Liesdro is a beautiful country, known world-wide as one of the academic and artistic centres of Fortuna. The origin of this country, and it's reputation, is closely tied to the deity most popularly worshipped here: Sriae. She is the Deity of the Sun, of the Arts, and Truth, and -- of Enlightenment. Which has always inspired the leaders of Liesdro to strive for a most integrated society. In fact, you would be hard pressed to find even a village made up of just one race of people, and acts of tribalism are sorely looked down upon.
Particularly here in Franca, one can see the impressive diversity that Liesdro prides itself upon. Where at once you might see a family of humans holding hands as they walk down the street, the next you'll see a Dwarven mason fixing a roof, or a Drow bringing a case of wine to a tavern. It would truly seem like the World of Tomorrow to those who have never visited before, but for residents: It's the world of Now.
Today, though, the streets are more crowded than normal. Carriages and caravans are halted in the streets, busy foot traffic preventing them from carrying on their normal routes. The streets are alive with something new right now, and you know exactly what it is as you watch someone walk by with a parchment just like your's:
Brave Heroes Needed
Serve Your Nation - Check in at the National Library in Franca On the Date of the 3rd of the Sisters Reward ¬ 2,400 Gold Pieces, Commendation
No, it's not surprise at all that so many have heeded the call, and that the crowd to pass to enter the library is so incredibly long. 2400 Gold Pieces would set you for life. And maybe that's why you're here. Or maybe, just maybe, you really think of yourself as a hero.
Housekeeping
I am seeking 4 dedicated players for this game, which will start from Level 1. The first 'book' of the campaign goes to Level 6, with the option to continue on to the next 'book'.
Character Generation
Must be Good or Neutral.
There is a list of "local" races in the Lore section below. You do not need to choose one of those races, but I may work with you to determine a home country if not - depending on which race you choose.
I am homebrew content friendly, but I have to approve it first, and it must be submitted/approved to DDB.
I have all the DDB content and a Master subscription. I will turn on content sharing during character creation, and for level up, so you can use any official content.
Once I have my four, I'll have you all roll stats on the thread. 3d6 6 times, reroll if you get less than 5. Everyone in the party will replace their lowest score with the total lowest score, and replace their highest score with the total highest score. Your four middle stats will be your own rolls.
Use the below application for your PM to me.
Character Name:
Race:
Class (Archetype):
Brief Concept/Backstory: If approved you can write a full backstory later. Use this as a "pitch".
EXP/Milestone: Let me know your preference.
Expectations
I would like to see everyone post at least once per day. Special circumstances not withstanding.
I am a huge proponent of RP between characters, this game is extremely RP friendly.
No PvP unless discussed prior, and agreed upon by me and all parties involved.
I am in MST and have a desk job throughout the week where I can be online.
Lore / Resources
The world of Fortuna is one of extremes and opposites, where magic is built into the very fabric of existance and no mountain is simply a mountain, no lake is simply a lake - and even the clouds in the sky hold secrets all their own.
The world was created by two immense powers, who called themselves the Mothers, and are known by the names Fayana and Moann. The origin of these Mothers is unknown, but many theories speak to their origin, from them being alien beings from another universe, and others believing that they are the planet itself, formed through science and magics binding together in space.
The lands and skies of Fortuna is diverse, and depending on which continent the campaign takes place in, the world may look radically different. Technology, magic, politics, diversity: These are all radically shifted from region to region.
Setting (Liesdro, Acheron)
Acheron is the eastern landmass, consisting of three countries: Dirys, Liesdro, and Muerte. The terrain of Acheron is mostly of high elevation, with mountains dominating a large portion of the landscape, and hills scattered throughout the rest. The mountains create a barricade, however, leaving a large portion of the land in Acheron to be a wasteland of desert. This wasteland is called Muerte - and is occasionally referred to as the Land of Death.
Dirys and Liesdro are separate regions with differing power structures, but they have a strong alliance with one another that unites them against the rest of the world, and allows them to dominate Muerte. While Dirys is a democracy ruled by an elected official, Liesdro is a meritocracy run by a council of some of the most highly educated members of their society. Muerte has changed hands numerous times over the decades, always in a volatile state politically. Currently, an avatar of Streike (deity of Death) known as Elias Harel rules as dictator of the desert lands.
Liesdro
This campaign begins in "The Land of Radiant Truth" - Liesdro. Liesdro is a country that prides itself on being highly enlightened, and therefore "superior" to the other countries of Fortuna. It is ruled by a council of some of the most highly educated in the world, each being responsible for an area that would be considered their speciality.
Liesdro is broken into three major regions: North, Central, and South.
Northern Liesdro is extremely mountainous, and difficult to traverse - though by the same token, extremely well protected from invaders. Due to the difficulty of roads, a train line has been developed in this part of the country that, while too expensive for the working man, is used to transport materials and nobility through the region.
Central Liesdro ranges from the mountains of it's north-western region, to the deserts of it's north-eastern region, and then to it's rolling hills and cliffs that make up the majority of it's mass.
Finally Southern Liesdro begins to develop away from the normal heat of the country, being a more temperate climate that shifts to cool winters in the late months.
Local History
One of the most famous tales in Liesdro's history is the story of the deity Sriae herself, coming down to walk with mortals. In the tale, Sriae aligns herself with a group of artists on a quest to satirize a tyrannical king in the hopes of changing his ways. When the king proved he would not listen to the artists, Sriae is said to have revealed herself and shown the king (and the people) the error of his ways. This is said to have been the impetus for Liesdro becoming ruled by an educated council.
It is also interesting to note that the Common language spoken in Liesdro, is seen as the universal Common spoken in many places throughout the world. While many do not know the language (known less colloquially as Radion), those who wish to have an international presence are certain to learn it.
This campaign begins in Central Liesdro. The campaign begins in the capital region of Central Liesdro, Franca.
Franca lies almost directly in the centre of the country. It is a place of modern beauty, with smooth and rounded architecture present on all of its buildings; and many of the buildings managing to stretch high into the sky in order to preserve space on the ground. Despite its strives towards a more futuristic vision in common with Artavia (floating land of the future), the city still has sectors built and maintained to preserve the history of its natural location - The Plains of Plenty - which are squared off and well cared for by agricultural specialists. The most notable piece of Franca is the National Library which is the size of a small town all on it's own. The library holds a copy of most of the books ever written, and some of the more unique and rare tomes can be found here with the proper permissions.
Known Factions
While there are many guilds and orders spread across Liesdro, these are the most well-renowned that almost any peasant has heard of.
The Golden Mirror An order of Paladins of the Radiance, this group is well known as the protectors of truth and freedom, and they are known to investigate and root out impropriety throughout the country - particularly of the political sort. They are not well favored by all local political figures, but the people certainly revere them. The order is highly selective of it's members, requiring any potential new member to be thoroughly vetted by several others in the order before being allowed in. It has been seen that when one attempted to bribe their way in - for sake of a title - they ended up being publicly shamed and humiliated, and were forced to move to a new country. The order is very well recognized for their kite shields built with a mirror, and the golden-yellow vestments they wear with Sriae's symbol on them. Their headquarters are located in Viamo, in Northern Liesdro.
The White Torch This organization is a group of scholars, sages, educators, and librarians who see it as their goal to collect, preserve, and share knowledge. Members of this organization are permitted access to almost every library in the world - but particularly the National Library in Franca, where their headquarters are located. While many of the high ranking members of the organization are more figureheads, council members, and researchers, the White Torch permits membership to many well-meaning adventurers for the sake of recovering lost tomes, and delivering teachers to villages lacking a proper school. Members of the organization are often noted by the silver ring they wear with the sigil of Leiliandra (Goddess of Scholars) bored into it - though others of less rank may hold some other symbol of rank. Proteus Khul, the Minister of Education, is a member of The White Torch.
The Order of Reflection This organization has it's roots in the famous myth of Sriae and her time among mortals. It is a guild of artists, bards, performers, and even jesters of various sorts, who believe in the expansion of art as a form of political speech. Those who are members travel throughout Liesdro - and occasionally the world - finding amazing art and artists, and sharing their art over a large area. This guild works with many artisans to mass reproduce art, and with many bards to spread songs and routines that then become universal.
Local Races
Other races ARE permitted, they just aren't as populous/native to the area. I will accept any official race available on DDB, and may accept homebrew that you pitch to me.
While Liesdro is an incredibly diverse country - particularly compared to the nearby Muerte - there are certain races with a definitively higher population than others. These races have cities, villages, or strongholds somewhere in Liesdro that better represent their numbers, though they are also seen in large numbers in the major, more integrated cities.
Goliath. High in the mountains of northern Liesdro, in places where even the Sky Dwarfs refuse to breach, there are small communities of goliath. These communities are more like families, tribes, or clans, each 'owning' it's own peak of the highest four in Liesdro. The most well known of these four is the tribe of Oba, who occasionally send members down from it's peaks to trade with the closest villages and ranger conclaves.
High Elf. High elves, apart from humans, are the most populous race in Liesdro. The high elves of Liesdro are well known for their sun-kissed skin and orange, brown, and blonde hair, as well as their penchant towards Divination magic. While they are spread through Liesdro, there is a small village purely of high elves in southern Liesdro, which is also home to the best elf-only school in the world... As such, elves from across the continent often vye for their children to be admitted.
Hill Dwarf. Hill dwarfs are common throughout Liesdro, particularly from the central to southern reaches of the country. The hills and cliffsides are a-plenty, allowing hill dwarfs to have an immense selection of well-suited settlements. The largest of these settlements is Nurduum in Central Liesdro, on the cliffs north of Franca. Nurduum is heavy in clay, allowing the dwarfs there to become well known for their impressive sculpture, pottery, and architecture. The dwarfs of Nurduum worship Archivan, god of community, and are often welcoming to outsiders willing to work.
Human. The humans of Liesdro are many, and while there are some races from across the globe, the most common races of human in Liesdro are the Ludis and Remoglio. The Ludis are a tan-skinned subrace of human with a gladiator's build. They are culturally well-known for their invention of various sports games. The Remoglio on the other hand are a dark skinned people known as the 'backbone of Liesdro' who have a deep history of meritocracy that many believe Liesdro's modern system was built off of.
Lightfoot Halfling. There is a single halfling community in Liesdro, though it is hardly a village. The community is called Greatgold, and sits on a cliff at the southmost region of central Liesdro. Many believe the name is because the halflings have found an impressive source of gold - as most of their weaponry and jewelry is plated in it - but no one has ever found such a source.
Tabaxi. In the deserts to the north-eastern most point of central Liesdro is a small community of tabaxi known as Dannamai, who both travel down to Franca and the other larger cities of Liesdro and up into the hot, unyielding deserts of Muerte. This community is rather skeptical of outsiders, but if they are willing to make trades with the tabaxi, they are welcome to rest - at least for a night.
Other races ARE permitted, they just aren't as populous/native to the area. I will accept any official race available on DDB, and may accept homebrew that you pitch to me.
Religion
Fortuna is represented by twelve pantheons, which each hold sway over the twelve pillars of the world, said to be represented by each region. Each pantheon is ruled by a single Mother, who has several Gods - known as Children - who aid in enforcing their values. Today, many of the gods retain an active role over the lives of mortals in Fortuna. They have clerics, paladins, and some even have warlocks aligned to their cause. Depending on the god your character worships, they may find themselves sent on quests, or they may merely find themselves driven to spread the word of their patron Mother or Child.
Mothers of Fortuna
Deity
Pantheon
Alignment
Suggested Domains
Symbol
Ayniea, Mother of Growth
Life
LG
Life, Light, Nature
A weeping willow tree.
Diassei, Mother of Wealth
Wealth
LE
Trickery, War, Wealth
A coin gold on one side, and copper on the other.
Fayana, Mother of Fate
Fate
LN
Death, Life, Nature, Wisdom
A tapestry woven from roots.
Fiorre, Mother of Peace
Peace
N
Life, Peace, Wisdom
A snowflake.
Khades, Mother of Night
Night
CG
Light, Night, Trickery
Red ribbon forming a vision of two hands intertwined.
Miynie, Mother of Mortal Magic and Illusion
Arcane
CN
Arcana, Knowledge, Trickery
Eight circles intertwined in a rainbow of colour.
Moann, Mother of Choice
Choice
CN
Death, Life, Knowledge, Tempest
A pitcher pouring water into a diverging river.
Paiia, Mother of Power
Power
NE
Death, Tempest, War
A flaming flail.
Sriae, Mother of Truth
Light
LN
Light, Knowledge, Wisdom
A mirror reflecting on itself.
Streike, Mother of Death
Death
N
Death, Night, Wisdom
A skull that has retained its eyes.
Temos, Mother of Curiosity
Knowledge
CG
Arcana, Knowledge, Wisdom
A constellation of stars, which form a star.
Veira, Mother of Wisdom
Wisdom
NG
Arcana, Life, Wisdom
A dove's feather.
Children of Fortuna
God
Pantheon
Alignment
Suggested Domains
Symbol
Alwyn, Goddess of Spring, and the Youth Years
Life
CG
Life, Nature
A sapling.
Ansilaro, God of Nobles and Royalty
Wealth
LE
Wealth, Knowledge
An opulent crown atop a ring.
Ansgrimm, God of Abjuration and Protector of the Nonmagical
Magic
LG
Arcana, Peace
The celtic knot.
Archivan, God of Community and Teamwork
Wisdom
LG
Wisdom, Wealth
A honeycomb.
Arenmoor, Goddess of Competition and Knighthood
Light
LN
Light, War
A hand raising a torch.
Balterson, God of Clerics and Medicine
Life
LG
Life, Knowledge
The rod of Asclepius.
Banoor, God of Mortal Lifeblood
Life
LE
Life, Death
A sickle often seen bedecked with rubies.
Brahon, Goddess of Vengeance
Power
NE
War, Tempest
A wolf's head.
Cado, God of Loyalty and Duty
Peace
LG
Peace, War
A dog's head.
Celena, Goddess of Art and Inspiration
Light
CG
Light, Trickery
A layered arch of colour.
Ceddrain, God of Lies and Secrets
Night
NE
Night, Trickery
A ribbon turning into a snake.
Chelandria, Goddess of Beauty and Charisma
Light
NG
Light, Wealth
An eye with a star in place of a pupil.
Damva, Goddess of Music and Sound
Choice
CG
Tempest, Light
A lyre.
Drayane, Goddess of the Womb and Childbirth
Life
NG
Life, Light
A tree reaching into four: a willow, conifer, fruit-bearing, and barren.
Elorran, Goddess of Lust and Sex
Night
CN
Night, Nature
A rose with thorned stem twisting about a dagger.
Errance, Goddess of Romance and Hope
Night
CG
Night, Light
A ball of red string.
Eset, God of the Mountains
Wealth
N
Wealth, Nature
Three mountain peaks.
Evankka, Goddess of Trade and Commerce
Wealth
LN
Wealth, Trickery
Two hands meeting in a handshake.
Faera, Goddess of the Hunt and Survival
Fate
NE
Nature, Death
Intertwining antlers.
Farilla, Goddess of Land's Growth
Fate
NG
Nature, Peace
A crown of flowers.
Felana, Goddess of the Skies and All That Fly There
Wisdom
N
Wisdom, Nature
Outstretched wings surrounding a javelin.
Finisged, God of Contracts and the Word of Law
Knowledge
LN
Knowledge, Wealth
A constellation forming a crow.
Forminus, God of Conquest and Dominion
Power
LE
War, Wealth
Two crossed swords with a crown over both.
Grimma, Goddess of Winter and Undeath
Peace
NE
Peace, Death
A barren tree.
Haelrin, God of Fey and the Feywild
Fate
CE
Nature, Trickery
A ring of mushrooms.
Invriah, Goddess of the Tides
Choice
CN
Tempest, Wisdom
A swirling wave.
Jevan, God of Summer
Fate
N
Nature, Light
A tree of life.
Karon, God of Sailors and Seafaring Vessels
Choice
CG
Tempest, Knowledge
A lighthouse topped with a star.
Kasapoglu, God of Marine Creatures
Choice
N
Tempest, Life
A humanoid with a fishtail.
Kutsal, God of the Written Word
Knowledge
CN
Knowledge, Trickery
A constellation forming a fox.
God
Pantheon
Alignment
Suggested Domains
Symbol
Leiliandra, Goddess of Scholars
Knowledge
NG
Knowledge, Wisdom
A constellation forming a butterfly.
Libress, Goddess of Justice
Death
N
Death, Light
Perfectly balanced scales.
Lielwyr, Goddess of the Harvest
Light
N
Light, Nature
A fern split in two halves.
Ludwan, God of Autumn, and Reapers
Death
N
Death, Nature
A tree missing half of it's leaves.
Maldaveen, Goddess of Indulgence and Celebration
Night
CN
Night, Tempest
An overflowing goblet.
Masaan, God of Murder and Fiends
Death
CE
Death, War
A stake breaking through a skull.
Mask, God of Thieves
Night
LE
Night, Wealth
A symbol in thieves' cant, meaning 'royalty'.
Merria, Goddess of Sacrifice and Martyrs
Peace
CG
Peace, Wisdom
A crown of thorns.
Morrina, Goddess of Charity and Empathy
Wisdom
LN
Wisdom, Light
Three copper coins.
M'Tell, the All-Knowing Hoarder
Knowledge
NE
Knowledge, War
A constellation forming a rat.
Norveen, Goddess of the Hearth and Familial Love
Light
LG
Light, Life
A whirling flame.
Nyxca, Goddess of Conjuration and the Path Between Planes
Magic
CG
Arcana, Tempest
A doorway.
Osmene, Goddess of Transmutation and Luck
Magic
CN
Arcana, Trickery
A red diamond.
Penrrion, God of Invention and Ingenuity
Knowledge
N
Knowledge, Tempest
A constellation forming a dolphin.
Potos, God of Evocation and Equilibrium
Magic
N
Arcana, Knowledge
Two interlocking rings.
Quindos, God of Divination and Consequence
Magic
LN
Arcana, Wisdom
A tree branch with a gem at each tip.
Ramuur, God of Men and Male Fertility
Fate
LN
Nature, Life
The symbol of the male sex.
Reinca, Goddess of the Traveler's Road
Choice
CN
Tempest, Wealth
A cart's wheel.
Roderick, God of Heroes and Valor
Power
CN
War, Light
A dragon in flight.
Sadaana, Goddess of Pain and Torture
Power
CE
War, Death
Three barbed arrows.
Sema Isi, Goddess of Patience
Knowledge
NG
Knowledge, Life
A constellation forming a cat.
Siffa, Goddess of Women and Female Fertility
Fate
LG
Nature, Life
The symbol of the female sex.
Thrica, Goddess of Disease and Curses
Death
NE
Death, Life
A series of bold lines missing circles.
Thorseph, God of Sleep and Dreams
Peace
N
Peace, Night
A poppy flower.
Trettebah, Goddess of Enchantment and Madness
Magic
CE
Arcana, Night
A lizard biting it's own tail.
Unarleighk, Goddess of the Working Hand
Wealth
LG
Wealth, Light
A crossed miner's pick and hammer.
Ventus, God of Experience and Memory
Wisdom
NG
Wisdom, Knowledge
A wrinkled hand.
Wyghal, God of Dance and Movement
Choice
CG
Tempest, Night
Two intersecting whirlpools.
Yaotu, God of Land's Beasts
Fate
NG
Nature, War
Three differing animal tracks.
Zarissia, Goddess of Courage and Heart
Power
CG
War, Wisdom
A lion's head.
Zelkos, God of Loss, Grief, and Burial
Death
LE
Death, Peace
A shephard's crook with crossed length.
Zerebus, God of Necromancy and Oaths
Magic
LE
Arcana, Death
A skull missing the scalp.
Please Do Not Post Questions in the Thread / This Will Be the Game Thread
Beorro Timbers Finn Peacegrove Gallias Renellon Valor Borathys
You have been chosen.
You should have received a group personal message with a link to the Campaign where you can join with your character, and complete your character sheet with all DDB resources. Any additional notes for character creation will be in your personal messages, and you can ask me questions in there, or through the Discord link provided.
You may now post to roll your stats in this thread. Please make one post which contains:
3d6 Rolled 6 Times. If you roll a 3 or a 4 total, you may edit your post and add an additional reroll.
3d4
6d10
The effects of the d4 and d10 will be explained in your private messages.
Once all four of you have rolled, you will all take the highest 3d6 result, and replace your highest 3d6 result with it. Additionally, you will all take the lowest 3d6 result, and replace your lowest 3d6 result with it. Your four middle numbers will be what you have rolled naturally. Once you have these, you can fill in the remainder of your character sheet.
Once everyone has completed their character sheets and I have had a chance to read them over, I will post an introduction and we will begin the game!
Franca National Library - 3rd of The Sisters, 5052
The National Library is a massive building housing a copy of almost every book in the world, and the only copy of many books. The ceilings are high, with every inch of wall covered in shelves upon shelves of books, and even more shelves reaching distant for an entire city block. There is no library in the world like this one… Which is likely why they chose it to meet with those who would apply for this "work" request. It has enough room within it to hold well over a thousand brave souls without ever becoming cramped.
It has been a long wait for you to finally reach the top steps of the library. There aren't just tens of potential heroes vying for whatever job is being hired for here, it's hundreds -- maybe even a thousand. However many there are, your time is nearly here, because you can see where the lines lead.
A collection of a counters have been set up in the marble foyer of the library, replacing the normal tables and chairs and chaises and shelves that those of you who have attended before would have seen. Behind each counter is an individual in green robes, processing papers for each applicant. It's a large undertaking, but evidently whoever has arranged this 'Call' is well-prepared, and well-organized.
Finally, you're at the front of the line. One of the green robes calls you forward with an exhausted Next! And pulls out a fresh sheet of parchment.
"Name, and relevant skills please. Relevant skills may be training in fighting, impressive stealth, ability to use magic -- we are not the police, you do not need to hide any skills that may be considered illegal." The green robe requests, quill at the ready for your answer.
Each of you will be speaking to a separate Green Robe at this point. In your first post, you should make sure to describe how your character currently appears physically, and perhaps dip into their mentality in coming here.
This post has potentially manipulated dice roll results.
Gallias felt a shiver going down his spine. Not the shiver of fear or one of chill but one of pure and unbridled excitement. He still couldn't believe he was here, let alone that he was applying for a job. In other words, he couldn't believe his luck.
To that end, he had made sure he was to be presentable in all his finery, even taking effort to rise up early to do so. He had always jokingly laughed about the fairer sex needing so much time to get ready in the morning but looking back on his own morning, he could at least see why it could take so long. He had combed his hair meticulously a few times until he was certain the light would capture his red shine perfectly (dyed of course: red attracted attention and Gallias liked being in the spotlight) It made for a nice contrast with his pale skin and green-blue eyes.
Next he had picked out his clothing: armour for business, a mixture of his more nicer common clothes and vestments for presentation. When he had looked in the mirror, a tallish but slim Half-Elf looked back at him. Gallias sometimes lamented his lack of (defined) muscle but he had a long time ago decided that he was of the 'brains over brawn' persuasion. He tidied up the finishing touches and only when he had found himself suitable to be given a job at the National Library, and 2400 gold pieces, had Gallias ventured out.
Now came the hard part: appearance attracts but personality makes you stay.
'The name is Gallias Renellon.' He said to the green robed clerk. 'As for relevant skills...' He took a moment to ponder. 'I am an ordained cleric so my god-given powers are of service to the betterment of those around me.' He flashed the person a smile. 'But if I might indulge myself, there are three areas I would say I excell at: information gathering, languages and that most important skill of all,' he accentuated with a delightful twinkle in his eyes, 'I'm a people person.'
'2400 gold pieces... That could do a lot for us.' The thought lingered in Finn's mind. Up until this point, the half-elf had entertained the surrounding applicants as they all waited in line, singing various folk songs and playing his lyre. Now he sat contemplating this application.
Finn wasn't too worried about this process. Sure, other individuals might be better than him in specific areas, but he was well-rounded. Except for feats of strength... He didn't need to point that out, though.
Finn gave Floppy a quick squeeze, stowed the ragged one-eared stuffed bunny into his pack, and braced himself. "Show time..." He sauntered forward with a new air of confidence, long auburn hair flowing down his back in waves, cascading over his leathers. "Now the party don't start till I walk in~" Finn sang, loud enough for everyone nearby to hear. He did a quick twirl, and then sat down in front of the green robe, legs crossed, arm propped on the back of the chair.
"Hello, hello! Finn Peacegrove, at your service," he said with a wry grin. "Purveyor of the arts, master of persuasion, and," Finn strummed once on his lyre, casting Minor Illusion to create a faint halo over his head, "just an all-around good guy. Honestly, there's not much I can't do."
Although the promise of coin was great of course more coin than Valor ever saw but it was city living and adventure she was most liking forward too. Being from a small farming village miles away, she had been walking for days and sleeping rough, any thing was better! She his her nervousness in the line awaiting her chance to make a good impression practicing in her head. Now she was standing in front of the green robe she had a hard time remembering any of what she had rehearsed now face with the majesty of the library!
"Hello. My name is Valor Borathys. I...am good with a sword. I can read and write. My village trusted me to protect their gain bringing it to the city for market day," she explains honestly. "I really just want to help where ever I can," she adds with a pageant smile.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Gallias felt a shiver going down his spine. Not the shiver of fear or one of chill but one of pure and unbridled excitement. He still couldn't believe he was here, let alone that he was applying for a job. In other words, he couldn't believe his luck.
To that end, he had made sure he was to be presentable in all his finery, even taking effort to rise up early to do so. He had always jokingly laughed about the fairer sex needing so much time to get ready in the morning but looking back on his own morning, he could at least see why it could take so long. He had combed his hair meticulously a few times until he was certain the light would capture his red shine perfectly (dyed of course: red attracted attention and Gallias liked being in the spotlight) It made for a nice contrast with his pale skin and green-blue eyes.
Next he had picked out his clothing: armour for business, a mixture of his more nicer common clothes and vestments for presentation. When he had looked in the mirror, a tallish but slim Half-Elf looked back at him. Gallias sometimes lamented his lack of (defined) muscle but he had a long time ago decided that he was of the 'brains over brawn' persuasion. He tidied up the finishing touches and only when he had found himself suitable to be given a job at the National Library, and 2400 gold pieces, had Gallias ventured out.
Now came the hard part: appearance attracts but personality makes you stay.
'The name is Gallias Renellon.' He said to the green robed clerk. 'As for relevant skills...' He took a moment to ponder. 'I am an ordained cleric so my god-given powers are of service to the betterment of those around me.' He flashed the person a smile. 'But if I might indulge myself, there are three areas I would say I excell at: information gathering, languages and that most important skill of all,' he accentuated with a delightful twinkle in his eyes, 'I'm a people person.'
Insight check on the green robe 11
Your Green Robe is a mild-mannered seeming, tanned human man with a trimmed beard, and long brown hair tied into a low ponytail, and tinted glasses sitting at the tip of his nose. As you approach he looks up at you, eyes quickly jarring over places where weapons are typically held before he scribbles something onto the parchment.
He cocks his head somewhat at your last statement, a small chuckle being culled out of him which makes him look less tired. "Right, right," He nods, "And have you any family in the city, Mister Renellon?"
Insight: The man is tired from what must be a long day, and you catch as he quickly rubs his wrists - they must be sore. He seems to appreciate your mild attempt at charm, though you can't be certain whether he finds you laughable, or affable.
'2400 gold pieces... That could do a lot for us.' The thought lingered in Finn's mind. Up until this point, the half-elf had entertained the surrounding applicants as they all waited in line, singing various folk songs and playing his lyre. Now he sat contemplating this application.
Finn wasn't too worried about this process. Sure, other individuals might be better than him in specific areas, but he was well-rounded. Except for feats of strength... He didn't need to point that out, though.
Finn gave Floppy a quick squeeze, stowed the ragged one-eared stuffed bunny into his pack, and braced himself. "Show time..." He sauntered forward with a new air of confidence, long auburn hair flowing down his back in waves, cascading over his leathers. "Now the party don't start till I walk in~" Finn sang, loud enough for everyone nearby to hear. He did a quick twirl, and then sat down in front of the green robe, legs crossed, arm propped on the back of the chair.
"Hello, hello! Finn Peacegrove, at your service," he said with a wry grin. "Purveyor of the arts, master of persuasion, and," Finn strummed once on his lyre, casting Minor Illusion to create a faint halo over his head, "just an all-around good guy. Honestly, there's not much I can't do."
Your Green Robe is a dark skinned woman with stark white hair, though clearly not from age. She looks like she might be fighting the edges of a smile from your small 'performance', which you notice only because the rest of her face seems so impassable. Her ruse disappears as you create a halo over your head however, and she lets out a small, quiet chuckle.
"Not many musicians have answered the call, Mister Peacegrove," She notes, steepling her hands in front of her, "Beyond your way with words and good naturedness, do you think you would truly be capable of an act of heroism?"
Although the promise of coin was great of course more coin than Valor ever saw but it was city living and adventure she was most liking forward too. Being from a small farming village miles away, she had been walking for days and sleeping rough, any thing was better! She his her nervousness in the line awaiting her chance to make a good impression practicing in her head. Now she was standing in front of the green robe she had a hard time remembering any of what she had rehearsed now face with the majesty of the library!
"Hello. My name is Valor Borathys. I...am good with a sword. I can read and write. My village trusted me to protect their gain bringing it to the city for market day," she explains honestly. "I really just want to help where ever I can," she adds with a pageant smile.
Your Green Robe is also a dark skinned human woman, this one old and fragile looking. Her eyes are small slits in her face aided by massive bifocal glasses that magnify her eyes to several times their normal size. Her quill hand is slow as she dips it into the ink, and brings it to the page, but once she begins writing she moves at a breakneck pace.
She speaks as she writes, looking up at you and not at the page where her hand moves in swift cursive, "Ah, my first swordswoman! How lovely... The number of girls these days afraid to pick up a sword well, and I never!" As she finishes, she lays the quill down gently and begins her slow movement once more, "Your village shall not miss you if you are gone for a month - or more - will they, dearie?"
You are really out of your element now, Beorro thought as he stood in line taking in his surroundings. In all his 20 years of life he had never seen so many people in one place. Or anywhere for that matter. it was a far cry from the mountain wilderness he called home. Yet even in such a diverse crowd Beorro couldn't help but feel like it was obvious he wasn't from around here. Long black dreadlocked hair. Old worn clothes and cloak stained with mud of several colors. Anyone who looked at him surely thought he was just some beggar he assumed.
Still he was here to grow and improve his skill in the druidic arts, and this adventure seemed like as good a place to start as any. And 2400 gp could go a long way too..
The sound of the clerks voice snapped Beorro out of his thoughts.
"Oh right hello!" he said hurrying forward, "My name is Beorro TImbers. Um let's see.. I am a druid so ,yes, I can perform magic, and I'm great with animals," he explains, awkwardly trying to gather his thoughts, "Oh, I also have a knack for medicine and I can be pretty stealthy when I want to be."
"Heroism..." Finn mulls it over for a moment. "Heroism is subjective. I travel the lands singing of the paladins of Celena and their abilities, but people aren't as interested in hearing of the clerics that healed them along the way."
Finn begins playing occasional notes on his lyre absent-mindedly. "While I may not put myself in the thick of combat, I am quite capable in my own ways. I enable my allies to perform at their greatest capabilities, while distracting or otherwise hindering my foes." He sighs. "And I suppose, when push comes to shove, I have this at my disposal," gesturing down to a simple rapier strapped at his side.
"As for my 'way with words,' I hope you will not dismiss that as merely being personable. My words are laced with magic and allow me to perform the acts I've previously mentioned." A wicked glint comes to Finn's blue eyes, a smirk appearing on his lips. "Think y'all could use my oral magic?"
Beorro Your Green Robe is a male human with golden-tanned skin and a body that makes it look as though he naturally has a Davidian build that he has refused to train, giving him pudge around some of his bulkier muscles. As he notes your responses in blocky penmanship he hums a little to himself.
"Well shiver me Timbers! If you're great with animals, you're sure to get along with whatever crazy hooligans they stick you with!" He jokes casually, laying his quill over his ink pot and crossing his arms to look up at you. This is the first you've heard of any details about this 'task' - being 'stuck' with crazy hooligans? Or was it a joke through and through?
"Can you show me a touch of magic, Mister Timbers? So long as it's safe to do so in a crowded room. A little cantrip, if you will?"
Finn Though she writes down most of what you say, by the time you strum your lyre she finds herself too distracted to continue, peacably nodding her head to the rhythm as she looks at the page where she should be taking notes. It's when you make your implication, however, that she stops entirely. She turns her gaze back to you with a mild smile and small scoff of a laugh. Then, she turns back to her page.
"Well well Mister Peacegrove, I may have underestimated you," She scribbles perhaps a little more hurriedly with the quill onto a new page, despite the current one not quite being full yet. This second parchment is ripped somewhat, and she places it on the counter before you, face-down. "Continue on to the large desk at the end. The one with the lady with the giant hair? You can't miss her."
She's quite right. Down past the set of counters is another desk that others are funnelling to, and the woman captaining it would be hard to ignore. She's a portly human woman in her thirties or perhaps early forties in a bright emerald Victorian-style dress. It has a high-neck, clasped with a hideous brooch of emerald-tinted glass with some kind of golden symbol that looks like an icosahedron in gold leaf inside the glass of it. The hair you were told to look out for appears more like the body of a goose than an updo - and pieces of it have fallen loose from the pure exhaustion of the day.
This post has potentially manipulated dice roll results.
"Not learning to use a sword was not an option for me I'm afraid," Valor replies but does not go into detail. "Also my village won't miss me," she begins again with a soft smile. "My younger brothers you see, they're twins, they're plenty strong now and can take my place," she explains next looking around the library curiously as well as at the others in the lines around her.
Perception to "notice" the others 7
OOC: I assume we're standing; Valor's 6'3" so she'd seem rather tall for a human woman and could see pretty far I am assuming if I don't bungle this roll.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Finn takes the scrap of paper in hand without looking at it. "It was a pleasure meeting with you," he comments with a wink.
Finn dismisses the halo floating above his head and turns away from the Green Robe. As he walks toward the large desk, his back now to the woman, he attempts to sneak a peak at what was written on the paper without attracting too much attention to himself.
Stealth/Sleight of Hand (same modifier) to read the paper inconspicuously: 8
Valor "Ah! And so the circle of life continues!" The old human seems wise as she says it, "As the elder depart, so the young shall replace them. And you begin your life now, hm? A life protecting others still, should you be chosen... Valor dear, do you fear death?" The question feels almost portent coming from this woman's lips, and yet she smiles just as simply, and as kindly as if she had just asked you what your favourite colour was.
Perception: Your eyes scan the crowd around these desks swiftly, and see three others nearby going through the same process as you. One is a halfling with dark dreadlocks, his head just peeking over the counter apart from his Green Robe, and you overhear the Green Robe asking the halfling to cast a spell. The next a half-elf, obviously some kind of holy man, with perfectly coiffed hair and a winning smile.
Finally you watch as another half-elf departs their counter and walks past you, easily catching most of your attention. He exudes charisma, and walks with a charming kind of rhythm. You even notice as he glances down at a small bit of parchment in his hands, and can tell that he's trying to be discrete about it.
Finn You quickly glance at the paper in such a way that only those watching you carefully would be able to catch. It reads:
"No,"Valor answers almost imeediately. "You see I've faced it before," she explains next with confidence but not bragging as she moves her cloak to reveal a scar on her lower neck and the shoulder giving the woman another soft. "Being unable to help is what I free most,"she adds.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Finn feels his face go hot, his cheeks turning a bright red. He immediately turns back to Sophia, leans over the counter, and says in agitated whispers, "I'm so sorry! I didn't mean... I mean, you're beautiful, but I was just making a joke! I don't... Umm... Sorry!" Without allowing her a chance to respond, he rushes off toward the large desk where the women in emerald awaits. 'Still haven't figured out when to turn off the charm...' he thinks ashamedly.
Finn steps up to the large desk and, still slightly embarrassed over the encounter, speaks more subdued than previously. "Hello, I'm Finn Peacegrove. Sophia over there directed me to you." He begins once more plucking at his lyre without much thought, playing the same series of 8 notes in soft repetition.
Rollback Post to RevisionRollBack
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The Land of Enlightenment
Liesdro is a beautiful country, known world-wide as one of the academic and artistic centres of Fortuna. The origin of this country, and it's reputation, is closely tied to the deity most popularly worshipped here: Sriae. She is the Deity of the Sun, of the Arts, and Truth, and -- of Enlightenment. Which has always inspired the leaders of Liesdro to strive for a most integrated society. In fact, you would be hard pressed to find even a village made up of just one race of people, and acts of tribalism are sorely looked down upon.
Particularly here in Franca, one can see the impressive diversity that Liesdro prides itself upon. Where at once you might see a family of humans holding hands as they walk down the street, the next you'll see a Dwarven mason fixing a roof, or a Drow bringing a case of wine to a tavern. It would truly seem like the World of Tomorrow to those who have never visited before, but for residents: It's the world of Now.
Today, though, the streets are more crowded than normal. Carriages and caravans are halted in the streets, busy foot traffic preventing them from carrying on their normal routes. The streets are alive with something new right now, and you know exactly what it is as you watch someone walk by with a parchment just like your's:
Brave Heroes Needed
Serve Your Nation - Check in at the National Library in Franca
On the Date of the 3rd of the Sisters
Reward ¬ 2,400 Gold Pieces, Commendation
No, it's not surprise at all that so many have heeded the call, and that the crowd to pass to enter the library is so incredibly long. 2400 Gold Pieces would set you for life. And maybe that's why you're here. Or maybe, just maybe, you really think of yourself as a hero.
Housekeeping
I am seeking 4 dedicated players for this game, which will start from Level 1. The first 'book' of the campaign goes to Level 6, with the option to continue on to the next 'book'.
Character Generation
Expectations
Lore / Resources
The world of Fortuna is one of extremes and opposites, where magic is built into the very fabric of existance and no mountain is simply a mountain, no lake is simply a lake - and even the clouds in the sky hold secrets all their own.
The world was created by two immense powers, who called themselves the Mothers, and are known by the names Fayana and Moann. The origin of these Mothers is unknown, but many theories speak to their origin, from them being alien beings from another universe, and others believing that they are the planet itself, formed through science and magics binding together in space.
The lands and skies of Fortuna is diverse, and depending on which continent the campaign takes place in, the world may look radically different. Technology, magic, politics, diversity: These are all radically shifted from region to region.
Setting (Liesdro, Acheron)
Acheron is the eastern landmass, consisting of three countries: Dirys, Liesdro, and Muerte. The terrain of Acheron is mostly of high elevation, with mountains dominating a large portion of the landscape, and hills scattered throughout the rest. The mountains create a barricade, however, leaving a large portion of the land in Acheron to be a wasteland of desert. This wasteland is called Muerte - and is occasionally referred to as the Land of Death.
Dirys and Liesdro are separate regions with differing power structures, but they have a strong alliance with one another that unites them against the rest of the world, and allows them to dominate Muerte. While Dirys is a democracy ruled by an elected official, Liesdro is a meritocracy run by a council of some of the most highly educated members of their society. Muerte has changed hands numerous times over the decades, always in a volatile state politically. Currently, an avatar of Streike (deity of Death) known as Elias Harel rules as dictator of the desert lands.
Liesdro
This campaign begins in "The Land of Radiant Truth" - Liesdro. Liesdro is a country that prides itself on being highly enlightened, and therefore "superior" to the other countries of Fortuna. It is ruled by a council of some of the most highly educated in the world, each being responsible for an area that would be considered their speciality.
Liesdro is broken into three major regions: North, Central, and South.
Northern Liesdro is extremely mountainous, and difficult to traverse - though by the same token, extremely well protected from invaders. Due to the difficulty of roads, a train line has been developed in this part of the country that, while too expensive for the working man, is used to transport materials and nobility through the region.
Central Liesdro ranges from the mountains of it's north-western region, to the deserts of it's north-eastern region, and then to it's rolling hills and cliffs that make up the majority of it's mass.
Finally Southern Liesdro begins to develop away from the normal heat of the country, being a more temperate climate that shifts to cool winters in the late months.
Local History
One of the most famous tales in Liesdro's history is the story of the deity Sriae herself, coming down to walk with mortals. In the tale, Sriae aligns herself with a group of artists on a quest to satirize a tyrannical king in the hopes of changing his ways. When the king proved he would not listen to the artists, Sriae is said to have revealed herself and shown the king (and the people) the error of his ways. This is said to have been the impetus for Liesdro becoming ruled by an educated council.
It is also interesting to note that the Common language spoken in Liesdro, is seen as the universal Common spoken in many places throughout the world. While many do not know the language (known less colloquially as Radion), those who wish to have an international presence are certain to learn it.
This campaign begins in Central Liesdro. The campaign begins in the capital region of Central Liesdro, Franca.
Franca lies almost directly in the centre of the country. It is a place of modern beauty, with smooth and rounded architecture present on all of its buildings; and many of the buildings managing to stretch high into the sky in order to preserve space on the ground. Despite its strives towards a more futuristic vision in common with Artavia (floating land of the future), the city still has sectors built and maintained to preserve the history of its natural location - The Plains of Plenty - which are squared off and well cared for by agricultural specialists. The most notable piece of Franca is the National Library which is the size of a small town all on it's own. The library holds a copy of most of the books ever written, and some of the more unique and rare tomes can be found here with the proper permissions.
Known Factions
While there are many guilds and orders spread across Liesdro, these are the most well-renowned that almost any peasant has heard of.
The Golden Mirror
An order of Paladins of the Radiance, this group is well known as the protectors of truth and freedom, and they are known to investigate and root out impropriety throughout the country - particularly of the political sort. They are not well favored by all local political figures, but the people certainly revere them. The order is highly selective of it's members, requiring any potential new member to be thoroughly vetted by several others in the order before being allowed in. It has been seen that when one attempted to bribe their way in - for sake of a title - they ended up being publicly shamed and humiliated, and were forced to move to a new country. The order is very well recognized for their kite shields built with a mirror, and the golden-yellow vestments they wear with Sriae's symbol on them. Their headquarters are located in Viamo, in Northern Liesdro.
The White Torch
This organization is a group of scholars, sages, educators, and librarians who see it as their goal to collect, preserve, and share knowledge. Members of this organization are permitted access to almost every library in the world - but particularly the National Library in Franca, where their headquarters are located. While many of the high ranking members of the organization are more figureheads, council members, and researchers, the White Torch permits membership to many well-meaning adventurers for the sake of recovering lost tomes, and delivering teachers to villages lacking a proper school. Members of the organization are often noted by the silver ring they wear with the sigil of Leiliandra (Goddess of Scholars) bored into it - though others of less rank may hold some other symbol of rank. Proteus Khul, the Minister of Education, is a member of The White Torch.
The Order of Reflection
This organization has it's roots in the famous myth of Sriae and her time among mortals. It is a guild of artists, bards, performers, and even jesters of various sorts, who believe in the expansion of art as a form of political speech. Those who are members travel throughout Liesdro - and occasionally the world - finding amazing art and artists, and sharing their art over a large area. This guild works with many artisans to mass reproduce art, and with many bards to spread songs and routines that then become universal.
Local Races
Other races ARE permitted, they just aren't as populous/native to the area. I will accept any official race available on DDB, and may accept homebrew that you pitch to me.
While Liesdro is an incredibly diverse country - particularly compared to the nearby Muerte - there are certain races with a definitively higher population than others. These races have cities, villages, or strongholds somewhere in Liesdro that better represent their numbers, though they are also seen in large numbers in the major, more integrated cities.
Goliath. High in the mountains of northern Liesdro, in places where even the Sky Dwarfs refuse to breach, there are small communities of goliath. These communities are more like families, tribes, or clans, each 'owning' it's own peak of the highest four in Liesdro. The most well known of these four is the tribe of Oba, who occasionally send members down from it's peaks to trade with the closest villages and ranger conclaves.
High Elf. High elves, apart from humans, are the most populous race in Liesdro. The high elves of Liesdro are well known for their sun-kissed skin and orange, brown, and blonde hair, as well as their penchant towards Divination magic. While they are spread through Liesdro, there is a small village purely of high elves in southern Liesdro, which is also home to the best elf-only school in the world... As such, elves from across the continent often vye for their children to be admitted.
Hill Dwarf. Hill dwarfs are common throughout Liesdro, particularly from the central to southern reaches of the country. The hills and cliffsides are a-plenty, allowing hill dwarfs to have an immense selection of well-suited settlements. The largest of these settlements is Nurduum in Central Liesdro, on the cliffs north of Franca. Nurduum is heavy in clay, allowing the dwarfs there to become well known for their impressive sculpture, pottery, and architecture. The dwarfs of Nurduum worship Archivan, god of community, and are often welcoming to outsiders willing to work.
Human. The humans of Liesdro are many, and while there are some races from across the globe, the most common races of human in Liesdro are the Ludis and Remoglio. The Ludis are a tan-skinned subrace of human with a gladiator's build. They are culturally well-known for their invention of various sports games. The Remoglio on the other hand are a dark skinned people known as the 'backbone of Liesdro' who have a deep history of meritocracy that many believe Liesdro's modern system was built off of.
Lightfoot Halfling. There is a single halfling community in Liesdro, though it is hardly a village. The community is called Greatgold, and sits on a cliff at the southmost region of central Liesdro. Many believe the name is because the halflings have found an impressive source of gold - as most of their weaponry and jewelry is plated in it - but no one has ever found such a source.
Tabaxi. In the deserts to the north-eastern most point of central Liesdro is a small community of tabaxi known as Dannamai, who both travel down to Franca and the other larger cities of Liesdro and up into the hot, unyielding deserts of Muerte. This community is rather skeptical of outsiders, but if they are willing to make trades with the tabaxi, they are welcome to rest - at least for a night.
Other races ARE permitted, they just aren't as populous/native to the area. I will accept any official race available on DDB, and may accept homebrew that you pitch to me.
Religion
Fortuna is represented by twelve pantheons, which each hold sway over the twelve pillars of the world, said to be represented by each region. Each pantheon is ruled by a single Mother, who has several Gods - known as Children - who aid in enforcing their values. Today, many of the gods retain an active role over the lives of mortals in Fortuna. They have clerics, paladins, and some even have warlocks aligned to their cause. Depending on the god your character worships, they may find themselves sent on quests, or they may merely find themselves driven to spread the word of their patron Mother or Child.
Mothers of Fortuna
Children of Fortuna
Please Do Not Post Questions in the Thread / This Will Be the Game Thread
In-Game Resources
General Lore - http://bit.ly/2EjdYa9
Franca City Map - http://bit.ly/2Eg19Nz
Calendar - http://bit.ly/2DKvCGw
NPCs - http://bit.ly/2nofm3e
The Heroes
Beorro Timbers
Finn Peacegrove
Gallias Renellon
Valor Borathys
You have been chosen.
You should have received a group personal message with a link to the Campaign where you can join with your character, and complete your character sheet with all DDB resources. Any additional notes for character creation will be in your personal messages, and you can ask me questions in there, or through the Discord link provided.
You may now post to roll your stats in this thread. Please make one post which contains:
The effects of the d4 and d10 will be explained in your private messages.
Once all four of you have rolled, you will all take the highest 3d6 result, and replace your highest 3d6 result with it. Additionally, you will all take the lowest 3d6 result, and replace your lowest 3d6 result with it. Your four middle numbers will be what you have rolled naturally. Once you have these, you can fill in the remainder of your character sheet.
Once everyone has completed their character sheets and I have had a chance to read them over, I will post an introduction and we will begin the game!
3d6 X 6
11 7
10 14
7 14
3d4 - 7
6d10 - 18
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ability scores:
11
8
7
8
8
7
3d4 - 11
6d10 - 35
William Brackwater: Human Fighter - The Windward Isles
3d6 x 6: 6 . 9 . 9 . 10 . 8 . 9
3d4: 6
6d10: 20
3d6 x 6: 15 12 15 11 8 9
3d4: 9
6d10: 30
Franca National Library - 3rd of The Sisters, 5052
The National Library is a massive building housing a copy of almost every book in the world, and the only copy of many books. The ceilings are high, with every inch of wall covered in shelves upon shelves of books, and even more shelves reaching distant for an entire city block. There is no library in the world like this one… Which is likely why they chose it to meet with those who would apply for this "work" request. It has enough room within it to hold well over a thousand brave souls without ever becoming cramped.
It has been a long wait for you to finally reach the top steps of the library. There aren't just tens of potential heroes vying for whatever job is being hired for here, it's hundreds -- maybe even a thousand. However many there are, your time is nearly here, because you can see where the lines lead.
A collection of a counters have been set up in the marble foyer of the library, replacing the normal tables and chairs and chaises and shelves that those of you who have attended before would have seen. Behind each counter is an individual in green robes, processing papers for each applicant. It's a large undertaking, but evidently whoever has arranged this 'Call' is well-prepared, and well-organized.
Finally, you're at the front of the line. One of the green robes calls you forward with an exhausted Next! And pulls out a fresh sheet of parchment.
"Name, and relevant skills please. Relevant skills may be training in fighting, impressive stealth, ability to use magic -- we are not the police, you do not need to hide any skills that may be considered illegal." The green robe requests, quill at the ready for your answer.
Each of you will be speaking to a separate Green Robe at this point. In your first post, you should make sure to describe how your character currently appears physically, and perhaps dip into their mentality in coming here.
Gallias felt a shiver going down his spine. Not the shiver of fear or one of chill but one of pure and unbridled excitement. He still couldn't believe he was here, let alone that he was applying for a job. In other words, he couldn't believe his luck.
To that end, he had made sure he was to be presentable in all his finery, even taking effort to rise up early to do so. He had always jokingly laughed about the fairer sex needing so much time to get ready in the morning but looking back on his own morning, he could at least see why it could take so long. He had combed his hair meticulously a few times until he was certain the light would capture his red shine perfectly (dyed of course: red attracted attention and Gallias liked being in the spotlight) It made for a nice contrast with his pale skin and green-blue eyes.
Next he had picked out his clothing: armour for business, a mixture of his more nicer common clothes and vestments for presentation. When he had looked in the mirror, a tallish but slim Half-Elf looked back at him. Gallias sometimes lamented his lack of (defined) muscle but he had a long time ago decided that he was of the 'brains over brawn' persuasion. He tidied up the finishing touches and only when he had found himself suitable to be given a job at the National Library, and 2400 gold pieces, had Gallias ventured out.
Now came the hard part: appearance attracts but personality makes you stay.
'The name is Gallias Renellon.' He said to the green robed clerk. 'As for relevant skills...' He took a moment to ponder. 'I am an ordained cleric so my god-given powers are of service to the betterment of those around me.' He flashed the person a smile. 'But if I might indulge myself, there are three areas I would say I excell at: information gathering, languages and that most important skill of all,' he accentuated with a delightful twinkle in his eyes, 'I'm a people person.'
Insight check on the green robe 11
William Brackwater: Human Fighter - The Windward Isles
'2400 gold pieces... That could do a lot for us.' The thought lingered in Finn's mind. Up until this point, the half-elf had entertained the surrounding applicants as they all waited in line, singing various folk songs and playing his lyre. Now he sat contemplating this application.
Finn wasn't too worried about this process. Sure, other individuals might be better than him in specific areas, but he was well-rounded. Except for feats of strength... He didn't need to point that out, though.
Finn gave Floppy a quick squeeze, stowed the ragged one-eared stuffed bunny into his pack, and braced himself. "Show time..." He sauntered forward with a new air of confidence, long auburn hair flowing down his back in waves, cascading over his leathers. "Now the party don't start till I walk in~" Finn sang, loud enough for everyone nearby to hear. He did a quick twirl, and then sat down in front of the green robe, legs crossed, arm propped on the back of the chair.
"Hello, hello! Finn Peacegrove, at your service," he said with a wry grin. "Purveyor of the arts, master of persuasion, and," Finn strummed once on his lyre, casting Minor Illusion to create a faint halo over his head, "just an all-around good guy. Honestly, there's not much I can't do."
Although the promise of coin was great of course more coin than Valor ever saw but it was city living and adventure she was most liking forward too. Being from a small farming village miles away, she had been walking for days and sleeping rough, any thing was better! She his her nervousness in the line awaiting her chance to make a good impression practicing in her head. Now she was standing in front of the green robe she had a hard time remembering any of what she had rehearsed now face with the majesty of the library!
"Hello. My name is Valor Borathys. I...am good with a sword. I can read and write. My village trusted me to protect their gain bringing it to the city for market day," she explains honestly. "I really just want to help where ever I can," she adds with a pageant smile.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Your Green Robe is a mild-mannered seeming, tanned human man with a trimmed beard, and long brown hair tied into a low ponytail, and tinted glasses sitting at the tip of his nose. As you approach he looks up at you, eyes quickly jarring over places where weapons are typically held before he scribbles something onto the parchment.
He cocks his head somewhat at your last statement, a small chuckle being culled out of him which makes him look less tired. "Right, right," He nods, "And have you any family in the city, Mister Renellon?"
Insight: The man is tired from what must be a long day, and you catch as he quickly rubs his wrists - they must be sore. He seems to appreciate your mild attempt at charm, though you can't be certain whether he finds you laughable, or affable.Your Green Robe is a dark skinned woman with stark white hair, though clearly not from age. She looks like she might be fighting the edges of a smile from your small 'performance', which you notice only because the rest of her face seems so impassable. Her ruse disappears as you create a halo over your head however, and she lets out a small, quiet chuckle.
"Not many musicians have answered the call, Mister Peacegrove," She notes, steepling her hands in front of her, "Beyond your way with words and good naturedness, do you think you would truly be capable of an act of heroism?"Your Green Robe is also a dark skinned human woman, this one old and fragile looking. Her eyes are small slits in her face aided by massive bifocal glasses that magnify her eyes to several times their normal size. Her quill hand is slow as she dips it into the ink, and brings it to the page, but once she begins writing she moves at a breakneck pace.
She speaks as she writes, looking up at you and not at the page where her hand moves in swift cursive, "Ah, my first swordswoman! How lovely... The number of girls these days afraid to pick up a sword well, and I never!" As she finishes, she lays the quill down gently and begins her slow movement once more, "Your village shall not miss you if you are gone for a month - or more - will they, dearie?"
You are really out of your element now, Beorro thought as he stood in line taking in his surroundings. In all his 20 years of life he had never seen so many people in one place. Or anywhere for that matter. it was a far cry from the mountain wilderness he called home. Yet even in such a diverse crowd Beorro couldn't help but feel like it was obvious he wasn't from around here. Long black dreadlocked hair. Old worn clothes and cloak stained with mud of several colors. Anyone who looked at him surely thought he was just some beggar he assumed.
Still he was here to grow and improve his skill in the druidic arts, and this adventure seemed like as good a place to start as any. And 2400 gp could go a long way too..
The sound of the clerks voice snapped Beorro out of his thoughts.
"Oh right hello!" he said hurrying forward, "My name is Beorro TImbers. Um let's see.. I am a druid so ,yes, I can perform magic, and I'm great with animals," he explains, awkwardly trying to gather his thoughts, "Oh, I also have a knack for medicine and I can be pretty stealthy when I want to be."
"Heroism..." Finn mulls it over for a moment. "Heroism is subjective. I travel the lands singing of the paladins of Celena and their abilities, but people aren't as interested in hearing of the clerics that healed them along the way."
Finn begins playing occasional notes on his lyre absent-mindedly. "While I may not put myself in the thick of combat, I am quite capable in my own ways. I enable my allies to perform at their greatest capabilities, while distracting or otherwise hindering my foes." He sighs. "And I suppose, when push comes to shove, I have this at my disposal," gesturing down to a simple rapier strapped at his side.
"As for my 'way with words,' I hope you will not dismiss that as merely being personable. My words are laced with magic and allow me to perform the acts I've previously mentioned." A wicked glint comes to Finn's blue eyes, a smirk appearing on his lips. "Think y'all could use my oral magic?"
Beorro
Your Green Robe is a male human with golden-tanned skin and a body that makes it look as though he naturally has a Davidian build that he has refused to train, giving him pudge around some of his bulkier muscles. As he notes your responses in blocky penmanship he hums a little to himself.
"Well shiver me Timbers! If you're great with animals, you're sure to get along with whatever crazy hooligans they stick you with!" He jokes casually, laying his quill over his ink pot and crossing his arms to look up at you. This is the first you've heard of any details about this 'task' - being 'stuck' with crazy hooligans? Or was it a joke through and through?
"Can you show me a touch of magic, Mister Timbers? So long as it's safe to do so in a crowded room. A little cantrip, if you will?"
Finn
Though she writes down most of what you say, by the time you strum your lyre she finds herself too distracted to continue, peacably nodding her head to the rhythm as she looks at the page where she should be taking notes. It's when you make your implication, however, that she stops entirely. She turns her gaze back to you with a mild smile and small scoff of a laugh. Then, she turns back to her page.
"Well well Mister Peacegrove, I may have underestimated you," She scribbles perhaps a little more hurriedly with the quill onto a new page, despite the current one not quite being full yet. This second parchment is ripped somewhat, and she places it on the counter before you, face-down. "Continue on to the large desk at the end. The one with the lady with the giant hair? You can't miss her."
She's quite right. Down past the set of counters is another desk that others are funnelling to, and the woman captaining it would be hard to ignore. She's a portly human woman in her thirties or perhaps early forties in a bright emerald Victorian-style dress. It has a high-neck, clasped with a hideous brooch of emerald-tinted glass with some kind of golden symbol that looks like an icosahedron in gold leaf inside the glass of it. The hair you were told to look out for appears more like the body of a goose than an updo - and pieces of it have fallen loose from the pure exhaustion of the day.
"Not learning to use a sword was not an option for me I'm afraid," Valor replies but does not go into detail. "Also my village won't miss me," she begins again with a soft smile. "My younger brothers you see, they're twins, they're plenty strong now and can take my place," she explains next looking around the library curiously as well as at the others in the lines around her.
Perception to "notice" the others 7
OOC: I assume we're standing; Valor's 6'3" so she'd seem rather tall for a human woman and could see pretty far I am assuming if I don't bungle this roll.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Finn takes the scrap of paper in hand without looking at it. "It was a pleasure meeting with you," he comments with a wink.
Finn dismisses the halo floating above his head and turns away from the Green Robe. As he walks toward the large desk, his back now to the woman, he attempts to sneak a peak at what was written on the paper without attracting too much attention to himself.
Stealth/Sleight of Hand (same modifier) to read the paper inconspicuously: 8
Valor
"Ah! And so the circle of life continues!" The old human seems wise as she says it, "As the elder depart, so the young shall replace them. And you begin your life now, hm? A life protecting others still, should you be chosen... Valor dear, do you fear death?" The question feels almost portent coming from this woman's lips, and yet she smiles just as simply, and as kindly as if she had just asked you what your favourite colour was.
Perception: Your eyes scan the crowd around these desks swiftly, and see three others nearby going through the same process as you. One is a halfling with dark dreadlocks, his head just peeking over the counter apart from his Green Robe, and you overhear the Green Robe asking the halfling to cast a spell. The next a half-elf, obviously some kind of holy man, with perfectly coiffed hair and a winning smile.
Finally you watch as another half-elf departs their counter and walks past you, easily catching most of your attention. He exudes charisma, and walks with a charming kind of rhythm. You even notice as he glances down at a small bit of parchment in his hands, and can tell that he's trying to be discrete about it.
Finn
You quickly glance at the paper in such a way that only those watching you carefully would be able to catch. It reads:
Sophia
The Dragon Egg Inn
Room 12~
"No," Valor answers almost imeediately. "You see I've faced it before," she explains next with confidence but not bragging as she moves her cloak to reveal a scar on her lower neck and the shoulder giving the woman another soft. "Being unable to help is what I free most," she adds.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Finn feels his face go hot, his cheeks turning a bright red. He immediately turns back to Sophia, leans over the counter, and says in agitated whispers, "I'm so sorry! I didn't mean... I mean, you're beautiful, but I was just making a joke! I don't... Umm... Sorry!" Without allowing her a chance to respond, he rushes off toward the large desk where the women in emerald awaits. 'Still haven't figured out when to turn off the charm...' he thinks ashamedly.
Finn steps up to the large desk and, still slightly embarrassed over the encounter, speaks more subdued than previously. "Hello, I'm Finn Peacegrove. Sophia over there directed me to you." He begins once more plucking at his lyre without much thought, playing the same series of 8 notes in soft repetition.