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The winged Kobold is unrecognizably obliterated. The enemy is no longer surprised.
Fiva it is your turn again.
I'll shoot at Cultist 1 again, 22 for 8
Cultist 1 is looking badly wounded.
Murmur, your turn.
I'll attack Kobold 2 first- 17 for4
Then Kobold 3- 21 for7
I rolled an additional 2 for the crit but it marked the post.
I have been worried the couple of times I had to do that. I'll try to see if there is a way to roll incase of crits.
In any Event both of your targets are dead.
Kobolds 4 and 5 will both attack Murmur.
Cultist 1 and 2 will go for Kiva and Cultist 3 and 4 will go for Jarvroth. All 4 will provoke an attack of opportunity from Murmur.
I'll roll their attacks after you decide which to hit(if any.)
I'll go for Cultist 1 attacking Kiva. 6 4
You finish him off.
Kobold 4 will attack Murmur 8 4
Kobold 5 benefits from pack tactics when it arrives- 20 6
Cultist 2 will slash Kiva with its scimitar- 21 7
Cultist 3 will slash Jarvroth with its scimitar- 5 2
Cultist 4 will slash Jarvroth with its scimitar- 20 4
My bad, just realized I've been typing Kiva not Fiva
Not a single blow lands, Jarvroth it's your turn.
Can I line a few of them up to breath on them?
You can hit all of the cultists.
I'll assume you will roll damage- the saves are:
Cultist 2- 3
Cultist 3- 11
Cultist 4- 10
That will be 4 cold for Cultist 3, half for the other two.
Cultist 3 is badly wounded.
Fiva, it's your turn.
(I didn't notice the name thing till you said something.)
I will stab the cultist with my rapier- 14 for 4
Sadly you just miss his throat.
Murmur, you're up.
I'll attack Kobold 4 first- 21 for7
Then Kobold 5- 6 for8
I would like to move next to Jiva, between her and Jarvrith if possible to give her sneak attack.
You easily cut down both of them. You are able to move right before the cultists take their turn.
All three see you as an immediate threat and turn to attack you.
Cultist 2- 21for 4
Cultist 3- 5for 3
Cultist 4- 12for 3
Murmur, you take 7 total. Then Jarvrith it is your turn.
I will position myself to use Thunderclap against the 2 near me for 1 or nothing if they save.
The winged Kobold is unrecognizably obliterated. The enemy is no longer surprised.
Fiva it is your turn again.
I'll shoot at Cultist 1 again, 22 for 8
Cultist 1 is looking badly wounded.
Murmur, your turn.
I'll attack Kobold 2 first- 17 for4
Then Kobold 3- 21 for7
I rolled an additional 2 for the crit but it marked the post.
I have been worried the couple of times I had to do that. I'll try to see if there is a way to roll incase of crits.
In any Event both of your targets are dead.
Kobolds 4 and 5 will both attack Murmur.
Cultist 1 and 2 will go for Kiva and Cultist 3 and 4 will go for Jarvroth. All 4 will provoke an attack of opportunity from Murmur.
I'll roll their attacks after you decide which to hit(if any.)
I'll go for Cultist 1 attacking Kiva. 6 4
You finish him off.
Kobold 4 will attack Murmur 8 4
Kobold 5 benefits from pack tactics when it arrives- 20 6
Cultist 2 will slash Kiva with its scimitar- 21 7
Cultist 3 will slash Jarvroth with its scimitar- 5 2
Cultist 4 will slash Jarvroth with its scimitar- 20 4
My bad, just realized I've been typing Kiva not Fiva
Not a single blow lands, Jarvroth it's your turn.
Can I line a few of them up to breath on them?
You can hit all of the cultists.
I'll assume you will roll damage- the saves are:
Cultist 2- 3
Cultist 3- 11
Cultist 4- 10
That will be 4 cold for Cultist 3, half for the other two.
Cultist 3 is badly wounded.
Fiva, it's your turn.
(I didn't notice the name thing till you said something.)
I will stab the cultist with my rapier- 14 for 4
Sadly you just miss his throat.
Murmur, you're up.
I'll attack Kobold 4 first- 21 for7
Then Kobold 5- 6 for8
I would like to move next to Jiva, between her and Jarvrith if possible to give her sneak attack.
You easily cut down both of them. You are able to move right before the cultists take their turn.
All three see you as an immediate threat and turn to attack you.
Cultist 2- 21for 4
Cultist 3- 5for 3
Cultist 4- 12for 3
Murmur, you take 7 total. Then Jarvrith it is your turn.
I will position myself to use Thunderclap against the 2 near me for 1 or nothing if they save.