Sorry I'm late, but I have uncovered that Riot Games has an independent project for D&D 5E and Runeterra called "Runarcana".
Hello all, thanks Paapcorn for posting the link for Runarcana.
I am the creator of the project and no, so it is not made by Riot Games although it is licensed by them. Runarcana is a project I started in 2018 named "Runeterra RPG" at that time, but since last month, it was rebranded ad "Runarcana" due to the licensing agreement I signed with Riot.
The project is totally fan-made and it is originally created in Portuguese, we had the Runeterra 1.1 translated into English but since it, the system evolved to 1.2 and now with the rebranding became 0.9 and now (with an English translation) 0.91.
The main reason we did not use the subclasses and stats from D&D Beyond is that Runarcana is now a fork of 5e, with some different rules and a different balancing paradigm.
We also have a community built around Runarcana, especially with our Discord server, and would be a pleasure to receive any of you that have an interest in it.
Dude you're being a bit of a dick here. Midnight made a pretty good argument and you didn't. It seems like you just want to be right and can't change your mind...
so im looking for something spesific one of the monsters. the Barkbeast but when ever i find the link to it its an error 404 and its not in home brew or anything else
Pack Tactics. The barkbeast has advantage on an attack roll against a creature if at least one of the barkbeast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Soul Feast. When the barkbeast reduces an enemy to 0 hit points, the barkbeast gains 5 temporary hit points.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Is there a reason the temporary nature of this partnership (and the end deadline of how long the character options would remain accessible) wasn't mentioned in the initial announcements and such? (Or did I just miss that information in the original announcements?)
It was not mentioned in the original announcement, no.
Yes, circumstances have changed. While we intended for this content to be available indefinitely, upon review, we are not able to do so. We take full responsibility for the miscommunication and apologize for the inconvenience.
Yeah, it would be nice to have some transparency here. I'm just so tired of being fed tiny little bits of info. I want to know! I'm a huge fan of D&D and DnD Beyond. It would be nice if we could move past this cloak and dagger nonsense to get some real communication.
See the above line - that is as transparent as we are able to be. I highly-value transparency (which is why I answer most any question thrown my way for 30 minutes most every week in Dev Updates), so I assure you no "cloak and dagger" is intended.
Can't things like this (as well as unearthed arcana that ends up not being published) be turned into content available in the Homebrew options?
Yes, for sure. The mechanical options - such as subclasses, magic items, and monsters - minus the setting/lore information can be shared as public homebrew after the archiving. Keep an eye out on the homebrew section at that time.
Thanks!
Hi, I made a Homebrew version of the Renegade, with some slight changes, but I cannot share it publically because it is "too close" to the partnered content. Is the partnered content supposed to be restriciting public homebrew, even after being archived?
Hi, I made a Homebrew version of the Renegade, with some slight changes, but I cannot share it publically because it is "too close" to the partnered content. Is the partnered content supposed to be restriciting public homebrew, even after being archived?
Probably, given that one of the rules for published homebrew is that you must only publish homebrew which you yourself have created, you are not supposed to use content created by other people.
Is there any way to access archived material for the sake of keeping copies for home games? I had lost a character with equipment and class abilities from the set and I’m looking to recreate just for home game purposes. Is this something that could be made possible?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello all, thanks Paapcorn for posting the link for Runarcana.
I am the creator of the project and no, so it is not made by Riot Games although it is licensed by them. Runarcana is a project I started in 2018 named "Runeterra RPG" at that time, but since last month, it was rebranded ad "Runarcana" due to the licensing agreement I signed with Riot.
The project is totally fan-made and it is originally created in Portuguese, we had the Runeterra 1.1 translated into English but since it, the system evolved to 1.2 and now with the rebranding became 0.9 and now (with an English translation) 0.91.
The main reason we did not use the subclasses and stats from D&D Beyond is that Runarcana is now a fork of 5e, with some different rules and a different balancing paradigm.
We also have a community built around Runarcana, especially with our Discord server, and would be a pleasure to receive any of you that have an interest in it.
Dude you're being a bit of a dick here. Midnight made a pretty good argument and you didn't. It seems like you just want to be right and can't change your mind...
Pack Tactics. The barkbeast has advantage on an attack roll against a creature if at least one of the barkbeast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Soul Feast. When the barkbeast reduces an enemy to 0 hit points, the barkbeast gains 5 temporary hit points.
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
WWW.WERERATSTUDIOS.COM
DND PODCAST - THE CHICAGO TABLE -
www.thomaskiserart.com
Hi, I made a Homebrew version of the Renegade, with some slight changes, but I cannot share it publically because it is "too close" to the partnered content. Is the partnered content supposed to be restriciting public homebrew, even after being archived?
Probably, given that one of the rules for published homebrew is that you must only publish homebrew which you yourself have created, you are not supposed to use content created by other people.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Is there any way to access archived material for the sake of keeping copies for home games? I had lost a character with equipment and class abilities from the set and I’m looking to recreate just for home game purposes. Is this something that could be made possible?