"Like zee one ve spotted zee other day across zee river from us? Zey haffe been spying on us it zeems. Perhaps you are not ein ******* after all Commander, vere are zeze zea hags now?"
"Let's be careful here. If they are watching us maybe they know something about what we are doing?" Rawly feels smug figuring this one out and continues, "If they know anything about the Death Curse we are going to want to ask them some questions."
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"It's not a wet blanket, Hellmuth. It's a research tool." Rawly laughs as he pulls out Volo's Guide and starts flipping through the pages. What does this book say about hags? Hopefully, something worthwhile. He thinks to himself.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Volo's Guide to Monster contains a lot of information about hags and, moreover, covens of hags. This book is really worth more than its paid price.
Sea hags live underwater or on the shore, favoring bleak and despoiled places. They have pale skin like that of a fish, covered in scales, with glassy dead eyes and hair like lank seaweed. Sea hags are emaciated, but one might be tall or short, frail or large-boned. A sea hag hates beauty in any form and seeks to attack, deface, or corrupt it so it has the opposite effect on its viewers. One is more likely to defile the inspiring statue in a town square, making it into a symbol of fear and sorrow, than to destroy it outright.
Hag Covens
To a hag, the thought of sharing her home with other creatures — even other hags — is disgusting. She has nothing but dislike or disdain for anyone other than herself, and she loves being alone (except for the company of minions and other creatures under her sway). That’s the ordinary state of affairs. But when a group of hags have a common goal or they seek greater power to combat a formidable threat, they suppress their basic nature and come together to do their work. The result is a coven.
Being part of a coven gives each individual hag more magic and spellcasting ability, and to her these benefits offset the inconvenience and bickering that goes with living and working with other hags.
If a member of a coven is killed and the surviving members intend to keep the group from dissolving, they immediately attempt to recruit a replacement. This process involves each prospective member committing cruel acts with the aim of impressing the remaining coven members. Adventurers who slay only one member of a coven might deal a blow to it in the short term, but later on the surrounding region is wracked with plagues, curses, and other disasters as the applicants attempt to outdo one another.
An unusually gifted mortal sorcerer, warlock, or wizard of a deeply evil nature might be invited to join a coven or allowed to compete for a vacancy. This arrangement is potentially a dangerous proposition for the mortal, but a pair of hags might agree to it if their needs are served. For instance, a human member of a coven makes an ideal spy and infiltrator in and around a humanoid settlement.
Welcome to the Family
Hags make more hags by snatching and devouring human infants, birthing daughters who turn into hags on entering the thirteenth year of their lives. Fortunately for humanity and the rest of the world, such an occurrence is rare.
Rarer still, but not unheard of, is for a hag to repeat this process twice or more in short succession, giving her multiple offspring of about the same age. She might do this to form a coven with two of her daughters, or to create a coven made up entirely of her offspring. Some hags cite ancient lore that suggests that if a hag consumes twins or triplets, her offspring might have additional, unusual abilities; similarly, devouring the seventh-born child of a seventh-born is said to be a way to pass on rare magic to the hag’s daughter.
Lair and regional effects.
A powerful sea hag might have the following additional lair actions:
The hag fills up to four 10-foot cubes of water with ink. The inky areas are heavily obscured for 1 minute, although a steady, strong underwater current disperses the ink on initiative count 10. The hag ignores the obscuring effect of the ink.
The hag chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This hideous simulacrum is formed out of seaweed, slime, half-eaten fish, and other garbage, but still generally resembles the creature it is imitating. This simulacrum obeys the hag’s commands and is destroyed on initiative count 20 on the next round.
A powerful sea hag creates one or more of the following additional regional effects within 1 mile of her lair:
Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it.
Currents and tides are exceptionally strong and treacherous. Any ability check made to safely navigate or control a vessel moving through these waters has disadvantage.
Shores are littered with dead, rotting fish. The hag can sense when one of the fish is handled and cause it to speak with her voice.
((OOG I like how this is kind of like a Hitchhikers Guide lol ))
"Volo's does have some good information on the hags. They sound dangerous! Look at this guys."
Rawly opens the book up and puts it in front of Hellmuth.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
At last, the party decides to hunt the sea hags down.
The night passes quietly at Camp Vengeance, but a feeling of uneasiness floats around the soldiers. They endured too much recently and the news of a coven of hags nearby is difficult to swallow.
Eku prepares the boat with the usual determination. The journey on the River Soshenstar lasts one foggy day and finishes in the marshy region known as Aldani Basin.
The morning after, it is not difficult to find signs of the hags presence: a peculiar and stinky slime over the still waters of the Basin.
One hour later, the party spots a curious, small creature playing with puddles of oil dropping from its nose. All black with big yellow eyes, it seems no surprised, nor scared, by your presence.
Perne shouts at the guards to give the weapons back to the party.
Nemaia turned to Hellmuth. "Sea hags charmed the commander. They ordered him to send us to them. I say we go."
A dwarf with a canoe on his back? What could go wrong?
"Like zee one ve spotted zee other day across zee river from us? Zey haffe been spying on us it zeems. Perhaps you are not ein ******* after all Commander, vere are zeze zea hags now?"
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Commander Breakbone: "Their lair is in the north side of the Aldani Basin."
"Let's be careful here. If they are watching us maybe they know something about what we are doing?" Rawly feels smug figuring this one out and continues, "If they know anything about the Death Curse we are going to want to ask them some questions."
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"Bah vat do you know of zea hags Rawly? Did you read about zem in your precious book?"
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
"It's not a wet blanket, Hellmuth. It's a research tool." Rawly laughs as he pulls out Volo's Guide and starts flipping through the pages. What does this book say about hags? Hopefully, something worthwhile. He thinks to himself.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Volo's Guide to Monster contains a lot of information about hags and, moreover, covens of hags. This book is really worth more than its paid price.
((OOG I like how this is kind of like a Hitchhikers Guide lol ))
"Volo's does have some good information on the hags. They sound dangerous! Look at this guys."
Rawly opens the book up and puts it in front of Hellmuth.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Hellmuth rolls his eyes...
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
"Well," Nemaia said, standing. "Shall we?"
A dwarf with a canoe on his back? What could go wrong?
"Zeze hags sound like ein threat. Arh ! How far is zis Aldani Basin from here? ve should rest for zee night und head zere first zing in zee morning."
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Eku: " The Aldani Basin is no more than one day from here by boat. "
"Then let's finish this," Nemaia said, leaving the tent.
A dwarf with a canoe on his back? What could go wrong?
At last, the party decides to hunt the sea hags down.
The night passes quietly at Camp Vengeance, but a feeling of uneasiness floats around the soldiers. They endured too much recently and the news of a coven of hags nearby is difficult to swallow.
Eku prepares the boat with the usual determination. The journey on the River Soshenstar lasts one foggy day and finishes in the marshy region known as Aldani Basin.
The morning after, it is not difficult to find signs of the hags presence: a peculiar and stinky slime over the still waters of the Basin.
One hour later, the party spots a curious, small creature playing with puddles of oil dropping from its nose. All black with big yellow eyes, it seems no surprised, nor scared, by your presence.