<pretty sure th blind hag missed both her targets. Players are up. Anyone and everyone can participate in this combat. Let me know ow if you want me to put this on the map. I'll do it anyway if I get bored.>
Piccolo touches the unicorn fast hands healers kit (6+plus additional hit points equal to the creature's maximum number of Hit Dice.
action dodge and protection from evil
healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Strongheart grabs the shield from the ground and looks at Elidon, with a nod, he leaps onto the unicorn's back as he rises triumphantly from the grass, scooping the knight into position with his head bowed, horn projecting toward its intended target. As they pass, rider and mount strike at the hag, thr latter kicking behind him as he passes.
The hag evades Elidon's horn, but falls right into Strongheart's trap. Harnessing g the power of Steele, he wills himself to aim where the hag stands, knowing Steele will place himself where he needs to be. The shocked hag is mortified as the sword cuts first across her gau t torso, then snaps not one, bit both of her marionette strings.
Endelyn Moongrsve, enraged and gushing dark, syrupy blood howls out, her body transforming into a phalanx of buoyant iridescent orbs, as a ghostly red glow surrounds her amorphous form. The time hag harnesses her control over the fabric of time, creating a chaotic rift that warps time and space within the area.
The Temporal Cataclysm manifests as a swirling vortex of shifting colors and distorted images, accompanied by a cacophony of overlapping sounds from different time periods. The ground within the area cracks and shifts as if struggling to maintain its existence.
The effect targets a 30-foot radius area within 60 feet of her and has the following effects:
1. Chrono Burst: All creatures within the targeted area must make a Dexterity saving throw (DC 14). On a failed save, they take 48 force damage as the time rift tears through them. On a successful save, they take half as much damage.
2. Temporal Displacement: Each creature that fails the Dexterity saving throw also suffers from temporal displacement. They are pushed 20 feet away from the center of the rift, potentially causing them to collide with objects or other creatures, and they must succeed on a Constitution saving throw or be stunned until the end of their next turn.
This effects Trisk and Picollo.
Other players: are you in the hall with the white rose rug or the slime pit tower still? If I don't hear from you, slime tower still.
This post has potentially manipulated dice roll results.
Seeing the dawn if the crimson eruption, Elidon gasps, his horn casting a golden glow of sparkling ethereal dust that grows to consume the mounted knight upon his back, offering him a small aegis from the hag's assault. (+2AC until end of Elidon's next turn)
The daggers hit the hag, drawing more rivulets of viscous vermillion.
(where's Picollo running to? assuming not in melee range when daggers were thrown, so would the AoA imply you're running past her to get away from the castle and further into the garden?)
From deeper in the castle, the sounds of someone wearing heavy armor echoes through the halls as they move expeditiously towards the carriage house and slime tower. A large man with a flaming sword fills the doorway, looking in to see those still in the tower.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Trisk's CON: 24
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(ooc: bear with me, I've never cast this spell before)
Trisk will cast Mental Prison on the hag and make her think she is surrounded by fire.
DC 18 INT save or take 31 psychic damage.
(here are the details)
You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 5d10 psychic damage, and the spell ends. On a failed save, the target takes 5d10 psychic damage, and you make the area immediately around the target’s space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target can’t see or hear anything beyond it and is restrained for the spell’s duration. If the target is moved out of the illusion, makes a melee attack through it, or reaches any part of its body through it, the target takes 50 psychic damage, and the spell ends.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Strongeart bursts some of the radiant bubbles, but Endelyn, or whatever she is now, sends a wave of deep confusion over the mighty human. Her suggestion co.pela hom toward harming the girl, forcing him to see her as a monstrous purveyor of misdeeds and bringer of woe.
Strongheart Cha save 22
Rollback Post to RevisionRollBack
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4
<pretty sure th blind hag missed both her targets. Players are up. Anyone and everyone can participate in this combat. Let me know ow if you want me to put this on the map. I'll do it anyway if I get bored.>
Save with advantage 17
Piccolo touches the unicorn fast hands healers kit (6+plus additional hit points equal to the creature's maximum number of Hit Dice.
action dodge and protection from evil
Elidon regains 17(+1?) Hit points and resumes consciousness.
<Are we waiting for more players? Trisk is there, but I waited 18 hours for an action, so i just had the hag act.>
(Sorry for late response Sam’s not their)
Trisk WIS: 9
Trisk will take the Dodge action.
Strongheart grabs the shield from the ground and looks at Elidon, with a nod, he leaps onto the unicorn's back as he rises triumphantly from the grass, scooping the knight into position with his head bowed, horn projecting toward its intended target. As they pass, rider and mount strike at the hag, thr latter kicking behind him as he passes.
Elidon:
Horn 11 for 8
Hooves 9 for 11
Strongheart:
Steele 8 for 8, 18 for 8, 20 for 8
The hag evades Elidon's horn, but falls right into Strongheart's trap. Harnessing g the power of Steele, he wills himself to aim where the hag stands, knowing Steele will place himself where he needs to be. The shocked hag is mortified as the sword cuts first across her gau t torso, then snaps not one, bit both of her marionette strings.
Endelyn Moongrsve, enraged and gushing dark, syrupy blood howls out, her body transforming into a phalanx of buoyant iridescent orbs, as a ghostly red glow surrounds her amorphous form. The time hag harnesses her control over the fabric of time, creating a chaotic rift that warps time and space within the area.
The Temporal Cataclysm manifests as a swirling vortex of shifting colors and distorted images, accompanied by a cacophony of overlapping sounds from different time periods. The ground within the area cracks and shifts as if struggling to maintain its existence.
The effect targets a 30-foot radius area within 60 feet of her and has the following effects:
1. Chrono Burst: All creatures within the targeted area must make a Dexterity saving throw (DC 14). On a failed save, they take 48 force damage as the time rift tears through them. On a successful save, they take half as much damage.
2. Temporal Displacement: Each creature that fails the Dexterity saving throw also suffers from temporal displacement. They are pushed 20 feet away from the center of the rift, potentially causing them to collide with objects or other creatures, and they must succeed on a Constitution saving throw or be stunned until the end of their next turn.
This effects Trisk and Picollo.
Other players: are you in the hall with the white rose rug or the slime pit tower still? If I don't hear from you, slime tower still.
Seeing the dawn if the crimson eruption, Elidon gasps, his horn casting a golden glow of sparkling ethereal dust that grows to consume the mounted knight upon his back, offering him a small aegis from the hag's assault. (+2AC until end of Elidon's next turn)
Strongheart Dex save 18
Elidon Dex save 21
Piccolo Dex save 21.
piccolo uses her reaction to use bardic inspiration on elidon on his save: +6 to save so 12)
She then throws two more daggers.
18 to hit, 9magic piercing
25 to hit sneak attack, 19 magic piercing
cunning action dash 40 feet away (no opportunity attack due to mobility feat.
The daggers hit the hag, drawing more rivulets of viscous vermillion.
(where's Picollo running to? assuming not in melee range when daggers were thrown, so would the AoA imply you're running past her to get away from the castle and further into the garden?)
From deeper in the castle, the sounds of someone wearing heavy armor echoes through the halls as they move expeditiously towards the carriage house and slime tower. A large man with a flaming sword fills the doorway, looking in to see those still in the tower.
<checking my notes, it looks like we only have three player. one is Sam, who i guess is now in single combat with Warduke.>
The knight, eyes glowing read, swings his flaming sword at Samogri 20 for 7 slashing damage plus 7 fire damage
15 for 7 slashing damage plus 7 fire damage
14 for 7 slashing damage plus 7 fire damage
<let's call this a separate initiative, so Sam can act first if he beats a 14 initiative>
Trisk is up.
Trisk's DEX: 5
Trisk's CON: 24
(ooc: bear with me, I've never cast this spell before)
Trisk will cast Mental Prison on the hag and make her think she is surrounded by fire.
DC 18 INT save or take 31 psychic damage.
(here are the details)
You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 5d10 psychic damage, and the spell ends. On a failed save, the target takes 5d10 psychic damage, and you make the area immediately around the target’s space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target can’t see or hear anything beyond it and is restrained for the spell’s duration. If the target is moved out of the illusion, makes a melee attack through it, or reaches any part of its body through it, the target takes 50 psychic damage, and the spell ends.
(Just out of range of her effects, will go back in for another attack)
The target succeeds automatically if it is immune to being charmed.
She's also immune to psychic damage.
Elidon is again knocked out, but Strongheart is emboldened, rising and charging at the hag. 25 for 8 slashing, 23 for 8 slashing, 10 for 8 slashing
Strongeart bursts some of the radiant bubbles, but Endelyn, or whatever she is now, sends a wave of deep confusion over the mighty human. Her suggestion co.pela hom toward harming the girl, forcing him to see her as a monstrous purveyor of misdeeds and bringer of woe.
Strongheart Cha save 22