Race: Vampire Class: Bard Ability Scores: Str 8 (-1); Dex 14 (+2); Con 15 (+2); Int 8 (-1); Wis 11 (+0); Cha 17 (+3) Armor Class: 13 HP: 26 Background: Noble Alignment: Neutral Evil
Skills: From Background: History, Persuasion From Class: Stealth, Deception, Sleight of Hand
Racial Traits: Ability Score Increase: +2 Cha, +1 Wis Speed: 30 feet walking Darkvision: Out to 60 feet Vampiric Resistance: Resistance to necrotic damage Languages: Common, Vampire, Siren (from background)
Class Features: Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Lyre, viol, shawm; gaming dice (from background) Saving Throws: Dex, Cha Spellcasting: Attack +5, Save DC 13, ritual casting Bardic Inspiration: 3 times per long rest (d6) Jack of All Trades Song of Rest Expertise: Persuasion, Deception Psychic Blades: Expend Bardic Inspiration die to deal extra 2d6 psychic damage to target
Equipment: From background: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25gp From class: Rapier, entertainer's pack, lyre, leather armor, dagger From 2d6*10 gp of treasure: A set of dice (25 gp), 45 gp
Personality Trait: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. Ideal: If I can attain more power, no one will tell me what to do. Bond: My house's alliance with another noble family must be sustained at all costs. Flaw: I secretly believe that everyone is beneath me.
Name: Anton Vasally
Race: Vampire
Class: Bard
Ability Scores: Str 8 (-1); Dex 14 (+2); Con 15 (+2); Int 8 (-1); Wis 11 (+0); Cha 17 (+3)
Armor Class: 13
HP: 26
Background: Noble
Alignment: Neutral Evil
Skills:
From Background: History, Persuasion
From Class: Stealth, Deception, Sleight of Hand
Racial Traits:
Ability Score Increase: +2 Cha, +1 Wis
Speed: 30 feet walking
Darkvision: Out to 60 feet
Vampiric Resistance: Resistance to necrotic damage
Languages: Common, Vampire, Siren (from background)
Class Features:
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Lyre, viol, shawm; gaming dice (from background)
Saving Throws: Dex, Cha
Spellcasting: Attack +5, Save DC 13, ritual casting
Bardic Inspiration: 3 times per long rest (d6)
Jack of All Trades
Song of Rest
Expertise: Persuasion, Deception
Psychic Blades: Expend Bardic Inspiration die to deal extra 2d6 psychic damage to target
Equipment:
From background: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25gp
From class: Rapier, entertainer's pack, lyre, leather armor, dagger
From 2d6*10 gp of treasure: A set of dice (25 gp), 45 gp
Personality Trait: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
Ideal: If I can attain more power, no one will tell me what to do.
Bond: My house's alliance with another noble family must be sustained at all costs.
Flaw: I secretly believe that everyone is beneath me.