A dragon overlord has taken over Star Mountain and the lands surrounding it. Every month tithes must be paid to the dragon overlord named only as Firedeath or the towns, villages, and cities will be ransacked. You must work together to find items of power to stop the dragon and save your lands from his tyranny. Starting at 1st level you will embark on a quest that will take you from town to town and dungeon to dungeon to amass enough power to thwart this evil.
Point buy in, Max 15.
Can play races from PHB and Volo's. May play Unearthed Arcana classes.
Looking for diverse players who will add to the RP and much as they do to their dice rolls. I can't monitor dice roles so, I will have to take you at face value...but if it starts smelling fishy I will clean the house.
Here is a base template made by Radulov47 for building your character:
Name&Class
HPAC Speed Initiative Perception Prof. Bonus Inspiration[ ]
WEAPONS
STR DEX CON INT WIS CHA (Saving Throws:)
Skills
Features and Traits
Proficiencies and Languages
Equipment
Background and Characteristics
Spells
I will choose characters tomorrow morning/afternoon. (Eastern Standard Time) I don't care if English is or is not your first language, just make sure you have a good translator program to use, though. Any questions please ask. Also, I will only allow one Mystic. So, if you choose to make one have a backup in mind. Now, get to work and then WE QUEST!!!! :)
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Arcane Recovery – study spell book and regain slots = half wizard level rounded up.
Arcane Tradition: School of Abjuration
level 2: You can create a magical ward on yourself when you cast an abjuration spell of level one or higher until you finish a long rest. the ward has a hit point maximum equal to twice your wizard level + intelligence modifier. When you take damage the ward does instead. When the ward is reduced to 0 hit points you take the remaining damage. when the ward has 0 hit points it can not absorb damage but the magic remains. When you cast an abjuration spell of 1st level or higher the ward regains hit points equal to twice the spell level. Once you create the ward you can not do so again until you finish a long rest.
Dark vision: 120 ft.
Proficiencies and Languages: Common. Elvish, Draconic, Goblin
Equipment: Arcane focus, Explorers pack, Spellbook, Black ink, Quill, small knife, letter from colleague with a question to which I can not answer.
Currency:Gold:10 Silver: Copper:
Background and Characteristics:
Trait: I am horribly awkward in social situations, there's nothing I like more than a good mystery
Ideal: the goal of a life of study is the betterment of oneself
Bond:I have been searching my whole life for the answer to a certain question
Sorcerer Origin: Draconic Bloodline - Silver Dragon. Hit Point Maximum increased by one, AC is 14 with no armor.
Proficiencies and Languages: Common, Elven, Celestial, Draconic // Dice Set
Equipment // Quarterstaff, Two Daggers, Arcane Focus, Explorer's Pack and 80 Gold.
Background and Characteristics Far Traveler (Wanderer)
Trait - I express affection or contempt in ways that are unfamiliar to others & I have a strong code of honor or sense of propriety that others don't comprehend.
Ideal - Adventure. I'm far from home, and everything strange and wonderful!
Bond - I'm fascinated by the beauty and wonder of this new land.
Flaw - I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.
Spells
Cantrips - Light (Racial), Message, Prestidigitation, Ray of Frost, Fire Bolt
WOW yours is a lot neater! I am going to steal some of your ideas! lol.
Not if you want to P2P here...lol
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Sorcerer Origin: Draconic Bloodline - Silver Dragon. Hit Point Maximum increased by one, AC is 14 with no armor.
Proficiencies and Languages: Common, Elven, Celestial, Draconic // Dice Set
Equipment // Quarterstaff, Two Daggers, Arcane Focus, Explorer's Pack and 80 Gold.
Background and Characteristics Far Traveler (Wanderer)
Trait - I express affection or contempt in ways that are unfamiliar to others
Ideal - Adventure. I'm far from home, and everything strange and wonderful!
Bond - I'm fascinated by the beauty and wonder of this new land.
Flaw - I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.
Spells
Cantrips - Light (Racial), Message, Prestidigitation, Ray of Frost, Fire Bolt
Level 1 - Magic Missle, Charm Person
Add one more personality trait. You get two of those unless your DM tells you otherwise. Looks good, though. I am glad you pulled a race from Volo's. :)
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Witchbolt: 1 act, 30ft. vsm, 1d12 use action to continue damage
You also need another personality trait. Sorry that I missed that earlier.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Just a quick note: I used the Forgotten Realms deities, since I didn't see any mention of world. Also, I switched out the weapons for more elvish flare, but happy to change back if needed.
Alendi- Wood Elf Cleric(Knowledge)
HP-9 AC- 16(18 with shield) Speed-35 Initiative- +5 Perception-15 Prof. Bonus-2 Inspiration[ ]
WEAPONS
Shortsword +3 1d6
Shortbow +3 1d6
STR-8 DEX-16 CON-12 INT-13 WIS-16 CHR-11 (Saving Throws: WIS CHR)
Just a quick note: I used the Forgotten Realms deities, since I didn't see any mention of world. Also, I switched out the weapons for more elvish flare, but happy to change back if needed.
Features & Traits: -Wanderer: Always recall layout of terrain, settlements, etc. Can find food and fresh water for 6 ppl in hospitable land. -Favored Enemy (Humanoids): dmg +2, adv on WIS (Survival) checks to track and INT checks to recall info -Natural Explorer: Ignore difficult terrain, adv on init, on first turn have adv on attack vs. haven't gone yet, difficult terrain doesn't slow group, group can't become lost except magic, alert to danger while doing something else, move stealthily at normal pace, 2x food when forage, tracking reveals exact number, size and how long ago of quarry -Dual Wielder (+1 AC while dual-wielding, can TWF w/ non-light wpns, draw/stow two weapons at a time)
-Fighting Style: Two Weapon Fighting (Off-hand attacks now add ability modifier to damage roll)
-Spellcasting: (Save DC: 12 (WIS)) -Spells Known: --Hunter's Mark --Absorb Elements (from Elemental Evil Player's Companion)
Background & Characteristics -Personality Traits: I feel far more comfortable around animals than people; I once ran 25 miles without stopping to warn my clan of an approaching orc horde and I'd do it again if I had to. -Ideal: Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) -Bond: I will bring terrible wrath down on the evildoers who enslaved my family -Flaw: I am slow to trust members of other races, tribes, and societies
Concept: A nomadic tribesman whose tribe was first decimated by the dragon, and whose family was later kidnapped by slavers. He has spent the last year or so searching in vain for them.
Okay, looking good, looking good. Codis, that character summary you used is pretty dope... do you have a template for that?
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
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A dragon overlord has taken over Star Mountain and the lands surrounding it. Every month tithes must be paid to the dragon overlord named only as Firedeath or the towns, villages, and cities will be ransacked. You must work together to find items of power to stop the dragon and save your lands from his tyranny. Starting at 1st level you will embark on a quest that will take you from town to town and dungeon to dungeon to amass enough power to thwart this evil.
Point buy in, Max 15.
Can play races from PHB and Volo's. May play Unearthed Arcana classes.
Looking for diverse players who will add to the RP and much as they do to their dice rolls. I can't monitor dice roles so, I will have to take you at face value...but if it starts smelling fishy I will clean the house.
Here is a base template made by Radulov47 for building your character:
I will choose characters tomorrow morning/afternoon. (Eastern Standard Time) I don't care if English is or is not your first language, just make sure you have a good translator program to use, though. Any questions please ask. Also, I will only allow one Mystic. So, if you choose to make one have a backup in mind. Now, get to work and then WE QUEST!!!! :)
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Dro Coborel Drow Wizard 1
HP 8 AC 11 Speed 30 Initiative +1 Passive Perception 11 Prof. Bonus 2 Inspiration[ ]
WEAPONS:
Dagger: hit +3 1d4+1 p
STR 8(-1) DEX 12(+1) CON 14(+2) INT 15(+2) WIS 12(+1) CHA 13(+1) (Saving Throws: WIS +3, INT +4)
Skills: Arcana +4, History +4, Investigation +4, Nature +4, Insight +3
Features and Traits:
Arcane Recovery – study spell book and regain slots = half wizard level rounded up.
Arcane Tradition: School of Abjuration
level 2: You can create a magical ward on yourself when you cast an abjuration spell of level one or higher until you finish a long rest. the ward has a hit point maximum equal to twice your wizard level + intelligence modifier. When you take damage the ward does instead. When the ward is reduced to 0 hit points you take the remaining damage. when the ward has 0 hit points it can not absorb damage but the magic remains. When you cast an abjuration spell of 1st level or higher the ward regains hit points equal to twice the spell level. Once you create the ward you can not do so again until you finish a long rest.
Dark vision: 120 ft.
Proficiencies and Languages: Common. Elvish, Draconic, Goblin
Equipment: Arcane focus, Explorers pack, Spellbook, Black ink, Quill, small knife, letter from colleague with a question to which I can not answer.
Currency: Gold:10 Silver: Copper:
Background and Characteristics:
Trait: I am horribly awkward in social situations, there's nothing I like more than a good mystery
Ideal: the goal of a life of study is the betterment of oneself
Bond: I have been searching my whole life for the answer to a certain question
Flaw: I speak without thinking
Spells: spell save dc: 12 spell attack mod: +4
Racial: darkness, faerie fire, dancing lights.
Cantrips:
Firebolt- 1 act, 120 ft. v,s, 1d10 fire dmg.
Shocking grasp- 1 act, touch, v,s, 1d8 lightening, target loses reaction.
Ray of frost- 1 act, 60 ft. 1d8, target’s speed -10
Dancing lights-1 act, 120 ft. vsm, concentration up to 1 min. create four torch sized lights, dim light 10ft radius must be within 20ft of eachother
Level 1: Slots: 3
Shield- 1 react,self,v,s, +5 AC
Magic Missile- 120 ft. 1 act, 3 1d4+1 bolts
Mage armor: 1 act, touch, vsm, 8 hrs, AC= 13+dex mod
Find Familiar: Pg 240 PHB
Burning hands: 1 act, self, vs, 3d6 dex save = half damage
Witchbolt: 1 act, 30ft. vsm, 1d12 use action to continue damage
- Dro Coborel in Firedeath MUST die
- Codis
-- Rylei Dreemurr in Firedeath MUST DIE
"Magic is very simple. All you need to do is want something and then let yourself have it!" - Grandma Aggie Halloweentown
"How do you want to do this?" - Matthew Mercer, Critical Role
WOW yours is a lot neater! I am going to steal some of your ideas! lol.
- Dro Coborel in Firedeath MUST die
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
taking care of! :)
- Dro Coborel in Firedeath MUST die
I have edited the main post :)
- Codis
-- Rylei Dreemurr in Firedeath MUST DIE
"Magic is very simple. All you need to do is want something and then let yourself have it!" - Grandma Aggie Halloweentown
"How do you want to do this?" - Matthew Mercer, Critical Role
Also, is this easier for you?
- Codis
-- Rylei Dreemurr in Firedeath MUST DIE
"Magic is very simple. All you need to do is want something and then let yourself have it!" - Grandma Aggie Halloweentown
"How do you want to do this?" - Matthew Mercer, Critical Role
Just a quick note: I used the Forgotten Realms deities, since I didn't see any mention of world. Also, I switched out the weapons for more elvish flare, but happy to change back if needed.
Alendi- Wood Elf Cleric(Knowledge)
HP-9 AC- 16(18 with shield) Speed-35 Initiative- +5 Perception-15 Prof. Bonus-2 Inspiration[ ]
WEAPONS
Shortsword +3 1d6
Shortbow +3 1d6
STR-8 DEX-16 CON-12 INT-13 WIS-16 CHR-11 (Saving Throws: WIS CHR)
Skills
Religion+5 History+5 Persusion+2 Medicine+3 Insight+5 Perception+5
Features and Traits
Darkvision-60 ft
Adventage on saving throws vs charm
Proficiencies and Languages
Languages- Common, Elvish, Abyssal, Celestial, Draconic, Infernal
Equipment
Scale Mail, Shield, Preist's Pack, Holy Symbol
Background and Characteristics
Acolyte Background
Personality Trait: This is my first time outside of my temple. Everything is new and strange.
Im alway being reminded of stories I've read, and can't stop myself from telling them.
Ideal: I must record all aspects of my journey, as Denier prescribes.
Bond: I owe my life to the temple that took me in.
Flaw: I am naive to the ways of the world and far too trusting.
Spells
Cantrips: Sacred Flame, Spare the Dying, Light
Level 1: Cure Wounds, Guiding Bolt, Healing Word, Sheild of Faith, Command, Identity
Attacking the Darkness- Since 2015
I like this guy!! HAHA! I play a lot of elves this one I made with a random character generator. Also Codis that is very in depth my friend lol!
- Dro Coborel in Firedeath MUST die
- Dro Coborel in Firedeath MUST die
Name, Race & Class: Brachos Half-Orc Fighter
HP 22 AC 18 (16 Without Shield) Speed 30 Initiative +2 Perception 11 Prof. Bonus +2 Inspiration[ ]
WEAPONS Long Sword (1 Handed = 1d8), Light Crossbow, Shield
Stats: STR 15, DEX 14, CON 15, INT 12, WIS 12, CHA 8
(Saving Throws:) Strength +4, Constitution +4
Skills: Survival (+3) , Atheletics (+4) , Intimidation (+1) (From Half-Orc)
Features and Traits Fighting Style: Protection, Second Wind, Darkvision, Relentless Endurance, Savage Attacks, Second Wind
Proficiencies: All Armour, Simple/Martial Weapons
Languages Common, Orcish
Equipment Chain Mail, Shield, Explorer's Pack
Background and Characteristics Soldier (Infantry)
Personality Trait: I face problems head-on. A simple, direct solution is the best path to success.
I'm always polite and respectful.
Ideal: Our lot is to lay down our lives in defense of others.
Bond: Those who fight beside me are those worth dying for
Flaw: I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
Concept: Disowned by Orcs and Humans alike, Brachos wants to prove himself. He wants to be a Knight just like the man that found and raised him.
If you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
Thanks for the heads up. I missed those posts. I've edited my main post.
Attacking the Darkness- Since 2015
- Dro Coborel in Firedeath MUST die
- Dro Coborel in Firedeath MUST die
Oh I missed the 2 personality traits too :o Added mine in!
If you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
Argo, NG Human Outlander, UA Revised Ranger 2
HP 22 AC 15 (14 w/o dual weapons) Spd 30 Init +3 (w/Adv) Perc 13 Prof +2
Shortsword (x2): Atk +5, 1d6+5 slsh (1d6+2 offhand); Longbow: Atk +5, 1d8+5 prc
STR 12(+1[+3]) CON 14(+2) DEX 16(+3[+5]) INT 8(-1) WIS 14(+2) CHA 10(+0)
Athletics +3, Insight +5, Perception +5, Stealth +5, Survival +5
Features & Traits:
-Wanderer: Always recall layout of terrain, settlements, etc. Can find food and fresh water for 6 ppl in hospitable land.
-Favored Enemy (Humanoids): dmg +2, adv on WIS (Survival) checks to track and INT checks to recall info
-Natural Explorer: Ignore difficult terrain, adv on init, on first turn have adv on attack vs. haven't gone yet, difficult terrain doesn't slow group, group can't become lost except magic, alert to danger while doing something else, move stealthily at normal pace, 2x food when forage, tracking reveals exact number, size and how long ago of quarry
-Dual Wielder (+1 AC while dual-wielding, can TWF w/ non-light wpns, draw/stow two weapons at a time)
-Spells Known:
--Hunter's Mark
--Absorb Elements (from Elemental Evil Player's Companion)
Proficiencies & Languages: Simple & martial weapons, light & medium armor; Common, Goblinoid, Sylvan, Draconic
Equipment: 2x Shortswords, Longbow, 20 arrows, leather armor, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' rope, staff, hunting trap, hunting trophy, traveler's clothes, belt pouch, bright green feather, 10 gp
Background & Characteristics
-Personality Traits: I feel far more comfortable around animals than people; I once ran 25 miles without stopping to warn my clan of an approaching orc horde and I'd do it again if I had to.
-Ideal: Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
-Bond: I will bring terrible wrath down on the evildoers who enslaved my family
-Flaw: I am slow to trust members of other races, tribes, and societies
Concept: A nomadic tribesman whose tribe was first decimated by the dragon, and whose family was later kidnapped by slavers. He has spent the last year or so searching in vain for them.
Okay, looking good, looking good. Codis, that character summary you used is pretty dope... do you have a template for that?
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest