While this part of the adventure is more "narrative", it was indeed difficult to pay attention to Judas and Ugg because of the sudden projectile vegetarian puke you produced at the sight of the dead priest and the emerging horrors.
I'll give the others a chance to participate before we progress in the narrative.
Seeing that Judas and Ugg had the chest bursting worms under control, Hamhock walks over to Phil and pulls some ginger root out of his pocket, handing the root to the Satyr he says “I was saving this to brew a nice spicy ginger beer, but you appear to be in need it of it more...”
Suddenly, two more worms squeal and launch out of the dead mans chest cavity, wiggling swiftly towards Hamhock and Phil! The will be upon you in moments - their movements almost blindingly fast.
Your shots hit, weakly, but enough to kill the last worm. Sickeningly as they die, they deflate and lay flat on the ground, a mixture of their own blood and the blood of the host they were just in moments ago. You can almost see the excavation camp from here, and, should you chose to continue and press forward, the journey continues.
Blowing a large puff of smoke in a ring which expands into the ether, Judas deadpans “The early bird may catch the worm, but the second mouse gets the cheese...” and then chuckles out loud, shaking his head as he continues walking down the road towards the excavation camp.
As you arrive at the tomb, you see a cleric in golden robes and the lead excavator together talking. They notice you coming and look relieved. In addition to him, a dozen men of prominence are standing around looking out of place, and about 30 commoners with shovels and pickaxes who are dirty and sweaty from hours of digging. All of these people are from the City of Flush Petals, a southeastern province within the continent of Voss'th Ekk that is about a mile away.
They are the people you are here to meet. Most of the commoners and the nobles do not talk to you - they carry about their business. There are some noteworthy people who do take interest in your approach, and now would be a good time to talk to them using social skills, and try to learn more about what we're dealing with here.
TASK: In order to progress in the story, I will require you guys to role-play your characters, and make some rolls to try and gain some information from these people. For every successful interaction test with these NPCs, I will award one point. The DC for these tests are 10, for everyone is, more or less, welcoming your help and willing to assist - it all depends on how you role play and interact. You can use any ability you see fit to beat the DC of 10. Every successful test will also yield information.
Hearing Judas, Hamhock follows singing his own tune...”I wish I was a glow worm, a glow worms never glum, Cos’ how can ye be grumpy, when the sun shines out yer bum!”
This post has potentially manipulated dice roll results.
Looking at the activity all around Ugg was impressed by the level of organization but also not at all interested to talk to the people in charge. He figured he would get more information from the laborours. "I am going to talk to the workers about what is going on around here"
Walking towards a group of men digging Ugg smiled with what he hoped was a friendly smile and began talking to them. "This looks like you are put to a difficult and dirty task have you found anything? Also has anyone left here recently?"
He asked thinking of the dead man they encountered before.
Persuasion 6
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
Judas goes to talk to the golden robed cleric.
”Hail and well met, Brother. I’m Brother Judas the Priest. I was sent here by Bishop Dominguez to investigate this site and your findings. I specialize in, shall we say, ‘unique’ historical religious archeology. May I offer my talent and services? What have you learned from your excavation so far?”
This post has potentially manipulated dice roll results.
Phil will head towards the lead excavator and nervously begin-
"He-Hello there. My names Philoctetes, Phil for short. The Emerald Enclave should have sent you a letter about my arrival, I hope it got to you on time. My friends and I have extensive combat training, and are looking to assist efforts in the most effective way possible, so if you could direct us where needed, it would be very obliged sir." Phil finishes in one breathe, the fact that this was probably a planned speech practiced many times before is very apparent.
This post has potentially manipulated dice roll results.
Hamhock approaches the nobles, he has delt with their kind before, having been an esteemed mast chef and brewer he is acostomed to flowery conversation with nobles pertaining to his culinary arts (not to mention he’s a chatterbox).
“Hail and well met sirs!” Pulling out a flask of brandy Hamhock let the aroma fill the air. “Ahhh, a small taste of home, there’s nothing like it if I don’t say do meself... can’t beat a swig of this stuff and I made it meself, so you know it’s top notch stuff, it is!”
”What say you sirs care for a drop of the best brandy on the continent? Better than any in the city of Flush Petals, ye can be yer marms and lasses on it, I tell you!”
OOC: Holy smokes....the least charismatic character in the group by far (aka freaky voodoo doctor) is the only character so far to have a successful roll? Our rolling stinks! 😜
UGG: The workers look at you with a mixture of fear and hesitation. They have never seen someone so large before, or so menacing. "Sorry!" They say, quickly returning to their work, "We haven't! Please don't hurt us!" They quickly return to their work, hoping to avoid your wrath.
TOTAL INFLUENCE: 0
JUDAS: The Golden Cleric turns to you, a look of relief and curiosity on his face. "Greetings, strange one. I am Timond" He says. He is of medium height, slender with brown hair and beard. He is wearing robes that literally contain gold threads. "I am glad you are here."He continues, "I am interested in knowledge and keeping the peace, but I don't like the look of that tomb. We are all hoping you can enter it and find out what's going on. We are waiting for Korvex's brother to come and give us a final blessing before you can enter. We are hoping he can provide us more insight as to what is happening, or what this is."
TOTAL INFLUENCE: 1
Rollback Post to RevisionRollBack
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Phil was too busy vomiting to participate in this first round of combat.
While this part of the adventure is more "narrative", it was indeed difficult to pay attention to Judas and Ugg because of the sudden projectile vegetarian puke you produced at the sight of the dead priest and the emerging horrors.
I'll give the others a chance to participate before we progress in the narrative.
Seeing that Judas and Ugg had the chest bursting worms under control, Hamhock walks over to Phil and pulls some ginger root out of his pocket, handing the root to the Satyr he says “I was saving this to brew a nice spicy ginger beer, but you appear to be in need it of it more...”
Suddenly, two more worms squeal and launch out of the dead mans chest cavity, wiggling swiftly towards Hamhock and Phil! The will be upon you in moments - their movements almost blindingly fast.
Swinging his sword with a backstroke Ugg attempted to finish off the second worm. Attack: 22 Damage: 14
"Die you stinking worm."
He cried as he swung the greatsword.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Roll for gore: 2
A clean kill. Not even an ounce of blood on yourself as your blade neatly slices through the horror, a testament to your weapon's sharpness.
Two left!
Seeing a worm creeping towards him out the corner of his eye, Hamhock swiftly raised his crossbow, turned, and fired at the worm...
Attack: 19 Damage: 11
Varth points his crossbow at one of the worms that are coming after Phil and Hamhock and he attempts to shoot one of them.
Attack: 10 Damage: 4
Another worm down! One left. The worms leave slick blood trails as they move. Truly disgusting.
Varth, quickly, take one more shot. It's almost on you.
Attack: 12 Damage: 8
Your shots hit, weakly, but enough to kill the last worm. Sickeningly as they die, they deflate and lay flat on the ground, a mixture of their own blood and the blood of the host they were just in moments ago. You can almost see the excavation camp from here, and, should you chose to continue and press forward, the journey continues.
CHAPTER 2 TONIGHT.
Blowing a large puff of smoke in a ring which expands into the ether, Judas deadpans “The early bird may catch the worm, but the second mouse gets the cheese...” and then chuckles out loud, shaking his head as he continues walking down the road towards the excavation camp.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
THE TOMB
As you arrive at the tomb, you see a cleric in golden robes and the lead excavator together talking. They notice you coming and look relieved. In addition to him, a dozen men of prominence are standing around looking out of place, and about 30 commoners with shovels and pickaxes who are dirty and sweaty from hours of digging. All of these people are from the City of Flush Petals, a southeastern province within the continent of Voss'th Ekk that is about a mile away.
They are the people you are here to meet. Most of the commoners and the nobles do not talk to you - they carry about their business. There are some noteworthy people who do take interest in your approach, and now would be a good time to talk to them using social skills, and try to learn more about what we're dealing with here.
NOTEWORTHY NOBILITY: KRISTOFF CARLYLE, LESLIE LILLYWHITE, EDARD GRUMSH
LEAD EXCAVATOR: THORVIL ENT
THE GOLDEN CLERIC: TIMOND
THE WORKERS
KORVEX THE SAGE
TASK: In order to progress in the story, I will require you guys to role-play your characters, and make some rolls to try and gain some information from these people. For every successful interaction test with these NPCs, I will award one point. The DC for these tests are 10, for everyone is, more or less, welcoming your help and willing to assist - it all depends on how you role play and interact. You can use any ability you see fit to beat the DC of 10. Every successful test will also yield information.
You need 5 points as a group to progress total.
Hearing Judas, Hamhock follows singing his own tune...”I wish I was a glow worm, a glow worms never glum, Cos’ how can ye be grumpy, when the sun shines out yer bum!”
Looking at the activity all around Ugg was impressed by the level of organization but also not at all interested to talk to the people in charge. He figured he would get more information from the laborours. "I am going to talk to the workers about what is going on around here"
Walking towards a group of men digging Ugg smiled with what he hoped was a friendly smile and began talking to them. "This looks like you are put to a difficult and dirty task have you found anything? Also has anyone left here recently?"
He asked thinking of the dead man they encountered before.
Persuasion 6
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Judas goes to talk to the golden robed cleric.
”Hail and well met, Brother. I’m Brother Judas the Priest. I was sent here by Bishop Dominguez to investigate this site and your findings. I specialize in, shall we say, ‘unique’ historical religious archeology. May I offer my talent and services? What have you learned from your excavation so far?”
General CHA roll: 0
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Phil will head towards the lead excavator and nervously begin-
"He-Hello there. My names Philoctetes, Phil for short. The Emerald Enclave should have sent you a letter about my arrival, I hope it got to you on time. My friends and I have extensive combat training, and are looking to assist efforts in the most effective way possible, so if you could direct us where needed, it would be very obliged sir." Phil finishes in one breathe, the fact that this was probably a planned speech practiced many times before is very apparent.
Chr Check: 18
Hamhock approaches the nobles, he has delt with their kind before, having been an esteemed mast chef and brewer he is acostomed to flowery conversation with nobles pertaining to his culinary arts (not to mention he’s a chatterbox).
“Hail and well met sirs!” Pulling out a flask of brandy Hamhock let the aroma fill the air. “Ahhh, a small taste of home, there’s nothing like it if I don’t say do meself... can’t beat a swig of this stuff and I made it meself, so you know it’s top notch stuff, it is!”
”What say you sirs care for a drop of the best brandy on the continent? Better than any in the city of Flush Petals, ye can be yer marms and lasses on it, I tell you!”
Persuasion: 10
OOC: Holy smokes....the least charismatic character in the group by far (aka freaky voodoo doctor) is the only character so far to have a successful roll? Our rolling stinks! 😜
Last to know and first to be blamed...
As a free action, can I regret my life choices?
UGG: The workers look at you with a mixture of fear and hesitation. They have never seen someone so large before, or so menacing. "Sorry!" They say, quickly returning to their work, "We haven't! Please don't hurt us!" They quickly return to their work, hoping to avoid your wrath.
TOTAL INFLUENCE: 0
JUDAS: The Golden Cleric turns to you, a look of relief and curiosity on his face. "Greetings, strange one. I am Timond" He says. He is of medium height, slender with brown hair and beard. He is wearing robes that literally contain gold threads. "I am glad you are here." He continues, "I am interested in knowledge and keeping the peace, but I don't like the look of that tomb. We are all hoping you can enter it and find out what's going on. We are waiting for Korvex's brother to come and give us a final blessing before you can enter. We are hoping he can provide us more insight as to what is happening, or what this is."
TOTAL INFLUENCE: 1