OOC: And how did you colour your speech like that? I want to be able to differentiate between my speech and my mind speech. Thanks again for all your help DirtyDogP.
Ian stops by the local supply store to pick up 20 more arrows. Feeling much more comfortable on his feet, he chooses to walk next to the horses leading the convoy. “I sure hope there’s more to this than carrying rocks and a long walk. I could do all of that back home.”
Tyrus had only two days of rations, and no silver with which to purchase more. As the wagons tumble along, he spends most of his time to the side of the trail in solitude, foraging for food as they travel on.
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. No cost
Squalid. You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. You have shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. You are beneath the notice of most people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease. Meal per day 3 cp
Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types. Meals per day 6 cp
Modest. A modest lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Meals per day 3 sp
Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. Meals per day 5 sp
Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Meals per day 8 sp
Aristocratic. You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into political intrigue as a pawn or participant. Meals per day 2 gp
Or you could go with the basic adventure ration rate of 5 sp per day.
Reminder of exchange rates: 1 gp = 10 sp or 100 cp
Rollback Post to RevisionRollBack
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
OOC: And how did you colour your speech like that? I want to be able to differentiate between my speech and my mind speech. Thanks again for all your help DirtyDogP.
OOC: Use the little buttons above the box you type in. If you're on mobile, you have to switch to desktop view to see them. To do that, click on the three lines in the upper right corner and it's listed there. Then, you switch back to mobile view by clicking on the link at the very bottom of the page.
You’ve been on the Triboar Trail for about half a day. As you come around a bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
Initiative groupings:(Akaas, Boghadair, Johnson) =+3. (Arafiel and Ian) = +2. (Thagakh then Tyrus then Kelli)
Rollback Post to RevisionRollBack
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
This post has potentially manipulated dice roll results.
Akaas looks around at the party, sizing everyone up. Realizing he's surrounded by mostly bruisers, he says in a volume they can all here, but hopefully won't carry too far toward the dead horses. "Strong ones in front. Support in the middle. Magic users in the rear. Move forward slowly. Keep your guard up. I'll be in the trees to flank them." Without waiting to see if they respond, he hops down off the wagon and attempts to stealth into the trees to arch around toward the large dog, but under cover.
This post has potentially manipulated dice roll results.
Putting his bow away and switching to shield and mace, Ian moves up with Thagakh. “Keep your eyes open for whatever killed those horses. I doubt the dogs alone.” Inches forward until he reaches the horses.
6
Rollback Post to RevisionRollBack
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OOC: And how did you colour your speech like that? I want to be able to differentiate between my speech and my mind speech. Thanks again for all your help DirtyDogP.
OOC: All I did was use bold. It is the B button.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Ian stops by the local supply store to pick up 20 more arrows. Feeling much more comfortable on his feet, he chooses to walk next to the horses leading the convoy. “I sure hope there’s more to this than carrying rocks and a long walk. I could do all of that back home.”
Arafiel purchases 10 days rations . and gets set to ride
Ooc GM note. Please let me know cost .
Spells will be constant . if/when i change ill post to you
Laissez les bons temps rouler
Boghadair joins Thagakh hopping up beside him, and says with a grin "I have never been one to turn down a comfy ride."
Tyrus had only two days of rations, and no silver with which to purchase more. As the wagons tumble along, he spends most of his time to the side of the trail in solitude, foraging for food as they travel on.
See my profile for all my PbP threads!
To Arafiel:
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. No cost
Squalid. You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. You have shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. You are beneath the notice of most people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease. Meal per day 3 cp
Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types. Meals per day 6 cp
Modest. A modest lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Meals per day 3 sp
Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. Meals per day 5 sp
Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Meals per day 8 sp
Aristocratic. You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into political intrigue as a pawn or participant. Meals per day 2 gp
Or you could go with the basic adventure ration rate of 5 sp per day.
Reminder of exchange rates: 1 gp = 10 sp or 100 cp
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Ty Grandmaster
Side note .Arafiel shares rations with Tyrus
Laissez les bons temps rouler
johnson will be checking in periodically but will be scouting the woods in stealth.
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
You’ve been on the Triboar Trail for about half a day. As you come around a bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
Initiative groupings:(Akaas, Boghadair, Johnson) =+3. (Arafiel and Ian) = +2. (Thagakh then Tyrus then Kelli)
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
"Stop the wagon," Akaas says to Thagakh. As the wagon halts, the Halfling stands and looks around.
Perception: 6
Initiative: 4
From 50 feet away, the halfling sees a mound of horse flesh blocking the road.
24
No sight of anything living.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Ian moves in closer to the wagon to allow for more coverage. He draws his bow ... looking around for Johnson.
upon Thagakh's call to stop the wagon
Perception: 3
Initiative 20
Laissez les bons temps rouler
From 50 feet away, still you only see a mound of horse flesh blocking the road.
14
However, what appears to be a large dog juts out from the trees about 100 feet ahead.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Akaas looks around at the party, sizing everyone up. Realizing he's surrounded by mostly bruisers, he says in a volume they can all here, but hopefully won't carry too far toward the dead horses. "Strong ones in front. Support in the middle. Magic users in the rear. Move forward slowly. Keep your guard up. I'll be in the trees to flank them." Without waiting to see if they respond, he hops down off the wagon and attempts to stealth into the trees to arch around toward the large dog, but under cover.
Stealth: 19
Boghadair pulls his longbow out and notches an arrow in case the dog charges.
Upon hearing Akaas speaking of strong ones, the half-orc moved down the wagon and goes in front.
"Thagakh is strong so Thagakh goes forward but slowly. Old halfling with stick says so."
He checks the steep embankment from his current position.
Perception 18
OOC: I don't know why you guys are rolling initiative but just in case.
Initiative Roll: 7
Putting his bow away and switching to shield and mace, Ian moves up with Thagakh. “Keep your eyes open for whatever killed those horses. I doubt the dogs alone.” Inches forward until he reaches the horses.
6