I love the wild mage idea. I have a Rouge/sorcerer wild mage in a game I play with a couple friends and the times it goes bad are rare but a lot of fun!
Hey JJ, I took the wretched life style because Adoy lives mostly in badger burrows and trees and such. For some reason it gave me 5gp so he can pay something if he needs to, he really dose not care about money or wealth, probably just found a purse in the woods and thought it might come in handy as a weight or something.
Some meta-gaming here: let's try to get as much information in this stable here as possible. Our DM put this yellow fellow for a reason here;) lets find out why.
How does everyone feel about rolling damage and attack at the same time during battle, to speed up gameplay when it occurs? Makes things easier for me as DM.
If you don't mind changing your style, BirdCopp, gameplay will be faster if you roll both attack and damage at once, upon which I can easily check if you hit and deal damage without too many posts.
Thanks a lot Kolbitr
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Don't worry, the chance that I blew us all up with a Fireball, was only 1 in a 1000. :P
Yeah, but it only takes that one time! :P
I love the wild mage idea. I have a Rouge/sorcerer wild mage in a game I play with a couple friends and the times it goes bad are rare but a lot of fun!
Sorry for the wait, I was away. But now I can get back to the game.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Welcome back.
Thanks. :)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Hey JJ, I took the wretched life style because Adoy lives mostly in badger burrows and trees and such. For some reason it gave me 5gp so he can pay something if he needs to, he really dose not care about money or wealth, probably just found a purse in the woods and thought it might come in handy as a weight or something.
OK. works for me.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
THAT YELLOW! :D
Some meta-gaming here: let's try to get as much information in this stable here as possible. Our DM put this yellow fellow for a reason here;) lets find out why.
The yellow... BURS MY RETINAS!!!
Yellow Breeches may be ugly but they aren't Golden Pantaloons!
How does everyone feel about rolling damage and attack at the same time during battle, to speed up gameplay when it occurs? Makes things easier for me as DM.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Works for me. How are you doing initiative? One by one or party vs. monsters?
I usually first roll attack then check it and edit post to add dmg roll and other feats (if my pc has)
I roll individually for each monster as well as each character, if that is permissible.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Sure. I usually roll hit and damage in one post anyway.
If you don't mind changing your style, BirdCopp, gameplay will be faster if you roll both attack and damage at once, upon which I can easily check if you hit and deal damage without too many posts.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash