Celus you're two eldritch blasts of energy find their marks in the skeletal minotaur but its still standing. With so much damage done to it the minotaur attempts to do what it does best and just charge Griff. However, Griff is ready and as soon as the minotaur is within 10 feet of him Griff lets out a fury of three attacks. The first strike nearly cracking the body of the skeletal beast in half and the second and third finishing it off before it gets a chance to even reach him.
I don't know exactly what space the skeletal Minotaur that approached Grimm is occupying since I don't see it on the map (Im assuming F5), but if E5 is open then Og will move there (avoiding any potential AOO) and attack the Minotaur that Griff bashed up with his silvered greatsword.
Attack 1: 12 Damage: 5 + 6 slashing
Attack 2: 15 Damage: 9 + 4 slashing
Edit: rolling new damage for #2 in next post for the 1 (Great Weapon Fighting) and for additional crit damage
OOC: Sorry if it wasnβt clear. Griff destroyed that Minotaur. It is no more. If you want you can save those two attacks as a readied action for something getting within your range.
OOC: My fault I missed that it was finished off. And actually with 2 attacks I have to do an attack as the 1st action to get the 2nd bonus one. If I move 1st then I just get 1 attack. I'll just ready the 1st one and disregard the 2nd with the crit since it technically didn't count.
Og will instead move to D5 and ready the 1st attack.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
This post has potentially manipulated dice roll results.
OOC: I'm ruling that you get both attacks on a readied action since you'd get the full of effect of a readied spell.
The minotaur skeleton seeing Og right in front of it gets into a three-point stance before charging the Goliath trying to ram it with his horns ending at D4
Gore Attack: Attack: 15 Damage: 13 Piercing Damage
If the attack hits Og takes another 13 Piercing Damage and must make a DC 14 Strength ST or is pushed into the pillar at D7 taking another 3 Bludgeoning damage and landing prone at D6.
The wight decides to go for the archer in the back moving to A5 and will first attempt to drain your life then slash at you with its longsword.
Life Drain: Attack: 16 Damage: 5 Necrotic Damage.
On a hit, you must also make a DC 13 Con ST or your Maximum hit points is reduced by the amount of damage taken.
Longsword: Attack: 9 Damage: 10
In the midst of all this combat the party sees another figure enter the area. A human man wearing metal armor.
GRIMMOMEN PLEASE INTRODUCE YOUR CHARACTER AND IT IS YOUR TURN IN COMBAT. Top of the round is next.
This post has potentially manipulated dice roll results.
As Silas enters the area at a jog.
"I thought I heard a --" Silas' greeting was cut off by the sight of the Wight and the undead Minotaur. "HOLY HELL!"
Silas immediate brandishes his weapon in his right hand and stepping forward thrusts his left hand out. A sphere of light snaps into existence in his hand flicking his hand around toward the Wight, he casts 3rd level Guiding Bolt at the Wight.
The new figure attempts a spell that has several bolts of radiant energy coming out of him and towards the wight but the beams all hit a gravestone next to the creature.
Initiative Round 2:
Griff
Honor
Celus
Og
Minotaur Skeleton
Wight
Silas
NO MAP YET BUT IT HASNT CHANGED
Griff your up with Honor on deck. Honor I still need that CON ST
This post has potentially manipulated dice roll results.
"That's one for this round." Griff brags as the skeletal Minotaur explodes in a hail of bone shrapnel. He takes notice of the strange man that has appeared, but it seeing him fire a divine blast at the enemy, he focuses his blade on the second skeletal Minotaur. (Moving to D3)
Celus runs up to Honor (B6). A dark specks of shadow creeps down his hand and coalesces into a shadowy spike ( Shadow Blade. He goes smirks and tries to stab the wight.
Action: Attack: 11 DMG: 23
Bonus action: Cast the spell above
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Celus runs up to Honor (B6). A dark specks of shadow creeps down his hand and coalesces into a shadowy spike ( Shadow Blade. He goes smirks and tries to stab the wight.
Action: Attack: 11 DMG: 23
Bonus action: Cast the spell above
I made a small mistake the Shadow Blade -spell is not a melee spell attack but a melee weapon attack.. New roll attack:18. Or keep the old one and make the +7 a +5, DMs discretion.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
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Your first arrow hit its mark right in the minotaurs hand but the second one goes in between its ribcage not doing any damage.
Celus is up. Minotaur Skeleton #2 is on deck.
Map:
Celus moves to D8, peeks around the corner and fires two beams of Eldritch Blast at the minotaur at F2
Attack1: 20 DMG: 1
Attack2: 24 DMG: 10
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Celus you're two eldritch blasts of energy find their marks in the skeletal minotaur but its still standing. With so much damage done to it the minotaur attempts to do what it does best and just charge Griff. However, Griff is ready and as soon as the minotaur is within 10 feet of him Griff lets out a fury of three attacks. The first strike nearly cracking the body of the skeletal beast in half and the second and third finishing it off before it gets a chance to even reach him.
Og you're up. Skeletal Minotaur #1 on deck.
Map:
OOC: Poor Celus couldnΒ΄t move apparently. Or our dear DM just forgot to move him. I pointed out that Celus moved to D8 :)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
OOC: Sorry that was my bad. I forgot to move you will fix it.
I don't know exactly what space the skeletal Minotaur that approached Grimm is occupying since I don't see it on the map (Im assuming F5), but if E5 is open then Og will move there (avoiding any potential AOO) and attack the Minotaur that Griff bashed up with his silvered greatsword.
Attack 1: 12 Damage: 5 + 6 slashing
Attack 2: 15 Damage: 9 + 4 slashing
Edit: rolling new damage for #2 in next post for the 1 (Great Weapon Fighting) and for additional crit damage
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: Sorry if it wasnβt clear. Griff destroyed that Minotaur. It is no more. If you want you can save those two attacks as a readied action for something getting within your range.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: My fault I missed that it was finished off. And actually with 2 attacks I have to do an attack as the 1st action to get the 2nd bonus one. If I move 1st then I just get 1 attack. I'll just ready the 1st one and disregard the 2nd with the crit since it technically didn't count.
Og will instead move to D5 and ready the 1st attack.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: I'm ruling that you get both attacks on a readied action since you'd get the full of effect of a readied spell.
The minotaur skeleton seeing Og right in front of it gets into a three-point stance before charging the Goliath trying to ram it with his horns ending at D4
Gore Attack: Attack: 15 Damage: 13 Piercing Damage
If the attack hits Og takes another 13 Piercing Damage and must make a DC 14 Strength ST or is pushed into the pillar at D7 taking another 3 Bludgeoning damage and landing prone at D6.
The wight decides to go for the archer in the back moving to A5 and will first attempt to drain your life then slash at you with its longsword.
Life Drain: Attack: 16 Damage: 5 Necrotic Damage.
On a hit, you must also make a DC 13 Con ST or your Maximum hit points is reduced by the amount of damage taken.
Longsword: Attack: 9 Damage: 10
In the midst of all this combat the party sees another figure enter the area. A human man wearing metal armor.
GRIMMOMEN PLEASE INTRODUCE YOUR CHARACTER AND IT IS YOUR TURN IN COMBAT. Top of the round is next.
Map:
Edit:
Og was able to get to devastating sword swings on the skeletal beast preventing it from ramming into him.
Eventhough Og evades the attack, he is surprised at the ferocity of the minotaur's attack.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
As Silas enters the area at a jog.
"I thought I heard a --" Silas' greeting was cut off by the sight of the Wight and the undead Minotaur. "HOLY HELL!"
Silas immediate brandishes his weapon in his right hand and stepping forward thrusts his left hand out. A sphere of light snaps into existence in his hand flicking his hand around toward the Wight, he casts 3rd level Guiding Bolt at the Wight.
To Hit: 11
The new figure attempts a spell that has several bolts of radiant energy coming out of him and towards the wight but the beams all hit a gravestone next to the creature.
Initiative Round 2:
Griff
Honor
Celus
Og
Minotaur Skeleton
Wight
Silas
NO MAP YET BUT IT HASNT CHANGED
Griff your up with Honor on deck. Honor I still need that CON ST
"That's one for this round." Griff brags as the skeletal Minotaur explodes in a hail of bone shrapnel. He takes notice of the strange man that has appeared, but it seeing him fire a divine blast at the enemy, he focuses his blade on the second skeletal Minotaur. (Moving to D3)
Halberd Attack 1: 13 Damage: 13
Halberd Attack 2: 8 Damage: 14
Polearm Master Bonus Attack: 13 Damage: 12
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Griff moves up and gets two out of his three hits in on the skeletal beast. It looks like it is hanging on by a thread.
Honor is up with Celus on deck.
Map:
Honor's Turn:
Con ST: 7
Honor puts away her bow and takes out one of her shortswords doing two strikes against the undead enemy in front of her.
Attack 1: Attack: 12 Damage: 4
Attack 2: Attack: 12 Damage: 9
Unfrotunatly none of the attacks hit.
The Map stays the same.
Celus you're up Og is on deck.
Celus runs up to Honor (B6). A dark specks of shadow creeps down his hand and coalesces into a shadowy spike ( Shadow Blade. He goes smirks and tries to stab the wight.
Action: Attack: 11 DMG: 23
Bonus action: Cast the spell above
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure