Dawn will step out to G9 and shoot G1 Attack: 19 Damage: 11 and move to G6
(I'm assuming you mean Q9 and Q6, since G9 and G6 are in the middle of the wall about 55 feet to your west :P)
Dawn steps out from behind the pillar and launches an arrow at the first guard, managing to find a hole in his armor and drop the man with a single shot. Maythus and Rockcrusher follow Dawn out from behind the rock, moving in to attack the second guard as the first one falls. Maythus' attack finds only air, but Rock lands a solid blow, leaving the guard looking to be in bad shape. Pops hides Rock in an illusion to make him harder to hit while DJ moves in to assist Maythus.
The guard takes a step forward to clear the entrance of the passageway, then turns to attack (1 - rock, 2 - maythus; 1) Maythus, sneaking a blow around the dwarf's shield and armor. The cultists move forward behind him, the first one (2) slashing his scimitar into Rock. The second tries to follow suit, but catches his scimitar on the wall and is unable to connect.
G2 Attack: 20 Damage: 8
C1Attack: 20 Damage: 7
C2 Attack: 16 Damage: 7
Having moved closer to the passage, Maythus and Rock are able to see more cultists in the tunnel behind the ones that have moved out, waiting for room to clear for them to join the fight, and see several more beyond them that dart into the room down the left fork of the tunnel and disappear from sight.
Dawn fires another arrow at the remaining guard, but is unable to find a good opening past his allies and misses. Rockcrusher recklessly strikes down the cultist standing before him, while pops moves to get line of sight into the tunnel and creates a ball of fire by another one (Dex save: 2), burning the cultist to ash. Maythus slams his hammer into the guard, finishing him off.
The last 3 cultists dart out of the tunnel, the last one moving rather gingerly as he passes the ball of fire. The first attacks (1 - rock, 2 - maythus; 1) Rockcrusher and the second 1 follows his lead. The last one is only able to reach Rockcrusher just outside of the passage's entrance. only the first is able to penetrate the barbarian's defenses.
Pops will ram his flaming sphere into C5 , 7 Dex Save 13, while shrouding Rockcrusher in opaque blue smoke. Dolomite Jones will continue to harry all of Maythus' targets.
Maythus smashes the cultist standing in front of him, but it's not quite enough to drop the man. Pops moves the sphere to ram the next cultist in line (15). It burns him, but he keeps fighting.
(1 - rock, 2 - maythus; 1) Both cultists attack rockcrusher once again, with only c5 managing to find his target.
C2 Attack: 13 Damage: 7
C5 Attack: 22 Damage: 6
(Back to you. map is basically unchanged, except C3 is gone)
This post has potentially manipulated dice roll results.
If C2 is still standing Dawn will shoot him, if Maythus finished him off, I will move diagonally until I can see C5 and (S10) and shoot him. Either way Longbow Attack: 18 Damage: 13
Pops will cover Rock in a cloud of opaque blue smoke and Dolomite Jones will harry Maythus's target.
I got alot a doods
(I'm assuming you mean Q9 and Q6, since G9 and G6 are in the middle of the wall about 55 feet to your west :P)
Dawn steps out from behind the pillar and launches an arrow at the first guard, managing to find a hole in his armor and drop the man with a single shot. Maythus and Rockcrusher follow Dawn out from behind the rock, moving in to attack the second guard as the first one falls. Maythus' attack finds only air, but Rock lands a solid blow, leaving the guard looking to be in bad shape. Pops hides Rock in an illusion to make him harder to hit while DJ moves in to assist Maythus.
The guard takes a step forward to clear the entrance of the passageway, then turns to attack (1 - rock, 2 - maythus; 1) Maythus, sneaking a blow around the dwarf's shield and armor. The cultists move forward behind him, the first one (2) slashing his scimitar into Rock. The second tries to follow suit, but catches his scimitar on the wall and is unable to connect.
G2 Attack: 20 Damage: 8
C1Attack: 20 Damage: 7
C2 Attack: 16 Damage: 7
Having moved closer to the passage, Maythus and Rock are able to see more cultists in the tunnel behind the ones that have moved out, waiting for room to clear for them to join the fight, and see several more beyond them that dart into the room down the left fork of the tunnel and disappear from sight.
(Yes Q is whstwI meant, not sure why I said G)
Dawn will shoot the second guard Attack: 14 Damage: 7
The guard I hit has disadvantage on attacks against others and if he hits them they have resistance to the damage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Rock will swing at C1 reckless attack
Attack: 23 Damage: 12
disadvantage on attack’s other than me and ally gets resistance to any damage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Pops will move until he gets the right angle and create a Flaming Sphere behind C4 and ram it into him. Dex Save 13 for half or take 11
I got alot a doods
Disadvantage roll: 14
Maythus will attack guard G2
Attack: 20 Damage: 11
(Heads up that I'm heading out of town this afternoon for the weekend, so I probaly won't be able to update before monday)
(Back from the weekend, will try to get an update posted shortly)
Dawn fires another arrow at the remaining guard, but is unable to find a good opening past his allies and misses. Rockcrusher recklessly strikes down the cultist standing before him, while pops moves to get line of sight into the tunnel and creates a ball of fire by another one (Dex save: 2), burning the cultist to ash. Maythus slams his hammer into the guard, finishing him off.
The last 3 cultists dart out of the tunnel, the last one moving rather gingerly as he passes the ball of fire. The first attacks (1 - rock, 2 - maythus; 1) Rockcrusher and the second 1 follows his lead. The last one is only able to reach Rockcrusher just outside of the passage's entrance. only the first is able to penetrate the barbarian's defenses.
C2 Attack: 22 Damage: 5
C3 Attack: 13 Damage: 2
C5 Attack: 15 Damage: 5
(Back to you guys. FS is the flaming sphere)
Dawn will shoot the cultist in front of him (C2) Attack: 7 Damage: 9
(What a waste of an arrow!)
Rock will recklessly strike down c3
Attack: 18 Damage: 12
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Dawn is still not able to hit the cultists past Rock and Maythus, but Rock strikes down yet another cultist in a single blow.
(Pops and maythus?)
Maythus will attack C2
Attack: 13 Damage: 15
Pops will ram his flaming sphere into C5 , 7 Dex Save 13, while shrouding Rockcrusher in opaque blue smoke. Dolomite Jones will continue to harry all of Maythus' targets.
I got alot a doods
Maythus smashes the cultist standing in front of him, but it's not quite enough to drop the man. Pops moves the sphere to ram the next cultist in line (15). It burns him, but he keeps fighting.
(1 - rock, 2 - maythus; 1) Both cultists attack rockcrusher once again, with only c5 managing to find his target.
C2 Attack: 13 Damage: 7
C5 Attack: 22 Damage: 6
(Back to you. map is basically unchanged, except C3 is gone)
Maythus more then a little frustrated strikes at the guard again.
Attack: 24 Damage: 11
If C2 is still standing Dawn will shoot him, if Maythus finished him off, I will move diagonally until I can see C5 and (S10) and shoot him. Either way Longbow Attack: 18 Damage: 13
Maythus strikes down his cultist and dawn launches an arrow at the final one, taking it directly through the eye to drop him instantly.
(Out of initiative. I’ll post xp later