898 00:30:29,279 --> 00:30:33,760 right we want to um utilize the
899 00:30:32,240 --> 00:30:35,840 technology that we have
900 00:30:33,760 --> 00:30:37,039 to help solve the solve the problems
901 00:30:35,840 --> 00:30:40,399 that come from that
902 00:30:37,039 --> 00:30:41,520 so if and when we develop a dm screen in
903 00:30:40,399 --> 00:30:44,000 the future
904 00:30:41,520 --> 00:30:45,600 it won't just be this sort of static
905 00:30:44,000 --> 00:30:47,520 screen that you keep up to keep your
906 00:30:45,600 --> 00:30:49,919 players from seeing what you've got
907 00:30:47,520 --> 00:30:52,559 it will be dynamic and immersive and
908 00:30:49,919 --> 00:30:55,039 it'll allow you to play the game as a dm
909 00:30:52,559 --> 00:30:56,559 much better um but that kind of thing
910 00:30:55,039 --> 00:30:58,320 takes time and takes uh
911 00:30:56,559 --> 00:31:00,080 thought and study and how people are
912 00:30:58,320 --> 00:31:02,320 using it so
913 00:31:00,080 --> 00:31:04,080 well i appreciate you taking some time
914 00:31:02,320 --> 00:31:05,840 away from that thought and study uh
915 00:31:04,080 --> 00:31:07,279 to hang out with us a little bit today
916 00:31:05,840 --> 00:31:09,760 um i
917 00:31:07,279 --> 00:31:11,840 i think that's gonna do it for today uh
918 00:31:09,760 --> 00:31:14,399 mellie andrew thank you so much for
919 00:31:11,840 --> 00:31:16,320 for uh for for joining me uh thank you
920 00:31:14,399 --> 00:31:18,559 guys so much for being here and i
921 00:31:16,320 --> 00:31:20,720 i hope you're sort of enjoying uh you
922 00:31:18,559 --> 00:31:21,279 know the slight sort of tweaks to format
923 00:31:20,720 --> 00:31:22,960 for the dev
924 00:31:21,279 --> 00:31:24,480 update you know i think it's important
925 00:31:22,960 --> 00:31:24,880 instead of just kind of giving you guys
926 00:31:24,480 --> 00:31:26,960 a
927 00:31:24,880 --> 00:31:28,799 a vague calendar i want to start really
928 00:31:26,960 --> 00:31:31,360 introducing you guys to the team
929 00:31:28,799 --> 00:31:33,120 giving you some insights uh into the
930 00:31:31,360 --> 00:31:34,559 tool set into the product and some
931 00:31:33,120 --> 00:31:35,519 thoughts towards the future i hope you
932 00:31:34,559 --> 00:31:38,080 guys enjoyed it
933 00:31:35,519 --> 00:31:41,360 and uh we'll see you next week uh here
934 00:31:38,080 --> 00:31:41,360 on the dev update thank you guys for
935 00:31:44,840 --> 00:31:47,840 watching
Today's Line-Up
Candlekeep Mysteries Preorder Swag: Discussion of pre-order bonuses for Candlekeep Mysteries, includes backdrops, themes, and frames for your character sheet, and the Researcher's digital dice set. (Pre-order Now) Meet Andrew Searles!: Introducing D&D Beyond Staff Member and Senior Product Manager Andrew Searles. Want to Work Here?: D&D Beyond and Fandom Tabletop are hiring a remote software engineer. (Career Listing) Combat Tracker Updates: The D&D Beyond Combat Tracker is available in early access Alpha. If you're a D&D Beyond subscriber, you can use it from your Encounters! Improvements on the combat tracker are upcoming. (Subscribe)(Encounters)
The Combat Tracker
Monster Stat Blocks: Rolling directly off of Monster Stat Blocks is coming soon to the alpha combat tracker. Game Log Chat: Additions and improvements to the game log will make it the hub of your campaign's history. Choosing what to share, and who to share it with. Dev Wishlist / The Future: Andrew shares the long-term goals of what the game log and combat tracker can do, and how it can make playing and running game easier.
Is there any plan for a somewhat more detailed posting of the current state of the site and it's features, as well as the most current focus of the devs? I actually really appreciated the Trello board and was sad to see it go. By example, where does the ability to use containers (bags of hodsing, horses and saddlebags, whatever) stand in development? A small curiousity.
I just want to put a vote out there for making the Bag of Holding be a separate inventory you can move your items to and from. I want to keep track of all my stuff on D&D Beyond, but all the little things like Pitons, Ropes, Potions, Poisons, Snow Glasses, String, Tinderbox, Torches... etc that are only used in specific circumstances (but you don't want to be caught without!) end up cluttering up my inventory so much I just keep a separate pen and paper list of stuff in my Bag of Holding.
I heard this was on a list of things you might do, so here is me putting some support into that idea!
Is there any plan for a somewhat more detailed posting of the current state of the site and it's features, as well as the most current focus of the devs? I actually really appreciated the Trello board and was sad to see it go. By example, where does the ability to use containers (bags of hodsing, horses and saddlebags, whatever) stand in development? A small curiousity.
It was soothing to have the Trello board and know what we are looking forward to, there I absolutely agree with SergeTroy.
Thank you for all the work you've put into it thus far! I'd love to see where you plan to go and what you have in store for us.
Not at this time-- One of the issues with our Trello was that it was amazing in theory, but wasn't really a good ongoing look at development, and wasn't updated/maintained consistently. We're looking into all of our options, but you can definitely bet that we'll be sharing more detailed information each Dev Update to give a clear idea of the direction we're moving!
I just want to put a vote out there for making the Bag of Holding be a separate inventory you can move your items to and from. I want to keep track of all my stuff on D&D Beyond, but all the little things like Pitons, Ropes, Potions, Poisons, Snow Glasses, String, Tinderbox, Torches... etc that are only used in specific circumstances (but you don't want to be caught without!) end up cluttering up my inventory so much I just keep a separate pen and paper list of stuff in my Bag of Holding.
I heard this was on a list of things you might do, so here is me putting some support into that idea!
I just want to say that I really appreciate the Q&A being included in the YouTube uploads now. I try to watch live from work, but that doesn't always get to happen, and the Q&A is when some of the best info comes out!
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Dev Update Summary for February 25th, 2021
Watch the Full Update with Q&A: https://youtu.be/kHTCiRzv6RU
Video Transcript:
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hello world
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welcome to today's dev update here at
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dnd beyond a lot going on this morning
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uh
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as you can tell van richton's guide to
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ravenloft is available
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for pre-sale order on the dnd
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marketplace right now
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this book looks great 30 domains of
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dread dark gifts
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new subclasses i'm very excited about it
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uh links are in the chat or if you're
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watching
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on youtube in the future it's in the
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description
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uh i am joined by uh melody set our
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community manager
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hello hello hey good morning uh i am
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joined by my cat sarah uh who
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uh is uh reluctantly uh enjoying her new
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position
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as drums when the dnd be on theme song
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plays uh
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today uh oh i'm joe uh i'm the the
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the content i'm you know i'm from the
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the school of content uh
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bard that's that's kind of character i
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am uh here i'm the face you'll be seeing
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on screen until i start to find some
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better faces to put on screen
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instead of me a lot to get through today
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we've got some candle keep updates uh we
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have a very special
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guest to bring on we have a job opening
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to talk to you about
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um and then our very special guest is
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going to talk us through some combat
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tracker updates and some really really
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cool insights into the importance
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and uh the importance of and future of
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uh the game log and i think you guys are
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really really going to enjoy
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uh getting some insight and some context
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uh around that stuff
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uh so let's jump in shall we
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uh hit us with that next slide sir
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there we go uh so candle keep mysteries
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pre-order swag
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is available uh candle keep goes up on
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the 16th i believe goes live so you've
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still got time to pre-order
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uh it's going to come with uh the
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researchers dice set
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uh which i just got to see yesterday it
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looks really really cool
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uh mr yeah i think actually those are
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like rolling in the stream heroes right
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now
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okay great yeah oh yes yes they are and
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we've also got uh a nice little video
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preview of them
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uh mr box would you mind rolling that
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preview
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so you know obviously those are
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available uh when you pre-order along
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with all the other
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uh usual pre-order goodies uh i don't
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want to be too infomercially
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uh today with you guys just wanted to
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make sure you knew uh that they were
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available
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for you um that said uh we've got a
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special guest i
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i just want to go ahead and uh bring him
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on uh i want to introduce you guys to
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andrew searles he's our senior product
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manager
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uh at d and d beyond hey man
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hey thanks for inviting me to your show
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thank you for being here thank you for
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coming all this way you
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well um it was uh you know i had to get
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up really early
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um you start to start the drive early no
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i hear you i hear you uh
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so uh andrew tell us tell the world a
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little bit uh about
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yourself what you do here how long
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you've been with d d beyond
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yeah um i have been with d d beyond um
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for a couple years two years now going
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just about two years and uh
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adam brought me on when he started to
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get overloaded with too much stuff to do
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me and another individual to do more
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product stuff
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so adam was having too many balls in the
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fire and so he
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hired me to to help with the um
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uh making product decisions about what
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are we working on
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and what are we not working on sometimes
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uh and
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uh yeah helping us guide us in the way
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that we should be going so
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uh if we have not yet built your thing
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that you have suggested it's
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probably my fault and you can get angry
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at me yeah well that's
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that was that's my real reason for
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bringing guests onto the show now is
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pure deflection yeah absolutely just
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shift it onto you
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uh which twitter can we send them to
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yeah
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yeah now they have a face with the name
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uh
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so uh andrew cool thing about you
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usually you have class
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outside usually when i talk to you have
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class outside
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yeah yeah um that is right i do
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live at one interesting fact i do live
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in an rv
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with my family and we travel around the
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country uh currently we are at tom bigby
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state park in mississippi tupelo
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mississippi
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and we are on the road to go to the
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grand canyon and
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um big bend and after that going to
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glacier national park in yellowstone all
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those things we're going to all the
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national parks
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so so yeah that is amazing honestly
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that's absolutely amazing um
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yeah i'm pretty jealous i just like i
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don't even see the outside
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that i have near me so i'm that's the
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goals
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i wanted my apartment has a nice patch
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of grass that's like pretty good
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um one tree i can see from this window
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it's a great tree
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it is pretty cool but i would i would
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say that anything cool comes with
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compromise
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uh so in my compromise is that i have to
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empty my own black tank and i'll just
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leave it at that so you guys can imagine
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what goes in the black tank so you will
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indeed leave it at that and even though
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andrew has given all of you a road map
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to his adventures if you are frustrated
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about the lack of your personal favorite
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feature please do not try to meet him in
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a natural
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we would appreciate that the dates will
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remain
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that's a really bad movie um something i
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wanted to jump into
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uh with everybody we wanted to start
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sharing this stuff on the show
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uh because so many of our incredible
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team members have come
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from the community uh a brand new
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superstar uh melody giusette
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for example uh humble beginnings as a
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mod
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uh in this community and now look she's
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very famous
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uh i'm the most famous yeah i'm the
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a-list
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i mean i'm in the next marvel movie
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probably no absolutely uh she
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she is captain marvel um and literally
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someone i
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rely on uh implicitly uh uh already in
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my short tenure here uh so we wanted to
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start making sure you guys knew about
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job opportunities
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uh to join the team again it's what we
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always talk about it's it's uh
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it's missionaries not mercenaries right
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and uh
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where better to find those missionaries
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uh
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than from you guys the people that
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really
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love uh this product and this tool set
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in this game and this world in this
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community
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so we're looking for a software engineer
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um andrew i'm not gonna lie i'm a
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professional clown
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and i don't know what most of these
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words mean i'd
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love if you could give some context for
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what we're looking for for this software
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engine well
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what i would say is that uh most of
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those uh words
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if you are uh qualified for the job
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you'll know what they are yeah
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but they are um definitely a lot of the
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the top-end
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technology uh for front-end development
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and
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back-end development that we're looking
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to build this on for the future
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um so i would also say too joe if i can
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um it is a it is a call out just like
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this that actually got me hired
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and got me moving forward so if you're
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thinking
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like oh my gosh i bet there's millions
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of people that are going to apply for it
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and i'll never get it
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actually i i it was sam from critical
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role
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that said d d beyond is looking for a
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product manager and i thought
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my god that's me i love d d
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i've used d d beyond all the time he is
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talking to me
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and so i applied and then i got the job
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uh so this is
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if you are uh sitting there now thinking
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man that will never happen
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it does it did yeah i mean i mean
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honestly
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same with me not for engineering because
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i'm an idiot
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um but you know for they we need we need
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a we need a creative we need someone to
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sort of help drive that
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and i was like that's what i do and i
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love this company and this cool set in
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this game like that's uh
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so shoot your shot is what we're saying
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uh you have
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three representations right here uh of
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what your future could be
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um either a professional dummy with a
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very pushy cat
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uh a superstar like mellie or uh you
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could be touring the national parks
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right now as an employee of d beyond uh
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so
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seriously take those shots you you
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deserve
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the chance to do so okay if you if you
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think you're not good enough or you
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think it might not be worth it
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you are worth it and you are good enough
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and you should absolutely
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uh uh be swinging that back um for
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someone who is not athletic at all i use
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a lot of sports analogies i don't always
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know
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if they're correct uh i think we should
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take a really quick question from the
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chat
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um which is from is it about vlan
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underscore h
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it's actually just about this job and
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it's where is this job
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located so i believe it's
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it's uh it's huntsville but they are
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they're good with remote that's that's
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right yeah
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nearly our entire engineering team has
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gone remote because of things that have
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happened in the last year
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uh for example i'm remote i'm not going
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into the huntsville office
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um yeah so if uh if you are
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um needing something that is remote yeah
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that does not disqualify you also if you
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live in huntsville it doesn't disqualify
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you either
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so you could live in huntsville
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is it a benefit we don't know uh let's
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go
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very cool town that's where space camp
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is uh i just like making fun of it
287
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uh as a man with alabama family myself
288
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um any other questions about about the
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gig mellie
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uh about the gig no so i think we can
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move right on
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well cool then let's let's jump in uh to
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some combat tracker
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updates andrew if you don't mind uh so i
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know that
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the feature that we want to talk about
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as being live today and get into a
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little bit
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uh before we get a little bigger and a
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little more esoteric is uh dice rolling
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on monster stat blocks
302
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yeah yeah um and i should clarify this
303
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is dice rolling on monster stat blocks
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that are in the combat tractor so
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um a common principle of product
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development is
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building small steps at a time and so
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this is a
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very small step getting some uh dice
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rollable on monster stat blocks on the
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combat tracker
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is actually pretty important for dms to
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be able to actually play
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with their players so when we add this
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while they're running a combat in in the
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combat tracker
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now they can see that stat block and
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then just click on those abilities just
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like you can on the
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the character sheet and roll those into
321
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the
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uh the game log i think we've got an
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image example too there we go yeah yeah
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yeah yeah so you see those boxes there
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you can roll
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um any one of those this is uh i will
327
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say a
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a mock-up we don't have it currently
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viewable
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so we can demonstrate yet but this is
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what it'll look like when it comes out
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so you can hit those boxes it'll roll
333
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the dice just like on your character
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sheet and uh
335
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yeah it's gonna be so handy for all
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those combats
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no i agree and just to uh to throw some
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shade at myself
339
00:11:51,680 --> 00:11:55,680
uh in setting up this presentation i
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listed this is live it is not
341
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but uh so that's my fault please yell at
342
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me uh but uh andrew
343
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uh is it is this uh what
344
00:12:03,200 --> 00:12:06,639
what should we officially call these
345
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things a soonish
346
00:12:06,639 --> 00:12:11,360
yeah yeah absolutely yeah if you can see
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it on this screen which you are seeing
348
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it now
349
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that means it is coming to a completion
350
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so
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i won't give you a date because we don't
352
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give dates but
353
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uh it's coming this is not one of those
354
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like
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next year's things coming soon and a
356
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small step but an important one
357
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and uh and i i kind of wanted while i've
358
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got you today to talk
359
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you know a little bit about some more of
360
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those kind of small steps uh
361
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and uh william if you could throw us to
362
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the next um uh
363
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slide there uh because one thing we sort
364
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of wanted to do
365
00:12:41,920 --> 00:12:45,200
uh was talk a little bit about uh the
366
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game log
367
00:12:45,200 --> 00:12:48,880
first of all i know you had a lot of
368
00:12:46,880 --> 00:12:52,079
thoughts around the game log
369
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uh why it's important to us
370
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um then we wanted to get a a little a
371
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little crazy
372
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and uh maybe even talk about that you
373
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know we know
374
00:12:58,800 --> 00:13:02,800
the the community wish list but i'd love
375
00:13:01,360 --> 00:13:04,399
to get into maybe a little bit of the
376
00:13:02,800 --> 00:13:06,399
developer wish list as much as we can
377
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without getting in trouble at least
378
00:13:06,399 --> 00:13:10,000
um uh don't let this be the dev update
379
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where we all get fired
380
00:13:10,000 --> 00:13:17,519
um that i cannot have that happen please
381
00:13:15,200 --> 00:13:20,000
we cannot burn this evidence this is
382
00:13:17,519 --> 00:13:21,920
live so
383
00:13:20,000 --> 00:13:23,440
but let's let's get into the game log a
384
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little bit uh you know the importance
385
00:13:23,440 --> 00:13:28,240
where you kind of see it going
386
00:13:25,519 --> 00:13:28,720
yeah yeah well um we can absolutely say
387
00:13:28,240 --> 00:13:30,639
that
388
00:13:28,720 --> 00:13:32,160
what is coming next for the game log is
389
00:13:30,639 --> 00:13:34,560
going to be some uh chat
390
00:13:32,160 --> 00:13:37,360
features chat like features i think that
391
00:13:34,560 --> 00:13:39,920
that makes all the sense in the world
392
00:13:37,360 --> 00:13:40,399
that you are able to share your dice
393
00:13:39,920 --> 00:13:42,880
rolls
394
00:13:40,399 --> 00:13:44,160
you can also just send a quick message
395
00:13:42,880 --> 00:13:47,040
along with that
396
00:13:44,160 --> 00:13:49,199
included in the chat log will come ways
397
00:13:47,040 --> 00:13:50,320
to be able to decide i don't want to
398
00:13:49,199 --> 00:13:52,720
share anymore
399
00:13:50,320 --> 00:13:53,920
like i i've shared too much it's too
400
00:13:52,720 --> 00:13:55,279
much sharing
401
00:13:53,920 --> 00:13:57,680
i still want to roll dice but i don't
402
00:13:55,279 --> 00:13:59,600
want to share it anymore um
403
00:13:57,680 --> 00:14:01,120
there will be settings for that um there
404
00:13:59,600 --> 00:14:02,320
will also be settings to be able to
405
00:14:01,120 --> 00:14:05,519
share with
406
00:14:02,320 --> 00:14:08,480
uh specific people including the dm so
407
00:14:05,519 --> 00:14:10,880
uh for all those uh rogues out there who
408
00:14:08,480 --> 00:14:13,839
like to steal things from their players
409
00:14:10,880 --> 00:14:14,160
i'm i'm one of those uh you can with
410
00:14:13,839 --> 00:14:16,320
this
411
00:14:14,160 --> 00:14:18,560
this new update you'll be able to send a
412
00:14:16,320 --> 00:14:19,760
a role straight to your dm so that they
413
00:14:18,560 --> 00:14:22,880
know that you can
414
00:14:19,760 --> 00:14:24,160
if you've stolen it or not um so those
415
00:14:22,880 --> 00:14:26,480
are uh
416
00:14:24,160 --> 00:14:28,160
definitely things that are needed and i
417
00:14:26,480 --> 00:14:30,320
think are completely obvious
418
00:14:28,160 --> 00:14:31,440
that are sort of uh we call those table
419
00:14:30,320 --> 00:14:33,920
stakes in the
420
00:14:31,440 --> 00:14:34,800
in the product world that um we can't
421
00:14:33,920 --> 00:14:38,000
really go
422
00:14:34,800 --> 00:14:39,760
on without them um and uh
423
00:14:38,000 --> 00:14:41,360
yeah that's just the start you're right
424
00:14:39,760 --> 00:14:44,000
joe like um
425
00:14:41,360 --> 00:14:45,760
the the game log when we released that
426
00:14:44,000 --> 00:14:47,519
and we've been working on it for a while
427
00:14:45,760 --> 00:14:49,680
now and i'm really glad that it's been
428
00:14:47,519 --> 00:14:53,360
out there and it's been so well received
429
00:14:49,680 --> 00:14:54,720
um we named it the game log because
430
00:14:53,360 --> 00:14:56,800
we knew it was going to be more than
431
00:14:54,720 --> 00:14:58,959
just sharing dice right this is not just
432
00:14:56,800 --> 00:15:00,639
a dice log this is going to be more than
433
00:14:58,959 --> 00:15:02,320
that we knew we wanted to do
434
00:15:00,639 --> 00:15:04,160
chatting which we were going to do but
435
00:15:02,320 --> 00:15:06,880
there's going to be so much more
436
00:15:04,160 --> 00:15:07,680
ideally without getting into too many
437
00:15:06,880 --> 00:15:10,240
details
438
00:15:07,680 --> 00:15:11,519
the game log helps you tell the story of
439
00:15:10,240 --> 00:15:14,959
what is happening
440
00:15:11,519 --> 00:15:16,560
right now and ideally the game log is
441
00:15:14,959 --> 00:15:19,040
something that we can then
442
00:15:16,560 --> 00:15:19,680
pick up and take with you wherever you
443
00:15:19,040 --> 00:15:22,160
go
444
00:15:19,680 --> 00:15:23,920
so no matter where you are on our site
445
00:15:22,160 --> 00:15:26,000
you'll be able to stay in touch with
446
00:15:23,920 --> 00:15:27,600
your game as it's being played
447
00:15:26,000 --> 00:15:29,199
so then you can just imagine all the
448
00:15:27,600 --> 00:15:29,920
different things that would be nice to
449
00:15:29,199 --> 00:15:32,240
have
450
00:15:29,920 --> 00:15:33,360
when you're say on a compendium page
451
00:15:32,240 --> 00:15:34,880
running an adventure
452
00:15:33,360 --> 00:15:37,759
or all the things that would be nice to
453
00:15:34,880 --> 00:15:39,040
have if you're on a spell listing page
454
00:15:37,759 --> 00:15:42,560
looking for a spell
455
00:15:39,040 --> 00:15:45,600
right like i might want to say
456
00:15:42,560 --> 00:15:47,120
uh share one of those spells with the
457
00:15:45,600 --> 00:15:49,040
whole group so they can read and see
458
00:15:47,120 --> 00:15:52,399
what it does for example
459
00:15:49,040 --> 00:15:55,440
or i might want to see that
460
00:15:52,399 --> 00:15:57,120
my uh dm has initiated a combat and i
461
00:15:55,440 --> 00:15:58,959
need a role initiative so
462
00:15:57,120 --> 00:16:00,079
i i can go ahead and do that while i'm
463
00:15:58,959 --> 00:16:00,880
there instead of having to go all the
464
00:16:00,079 --> 00:16:02,720
way back to my
465
00:16:00,880 --> 00:16:04,079
character yeah and i mean this is all
466
00:16:02,720 --> 00:16:06,079
part of the goal right is
467
00:16:04,079 --> 00:16:08,399
is sort of uh you know breaking down
468
00:16:06,079 --> 00:16:10,560
some walls and some barriers continuing
469
00:16:08,399 --> 00:16:14,000
to make the game easier to play
470
00:16:10,560 --> 00:16:16,079
um more accessible for everyone you know
471
00:16:14,000 --> 00:16:18,720
sort of regardless of skill level
472
00:16:16,079 --> 00:16:19,759
um that's something you guys are going
473
00:16:18,720 --> 00:16:22,480
to hear me
474
00:16:19,759 --> 00:16:24,240
beat to death is just how important i
475
00:16:22,480 --> 00:16:25,759
think it is for everyone to just be able
476
00:16:24,240 --> 00:16:27,040
to walk in the door and immediately
477
00:16:25,759 --> 00:16:27,839
start telling their stories with their
478
00:16:27,040 --> 00:16:29,440
friends
479
00:16:27,839 --> 00:16:31,600
um and that's why i really like this
480
00:16:29,440 --> 00:16:35,519
stuff it's just going to be such like a
481
00:16:31,600 --> 00:16:37,360
a focused tool for helping do that
482
00:16:35,519 --> 00:16:39,680
like a developed ecosystem where
483
00:16:37,360 --> 00:16:41,440
everything you need is right here
484
00:16:39,680 --> 00:16:42,880
yeah no absolutely and of course mel as
485
00:16:41,440 --> 00:16:44,720
we're talking i know uh we've probably
486
00:16:42,880 --> 00:16:46,320
got questions bubbling up so
487
00:16:44,720 --> 00:16:48,000
you can feel free to start uh dropping
488
00:16:46,320 --> 00:16:50,079
some of those into the conversation
489
00:16:48,000 --> 00:16:51,120
yeah so we got uh some game log
490
00:16:50,079 --> 00:16:55,440
questions we can hop
491
00:16:51,120 --> 00:16:58,000
to uh we've got one from santa czar1626
492
00:16:55,440 --> 00:16:59,839
a great job on the game log i'm excited
493
00:16:58,000 --> 00:17:02,000
to have this feature can you add
494
00:16:59,839 --> 00:17:03,600
text in the game log noting the start of
495
00:17:02,000 --> 00:17:06,240
a round and the start of an
496
00:17:03,600 --> 00:17:08,240
actor's turn in the combat tracker yeah
497
00:17:06,240 --> 00:17:10,640
that's a really great point
498
00:17:08,240 --> 00:17:12,640
the the game log when i was talking
499
00:17:10,640 --> 00:17:14,319
about small bite-sized chunks the game
500
00:17:12,640 --> 00:17:16,319
log is really at this point just
501
00:17:14,319 --> 00:17:18,000
sharing dice but that doesn't mean we
502
00:17:16,319 --> 00:17:18,559
can't do more with it especially when we
503
00:17:18,000 --> 00:17:20,559
start
504
00:17:18,559 --> 00:17:21,839
connecting the combat tracker and start
505
00:17:20,559 --> 00:17:24,400
identifying okay
506
00:17:21,839 --> 00:17:25,839
when does combat start and when is it
507
00:17:24,400 --> 00:17:28,480
somebody else's turn right
508
00:17:25,839 --> 00:17:29,760
those would be important things to know
509
00:17:28,480 --> 00:17:32,559
when you're
510
00:17:29,760 --> 00:17:34,080
say on a spell listing page looking for
511
00:17:32,559 --> 00:17:37,280
what spells you might want to cast
512
00:17:34,080 --> 00:17:38,320
right um yeah absolutely those are
513
00:17:37,280 --> 00:17:41,120
things that we would
514
00:17:38,320 --> 00:17:42,799
um we'd love to get to in the future and
515
00:17:41,120 --> 00:17:44,559
and i can absolutely see
516
00:17:42,799 --> 00:17:46,320
that is a direction that we we would be
517
00:17:44,559 --> 00:17:49,919
headed again not
518
00:17:46,320 --> 00:17:51,360
like tomorrow but but the the game log
519
00:17:49,919 --> 00:17:53,919
has a long future of of
520
00:17:51,360 --> 00:17:54,400
developments that we want to get to yeah
521
00:17:53,919 --> 00:17:56,880
absolutely
522
00:17:54,400 --> 00:17:58,799
and we get uh reason wolf's what about
523
00:17:56,880 --> 00:18:00,000
dice rolling on monster stat blocks on
524
00:17:58,799 --> 00:18:02,799
character sheet extras
525
00:18:00,000 --> 00:18:04,320
like wild shapes yeah absolutely
526
00:18:02,799 --> 00:18:06,400
definitely need those
527
00:18:04,320 --> 00:18:08,720
definitely need those i have a lot of
528
00:18:06,400 --> 00:18:11,760
characters with a lot of familiars and
529
00:18:08,720 --> 00:18:13,039
wild shapes uh druids and they got to be
530
00:18:11,760 --> 00:18:16,480
able to roll as well
531
00:18:13,039 --> 00:18:18,000
they do um that is that is something
532
00:18:16,480 --> 00:18:19,600
that we'll be looking at again
533
00:18:18,000 --> 00:18:21,360
just on the combat tracker to start with
534
00:18:19,600 --> 00:18:23,280
and then we'll start porting that over
535
00:18:21,360 --> 00:18:25,120
it's it's a it's a theme that we can use
536
00:18:23,280 --> 00:18:25,919
in other places yeah and you know
537
00:18:25,120 --> 00:18:27,840
something about
538
00:18:25,919 --> 00:18:29,360
uh you know these conversations as we
539
00:18:27,840 --> 00:18:30,240
have andrew and other team members kind
540
00:18:29,360 --> 00:18:32,720
of come on
541
00:18:30,240 --> 00:18:33,280
you know uh the immediate answer uh
542
00:18:32,720 --> 00:18:36,080
might not
543
00:18:33,280 --> 00:18:36,960
always be yeah we're on it and here's a
544
00:18:36,080 --> 00:18:39,200
date
545
00:18:36,960 --> 00:18:40,160
but you know i i do think it's important
546
00:18:39,200 --> 00:18:42,240
for the community
547
00:18:40,160 --> 00:18:43,280
to at least know you know like folks
548
00:18:42,240 --> 00:18:45,120
like andrew are like
549
00:18:43,280 --> 00:18:47,120
yeah yeah yeah no my druid also needs
550
00:18:45,120 --> 00:18:49,360
this you know it's definitely something
551
00:18:47,120 --> 00:18:51,360
that yes up there we're all on the same
552
00:18:49,360 --> 00:18:54,480
page we're all at the same barbecue
553
00:18:51,360 --> 00:18:56,320
yeah but part of my job is really um so
554
00:18:54,480 --> 00:18:58,080
i don't actually write any code but i
555
00:18:56,320 --> 00:18:59,600
worked with developers every day
556
00:18:58,080 --> 00:19:02,480
and i'm talking with them all the time
557
00:18:59,600 --> 00:19:04,160
part of my job is to really understand
558
00:19:02,480 --> 00:19:06,400
how the game is played and how people
559
00:19:04,160 --> 00:19:08,000
play the game so that that way i can
560
00:19:06,400 --> 00:19:09,600
communicate to them the importance of
561
00:19:08,000 --> 00:19:12,640
decisions that they're making
562
00:19:09,600 --> 00:19:15,280
um and and i don't just mean by
563
00:19:12,640 --> 00:19:16,240
uh playing it myself i play a lot of d d
564
00:19:15,280 --> 00:19:19,280
by the way
565
00:19:16,240 --> 00:19:22,880
both for work and just because i love d
566
00:19:19,280 --> 00:19:25,919
d but also i observe games
567
00:19:22,880 --> 00:19:28,720
um so we we study how people play
568
00:19:25,919 --> 00:19:30,640
d and d like a researcher would study
569
00:19:28,720 --> 00:19:33,200
how somebody uses their product
570
00:19:30,640 --> 00:19:33,919
um and we we are pretty rigorous about
571
00:19:33,200 --> 00:19:36,559
that and
572
00:19:33,919 --> 00:19:38,720
and what we identify how we identify and
573
00:19:36,559 --> 00:19:40,640
we use that to help influence
574
00:19:38,720 --> 00:19:42,640
what we build um it's one of the reasons
575
00:19:40,640 --> 00:19:43,919
why we pride ourselves on being a very
576
00:19:42,640 --> 00:19:47,679
easy to use
577
00:19:43,919 --> 00:19:50,720
intuitive tool no absolutely and
578
00:19:47,679 --> 00:19:52,720
and yeah i mean i can't i can't
579
00:19:50,720 --> 00:19:55,039
yell it to the rooftops enough it's it's
580
00:19:52,720 --> 00:19:58,960
a it's a it's a
581
00:19:55,039 --> 00:20:01,200
team of y'all like i i think you know
582
00:19:58,960 --> 00:20:03,039
one of the things that again i love
583
00:20:01,200 --> 00:20:03,520
about working here and working on this
584
00:20:03,039 --> 00:20:05,120
team
585
00:20:03,520 --> 00:20:07,039
is that it is literally people who were
586
00:20:05,120 --> 00:20:08,159
members of the d d community that were
587
00:20:07,039 --> 00:20:11,039
like
588
00:20:08,159 --> 00:20:13,200
how can we like just create something
589
00:20:11,039 --> 00:20:16,240
that can help us enjoy the game more
590
00:20:13,200 --> 00:20:18,640
uh make it easier to play um
591
00:20:16,240 --> 00:20:20,640
you know as opposed to someone from the
592
00:20:18,640 --> 00:20:22,640
outside in going um
593
00:20:20,640 --> 00:20:24,000
how can we make a few bucks off this d d
594
00:20:22,640 --> 00:20:24,799
thing that's suddenly getting popular
595
00:20:24,000 --> 00:20:28,400
again
596
00:20:24,799 --> 00:20:28,799
um uh mellie any other uh questions from
597
00:20:28,400 --> 00:20:31,120
uh
598
00:20:28,799 --> 00:20:31,919
cat right now i'm sure we got toxic
599
00:20:31,120 --> 00:20:34,880
underscore
600
00:20:31,919 --> 00:20:35,679
core i have a lycanthrope i believe
601
00:20:34,880 --> 00:20:37,600
lycan
602
00:20:35,679 --> 00:20:39,600
blood hunter player in my campaign
603
00:20:37,600 --> 00:20:41,039
however each time he wants to hybrid for
604
00:20:39,600 --> 00:20:41,440
me has to go to the builder and switch
605
00:20:41,039 --> 00:20:42,960
it
606
00:20:41,440 --> 00:20:44,480
is there any plans of adding a tab on
607
00:20:42,960 --> 00:20:46,840
character sheets for stuff like
608
00:20:44,480 --> 00:20:48,880
these temporary effects for ease of
609
00:20:46,840 --> 00:20:50,559
transition
610
00:20:48,880 --> 00:20:52,799
yeah that's an interesting question and
611
00:20:50,559 --> 00:20:56,080
a very very specific
612
00:20:52,799 --> 00:20:56,080
character that you've created
613
00:20:56,159 --> 00:20:59,440
i would say one thing that the blood
614
00:20:58,799 --> 00:21:02,320
hunter
615
00:20:59,440 --> 00:21:03,520
is a is a non-official class we strive
616
00:21:02,320 --> 00:21:06,240
to make sure that we are
617
00:21:03,520 --> 00:21:07,840
supporting as close as we can all
618
00:21:06,240 --> 00:21:09,039
official classes but bloodhunter is a
619
00:21:07,840 --> 00:21:11,520
really fun one
620
00:21:09,039 --> 00:21:14,080
that we we wanted to add because of our
621
00:21:11,520 --> 00:21:16,080
relationship with critical role
622
00:21:14,080 --> 00:21:17,360
i say that to say that it is not that
623
00:21:16,080 --> 00:21:17,760
we're not going to do something like
624
00:21:17,360 --> 00:21:20,240
that
625
00:21:17,760 --> 00:21:21,280
but that um it wouldn't necessarily be
626
00:21:20,240 --> 00:21:23,120
above say
627
00:21:21,280 --> 00:21:24,559
other things that we would do to support
628
00:21:23,120 --> 00:21:27,600
maybe a cleric or
629
00:21:24,559 --> 00:21:30,400
a druid um so what we'll look for
630
00:21:27,600 --> 00:21:32,159
a lot of times um is ways that we can
631
00:21:30,400 --> 00:21:33,360
solve two problems with just one
632
00:21:32,159 --> 00:21:35,679
solution
633
00:21:33,360 --> 00:21:37,200
and so it's more likely that we wouldn't
634
00:21:35,679 --> 00:21:38,159
necessarily go after this one
635
00:21:37,200 --> 00:21:40,559
specifically
636
00:21:38,159 --> 00:21:41,679
but we might see two different things
637
00:21:40,559 --> 00:21:42,640
that can be solved with the same
638
00:21:41,679 --> 00:21:44,799
solution
639
00:21:42,640 --> 00:21:46,080
um and so that that's how i would answer
640
00:21:44,799 --> 00:21:50,240
that question
641
00:21:46,080 --> 00:21:51,919
yeah yeah absolutely uh i'd love to uh
642
00:21:50,240 --> 00:21:53,840
uh as mellie sort of gathered some other
643
00:21:51,919 --> 00:21:57,039
questions uh from chat i'd love to
644
00:21:53,840 --> 00:22:00,960
um uh jump into a little bit of
645
00:21:57,039 --> 00:22:04,080
uh dev wish list stuff with you
646
00:22:00,960 --> 00:22:08,000
i full disclosure to the team i
647
00:22:04,080 --> 00:22:08,000
andrew's a preacher man and uh
648
00:22:08,400 --> 00:22:12,080
i've been lucky enough to to hear andrew
649
00:22:10,400 --> 00:22:14,320
preach a couple times to me about just
650
00:22:12,080 --> 00:22:17,200
how much this matters and
651
00:22:14,320 --> 00:22:18,720
seriously i i love it um i i honestly do
652
00:22:17,200 --> 00:22:19,679
i get excited anytime i talk to you
653
00:22:18,720 --> 00:22:21,919
about this stuff
654
00:22:19,679 --> 00:22:23,120
and so yeah i'd love to hear again you
655
00:22:21,919 --> 00:22:27,679
know uh
656
00:22:23,120 --> 00:22:31,120
uh don't get me in trouble but
657
00:22:27,679 --> 00:22:34,640
some thoughts on that yeah clarify
658
00:22:31,120 --> 00:22:36,880
not a a literal religious preacher um
659
00:22:34,640 --> 00:22:38,320
but i i do get passionate i do really
660
00:22:36,880 --> 00:22:39,840
get passionate about what we build and
661
00:22:38,320 --> 00:22:42,880
why we build it and
662
00:22:39,840 --> 00:22:44,640
how we build it um for example
663
00:22:42,880 --> 00:22:46,480
the game log is is a great example of
664
00:22:44,640 --> 00:22:47,600
that we focus there's a lot of things we
665
00:22:46,480 --> 00:22:50,799
can focus on
666
00:22:47,600 --> 00:22:53,039
um but the game log is a is a perfect
667
00:22:50,799 --> 00:22:54,480
example of we have one immediate problem
668
00:22:53,039 --> 00:22:56,000
of sharing dice
669
00:22:54,480 --> 00:22:58,320
we know we have to do that because it
670
00:22:56,000 --> 00:23:00,640
just makes sense it makes sense to help
671
00:22:58,320 --> 00:23:03,280
the game move faster and keep people
672
00:23:00,640 --> 00:23:04,240
in communication but what can we do to
673
00:23:03,280 --> 00:23:08,000
push that
674
00:23:04,240 --> 00:23:09,200
further when we when i mean i i to be
675
00:23:08,000 --> 00:23:12,080
honest with you i've used
676
00:23:09,200 --> 00:23:12,720
many many vtts um i've i've tested them
677
00:23:12,080 --> 00:23:15,280
all out
678
00:23:12,720 --> 00:23:15,840
i've used a lot of them um because they
679
00:23:15,280 --> 00:23:19,200
do help
680
00:23:15,840 --> 00:23:21,360
make gameplay uh easier when i use those
681
00:23:19,200 --> 00:23:22,799
though the the interesting thing is is
682
00:23:21,360 --> 00:23:25,840
that
683
00:23:22,799 --> 00:23:29,039
the unsung hero
684
00:23:25,840 --> 00:23:30,720
of almost every vtt is not the
685
00:23:29,039 --> 00:23:32,080
80 percent of the screen that is the
686
00:23:30,720 --> 00:23:35,120
tactical map
687
00:23:32,080 --> 00:23:37,600
but it is that sidebar over on the side
688
00:23:35,120 --> 00:23:38,799
because that sidebar is what connects
689
00:23:37,600 --> 00:23:41,120
everybody together
690
00:23:38,799 --> 00:23:42,640
it is what allows you to start sharing
691
00:23:41,120 --> 00:23:44,960
things back and forth
692
00:23:42,640 --> 00:23:46,400
it is really the backbone um and it's
693
00:23:44,960 --> 00:23:49,279
unfortunate that it
694
00:23:46,400 --> 00:23:50,159
it is the unsung hero because it is what
695
00:23:49,279 --> 00:23:52,320
everything is really
696
00:23:50,159 --> 00:23:54,000
sort of built off of i mean that is the
697
00:23:52,320 --> 00:23:55,440
virtual the virtual version of that
698
00:23:54,000 --> 00:23:56,320
communal experience that you're kind of
699
00:23:55,440 --> 00:23:58,400
looking for right
700
00:23:56,320 --> 00:23:59,440
that's right yeah it is what creates
701
00:23:58,400 --> 00:24:03,200
this sort of
702
00:23:59,440 --> 00:24:06,159
uh play experience or game space that
703
00:24:03,200 --> 00:24:06,559
that um you might have heard it is what
704
00:24:06,159 --> 00:24:09,039
is
705
00:24:06,559 --> 00:24:09,600
um essential to being able to play that
706
00:24:09,039 --> 00:24:12,640
game
707
00:24:09,600 --> 00:24:14,240
and then as we in
708
00:24:12,640 --> 00:24:16,159
as we increase the functionality of that
709
00:24:14,240 --> 00:24:19,440
game log i hope it only
710
00:24:16,159 --> 00:24:22,159
uh makes your play experience better
711
00:24:19,440 --> 00:24:23,919
as a result yeah yeah well said it's a
712
00:24:22,159 --> 00:24:25,279
it's a lot of small steps that i think
713
00:24:23,919 --> 00:24:26,000
are building into something really
714
00:24:25,279 --> 00:24:28,000
really cool
715
00:24:26,000 --> 00:24:30,400
uh down the road nothing got another
716
00:24:28,000 --> 00:24:30,400
question
717
00:24:31,520 --> 00:24:35,440
zxdm i was muted sorry love the combat
718
00:24:34,799 --> 00:24:38,159
tracker
719
00:24:35,440 --> 00:24:39,840
and these updates are very welcomed uh
720
00:24:38,159 --> 00:24:42,480
any chance of adding slash removing
721
00:24:39,840 --> 00:24:44,799
monsters mid combat
722
00:24:42,480 --> 00:24:46,000
yes um that is definitely something that
723
00:24:44,799 --> 00:24:48,240
has annoyed me
724
00:24:46,000 --> 00:24:49,679
plenty of times among other things about
725
00:24:48,240 --> 00:24:51,919
the combat tracker
726
00:24:49,679 --> 00:24:53,840
the combat tracker is still an alpha and
727
00:24:51,919 --> 00:24:55,679
i am keenly aware that it has been in
728
00:24:53,840 --> 00:24:57,919
alpha for far too long
729
00:24:55,679 --> 00:25:00,159
far too long um that is something that
730
00:24:57,919 --> 00:25:03,440
we definitely want to try to fix
731
00:25:00,159 --> 00:25:07,279
um sooner rather than later
732
00:25:03,440 --> 00:25:09,919
and i say that because um
733
00:25:07,279 --> 00:25:10,880
the combat tracker is an essential part
734
00:25:09,919 --> 00:25:13,200
to how we
735
00:25:10,880 --> 00:25:14,880
how we play the majority of the game
736
00:25:13,200 --> 00:25:16,799
right and we need it
737
00:25:14,880 --> 00:25:18,000
to be fully functional especially with
738
00:25:16,799 --> 00:25:19,919
features like this
739
00:25:18,000 --> 00:25:21,679
uh the ability to add monsters and
740
00:25:19,919 --> 00:25:23,840
delete monsters in mid combat
741
00:25:21,679 --> 00:25:25,360
makes all the sense of the world i love
742
00:25:23,840 --> 00:25:27,360
that sort of
743
00:25:25,360 --> 00:25:28,480
you think the combat is going to go one
744
00:25:27,360 --> 00:25:31,039
direction and you
745
00:25:28,480 --> 00:25:31,760
have just barely defeated that last
746
00:25:31,039 --> 00:25:34,720
monster
747
00:25:31,760 --> 00:25:35,440
only to find out that the mother spider
748
00:25:34,720 --> 00:25:37,360
is actually
749
00:25:35,440 --> 00:25:39,120
just over the ridge and you're going to
750
00:25:37,360 --> 00:25:41,279
have to continue to do this
751
00:25:39,120 --> 00:25:42,720
when you did not have resources to do it
752
00:25:41,279 --> 00:25:44,000
right like that makes
753
00:25:42,720 --> 00:25:46,559
all the sense of the world and is some
754
00:25:44,000 --> 00:25:49,279
of the most fun boss encounters
755
00:25:46,559 --> 00:25:50,240
and uh stories that you can tell in your
756
00:25:49,279 --> 00:25:52,400
story
757
00:25:50,240 --> 00:25:54,000
and then you have the moment where the
758
00:25:52,400 --> 00:25:57,200
druid summons
759
00:25:54,000 --> 00:25:58,720
eight creatures to fight for them
760
00:25:57,200 --> 00:26:01,520
and that's a lot of things in that
761
00:25:58,720 --> 00:26:04,960
combat tracker with very low hp
762
00:26:01,520 --> 00:26:06,799
yes yes absolutely those those the
763
00:26:04,960 --> 00:26:09,360
beacons are lit moments are
764
00:26:06,799 --> 00:26:10,559
necessary completely necessary mellie i
765
00:26:09,360 --> 00:26:11,919
think we've got time for about two more
766
00:26:10,559 --> 00:26:12,960
questions before we get out of here two
767
00:26:11,919 --> 00:26:16,480
more questions
768
00:26:12,960 --> 00:26:19,279
all right well we've got one here from
769
00:26:16,480 --> 00:26:20,159
uh organized chaos spelled very
770
00:26:19,279 --> 00:26:21,200
interestingly
771
00:26:20,159 --> 00:26:23,200
is there plans in the works to
772
00:26:21,200 --> 00:26:25,279
incorporate activated abilities
773
00:26:23,200 --> 00:26:26,240
and spells to show on the sheet like
774
00:26:25,279 --> 00:26:29,279
rage or
775
00:26:26,240 --> 00:26:31,919
mage armor yes
776
00:26:29,279 --> 00:26:33,760
absolutely and not just showing those
777
00:26:31,919 --> 00:26:35,360
activated abilities but allowing those
778
00:26:33,760 --> 00:26:38,400
activated abilities to actually
779
00:26:35,360 --> 00:26:39,039
influence your game mechanics like dice
780
00:26:38,400 --> 00:26:41,919
roll
781
00:26:39,039 --> 00:26:43,039
for example when you rage it's not just
782
00:26:41,919 --> 00:26:45,279
sort of a
783
00:26:43,039 --> 00:26:47,120
mad face that you get but you also get
784
00:26:45,279 --> 00:26:50,480
extra strength on your
785
00:26:47,120 --> 00:26:53,679
damage rolls um and
786
00:26:50,480 --> 00:26:54,559
it is it is in the works to try to make
787
00:26:53,679 --> 00:26:57,440
that happen
788
00:26:54,559 --> 00:26:59,200
um because ultimately the character
789
00:26:57,440 --> 00:27:01,200
sheet should be something that
790
00:26:59,200 --> 00:27:03,039
does a lot of the back end work for you
791
00:27:01,200 --> 00:27:04,720
so you don't have to remember it
792
00:27:03,039 --> 00:27:06,640
um so the purpose of something like that
793
00:27:04,720 --> 00:27:08,880
being active would be that
794
00:27:06,640 --> 00:27:10,480
now the sheet responds in a way that we
795
00:27:08,880 --> 00:27:12,640
know this is active
796
00:27:10,480 --> 00:27:14,640
it's going to change these pieces and
797
00:27:12,640 --> 00:27:16,720
you don't have to remember it anymore
798
00:27:14,640 --> 00:27:18,320
yeah another good example of that would
799
00:27:16,720 --> 00:27:20,320
be like bardic inspiration
800
00:27:18,320 --> 00:27:22,640
i have bardic inspiration but i always
801
00:27:20,320 --> 00:27:25,919
forget to use it and when can i use it
802
00:27:22,640 --> 00:27:27,600
and how do i use it so for example if
803
00:27:25,919 --> 00:27:30,000
you rolled something that
804
00:27:27,600 --> 00:27:31,520
could like an ability score i'm going to
805
00:27:30,000 --> 00:27:34,159
do an acrobatic
806
00:27:31,520 --> 00:27:34,960
dodge out of the way uh i i want to be
807
00:27:34,159 --> 00:27:36,720
able to add
808
00:27:34,960 --> 00:27:38,240
in that bardic inspiration into that
809
00:27:36,720 --> 00:27:41,679
ability
810
00:27:38,240 --> 00:27:42,880
skill check yeah definitely well it
811
00:27:41,679 --> 00:27:45,360
takes us from uh
812
00:27:42,880 --> 00:27:46,960
you know just a great tool that helps to
813
00:27:45,360 --> 00:27:50,000
a great tool that almost interacts with
814
00:27:46,960 --> 00:27:50,000
you it's like uh
815
00:27:50,080 --> 00:27:55,360
becomes your venom suit uh and
816
00:27:53,440 --> 00:27:57,600
in in a lot of ways too just to kind of
817
00:27:55,360 --> 00:27:59,760
drive this point home we strive at
818
00:27:57,600 --> 00:28:02,000
um one of the things i pride our
819
00:27:59,760 --> 00:28:03,760
development on at dnd beyond is that
820
00:28:02,000 --> 00:28:05,039
our tool solves problems while you're
821
00:28:03,760 --> 00:28:07,200
playing the game and
822
00:28:05,039 --> 00:28:08,960
gets out of the way so it is like you
823
00:28:07,200 --> 00:28:12,080
are playing d and d
824
00:28:08,960 --> 00:28:13,919
rather than playing d d beyond right um
825
00:28:12,080 --> 00:28:14,640
we should our tool should just fade away
826
00:28:13,919 --> 00:28:17,360
and you're just
827
00:28:14,640 --> 00:28:18,799
left with the immersion and the
828
00:28:17,360 --> 00:28:20,399
engagement into
829
00:28:18,799 --> 00:28:22,000
the the game that you're playing that's
830
00:28:20,399 --> 00:28:23,760
really well said yeah and that's what i
831
00:28:22,000 --> 00:28:25,919
love about dnd beyond with my groups
832
00:28:23,760 --> 00:28:27,440
is just how it makes it so much easier
833
00:28:25,919 --> 00:28:29,039
to play that we aren't
834
00:28:27,440 --> 00:28:30,880
thinking about all of the like little
835
00:28:29,039 --> 00:28:33,360
details and mechanics we are just
836
00:28:30,880 --> 00:28:35,600
enjoying ourselves at the table because
837
00:28:33,360 --> 00:28:38,240
we've got this tool that is kind of
838
00:28:35,600 --> 00:28:39,279
dotting eyes and crossing t's for us
839
00:28:38,240 --> 00:28:41,440
we'll continue to
840
00:28:39,279 --> 00:28:43,679
use that that methodology that thinking
841
00:28:41,440 --> 00:28:44,320
that is that's how we build our tools
842
00:28:43,679 --> 00:28:46,320
and forgive us
843
00:28:44,320 --> 00:28:47,919
you know uh forgive us of blowing a
844
00:28:46,320 --> 00:28:48,240
little sunshine up our own butts but
845
00:28:47,919 --> 00:28:50,480
it's
846
00:28:48,240 --> 00:28:52,480
yeah it's nice to genuinely work
847
00:28:50,480 --> 00:28:53,760
somewhere where we're actually really
848
00:28:52,480 --> 00:28:56,000
the thing that we're uh that we're
849
00:28:53,760 --> 00:28:57,039
putting together um that's our last
850
00:28:56,000 --> 00:28:58,640
question and then i think we
851
00:28:57,039 --> 00:29:01,039
to get out of here yeah newbie
852
00:28:58,640 --> 00:29:01,520
underscore 101 are there any plans for a
853
00:29:01,039 --> 00:29:03,039
dm
854
00:29:01,520 --> 00:29:06,399
view on the campaign screen to show
855
00:29:03,039 --> 00:29:09,600
party ac hp skill bonuses other overview
856
00:29:06,399 --> 00:29:11,520
and state of the ability of the party
857
00:29:09,600 --> 00:29:13,039
um there are plans actually and this is
858
00:29:11,520 --> 00:29:13,679
probably a lot closer than you might
859
00:29:13,039 --> 00:29:18,640
think
860
00:29:13,679 --> 00:29:21,279
um one of the one of the
861
00:29:18,640 --> 00:29:22,480
reasons why the combat tracker for
862
00:29:21,279 --> 00:29:24,080
example is not
863
00:29:22,480 --> 00:29:26,320
something more than just alpha is
864
00:29:24,080 --> 00:29:29,440
because these things aren't connected
865
00:29:26,320 --> 00:29:32,720
and i've um i promise you that
866
00:29:29,440 --> 00:29:34,159
um it is not lost on us the weirdness of
867
00:29:32,720 --> 00:29:35,120
the fact that we have a character sheet
868
00:29:34,159 --> 00:29:36,880
that's pretty good
869
00:29:35,120 --> 00:29:38,480
and a combat tracker that's pretty good
870
00:29:36,880 --> 00:29:39,279
but those two things don't seem to talk
871
00:29:38,480 --> 00:29:40,880
together
872
00:29:39,279 --> 00:29:42,880
um those are those are problems that
873
00:29:40,880 --> 00:29:46,320
we've got to solve and we we
874
00:29:42,880 --> 00:29:48,799
will be solving them quickly um and and
875
00:29:46,320 --> 00:29:50,399
those that you've mentioned ac hit
876
00:29:48,799 --> 00:29:52,720
points skill bonuses
877
00:29:50,399 --> 00:29:54,240
those are things that can be dynamic and
878
00:29:52,720 --> 00:29:56,720
change throughout combat
879
00:29:54,240 --> 00:29:58,080
and it should show throughout the whole
880
00:29:56,720 --> 00:29:59,600
system
881
00:29:58,080 --> 00:30:01,200
and that that's what we want to try to
882
00:29:59,600 --> 00:30:04,000
put in place
883
00:30:01,200 --> 00:30:04,960
the the the you mentioned a screen for a
884
00:30:04,000 --> 00:30:07,360
dm
885
00:30:04,960 --> 00:30:09,200
on the campaign absolutely one of the
886
00:30:07,360 --> 00:30:10,960
things i would mention too and i know
887
00:30:09,200 --> 00:30:13,200
lots of you are probably in chat right
888
00:30:10,960 --> 00:30:13,840
now saying like dm screen we want a dm
889
00:30:13,200 --> 00:30:16,960
screen
890
00:30:13,840 --> 00:30:19,679
um i think that the dm screen will be a
891
00:30:16,960 --> 00:30:20,880
a great addition to our our platform at
892
00:30:19,679 --> 00:30:23,279
some point in the future
893
00:30:20,880 --> 00:30:24,960
the one thing that i would suggest and
894
00:30:23,279 --> 00:30:26,000
and think about the way we are thinking
895
00:30:24,960 --> 00:30:27,600
about it is
896
00:30:26,000 --> 00:30:29,279
we don't want to just recreate a
897
00:30:27,600 --> 00:30:32,240
physical dm screen
898
00:30:29,279 --> 00:30:33,760
right we want to um utilize the
899
00:30:32,240 --> 00:30:35,840
technology that we have
900
00:30:33,760 --> 00:30:37,039
to help solve the solve the problems
901
00:30:35,840 --> 00:30:40,399
that come from that
902
00:30:37,039 --> 00:30:41,520
so if and when we develop a dm screen in
903
00:30:40,399 --> 00:30:44,000
the future
904
00:30:41,520 --> 00:30:45,600
it won't just be this sort of static
905
00:30:44,000 --> 00:30:47,520
screen that you keep up to keep your
906
00:30:45,600 --> 00:30:49,919
players from seeing what you've got
907
00:30:47,520 --> 00:30:52,559
it will be dynamic and immersive and
908
00:30:49,919 --> 00:30:55,039
it'll allow you to play the game as a dm
909
00:30:52,559 --> 00:30:56,559
much better um but that kind of thing
910
00:30:55,039 --> 00:30:58,320
takes time and takes uh
911
00:30:56,559 --> 00:31:00,080
thought and study and how people are
912
00:30:58,320 --> 00:31:02,320
using it so
913
00:31:00,080 --> 00:31:04,080
well i appreciate you taking some time
914
00:31:02,320 --> 00:31:05,840
away from that thought and study uh
915
00:31:04,080 --> 00:31:07,279
to hang out with us a little bit today
916
00:31:05,840 --> 00:31:09,760
um i
917
00:31:07,279 --> 00:31:11,840
i think that's gonna do it for today uh
918
00:31:09,760 --> 00:31:14,399
mellie andrew thank you so much for
919
00:31:11,840 --> 00:31:16,320
for uh for for joining me uh thank you
920
00:31:14,399 --> 00:31:18,559
guys so much for being here and i
921
00:31:16,320 --> 00:31:20,720
i hope you're sort of enjoying uh you
922
00:31:18,559 --> 00:31:21,279
know the slight sort of tweaks to format
923
00:31:20,720 --> 00:31:22,960
for the dev
924
00:31:21,279 --> 00:31:24,480
update you know i think it's important
925
00:31:22,960 --> 00:31:24,880
instead of just kind of giving you guys
926
00:31:24,480 --> 00:31:26,960
a
927
00:31:24,880 --> 00:31:28,799
a vague calendar i want to start really
928
00:31:26,960 --> 00:31:31,360
introducing you guys to the team
929
00:31:28,799 --> 00:31:33,120
giving you some insights uh into the
930
00:31:31,360 --> 00:31:34,559
tool set into the product and some
931
00:31:33,120 --> 00:31:35,519
thoughts towards the future i hope you
932
00:31:34,559 --> 00:31:38,080
guys enjoyed it
933
00:31:35,519 --> 00:31:41,360
and uh we'll see you next week uh here
934
00:31:38,080 --> 00:31:41,360
on the dev update thank you guys for
935
00:31:44,840 --> 00:31:47,840
watching
Today's Line-Up
Candlekeep Mysteries Preorder Swag: Discussion of pre-order bonuses for Candlekeep Mysteries, includes backdrops, themes, and frames for your character sheet, and the Researcher's digital dice set. (Pre-order Now)
Meet Andrew Searles!: Introducing D&D Beyond Staff Member and Senior Product Manager Andrew Searles.
Want to Work Here?: D&D Beyond and Fandom Tabletop are hiring a remote software engineer. (Career Listing)
Combat Tracker Updates: The D&D Beyond Combat Tracker is available in early access Alpha. If you're a D&D Beyond subscriber, you can use it from your Encounters! Improvements on the combat tracker are upcoming. (Subscribe) (Encounters)
The Combat Tracker
Monster Stat Blocks: Rolling directly off of Monster Stat Blocks is coming soon to the alpha combat tracker.
Game Log Chat: Additions and improvements to the game log will make it the hub of your campaign's history. Choosing what to share, and who to share it with.
Dev Wishlist / The Future: Andrew shares the long-term goals of what the game log and combat tracker can do, and how it can make playing and running game easier.
Are the life domain cleric bonuses still in the works?
Is there any plan for a somewhat more detailed posting of the current state of the site and it's features, as well as the most current focus of the devs? I actually really appreciated the Trello board and was sad to see it go. By example, where does the ability to use containers (bags of hodsing, horses and saddlebags, whatever) stand in development? A small curiousity.
When are we getting dark mode? My eyes are burning!
It was soothing to have the Trello board and know what we are looking forward to, there I absolutely agree with SergeTroy.
Thank you for all the work you've put into it thus far! I'd love to see where you plan to go and what you have in store for us.
I just want to put a vote out there for making the Bag of Holding be a separate inventory you can move your items to and from. I want to keep track of all my stuff on D&D Beyond, but all the little things like Pitons, Ropes, Potions, Poisons, Snow Glasses, String, Tinderbox, Torches... etc that are only used in specific circumstances (but you don't want to be caught without!) end up cluttering up my inventory so much I just keep a separate pen and paper list of stuff in my Bag of Holding.
I heard this was on a list of things you might do, so here is me putting some support into that idea!
Yes!
Not at this time-- One of the issues with our Trello was that it was amazing in theory, but wasn't really a good ongoing look at development, and wasn't updated/maintained consistently. We're looking into all of our options, but you can definitely bet that we'll be sharing more detailed information each Dev Update to give a clear idea of the direction we're moving!
Happy to pass on your requests!
I just want to say that I really appreciate the Q&A being included in the YouTube uploads now. I try to watch live from work, but that doesn't always get to happen, and the Q&A is when some of the best info comes out!