It would be nice if you could some how get the online access with the actual physical copy without having to buy both separate. If that were the case I would have those other books and a master tier subscription and not be forced to limit your options.
The haunted one background if from The curse of Strahd. I know we can all select it but I don't think we are supposed to be able to unless we have bought the book it comes from. I am worried that if we use it, and it turns out to be a bug, it may cause problems later if the bug gets fixed.
OK. I did a little searching and Haunted one is indeed freely available as well as the elemental evil players companion. I'm sorry for the confusion. Go ahead and use that stuff.
That works fine, but as I said Gensai are ok as Elemental evil is a free thing and therefore we all have access. again sorry for the confusion, I thought it was a whole book to buy like Volos Guide.
K, I have a wood elf monk built out with the rolled stats and haunted one background. Changed up the end of the back story ab it to fit better for being part of the group:
Vandar's father died while Vandar was still an infant, and his wound up falling in with a religious sect. They had a good reputation in the area, and it seemed like an ideal place for her to go, where she would have plenty of support in raising her child and taking care of them both. It was not until later that she learned the true horror of the predicament she had created for herself and her son. The religious 'sect' was in truth a cult. They were devoted to Death, and routinely sacrificed sentient beings. By the time she learned of this, it was already too late. Members were not allowed to simply walk away. For the safety of her son, she determined to attempt to escape with him anyway. Vandar was still a child when his mother decided the time had come. They snuck away during the new moon, and for a time it appeared the escape was successful, but they were set upon in the middle of the night, two nights after leaving. They had enough warning from the noise of their hunter's arrival for Vandar's mother to hide him away so he would not be found. She warned him to stay silent, no matter what happened. She attempted to fight, but was quickly subdued by the men who were sent to retrieve her, and was tied onto a horseback to be dragged back to the compound. Vandar heard the men talking and laughing as they retreated, but the only two words he could make out just before they got out of earshot were "next sacrifice". Vandar spent the rest of the night, as well as the entire next day and night, huddled in his hiding place crying silently to himself, hoping in vain that his mother would somehow escape and return to him. When she had not come back by the second morning, he finally struck out on his own. He made his way back to the road and, not knowing where he was going, picked a direction and started walking. As he stumbled along the road two days later, almost ready to pass out from lack of food and water, he came across an elderly monk. The monk took in Vandar's state and quickly offered him some water as well as some bread and dried meat. He asked the boy where his parents were. After hearing that Vandar's parents were both dead, the monk offered to take Vandar back to his monastery. Having nowhere else to go, Vandar agreed, and they continued on. When they arrived at the monastery, Vandar was informed that he was welcome to stay there, and would be given a chamber, but he would be expected to work, as was everyone at the monastery. He was given basic jobs at first, cleaning and carrying, etc. He soon learned that the monks at the monastery were adherents to Erevan Ilesere. For the next eight years Vandar remained at the monastery, working and training with the monks. He learned to make use of all of his senses, to read others in order to determine the truth of their words, and the ways of combat and stealth. Eventually, Vandar decided it was time to leave the monastery. He wanted to avenge his mother's death and prevent the cult from taking any more innocent lives, and felt that he was now ready. He began to make preparations to leave. After some days of traveling, he made his way back to the compound he remembered. Vandar determined to burn the compound to the ground. He waited until the dead of night to approach and started by barring all of the doors. After that was complete, he worked his way around the compound setting blaze to anything flammable. He threw torches through windows to spread the fire inside faster. The alarm was quickly raised as the fire spread and cultists were caught in it. Most were unable to escape the terrible inferno, but a small number -including the leader - were able to break down a door and escape before the fire caught them. It wasn't until later, while hunting down the escaped culstists that Vandar learned that they had been preparing for a large sacrifice, and there had been a huge group of innocents from various races imprisoned in the compound when Vandar set the fires. Trapped in their cells, they were all incinerated alongside the cultists. Vandar was devastated to discover this, although skeptical at the word from such an untrustworthy source. He travelled back and learned from the people in the area that there had been many disappearances in the months leading up to the fire. He made his way back to where the compound once stood, and among the ashes and burned out buildings found the iron bars of the cells still standing, dozens of skeletons inside. That evening the nightmares began, and alongside them an intense fear of fire. He will not approach any flame larger than a small campfire, and may actively flee from large-scale blazes. He can tolerate torches, but only if he has to, and prefers to stay away from flames even that small, and refuses to carry one himself. The experience humbled Vandar, and he realized he needed to find something besides revenge to which he could dedicate his life. He began taking mercenary jobs, eventually making friends with a small group of people that he began working regularly with. While he has found friends and a better purpose in life, he has never stopped keeping an eye out and an ear open for the leader of the cult...
To be clear use any content from basic rules, players HB, Elemental evil, or I guess anything else they give us all free on beyond. Sorry about the confusion. With that out of the way I need to go to sleep. If we get this party formed tomorrow, I may start the adventure before I go to sleep tomorrow night.
Ok, all stat rolls are in. Im on my phone right now and dont have alot of time, but when I get home tonight I will post the link to join and I will start a new thread for the campaign, and then off we go.
I just have the players handbook on here, plus subclasses from Xanathar's and the turtle race
Vander, you can still be out for personal revenge if you want, but maybe its become a sort of back burner thing, or just waiting for the opportunity.
kstreak, that would be great, but Genasi are from elemental evil, which I don't have access to. And again hunted one is from curse of strahd.
It would be nice if you could some how get the online access with the actual physical copy without having to buy both separate. If that were the case I would have those other books and a master tier subscription and not be forced to limit your options.
I know it would be awesome if it was that way. From my brief time I played my character was a goblin fighter with the far traveler background.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
The haunted one background if from The curse of Strahd. I know we can all select it but I don't think we are supposed to be able to unless we have bought the book it comes from. I am worried that if we use it, and it turns out to be a bug, it may cause problems later if the bug gets fixed.
They probably included it in the basic builder because it’s freely available from wizards:
https://media.wizards.com/2016/downloads/DND/CharacterBackground_HauntedOne.pdf
not sure why genasi snow up as a free option despite being in a different book
OK. I did a little searching and Haunted one is indeed freely available as well as the elemental evil players companion. I'm sorry for the confusion. Go ahead and use that stuff.
What about an acolyte, half orc, wizard
oh so I can use haunted and genasi sorry for the confusion
No worries :). I'll go back to haunted one then
K, I have a wood elf monk built out with the rolled stats and haunted one background. Changed up the end of the back story ab it to fit better for being part of the group:
Vandar's father died while Vandar was still an infant, and his wound up falling in with a religious sect. They had a good reputation in the area, and it seemed like an ideal place for her to go, where she would have plenty of support in raising her child and taking care of them both. It was not until later that she learned the true horror of the predicament she had created for herself and her son. The religious 'sect' was in truth a cult. They were devoted to Death, and routinely sacrificed sentient beings. By the time she learned of this, it was already too late. Members were not allowed to simply walk away. For the safety of her son, she determined to attempt to escape with him anyway. Vandar was still a child when his mother decided the time had come. They snuck away during the new moon, and for a time it appeared the escape was successful, but they were set upon in the middle of the night, two nights after leaving. They had enough warning from the noise of their hunter's arrival for Vandar's mother to hide him away so he would not be found. She warned him to stay silent, no matter what happened. She attempted to fight, but was quickly subdued by the men who were sent to retrieve her, and was tied onto a horseback to be dragged back to the compound. Vandar heard the men talking and laughing as they retreated, but the only two words he could make out just before they got out of earshot were "next sacrifice". Vandar spent the rest of the night, as well as the entire next day and night, huddled in his hiding place crying silently to himself, hoping in vain that his mother would somehow escape and return to him. When she had not come back by the second morning, he finally struck out on his own. He made his way back to the road and, not knowing where he was going, picked a direction and started walking. As he stumbled along the road two days later, almost ready to pass out from lack of food and water, he came across an elderly monk. The monk took in Vandar's state and quickly offered him some water as well as some bread and dried meat. He asked the boy where his parents were. After hearing that Vandar's parents were both dead, the monk offered to take Vandar back to his monastery. Having nowhere else to go, Vandar agreed, and they continued on. When they arrived at the monastery, Vandar was informed that he was welcome to stay there, and would be given a chamber, but he would be expected to work, as was everyone at the monastery. He was given basic jobs at first, cleaning and carrying, etc. He soon learned that the monks at the monastery were adherents to Erevan Ilesere. For the next eight years Vandar remained at the monastery, working and training with the monks. He learned to make use of all of his senses, to read others in order to determine the truth of their words, and the ways of combat and stealth. Eventually, Vandar decided it was time to leave the monastery. He wanted to avenge his mother's death and prevent the cult from taking any more innocent lives, and felt that he was now ready. He began to make preparations to leave. After some days of traveling, he made his way back to the compound he remembered. Vandar determined to burn the compound to the ground. He waited until the dead of night to approach and started by barring all of the doors. After that was complete, he worked his way around the compound setting blaze to anything flammable. He threw torches through windows to spread the fire inside faster. The alarm was quickly raised as the fire spread and cultists were caught in it. Most were unable to escape the terrible inferno, but a small number -including the leader - were able to break down a door and escape before the fire caught them. It wasn't until later, while hunting down the escaped culstists that Vandar learned that they had been preparing for a large sacrifice, and there had been a huge group of innocents from various races imprisoned in the compound when Vandar set the fires. Trapped in their cells, they were all incinerated alongside the cultists. Vandar was devastated to discover this, although skeptical at the word from such an untrustworthy source. He travelled back and learned from the people in the area that there had been many disappearances in the months leading up to the fire. He made his way back to where the compound once stood, and among the ashes and burned out buildings found the iron bars of the cells still standing, dozens of skeletons inside. That evening the nightmares began, and alongside them an intense fear of fire. He will not approach any flame larger than a small campfire, and may actively flee from large-scale blazes. He can tolerate torches, but only if he has to, and prefers to stay away from flames even that small, and refuses to carry one himself. The experience humbled Vandar, and he realized he needed to find something besides revenge to which he could dedicate his life. He began taking mercenary jobs, eventually making friends with a small group of people that he began working regularly with. While he has found friends and a better purpose in life, he has never stopped keeping an eye out and an ear open for the leader of the cult...
if kstreak goes with the wizard, we'd have a fighter, bard, wizard, monk, and whatever the fifth person makes. Seems decent
To be clear use any content from basic rules, players HB, Elemental evil, or I guess anything else they give us all free on beyond. Sorry about the confusion. With that out of the way I need to go to sleep. If we get this party formed tomorrow, I may start the adventure before I go to sleep tomorrow night.
Here are my stat rolls (YIKES!)
16
6
13
15
11
10
Reroll
15
11
13
10
9
14
My Human Fighter, Lothar is built and ready for joining the campaign once it’s created
Ok, all stat rolls are in. Im on my phone right now and dont have alot of time, but when I get home tonight I will post the link to join and I will start a new thread for the campaign, and then off we go.
https://ddb.ac/campaigns/join/1027773977163304
That link should let you join the campaign. When I have 5 characters I will get a new thread going for the campaign.
So far I have
Bron Wolfe - Human fighter/ MadDog94
Glen - Genasi wizard/ kstreak217
Tibern Onc - Tiefling bard - DarthDrizzt