As the wooziness passes, Bree looks around, and her jaw slowly falls open. If you're standing near her, you realize that she's making a really high pitched "squeeee" sound that only dogs can probably hear. Then she starts to bounce, and she looks up at Mal with wonder and then she looks around, pointing at the colors and the fluttering things and the flowers and the dinosaurs and making wordless sounds of joy.
It's going to take a few minutes for her to recover.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
I figured I didn't really need to describe the POOFING of the teleport. =P
Ok, so now that you are here in Port Nyanzaru, this day counts as DAY ONE. As Syndra mention, she will die in 80 days. So, you have that many days to save her, and in turn, save the whole planet. No pressure.
Anything you guys do today, here in the city, before you journey into the jungle will count as DAY ONE. Mechanically, unless you go to sleep in one of the inns, anything you want to do here will take one day, and thus the first step into the jungle will be DAY TWO.
Clayton seems pretty amazed as well and studies the map, “They have dinosaur racing!? Shoot, I know what I’m doing today!” Clayton looks around at the rest of the party, “Uh... you know, cultivating relationships and all that. Anyone want to come along?”
Bree rips herself away from the colors and the fun and the dinosaurs! and walks up next to Edgerian. “We should definitely go meet your contact. Definitely. So you don’t die.”
OOC > She doesn’t have a nickname for Edge yet. It will come.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Yasei bows in agreement with Syndra, and starts walking behind her, continually keeping her head on a swivel, looking for danger lurking around every corner. Those dinosaurs remind her of dragons, and dragons, well, you know...
OOC: We likely need to talk with merchants who trade with other cities, or folks who periodically travel to other cities around Chult, to get an idea of where this 'plague' is originating from. Perhaps a coin will help loosen some lips? I'm thinking we talk with some of the captains of merchant ships in the harbor, after we meet with Syndra's contact?
Shariel takes a moment to realign her semi-disconnected psyche to the patterns of speech in the air. So many languages and dialects... Within a minute, she begins to catch slivers of each in turn, trying to pick up gossip, news, or rumors.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Nomadic Mind makes for a build that can have almost 100% proficiencies, languages, and tools. Definitely handy ;) )
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The residences here have beautifully plastered walls adorned with bright murals, patios and arcades festooned with fresh flowers, garden courtyards open to the sky, and enormous cisterns equipped with water wheels to power fountains, fans, and kinetic sculptures.
Syndra explains that none of the merchant princes in Port Nyanzaru are interested in meeting adventurers, but Wakanga O'tamu and Syndra go way back, and are good friends. He welcomes adventurers with open arms.
"Welcome friends of Syndra!" He says warmly. "I know why you are here. You may use my home as much as you'd like before you journey into the jungle."
"Thank you Wakanga. What do you know of our quest? Where would we start trying to solve this problem? Does anyone know where the Soulmonger can be found?"
"Yes! Yes!" He says excitedly. "Come inside, we have much to discuss! Come!"
He leads you inside his lavish home, where you can already smell cooking food, servants bustling about. This city really doesn't sleep. He sits down, and orders the servants food and refreshments - and prepares to speak.
Cautious, though gratious to avoid suspicion, Shariel proceeds behind their new host, but declines seating, food, or drink. The tropical climate proved a marked difference to her homeland and the elf quickly doffed her voluminous travelling cloak. Inside its hood and camouflaged within the pattern of her tunic, a strange geometric symbol is embroidered: a circle, quartered equally by an "X", surrounding a square also quartered, though with a "+" instead. Also within the cloak rests a pair of short, curved swords, a dagger previously drawn for demonstration, and a shortbow with quiver strapped to a thick belt of pouches. Around her torso wraps a length of rope. From one larger pouch, Shariel produces a length of ribbon and a bandana to bind her hair in the dense, humid air.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the wooziness passes, Bree looks around, and her jaw slowly falls open. If you're standing near her, you realize that she's making a really high pitched "squeeee" sound that only dogs can probably hear. Then she starts to bounce, and she looks up at Mal with wonder and then she looks around, pointing at the colors and the fluttering things and the flowers and the dinosaurs and making wordless sounds of joy.
It's going to take a few minutes for her to recover.
Maldrek chuckles at his sister expression.
"Your words, sister, please use them." He says as he follows the group to the merchants house. He bows to Wakanga in greeting and sits down. He'll try any tropical fruit if there are any on the table.
This post has potentially manipulated dice roll results.
At one point on the way to the villa, Bree runs over to a mural and poses in front of it in her colorful clothes. “Where did Bree go?!”
Her head is on a swivel and she can’t help touching things and smelling things. Evanescent sparkles and bright confetti trail in her wake as she does a little twirl now and again.
At the villa she curtsies prettily, “Thank you for having us Master O’tamu, your land is amaaaazing!” She will happily sample the food and drink.
As they are getting settled to hear from O’tamu, Bree will attend to her luggage, a very large pack Maldrek has deposited on the ground. It is stuffed full with miscellaneous bits hanging off. Bree pulls a big something out and unfolds it into a privacy screen of sorts, then there’s a whirlwind of clothes and she emerges in a lighter outfit, with a more form fitting base layer and a lighter, more gauzy outer shell. She ties her hair up in a style she saw on the walk, then stows her daggers and knives about her again. The various bits of jewelry remain, including a curious hand wrap with a pretty stone that ends up in her palm when she makes a fist.
She stows the screen with a magical flip of the hand (it was illusory, but credible) and slides back over to sit next to Maldrek, leaning against him with a happy smile.
OOC > She's trying to approximate the dress of a native with her extensive wardrobe (her clothes are really small). Performance (though Deception and Persuasion have the same bonus, so whichever): 10
Bree
As the wooziness passes, Bree looks around, and her jaw slowly falls open. If you're standing near her, you realize that she's making a really high pitched "squeeee" sound that only dogs can probably hear. Then she starts to bounce, and she looks up at Mal with wonder and then she looks around, pointing at the colors and the fluttering things and the flowers and the dinosaurs and making wordless sounds of joy.
It's going to take a few minutes for her to recover.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
I figured I didn't really need to describe the POOFING of the teleport. =P
Ok, so now that you are here in Port Nyanzaru, this day counts as DAY ONE. As Syndra mention, she will die in 80 days. So, you have that many days to save her, and in turn, save the whole planet. No pressure.
DAY ONE
Anything you guys do today, here in the city, before you journey into the jungle will count as DAY ONE. Mechanically, unless you go to sleep in one of the inns, anything you want to do here will take one day, and thus the first step into the jungle will be DAY TWO.
Clayton seems pretty amazed as well and studies the map, “They have dinosaur racing!? Shoot, I know what I’m doing today!” Clayton looks around at the rest of the party, “Uh... you know, cultivating relationships and all that. Anyone want to come along?”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Syndra, when will we meet your contact here?"
"You may come with me and meet him now, if you wish! I will lead you to him." She says.
Bree
Bree rips herself away from the colors and the fun and the dinosaurs! and walks up next to Edgerian. “We should definitely go meet your contact. Definitely. So you don’t die.”
OOC > She doesn’t have a nickname for Edge yet. It will come.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Edge looks to the rest of them "I say we go along with her and meet our contact. We know nothing of this place."
Yasei bows in agreement with Syndra, and starts walking behind her, continually keeping her head on a swivel, looking for danger lurking around every corner. Those dinosaurs remind her of dragons, and dragons, well, you know...
OOC: We likely need to talk with merchants who trade with other cities, or folks who periodically travel to other cities around Chult, to get an idea of where this 'plague' is originating from. Perhaps a coin will help loosen some lips? I'm thinking we talk with some of the captains of merchant ships in the harbor, after we meet with Syndra's contact?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Clayton shrugs, “Fair enough. Job first, dinosaurs later.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Shariel takes a moment to realign her semi-disconnected psyche to the patterns of speech in the air. So many languages and dialects... Within a minute, she begins to catch slivers of each in turn, trying to pick up gossip, news, or rumors.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC > Barlow makes a good point. Can those of us who just speak Common understand anything being said around us?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
(Nomadic Mind makes for a build that can have almost 100% proficiencies, languages, and tools. Definitely handy ;) )
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
MERCHANT PRINCE'S VILLA - AREA 5
The residences here have beautifully plastered walls adorned with bright murals, patios and arcades festooned with fresh flowers, garden courtyards open to the sky, and enormous cisterns equipped with water wheels to power fountains, fans, and kinetic sculptures.
Syndra explains that none of the merchant princes in Port Nyanzaru are interested in meeting adventurers, but Wakanga O'tamu and Syndra go way back, and are good friends. He welcomes adventurers with open arms.
"Welcome friends of Syndra!" He says warmly. "I know why you are here. You may use my home as much as you'd like before you journey into the jungle."
Clayton removes his hat, and extends a hand to shake O’tamu’s, “Clayton Pendragon, pleasure to meet you. Thank you for welcoming us into your home.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Thank you Wakanga. What do you know of our quest? Where would we start trying to solve this problem? Does anyone know where the Soulmonger can be found?"
"Yes! Yes!" He says excitedly. "Come inside, we have much to discuss! Come!"
He leads you inside his lavish home, where you can already smell cooking food, servants bustling about. This city really doesn't sleep. He sits down, and orders the servants food and refreshments - and prepares to speak.
(But that will wait for tomorrow =P)
Cautious, though gratious to avoid suspicion, Shariel proceeds behind their new host, but declines seating, food, or drink. The tropical climate proved a marked difference to her homeland and the elf quickly doffed her voluminous travelling cloak. Inside its hood and camouflaged within the pattern of her tunic, a strange geometric symbol is embroidered: a circle, quartered equally by an "X", surrounding a square also quartered, though with a "+" instead. Also within the cloak rests a pair of short, curved swords, a dagger previously drawn for demonstration, and a shortbow with quiver strapped to a thick belt of pouches. Around her torso wraps a length of rope. From one larger pouch, Shariel produces a length of ribbon and a bandana to bind her hair in the dense, humid air.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13
At one point on the way to the villa, Bree runs over to a mural and poses in front of it in her colorful clothes. “Where did Bree go?!”
Her head is on a swivel and she can’t help touching things and smelling things. Evanescent sparkles and bright confetti trail in her wake as she does a little twirl now and again.
At the villa she curtsies prettily, “Thank you for having us Master O’tamu, your land is amaaaazing!” She will happily sample the food and drink.
As they are getting settled to hear from O’tamu, Bree will attend to her luggage, a very large pack Maldrek has deposited on the ground. It is stuffed full with miscellaneous bits hanging off. Bree pulls a big something out and unfolds it into a privacy screen of sorts, then there’s a whirlwind of clothes and she emerges in a lighter outfit, with a more form fitting base layer and a lighter, more gauzy outer shell. She ties her hair up in a style she saw on the walk, then stows her daggers and knives about her again. The various bits of jewelry remain, including a curious hand wrap with a pretty stone that ends up in her palm when she makes a fist.
She stows the screen with a magical flip of the hand (it was illusory, but credible) and slides back over to sit next to Maldrek, leaning against him with a happy smile.
OOC > She's trying to approximate the dress of a native with her extensive wardrobe (her clothes are really small). Performance (though Deception and Persuasion have the same bonus, so whichever): 10
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me