SAG 4 makes an attack vs. Zenodor... 16 to hit for 17 bludgeoning damage and 15 force damage.
SAG 4 also attacks Randall... 23 to hit for 13 bludgeoning damage and 4 force damage.
SAG 4 also fires a ranged force bolt at Tempe... 24 to hit for 14 force damage.
SAG 5 casts the slow spell DC 17 WIS save.
Sorry for the long delay again... things are wonky here,lol.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Recall that Randall was Dodging, so attacks versus him have disadvantage. Also, once foes enter the Spirit Guardians radius they take damage—roll if needed: 24 )
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Just rolled disadvantage for SAG 4 vs. Randall and it was an 8 so it misses him.
Thanks for the catch.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The slow spell takes effect on Zenodor and his motions slow down significantly. He tries to cast Eldritch Blast, but struggles to perform the somatic component.
25% chance, so 1d4 if it's a 1 he's too slow, 2-4 he casts normally 3
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Managing to just barely dodge that last attack, Randall redirects the Spiritual Weapon to attack the golems on him. He continues to dodge assuming he isn’t slowed.
Wisdom Save vs Slow: 14
Spiritual Weapon: Attack: 31 Damage: 7
Any foes inside the range of his spell will take Spirit Guardians Damage on the start of their turn: 19
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin still stand at the edge of the spirit guardians, Casting and hitting with another Booming blade:
To hit 18 for 11+4 dmg and 22 dmg in case of the golem moving after the hit.
as a bonus action he misty steps to just behind Randall to (hopefully) force the golem to move.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After the last attack by Pepin, SAG 4 expires and crumbles into rubble.
SAG 6 moves into melee and makes an attack vs. Zenodor but rolls a Nat 1.
It then makes another attack vs. Randall and rolls a 28 and 13 for disadvantage, so misses.
Finally it shoots a force bolt at Tempe and rolls 13, another miss.
(then Temple's turn is applied in order)
SAG 4 is dead.
SAG 5 makes an attack vs. Pepin and gets a 28 for 16 bludgeoning and 7 force damage.
Makes another attack vs. Pepin but rolls a 14 to hit, so misses.
And finishes with a force bolt fired at Tempe but rolls another 14 for another miss.
When SAG 5 moves to attack Pepin it provokes opportunity attacks from Zenodor and Randall.
(End of current round.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Opportunity attack (slashing with his Longsword, which he hardly ever uses): Attack: 14 Damage: 4
Zenodor is attacked by SAG6, but is lucky as the Golem somehow misjudges his movements and misses entirely. As the other golem (SAG5) passes by, he tries a quick slash with his sword [above]. He then focuses his magical energies and continues to blast the nearest SAG (#6?) with bolts of Eldritch energy.
Three EB bolts:
Bolt 1 Attack: 30 Damage: 13
Bolt 2 Attack: 17 Damage: 7
Bolt 3 Attack: 25 Damage: Unable to parse dice roll.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
To post a comment, please login or register a new account.
(I thought DC was 17 so this save earlier ended the effect, no?)
ooc:
Randall
Pepin
SAG 6
Tempe
SAG 4
SAG 5
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
SAG 4 makes an attack vs. Zenodor... 16 to hit for 17 bludgeoning damage and 15 force damage.
SAG 4 also attacks Randall... 23 to hit for 13 bludgeoning damage and 4 force damage.
SAG 4 also fires a ranged force bolt at Tempe... 24 to hit for 14 force damage.
SAG 5 casts the slow spell DC 17 WIS save.
Sorry for the long delay again... things are wonky here,lol.
(Recall that Randall was Dodging, so attacks versus him have disadvantage. Also, once foes enter the Spirit Guardians radius they take damage—roll if needed: 24 )
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Just rolled disadvantage for SAG 4 vs. Randall and it was an 8 so it misses him.
Thanks for the catch.
Zenodor Wisdom save 2
The slow spell takes effect on Zenodor and his motions slow down significantly. He tries to cast Eldritch Blast, but struggles to perform the somatic component.
25% chance, so 1d4 if it's a 1 he's too slow, 2-4 he casts normally 3
Despite the effect of the slowing spell, he manages to cast his own spell, shooting beams of Eldritch energy at the nearest Golem.
Beam 1 Attack: 16 Damage: 14
Beam 2 Attack: 28 Damage: 13
Beam 3 Attack: 18 Damage: 12
End of turn wisdom save to get out of the Slow spell. 3
(Sorry, forgot). Z manages to avoid the hit by sheltering behind his magical shield.
Con save 21 to maintain his spell (Is this something he can block with deflect missiles? also dex saves on golems withing my firewall spell effect)
IC:
"Ouch"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yes you can block it with deflect missiles.
What is the DC for your wall of fire? 🔥
18
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If allowed, Tempe much like a kung fu panda takes the bolt and redirects it back at the golem
Attack: 18 Damage: 14
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I will apply turns in order once all have posted.
(Pepin is up.)
Randall:
Managing to just barely dodge that last attack, Randall redirects the Spiritual Weapon to attack the golems on him. He continues to dodge assuming he isn’t slowed.
Wisdom Save vs Slow: 14
Spiritual Weapon: Attack: 31 Damage: 7
Any foes inside the range of his spell will take Spirit Guardians Damage on the start of their turn: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin still stand at the edge of the spirit guardians, Casting and hitting with another Booming blade:
To hit 18 for 11+4 dmg and 22 dmg in case of the golem moving after the hit.
as a bonus action he misty steps to just behind Randall to (hopefully) force the golem to move.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After the last attack by Pepin, SAG 4 expires and crumbles into rubble.
SAG 6 moves into melee and makes an attack vs. Zenodor but rolls a Nat 1.
It then makes another attack vs. Randall and rolls a 28 and 13 for disadvantage, so misses.
Finally it shoots a force bolt at Tempe and rolls 13, another miss.
(then Temple's turn is applied in order)
SAG 4 is dead.
SAG 5 makes an attack vs. Pepin and gets a 28 for 16 bludgeoning and 7 force damage.
Makes another attack vs. Pepin but rolls a 14 to hit, so misses.
And finishes with a force bolt fired at Tempe but rolls another 14 for another miss.
When SAG 5 moves to attack Pepin it provokes opportunity attacks from Zenodor and Randall.
(End of current round.)
New Round
(Zenodor is up.)
Opportunity attack (slashing with his Longsword, which he hardly ever uses): Attack: 14 Damage: 4
Zenodor is attacked by SAG6, but is lucky as the Golem somehow misjudges his movements and misses entirely. As the other golem (SAG5) passes by, he tries a quick slash with his sword [above]. He then focuses his magical energies and continues to blast the nearest SAG (#6?) with bolts of Eldritch energy.
Three EB bolts:
Bolt 1 Attack: 30 Damage: 13
Bolt 2 Attack: 17 Damage: 7
Bolt 3 Attack: 25 Damage: Unable to parse dice roll.
(Randall is up.)