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I Hex it then attack it with my quarterstaff
9 to hit
4+ 5
Alright you kill it and find 3 bodies.
Would either of you like to do medicine checks?
I will. 1 for each 11112
I'll look at all three if I can.
9 Tiefling
12 Half-Elf
17 Dwarf
You ascertain that your former selves are dead, but the Tiefling is barely alive. (I also notice no one is a healer...)
I'll let you guys take a short rest so Malemus can heal.
Short rest healing 6
"Hey...who are you? Are they...dead?"
"Name's Vallerie. You can call me Vall. And sorry but we couldn't save them. We were sent as back up and it looks like we are necessary. Let's get moving, we can take care of them later."
"Other Harpers call me Mars. It's short for Martheris. Like she said we should move. Shame about your friends."
So there is a locked door at the end of the hall. How do you want to proceed?
I'll check it for traps and try to unlock it.
A thorough look shows there's no trap,but it is locked. You can use thieves tools and make a Dexterity check to pick the lock.
Here we go 7
Would you like to try again?
The door is made of stone. Mars you think you might be able to break it down. It wont be quiet.
I'll try to knock down the door!
9
I'm going to assume that doesn't work and try to pick it.
19
The door doesn't budge. you do manage to pick the lock, Vall.
The air in this chamber is alive, dancing with some unseenenergy. Two thick pillars extending floor to ceiling hum.Between them sits an iron chest.
(On that note, I'm done for the night)
I Hex it then attack it with my quarterstaff
9 to hit
4+ 5
Alright you kill it and find 3 bodies.
Would either of you like to do medicine checks?
I will. 1 for each 11112
I'll look at all three if I can.
9 Tiefling
12 Half-Elf
17 Dwarf
You ascertain that your former selves are dead, but the Tiefling is barely alive. (I also notice no one is a healer...)
I'll let you guys take a short rest so Malemus can heal.
Short rest healing 6
"Hey...who are you? Are they...dead?"
"Name's Vallerie. You can call me Vall. And sorry but we couldn't save them. We were sent as back up and it looks like we are necessary. Let's get moving, we can take care of them later."
"Other Harpers call me Mars. It's short for Martheris. Like she said we should move. Shame about your friends."
So there is a locked door at the end of the hall. How do you want to proceed?
I'll check it for traps and try to unlock it.
A thorough look shows there's no trap,but it is locked. You can use thieves tools and make a Dexterity check to pick the lock.
Here we go 7
Would you like to try again?
The door is made of stone. Mars you think you might be able to break it down. It wont be quiet.
I'll try to knock down the door!
9
I'm going to assume that doesn't work and try to pick it.
19
The door doesn't budge. you do manage to pick the lock, Vall.
(On that note, I'm done for the night)