Morthos joins in a chuckle. "If you truly want to join us... Join us, we can keep you safe plus adventurers are considered some off the most heroic and AMAZING people in the world. Ask your father if you must... OR! just come along..."
Morthos acts welcoming and spirited while talking off adventurers and lends a hand while offering Nylah a spot in the trip.
A great ball of roiling flames erupts from one of the buildings in town. The ground rattles beneath your feet with the sudden shock, and the girlish screams of children and gnomes fill the air. Patrons run to the windows to see what has occurred.
The main store house of Sel'eman has been destroyed. Is this the work of those drow? Has some prankster Wizard made a horrible mistake? This is no illusion.
People race through the streets. Fleeing the flames, searching for buckets, calling out for their children and loved ones. A moment of relative peace outside the walls of the arena has erupted into a scene of pure chaos.
Truth, Basil, and Jenkins spring into action. In the span of a moment they are out to confront this… event. Only a moment later another explosion… Time seems to crawl as the bridge into town is reduced to rubble. Then in the town square a shop bursts.
Violet light fills the air where the magic shop once stood. A cloud of chaotic arcane energy swirls, as it’s carried on an unfortunate wind toward the coliseum. Another cloud, a crimson red spreads like a malicious hand grasping at the homes of townsfolk. It stretches further and wraps around the coliseum where it mixes with the violet light.
Time seems to come to a stand still for a moment as a dark cloud fills the air...
A heartbeat passes, then a rush of wind carries the chaotic storm away in an unnatural gale. In the next moment all is still… but outside… something has changed.
-- A New Chapter in Your Story Begins Here --
The town is in shambles, not the result of the explosions, something more. In the span of a heartbeat to you, days, weeks, months even, have passed outside these walls. Shops have been looted. People cower in their homes. A once productive town has suffered long.
As the cloud dissipates people start to emerge, to investigate. Has their luck turned? Has relief come? Some walk in the streets toward the coliseum. Some carry weapons… A mob. They move with hungry faces ready to do what they feel they must.
So many questions are unanswered. What has occurred here in the time that has passed? How much time has passed? Was this an isolated incident? Or have other cities and towns suffered similar fates?
The strength and charisma and reassuring authority of those who once controlled this place are missing. Those who stormed out to offer aid on the outset of this catastrophe are nowhere to be seen. Were they victims of the chaos? Lost in some magical torrent? Killed by some explosion? One thing is sure, they are not here.
These people are without leadership. Some have fallen on hard times. Some have seized this opportunity. Some have fled, leaving their livlihoods behind. Some try to rebuild. Others thrive in the chaos.
This world is in the hands of the people now.
From here, this world is yours. My life has grown… interesting, and this game has grown too big for me to handle. I encourage you to continue the theme of this thread. I’d advise you to distribute duties associated with it rather than one of you taking it on as a whole. I also understand that this may spell the end for some, if not all of your adventures here. Your future is yet unwritten.
Thank you all for a great time. Your overwhelmingly positive response has been a delight for me. This game has been a bright light in what has otherwise been an… un-ideal two years. Thank you all again from the botom of my heart. I will still be around... Just with my new dramatically reduced availability. If you have any questions or comments for me I will get back to you.
Below is a link to a thread where I am posting all of my notes from this game as well as comments on issues you might wish to consider if you wish to run these battles yourselves.
This was actually the first campaign I have ever been in. Sad to see it go but good run. I think BDad created something special with this thread. For starters, it had almost 2000 pages. Secondly, I think it inspired many others to get into DMing. I mean, look at all the "PVP arena - Always recruiting" type campaigns there are now. Thirdly, this campaign and BDad himself, helped me out immensely to run my own campaigns.
Thanks for running this and all the advice you gave me, BDad.
This was definitely a lot of fun and BDaddly has done an amazing job, he is a good DM and I do hope some takes the mantle and keeps this going because it is a good thread and when I was new to D&D beyond, this was the only game I felt like I could get into and enjoy. Thanks for all the hard work you put in BDaddly! You truly did create something special here.
Morthos Salazar Level 7 Ranger, leaves during all the chaos in the mountains as he promised to do with Gorbal. Morthos offers Gorbal the chance to come still if Gorbal is inclined.
If not Morthos will continue to do what he has always done travel and explore. Leaving during the chaos... To Waterdeep
You've done well, BDaddly. This campaign led to possibly the finest character I've ever made, and I thoroughly enjoyed every second of it. It's a real shame that it ends here, but I shall continue nonetheless
From the ashes of a destroyed building, Banjo Man rose again. He may have been hideous to behold, and unpleasant in personality, but he was resilient, he was clever, and, most of all, he was Banjo Man. The people needed a leader in these hard times, but he likely would not be it. People just don't look to an undead monstrosity for leadership, after all. That wouldn't stop him from trying to rebuild, but, for now, he did what he did best: he simply sat down, and played the banjo.
(OOC: I am willing to try and fill Bdaddles shoes. While no one will make this what he made it, I will do my best to run it in the exact same manner he did in both spirit and rulings. This does mean Eider will have to be retired. Eider will be an NPC in the same vein as Daisy and so many others we've all fought alongside. If everyone wants to go this direction please give me time to sift through his notes and get caught up on the 2 in progress matches. I will post back here when i feel sufficiently prepared for this monumental responsibility. It'll probably be a few days with work and other IRL concerns. For now though....)
With all this going on Eider stumbles from the ashes and rubble. Was he really so deep in his studies he missed an attack? He looks around, searching for survivors. Knowing a safe place to take any who'd welcome the help and sanctuary.....
Eider leads and directs those he can to his and Torens school for Arcane Study and Defenses. A massive courtyard has been set up with arcane sigils and runes running all through ley lines along the ground. Beyond it a 3 story manor, seemingly benign awaits. As he approaches the doors and rooms are open to all who need shelter, free of charge in light of these trying circumstances. Inside those who come will find a foyer, temperate and relaxing. Beyond guests find a Lounge complete with multiple hearths, first 3, then 5, as well as tables and chairs. As the room fills there seems to be more room to accommodate them all. There is a Tavern Bar with all manner of drink on shelves behind it. From the freshest of spring waters to the most diabolical of liquors. Standing there waiting, polishing his axe is a familiar face Obsidian Field, seemingly serving as barman and potential Bouncer. (OB was a character my brother had, but he's fallen out of posting and probably wont be back. new Fatherhood responsibilities and all that.). Along the walls and inlaid int he tables are Orbs of Scrying. All showing the empty runic courtyard. There is a stairway that leads to a Mezzanine complete with accounts and records of past battles as well as a table set up to accept and deal in betting and gambles. a Large central orb of Scrying hangs from the center of this 40 ft space directly over the betting table. It is surrounded by large chairs and lounging sofas for those with Interest to sit events unfold, if they were so inclined.
Another door, across from the lounge leads to a room with two grand stairways lead upwards, two towards rooms in the East and West wings of the manor, with hallways very similiar to the Lounge. The rooms are decorated quite exotically, it seems each room is its own demiplane. you can sleep in a wooded meadow, or in an igloo on the frozen tundra. Or for the more relaxed, in a nice tavern room, feather pillows, stiff bed, and itchy blankets.
More of the Manor needs to be explored and finished in its construction, but for now Eider focuses on his goal. Protect and Prepare. With Obs aid, as well as those who come to this Academy. He vows to make sure no such tragedy happens again.
After things quiet down a little, and people are tended too, Eider sends his owl north to seek potential aid.