in the mean time...if you have a paid account to some degree...You can say go to homebrew - Create Homebrew Subclass - Under the: Select a class to create a new Subclass for: select Rogue - then say - Select an existing Subclass as a template: and then Select Wild Card ( Partnered ). Then Change the name - add a short description, save it, and be able to use this new subclass with everything made...for you and your players forever....just saying....if you wanted to....do something like that...and then do it for a fighter....and a barbarian...you could do that toooo....just saying.....
What part of that requires a "paid account to some degree"? It seems like anyone could make homebrew copies of the subclasses without buying a thing, right? (It's only adding published homebrew to your collection that would require a paid account. Your own private homebrew (including copies of other stuff) is always accessible to you.
I dunno- I just assume stuff is hidden behind a paid account these days- i have a master tier so I dunno what happens on the free account breh- no need to pick apart a post that is trying to help people out...just spread the love
Thinking on this, what concerns me more was what Adam kind of touched on during last week's dev update. He answered a question about why they don't just move to the new platform now. I'm paraphrasing from memory here but he said something about not getting in to that as he didn't want to get *****y (not exact words I know!) and that they would if they were forced to. I'm hoping the DDB and WotC relationship is still strong and there aren't issues there. :-(
What new platform? Can you elaborate?
I can't remember the name of it, Cyrallia or something? New framework for the character sheets thingy. Anyone else help out here who knows what I'm on about please? :)
Was this when he was talking about the "Bad Apple" stuff?
I think what he was getting at there was in reference to the Player Mobile App. Basically, he was saying it's ready for one mobile platform, but another major mobile platform is being a "Bad Apple". He wasn't trying to say who, but I think it can be inferred. I think he was asked why they don't just release it on the one platform now, and he said for support reasons, however if the "Bad Apple" doesn't become a "Good Apple" soon, he may be forced to only release it on the one platform for now.
Keep in mind, I'm paraphrasing from last week's memory, so I may be wrong.
Nope, not what I was referring to. I've tried looking back on last week's dev update but the q&a section is cut from the YouTube upload.
Yes it's sad but people need to stop freaking out. It's not like anyone lost money the content was FREE! Dndbeyond has stated that it was their fault for the miscommunication and apologized. It's not like they're taking away actual licenses dnd content like the PHB or DMG that people paid for. I'm sure in the future they'll keep this mistake from happening but for right now this is the situation were stuck in.
Yes it's sad but people need to stop freaking out. It's not like anyone lost money the content was FREE! Dndbeyond has stated that it was their fault for the miscommunication and apologized. It's not like they're taking away actual licenses dnd content like the PHB or DMG that people paid for. I'm sure in the future they'll keep this mistake from happening but for right now this is the situation were stuck in.
Fear Of Missing Out advertising or FOMO advertising is a very well known advertising strategy that exploits the fact that people value something they're losing higher than something they have. 'Hurry this deal only lasts the weekend'
In this case the additional value people are putting on the content is working against the advertisers. Also the idea that I can't value something I didn't pay for is rediculous 'The best things in life are free' 😉 haha jokes aside though it's not really fair to just tell people that because they didn't pay money for something that they can't be upset at losing it.
That said I feel that I did pay for it, I payed for it by being advertised to, I chose to read into the lore given to me. From the advertisers point of view I invested myself in their IP which absolutely has value to them or they wouldn't pay for advertising to begin with (not that I know if they did pay for this 🤣)
If someone's replied on this and i haven't read far enough, my apologies, but public homebrew very, VERY, rarely has what has been archived, and especially what i want/or need. most of the UA or archived content players make are way more overpowered or tweaked from how they were written in UA. Which ends up with me having actual headaches and literal migraines (had to rest in pain for hours after working on the homebrew) by spending hours on this screen typing content and homebrewing things i may not even get to use. IDC what options you've supposedly given us, aka "we make it ourselves" or copy it from those who did.
A straight up lie is not a miscommunication, it means you said something that you knew was not true. "This will always be available for free!" I believe is an exact quote regarding this content. Does your team not understand the definition of the word always or was it just a complete lie. Maybe miscommunication is just too big a word for them to fully comprehend.
Yeah yeah, its only free content, for now. But it brings up the problem with digital only content, like d&d beyond, which I have fully supported. If the company decides that they don't want to carry this content that you paid a good amount of money for, they can just not do it anymore. And what do we as consumers get to do? Nothing but suck it up and ask for more. 'Must bow to the WOTC overlords if we want them to allow us to continue existing,' right?
Edit: I think I figured out the game on another post. The Runeterra content was meant to bring d&d beyond new players so they could get their money and get rid of what brought those here in the first place. Get that money and get out, it's all business no matter what kind of happy face they put on it.
If someone's replied on this and i haven't read far enough, my apologies, but public homebrew very, VERY, rarely has what has been archived, and especially what i want/or need. most of the UA or archived content players make are way more overpowered or tweaked from how they were written in UA. Which ends up with me having actual headaches and literal migraines (had to rest in pain for hours after working on the homebrew) by spending hours on this screen typing content and homebrewing things i may not even get to use. IDC what options you've supposedly given us, aka "we make it ourselves" or copy it from those who did.
There has to be a better way.
It is pretty easy to grab the classes right now for your own homebrew lists...takes like 5 minutes to get the three classes saved with everything.....
I dunno- I just assume stuff is hidden behind a paid account these days- i have a master tier so I dunno what happens on the free account breh- no need to pick apart a post that is trying to help people out...just spread the love
Instead of assuming you could've spent all of a few seconds and just checked via Private Window. The only person here to blame for your problem is you.
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Yeah I'm disappointed. I really like the subclasses, and the runeterra content opened up some very interesting options. I was actually going to run a campaign based set in New Orleans type rivertown. Runeterra was perfect for that and I like cooridinating things using dndbeyond.
That being said, there's a definite audience for more unique settings in 5e. Which, I think the enthusiasm around Runeterra shows. I'd quite honestly purchase this in hardback. I'm just sorry this didn't work out.
Yeah I'm disappointed. I really like the subclasses, and the runeterra content opened up some very interesting options. I was actually going to run a campaign based set in New Orleans type rivertown. Runeterra was perfect for that and I like cooridinating things using dndbeyond.
That being said, there's a definite audience for more unique settings in 5e. Which, I think the enthusiasm around Runeterra shows. I'd quite honestly purchase this in hardback. I'm just sorry this didn't work out.
Well, DND Beyond doesn't having any direct influence on what official hardbacks are put out by WOTC, although I imagine the publisher of Dungeons and Dragons does take notes from its licensees and take those into consideration when planning future publications.
To the broader complaint sentiment on this thread, DNDBeyond did acknowledge a mistake was made in announcing the Runeterra content as permanent, yet gave the community a approximately two month notice as to how long it will be officially supported in its character generator, etc. I think that's actually clearer info than we're given with official UA content take down notices (might be wrong there) done in coordination with WOTC (I think WOTC has a pretty standard timeframe from playlets to survey to removal, that can be figured out watching other UA cycles, but I don't think they ever publish "The Phantom will be gone on Month Date").
I guess as an older gamer I sort of treat these temporary contents as something akin to the old Dragon Magazine articles. Yes, some have kept impressive collections of print collections of Dragon, but that requires a level of care beyond that would make regular frequent consultation problematic. So people did various methods of "clipping" articles. Some photocopied, some took notes, things were maintained in binders. DNDBeyond's Home-brew resources allow you to maintain stuff you like that has been been circulated in official or semi-official or purely fan space, it requires a bit of keyboarding, but after a few months on and maybe a total of 2-3 hours of trial and error and help requests from other members of the community, I think I'm getting the hang of it, and it is easier in some ways than maintaining a physical binder.
And yes, that begs a question of DDB's own potential longevity, but that seems to be usually invoked by people who feel they are somehow being "wronged" by the company and is more from a vindictive than actual market analytic space, that said, if there was a "grand crash" of DDB, between my hardbacks, character sheets, and adventure journals/notebooks, and adjacent online communities, a recovery of that loss could be done.
I dunno- I just assume stuff is hidden behind a paid account these days- i have a master tier so I dunno what happens on the free account breh- no need to pick apart a post that is trying to help people out...just spread the love
Instead of assuming you could've spent all of a few seconds and just checked via Private Window. The only person here to blame for your problem is you.
LOL what happened to you to also not be able to spread any love- just anger and malice? hahaha I don't have any problems at all...I was trying to help people out...since they were having problems...read the original post where I tried walking people through saving the character classes....just trying to again...spread the love brother. Have a good one
Was this when he was talking about the "Bad Apple" stuff?
I think what he was getting at there was in reference to the Player Mobile App. Basically, he was saying it's ready for one mobile platform, but another major mobile platform is being a "Bad Apple". He wasn't trying to say who, but I think it can be inferred. I think he was asked why they don't just release it on the one platform now, and he said for support reasons, however if the "Bad Apple" doesn't become a "Good Apple" soon, he may be forced to only release it on the one platform for now.
Keep in mind, I'm paraphrasing from last week's memory, so I may be wrong.
I suspect this is the problem that LWD had with HeroLab. Apple want a slice of all "in-app" purchases, so they don't allow you to have subscriptions or optional content being purchased outside of their app store. Since the DDB player app uses what you've purchased on dndbeyond, this breaks the rules for Apple apps.
I believe that the "in-app" rules from Apple are being dealt with in EU courts in a general case (not specific to ddb).
Ive just done this myself, but you can save the page itself onto your computer to continue to use the resources no matter what happens. On each separate chapter of the source material right click and select 'Save Page As...' and select a destination to save it to. It will create a file (which you click to open up the page) and a folder that contains the individual files that are put together to make that page (I don't think you should mess with this folder, less it may remove needed pieces from the page).
You can view this file offline as an added bonus. However there is a white box that appears in each of the pages that obstructs some of the text, right click it, select 'Inspect Element', and when a box of html code pops up delete the selected line of code to remove the box until you reopen the file.
On Monday, August 10th the Legends of Runeterra content is going to be archived. As with other content that is removed and archived, existing characters currently using those subclasses will remain usable, and can continue to level them up and play with them as created. However they will no longer be available for new characters, or if you remove the subclass from your existing character it cannot be added back again. You are more than welcome to use the Homebrew tools to re-create content for your personal use, including the magic items and monsters. But please remember that if you take this route, do not publicly share it as it is against the Rules.
We wanted to give everyone a heads up and time to prepare before the content is archived on August 10th. Thank you.
Any chance y'all will list the subclasses as public homebrew with the 3rd party content removed, sort of like y'all did with the updated content in Wayfinders?
Any chance y'all will list the subclasses as public homebrew with the 3rd party content removed, sort of like y'all did with the updated content in Wayfinders?
Most likely not. If you want access to these subclasses in future you should make a character for each and attach the subclasses now and sit on them. Then, if you want to use them later you can simply copy those archived characters and change stuff like race to match the character you are playing.
It's a shame it is no longer going to be available. Hopefully in the future you guys may consider allowing us to purchase the content in the shop for more permanent use.
Rollback Post to RevisionRollBack
Paladinin the streets,Bard in the sheets.
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I dunno- I just assume stuff is hidden behind a paid account these days- i have a master tier so I dunno what happens on the free account breh- no need to pick apart a post that is trying to help people out...just spread the love
WWW.WERERATSTUDIOS.COM
DND PODCAST - THE CHICAGO TABLE -
www.thomaskiserart.com
Nope, not what I was referring to. I've tried looking back on last week's dev update but the q&a section is cut from the YouTube upload.
Yes it's sad but people need to stop freaking out. It's not like anyone lost money the content was FREE! Dndbeyond has stated that it was their fault for the miscommunication and apologized. It's not like they're taking away actual licenses dnd content like the PHB or DMG that people paid for. I'm sure in the future they'll keep this mistake from happening but for right now this is the situation were stuck in.
Fear Of Missing Out advertising or FOMO advertising is a very well known advertising strategy that exploits the fact that people value something they're losing higher than something they have. 'Hurry this deal only lasts the weekend'
In this case the additional value people are putting on the content is working against the advertisers. Also the idea that I can't value something I didn't pay for is rediculous 'The best things in life are free' 😉 haha jokes aside though it's not really fair to just tell people that because they didn't pay money for something that they can't be upset at losing it.
That said I feel that I did pay for it, I payed for it by being advertised to, I chose to read into the lore given to me. From the advertisers point of view I invested myself in their IP which absolutely has value to them or they wouldn't pay for advertising to begin with (not that I know if they did pay for this 🤣)
If someone's replied on this and i haven't read far enough, my apologies, but public homebrew very, VERY, rarely has what has been archived, and especially what i want/or need. most of the UA or archived content players make are way more overpowered or tweaked from how they were written in UA. Which ends up with me having actual headaches and literal migraines (had to rest in pain for hours after working on the homebrew) by spending hours on this screen typing content and homebrewing things i may not even get to use. IDC what options you've supposedly given us, aka "we make it ourselves" or copy it from those who did.
There has to be a better way.
A straight up lie is not a miscommunication, it means you said something that you knew was not true. "This will always be available for free!" I believe is an exact quote regarding this content. Does your team not understand the definition of the word always or was it just a complete lie. Maybe miscommunication is just too big a word for them to fully comprehend.
Yeah yeah, its only free content, for now. But it brings up the problem with digital only content, like d&d beyond, which I have fully supported. If the company decides that they don't want to carry this content that you paid a good amount of money for, they can just not do it anymore. And what do we as consumers get to do? Nothing but suck it up and ask for more. 'Must bow to the WOTC overlords if we want them to allow us to continue existing,' right?
Edit: I think I figured out the game on another post. The Runeterra content was meant to bring d&d beyond new players so they could get their money and get rid of what brought those here in the first place. Get that money and get out, it's all business no matter what kind of happy face they put on it.
It is pretty easy to grab the classes right now for your own homebrew lists...takes like 5 minutes to get the three classes saved with everything.....
WWW.WERERATSTUDIOS.COM
DND PODCAST - THE CHICAGO TABLE -
www.thomaskiserart.com
Instead of assuming you could've spent all of a few seconds and just checked via Private Window. The only person here to blame for your problem is you.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Yeah I'm disappointed. I really like the subclasses, and the runeterra content opened up some very interesting options. I was actually going to run a campaign based set in New Orleans type rivertown. Runeterra was perfect for that and I like cooridinating things using dndbeyond.
That being said, there's a definite audience for more unique settings in 5e. Which, I think the enthusiasm around Runeterra shows. I'd quite honestly purchase this in hardback. I'm just sorry this didn't work out.
Well, DND Beyond doesn't having any direct influence on what official hardbacks are put out by WOTC, although I imagine the publisher of Dungeons and Dragons does take notes from its licensees and take those into consideration when planning future publications.
To the broader complaint sentiment on this thread, DNDBeyond did acknowledge a mistake was made in announcing the Runeterra content as permanent, yet gave the community a approximately two month notice as to how long it will be officially supported in its character generator, etc. I think that's actually clearer info than we're given with official UA content take down notices (might be wrong there) done in coordination with WOTC (I think WOTC has a pretty standard timeframe from playlets to survey to removal, that can be figured out watching other UA cycles, but I don't think they ever publish "The Phantom will be gone on Month Date").
I guess as an older gamer I sort of treat these temporary contents as something akin to the old Dragon Magazine articles. Yes, some have kept impressive collections of print collections of Dragon, but that requires a level of care beyond that would make regular frequent consultation problematic. So people did various methods of "clipping" articles. Some photocopied, some took notes, things were maintained in binders. DNDBeyond's Home-brew resources allow you to maintain stuff you like that has been been circulated in official or semi-official or purely fan space, it requires a bit of keyboarding, but after a few months on and maybe a total of 2-3 hours of trial and error and help requests from other members of the community, I think I'm getting the hang of it, and it is easier in some ways than maintaining a physical binder.
And yes, that begs a question of DDB's own potential longevity, but that seems to be usually invoked by people who feel they are somehow being "wronged" by the company and is more from a vindictive than actual market analytic space, that said, if there was a "grand crash" of DDB, between my hardbacks, character sheets, and adventure journals/notebooks, and adjacent online communities, a recovery of that loss could be done.
Jander Sunstar is the thinking person's Drizzt, fight me.
LOL what happened to you to also not be able to spread any love- just anger and malice? hahaha I don't have any problems at all...I was trying to help people out...since they were having problems...read the original post where I tried walking people through saving the character classes....just trying to again...spread the love brother. Have a good one
WWW.WERERATSTUDIOS.COM
DND PODCAST - THE CHICAGO TABLE -
www.thomaskiserart.com
I suspect this is the problem that LWD had with HeroLab. Apple want a slice of all "in-app" purchases, so they don't allow you to have subscriptions or optional content being purchased outside of their app store. Since the DDB player app uses what you've purchased on dndbeyond, this breaks the rules for Apple apps.
I believe that the "in-app" rules from Apple are being dealt with in EU courts in a general case (not specific to ddb).
IS it ok if i copy paste this on google docs?
no im saying the runeterra stuff
I'm pretty sure it is.
Ive just done this myself, but you can save the page itself onto your computer to continue to use the resources no matter what happens. On each separate chapter of the source material right click and select 'Save Page As...' and select a destination to save it to. It will create a file (which you click to open up the page) and a folder that contains the individual files that are put together to make that page (I don't think you should mess with this folder, less it may remove needed pieces from the page).
You can view this file offline as an added bonus. However there is a white box that appears in each of the pages that obstructs some of the text, right click it, select 'Inspect Element', and when a box of html code pops up delete the selected line of code to remove the box until you reopen the file.
Hope this Helps!
On Monday, August 10th the Legends of Runeterra content is going to be archived. As with other content that is removed and archived, existing characters currently using those subclasses will remain usable, and can continue to level them up and play with them as created. However they will no longer be available for new characters, or if you remove the subclass from your existing character it cannot be added back again. You are more than welcome to use the Homebrew tools to re-create content for your personal use, including the magic items and monsters. But please remember that if you take this route, do not publicly share it as it is against the Rules.
We wanted to give everyone a heads up and time to prepare before the content is archived on August 10th. Thank you.
Find me on Twitter: @OboeLauren
Any chance y'all will list the subclasses as public homebrew with the 3rd party content removed, sort of like y'all did with the updated content in Wayfinders?
Most likely not. If you want access to these subclasses in future you should make a character for each and attach the subclasses now and sit on them. Then, if you want to use them later you can simply copy those archived characters and change stuff like race to match the character you are playing.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
It's a shame it is no longer going to be available. Hopefully in the future you guys may consider allowing us to purchase the content in the shop for more permanent use.
Paladin in the streets, Bard in the sheets.