Sparhawk unconsciously wags his tail. "Koselig, your arrival here is most welcome and with the news you have, we must reunite our group and continue our mission." The half-orc/ bugbear? knods to the assembled group, "farewell, I hope that you find what you seek."
The man pauses for a moment, looking over the group like a seasoned military commander.
"I suppose if any of you would like to join us, we are headed to the land of Chult to save it from destruction.
Without warning, another figure appears in the garden: Tess Tomescribe. Her pupils dilated, palms sweaty, Tess appears as she was, in the heat of battle. Having just cast a healing spell upon herself, the cleric's minor wounds are closing as she spins around, looking for her enemy and any other tricks or traps as she assesses the situation. In her hand she holds a long curved pointed object. It appears made of natural material, but shines with a golden hue, not unlike the apples found in the orchard nearby.
Tess notices about her some small objects and quickly collects them: a book, a walking stick, and a small blue orb. Then she notices the pavilion with its odd assembly of badgers bears and humanoids, among them stand Cha!jil, Sparhawk, who looks somewhat out of sorts, and Koselig. Apart from them she sees Ethan and Randy, whom she has not previously met formally, but recognizes from the battle in the phylactery vault. Likewise, the shadar-kai Triskellionl.
“who— where..”. Tess sputters before collecting her thoughts. She nods in recognition to those she’s met before. “What happened?”. A young woman clad in shining armor, she is injured but seems oblivious to it. “Unicorn horn..” she says, looking at the object in hand.
"If this is the Feywild and you're from Chult... since we're from the Realms... that would make this some sort of crossroads of portals... possibly?"
Trisk looks dubiously at the crown, "Do you think that's a clue to a riddle or something like that... a test perhaps?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sparhawk greets Tess, "Tess Tombscribe, I do not know what has happened but we are all now reunited. Koselig has a way for us to get back to our world."
(OOC: I am not sure who is a good fit and what the DM wants to do with the two groups of PC's. Sparhawk and his group I think are headed to a campaign of Caverns of Tsojcanth. As far as I know, that is where his group is headed, so if any active players such as Brian_Avery want to join, I'd like to try to re-establish player chemistry, and at least for myself, a simplified storyline. I've already checked in with the GM so he knows where I'm at.)
(sounds good to me. Im finally getting back into this after a crazy work/life few months. Tess can join the lost Caverns Ive heard good things about that one. Tetrevess the wizard, her brother died but might get better and could join the other campaign. A summary is good, so much has gone on. - for RP purposes I’ve played the wizard as very befuddled and not sure of his memories from all the time travel and odd magic exposure!)
OOC: I'll send a summary of Caverns of Tsojcanth group, and if any want to view it, feel free, some of it is from my pc's perspective.
DM Intro:
Vampires, Demons, witches and transplanar transport await adventurers foolish enough to seek passage through the Barrier Peaks. Hidden among the mysterious crags lay the fabled cavern of the Tsojcanth.
Evil lurks around every corner and at its heart, the ancient tool that can light the shadow rhat has darkened a thousand worlds. Can you survive long enough to recover the artifact and use its power to save the world?
Notice put up by Sparhawk:
A notice is posted in inns, taverns, the port dock, and at your place of worship. One is even found in a corked ale bottle floating in the sea. Likely the worries of a madman or one touched by spotted fever most surmise.
The end of our world draws near. You feel it in the sea, you hear it in the air, and you see it in those that live. Something comes, and some feel the hand of death and decay.
A gateway has opened in the Yatil Mountains.
A Demonomicon must be recovered, as a forgotten star is on a path to destroy our world.
If the coming cataclysm cannot be averted, the world will be swallowed in darkness.
Seeking stout brave individuals with strong faith or beliefs to save and protect our world.
You do this because you must, or your god or goddess commands you to do so.
If my message speaks to YOU, join me in my quest, as fate brings us together. If you seek to stand in the path of myself or my crew, then I suggest you re-evaluate your life goals.
Head to Port Nyanzaru. Find me at the Thundering Lizard Tavern on the eve of the next new moon.
Ask for Captain Sparhawk.
Sparhawk, Tess, and Cha!jil start the journey in the land of Chult.
We asked around and even though Sparhawk seemed ridged and some NPC’s didn’t like his style, we found a map. We decided to look for a lost guardian golem that protected a wizard. Found it with a group of ant tribe of warriors. The leader had an amulet that controlled the golem. They fought us, exploded their campsite. Outnumbered and refusing to kill them, we decided to move on.
Then we encounter a group fighting undead, the order of the Gauntlet, and Koeslig A gnome artificer (Brian_Avery).
We headed to Camp Vengence, and met some of the leadership there. The main leader, commander Breakbone was pretty inept, but the other captains were running the camp. They were being attacked by undead and pretty run down.
Then, a storm developed an a massive T-Rex god zilla dragon thing emerged, a god like creature named Etali.
It destroyed the camp and killed many.
Suddenly, there was some sort of portal/ time shift and the group was split up. Sparhawk ended up on an island in the middle of no where, and did a side adventure which he will relate to the group
Cha!jil and Koeslig ended up somewhere else, and spoke to some sort of undead elf who I think turned into some sort of evil lich.
Then that group ended up fighting liches in the Doomvault, with players from that campaign.
The liches from the doomvault were defeated I think, my other player, the little girl Piccolos curse was broken, and she disappeared. The rest of that group is in this feyworld, where now all of the storylines have come together.
(OOC: I am trying to get the original group doing Legacy of Iggwilv back together, and am open if some others want to join, if they actively post. I am also hoping to re-establish some chemistry with between PC’s, as right now, its a very separate group and posting was sparse.)
"So, youre the mysterious Koselig. Your friends have the gist that was on the table when we arrived bearing your name." Majera points out. "Why don't you see what's inside?"
Koselig takes the neatly wrapped package and aftwr loosilenimg the bow, carefully lifts the separately wrapped lid to reveal a note within, which he reads aloud: “Many thanks! May fortune smile on you. Yours, Sir Talavar.” with a smirk, Kos removes from the box, a small strip of metal attached by a short length of chain passing through a hole at one end to a fine mallet. "Curios." remarks the gnome. "Shall we then?"
At the gate, Lord Eld gestures to a region beyond the mists below. A featured kingdom divided by the mysterious mists sprawl before you, separate areas of mountains swamps and forests sit below, but the high elf draws your attention to the wooded region.
"If you follow the road ahead, you'll see a small group of children frolics around a leafy oak tree, with painted swings handing from the its boughs. In its crown is a ramshackle treehouse. Just to the eight if this tree is the crossing by which I came." Lord Eld directs.
Tess, make a history check.
<This leads directly to the start of Caverns of Tsojcanth. If thats where your headed, your included in the following:>
Following the high elf's directions, you arrive at the designsted spot. a 20-foot-diameter circle of colorful, 6-inch-tall toadstools located in a small clearing protected by the thick forest canopy.singing and dancing inside it. Using body language, these cute, mushroom-like creatures urge the characters to join in their reverie. Any character who does so can make a DC 12 Charisma (Performance) check, The campestris aren’t clever enough to answer complex questions or offer reliable directions, and they speak by mimicking words they can hear.
The campestris’ love for singing is obvious. Any character who tries to teach them a new song can make a DC 13 Charisma (Performance) check.
Activating the Fey Crossing. ...
Characters can plumb the depths of their memories and, with a successful DC 20 Intelligence (Arcana) check, recall enough folklore about fairy rings to know what must be done to activate these particular fey crossings.
The campestris start harmonizing with Sparhawk, soon singing the tune on their own. Ad they adopt the song into their routine, they bestow upon Sparhawk a charm of heroism.
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.
Tess notices the crest Lord Eld wears: a barry of five, argent and vert, per pale counterchanged. She recognizes this as the arms of Highfolk, a town on the Velverdyva river, south of the Vesve forest. It sits at the very edge of the Yatil Mountains.
Tess can't recall much about how fey crossings work. She does notice that there are some children running about the treehouse. Thinking she might ask one of them what they've seen, she approaches the tree, she sees a scrap of paper in tbe grass beneath the glade and picks it up. It's a crumpled sheet with a rip at the top. On it is pictured thr face of a boy and the words: "Deliver this rascal alive and unharmed. As payment, I offer you the power to bring the dead back to life.” and it is signed "Granny Nightshade".
Given that Tess just found her brother, whom she set about a quest to locate, onky ro watch him die before eger eyes, she certainly can't ignore these words.
As she contemplates this, a voice calls from the treehouse. "Hey, you!" a boisterous male dwarf growing his first whiskers calls down before scampering down a rope ladder suspended beneath a trapdoor in the floor if the treehouse.
"You stole our unicorn horn!" He shouts, indicating the item Tess carries. "Give it back or you'll be sorry." he warns.
<question: did anyone else sing with the little mushrooms besides Sparhawk?>
Trisk will walk over near the brothers while saying, "Let's all take it easy. No need to fight over things. I'm sure if we discuss this reasonably we can figure out who owns the unicorn horn."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Several 2024 rules will come into play for things I've been talking about for some time. Bastions and magic item crafting, in particular. However, I'm not looking to use these in Caverns of Tsojcanth or the follow-up Barrier Peaks at this time.
"I. Sure we can reasonably figure out whose jt is." exhoes a ginger-haired wood elf girl, sarcastically, from the window of the tree house.
A young female orc leaps fearlessly from the branches of the tree, brachiating from tbe ropes that hold the painted swing and landing on the soft grass. She stomps toward Tess and the others angrily and curtly explains: "We've been using that thing with our costume for ages." She growls. Pointing a finger at Tess she comtinues, "It went missing the other day and now you're here with it. So, either you came to give it back, or you want somethicontinues, for it. Is that it?"
Sparhawk unconsciously wags his tail. "Koselig, your arrival here is most welcome and with the news you have, we must reunite our group and continue our mission."
The half-orc/ bugbear? knods to the assembled group, "farewell, I hope that you find what you seek."
The man pauses for a moment, looking over the group like a seasoned military commander.
"I suppose if any of you would like to join us, we are headed to the land of Chult to save it from destruction.
"Cha!jil, Koselig, shall we go?"
Without warning, another figure appears in the garden: Tess Tomescribe. Her pupils dilated, palms sweaty, Tess appears as she was, in the heat of battle. Having just cast a healing spell upon herself, the cleric's minor wounds are closing as she spins around, looking for her enemy and any other tricks or traps as she assesses the situation. In her hand she holds a long curved pointed object. It appears made of natural material, but shines with a golden hue, not unlike the apples found in the orchard nearby.
Tess notices about her some small objects and quickly collects them: a book, a walking stick, and a small blue orb. Then she notices the pavilion with its odd assembly of badgers bears and humanoids, among them stand Cha!jil, Sparhawk, who looks somewhat out of sorts, and Koselig. Apart from them she sees Ethan and Randy, whom she has not previously met formally, but recognizes from the battle in the phylactery vault. Likewise, the shadar-kai Triskellionl.
“who— where..”. Tess sputters before collecting her thoughts. She nods in recognition to those she’s met before. “What happened?”. A young woman clad in shining armor, she is injured but seems oblivious to it. “Unicorn horn..” she says, looking at the object in hand.
" Chult", the Wild Dwarf said quietly beside Sparhawk.
"If this is the Feywild and you're from Chult... since we're from the Realms... that would make this some sort of crossroads of portals... possibly?"
Trisk looks dubiously at the crown, "Do you think that's a clue to a riddle or something like that... a test perhaps?"
Sparhawk greets Tess, "Tess Tombscribe, I do not know what has happened but we are all now reunited. Koselig has a way for us to get back to our world."
(OOC: I am not sure who is a good fit and what the DM wants to do with the two groups of PC's. Sparhawk and his group I think are headed to a campaign of Caverns of Tsojcanth. As far as I know, that is where his group is headed, so if any active players such as Brian_Avery want to join, I'd like to try to re-establish player chemistry, and at least for myself, a simplified storyline. I've already checked in with the GM so he knows where I'm at.)
(sounds good to me. Im finally getting back into this after a crazy work/life few months. Tess can join the lost Caverns Ive heard good things about that one. Tetrevess the wizard, her brother died but might get better and could join the other campaign. A summary is good, so much has gone on. - for RP purposes I’ve played the wizard as very befuddled and not sure of his memories from all the time travel and odd magic exposure!)
OOC: I'll send a summary of Caverns of Tsojcanth group, and if any want to view it, feel free, some of it is from my pc's perspective.
DM Intro:
Vampires, Demons, witches and transplanar transport await adventurers foolish enough to seek passage through the Barrier Peaks. Hidden among the mysterious crags lay the fabled cavern of the Tsojcanth.
Evil lurks around every corner and at its heart, the ancient tool that can light the shadow rhat has darkened a thousand worlds. Can you survive long enough to recover the artifact and use its power to save the world?
Notice put up by Sparhawk:
A notice is posted in inns, taverns, the port dock, and at your place of worship. One is even found in a corked ale bottle floating in the sea. Likely the worries of a madman or one touched by spotted fever most surmise.
The end of our world draws near. You feel it in the sea, you hear it in the air, and you see it in those that live. Something comes, and some feel the hand of death and decay.
A gateway has opened in the Yatil Mountains.
A Demonomicon must be recovered, as a forgotten star is on a path to destroy our world.
If the coming cataclysm cannot be averted, the world will be swallowed in darkness.
Seeking stout brave individuals with strong faith or beliefs to save and protect our world.
You do this because you must, or your god or goddess commands you to do so.
If my message speaks to YOU, join me in my quest, as fate brings us together.
If you seek to stand in the path of myself or my crew, then I suggest you re-evaluate your life goals.
Head to Port Nyanzaru. Find me at the Thundering Lizard Tavern on the eve of the next new moon.
Ask for Captain Sparhawk.
Sparhawk, Tess, and Cha!jil start the journey in the land of Chult.
We asked around and even though Sparhawk seemed ridged and some NPC’s didn’t like his style, we found a map. We decided to look for a lost guardian golem that protected a wizard. Found it with a group of ant tribe of warriors. The leader had an amulet that controlled the golem. They fought us, exploded their campsite. Outnumbered and refusing to kill them, we decided to move on.
Then we encounter a group fighting undead, the order of the Gauntlet, and Koeslig A gnome artificer (Brian_Avery).
We headed to Camp Vengence, and met some of the leadership there. The main leader, commander Breakbone was pretty inept, but the other captains were running the camp. They were being attacked by undead and pretty run down.
Then, a storm developed an a massive T-Rex god zilla dragon thing emerged, a god like creature named Etali.
It destroyed the camp and killed many.
Suddenly, there was some sort of portal/ time shift and the group was split up.
Sparhawk ended up on an island in the middle of no where, and did a side adventure which he will relate to the group
Cha!jil and Koeslig ended up somewhere else, and spoke to some sort of undead elf who I think turned into some sort of evil lich.
Then that group ended up fighting liches in the Doomvault, with players from that campaign.
The liches from the doomvault were defeated I think, my other player, the little girl Piccolos curse was broken, and she disappeared. The rest of that group is in this feyworld, where now all of the storylines have come together.
(OOC: I am trying to get the original group doing Legacy of Iggwilv back together, and am open if some others want to join, if they actively post. I am also hoping to re-establish some chemistry with between PC’s, as right now, its a very separate group and posting was sparse.)
"So, youre the mysterious Koselig. Your friends have the gist that was on the table when we arrived bearing your name." Majera points out. "Why don't you see what's inside?"
Koselig takes the neatly wrapped package and aftwr loosilenimg the bow, carefully lifts the separately wrapped lid to reveal a note within, which he reads aloud: “Many thanks! May fortune smile on you. Yours, Sir Talavar.” with a smirk, Kos removes from the box, a small strip of metal attached by a short length of chain passing through a hole at one end to a fine mallet. "Curios." remarks the gnome. "Shall we then?"
At the gate, Lord Eld gestures to a region beyond the mists below. A featured kingdom divided by the mysterious mists sprawl before you, separate areas of mountains swamps and forests sit below, but the high elf draws your attention to the wooded region.
"If you follow the road ahead, you'll see a small group of children frolics around a leafy oak tree, with painted swings handing from the its boughs. In its crown is a ramshackle treehouse. Just to the eight if this tree is the crossing by which I came." Lord Eld directs.
Tess, make a history check.
<This leads directly to the start of Caverns of Tsojcanth. If thats where your headed, your included in the following:>
Following the high elf's directions, you arrive at the designsted spot. a 20-foot-diameter circle of colorful, 6-inch-tall toadstools located in a small clearing protected by the thick forest canopy.singing and dancing inside it. Using body language, these cute, mushroom-like creatures urge the characters to join in their reverie. Any character who does so can make a DC 12 Charisma (Performance) check, The campestris aren’t clever enough to answer complex questions or offer reliable directions, and they speak by mimicking words they can hear.
The campestris’ love for singing is obvious. Any character who tries to teach them a new song can make a DC 13 Charisma (Performance) check.
Activating the Fey Crossing. ...
Characters can plumb the depths of their memories and, with a successful DC 20 Intelligence (Arcana) check, recall enough folklore about fairy rings to know what must be done to activate these particular fey crossings.
What do you wish to do?
Sparhawk, with his newfound fey blood, sings with the children will the group tries to figure out how to open the portal
Performance 15
9 history and 7 arcana check for Tess- she’s not thinking very clearly yet! she watches the performance with wonder.
The campestris start harmonizing with Sparhawk, soon singing the tune on their own. Ad they adopt the song into their routine, they bestow upon Sparhawk a charm of heroism.
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.
Sparhawk thanks the campestris, all in song. Then again in song and still in the same tune, he sings
"Your help to activate the fey crossing we exalt
My friends and I to Iggwilv's home in Chult"
Tess notices the crest Lord Eld wears: a barry of five, argent and vert, per pale counterchanged. She recognizes this as the arms of Highfolk, a town on the Velverdyva river, south of the Vesve forest. It sits at the very edge of the Yatil Mountains.
Tess can't recall much about how fey crossings work. She does notice that there are some children running about the treehouse. Thinking she might ask one of them what they've seen, she approaches the tree, she sees a scrap of paper in tbe grass beneath the glade and picks it up. It's a crumpled sheet with a rip at the top. On it is pictured thr face of a boy and the words: "Deliver this rascal alive and unharmed. As payment, I offer you the power to bring the dead back to life.” and it is signed "Granny Nightshade".
Given that Tess just found her brother, whom she set about a quest to locate, onky ro watch him die before eger eyes, she certainly can't ignore these words.
As she contemplates this, a voice calls from the treehouse. "Hey, you!" a boisterous male dwarf growing his first whiskers calls down before scampering down a rope ladder suspended beneath a trapdoor in the floor if the treehouse.
"You stole our unicorn horn!" He shouts, indicating the item Tess carries. "Give it back or you'll be sorry." he warns.
<question: did anyone else sing with the little mushrooms besides Sparhawk?>
Trisk will walk over near the brothers while saying, "Let's all take it easy. No need to fight over things. I'm sure if we discuss this reasonably we can figure out who owns the unicorn horn."
Game note, re: 2024 rules
Several 2024 rules will come into play for things I've been talking about for some time. Bastions and magic item crafting, in particular. However, I'm not looking to use these in Caverns of Tsojcanth or the follow-up Barrier Peaks at this time.
"I. Sure we can reasonably figure out whose jt is." exhoes a ginger-haired wood elf girl, sarcastically, from the window of the tree house.
A young female orc leaps fearlessly from the branches of the tree, brachiating from tbe ropes that hold the painted swing and landing on the soft grass. She stomps toward Tess and the others angrily and curtly explains: "We've been using that thing with our costume for ages." She growls. Pointing a finger at Tess she comtinues, "It went missing the other day and now you're here with it. So, either you came to give it back, or you want somethicontinues, for it. Is that it?"
Sparhawk looks at the orc, “I am so sorry for any offense caused.” He says with genuine intent. “ we will make it right.” He looks at Tess.