but that field still leans toward the service model.
A few months into my first membership, I have my issues with DNDBeyond (too many works in progress features wise, not enough stable features outside the library and even that has some counterintuitive elements to it) so I don't know if I'll be sticking around whereas when I first arrived I thought I'd be one of those legendary bundle whales after a few interactions with the service. I'm on the fence now, but the terms of content license isn't a factor, largely because it follows established precedent for digital assets.
Jander Sunstar is the thinking person's Drizzt, fight me.
Boooooooooooooo
WWW.WERERATSTUDIOS.COM
DND PODCAST - THE CHICAGO TABLE -
www.thomaskiserart.com
An important clarification: https://twitter.com/DnDBeyond/status/1273831563785011200
I find it incredibly bizarre that people are complaining that free content is somehow being 'taken' from them. You never paid for it. It wasn't 'yours'. It was given freely for a bit and soon it won't be available anymore. There's really no rational, legitimate complaint to be had here.
In addition, I reckon I know why DDB are doing this and if my suspicion is correct, then it's the right moral choice and we should stand by them for making it.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
This really sucks, this was such great content! We actually started a League of Legends themed podcast campaign around the resources, just an original story. Was also upset about the canceling of the live twitch play they had set up.
If anyone is interested in listening to these resources being put to use btw, our LoL podcast is called "Adventures of Runeterra" https://adventuresofruneterra.podbean.com (in most podcast places too)
I just really hope they work this whole situation out in the future and have another run at it. Such a shame.
but why
I too would love to know why...they have to take it away....my guess is from a certain WoTC partnership and the fact that they own the biggest competing card game to Runeterra....Magic the Gathering...just a hunch.....
in the mean time...if you have a paid account to some degree...You can say go to homebrew - Create Homebrew Subclass - Under the: Select a class to create a new Subclass for: select Rogue - then say - Select an existing Subclass as a template: and then Select Wild Card ( Partnered ). Then Change the name - add a short description, save it, and be able to use this new subclass with everything made...for you and your players forever....just saying....if you wanted to....do something like that...and then do it for a fighter....and a barbarian...you could do that toooo....just saying.....
WWW.WERERATSTUDIOS.COM
DND PODCAST - THE CHICAGO TABLE -
www.thomaskiserart.com
What part of that requires a "paid account to some degree"? It seems like anyone could make homebrew copies of the subclasses without buying a thing, right? (It's only adding published homebrew to your collection that would require a paid account. Your own private homebrew (including copies of other stuff) is always accessible to you.
I think you're being unfair to people's issue with this content being taken from them as that's what it is.
If I gave you ÂŁ1000 and then an hour later I took it back I'd imagine you'd be rightfully upset. The fact that it was given to you for free is besides the point.
I don't know what moral reasoning you're referring to but I don't really care. I don't care if the guy who built my house later turned out to be a horrible human being, I still want my house.
What new platform? Can you elaborate?
I can't remember the name of it, Cyrallia or something? New framework for the character sheets thingy. Anyone else help out here who knows what I'm on about please? :)
I mean it’s not like I was ever able to figure out how to access any of this stuff anyways.
Was this when he was talking about the "Bad Apple" stuff?
I think what he was getting at there was in reference to the Player Mobile App. Basically, he was saying it's ready for one mobile platform, but another major mobile platform is being a "Bad Apple". He wasn't trying to say who, but I think it can be inferred. I think he was asked why they don't just release it on the one platform now, and he said for support reasons, however if the "Bad Apple" doesn't become a "Good Apple" soon, he may be forced to only release it on the one platform for now.
Keep in mind, I'm paraphrasing from last week's memory, so I may be wrong.