In response to receiving the grove heart. "This is a great honor, indeed! We will ensure that we that Salvadar is a place worthy of such an honor!"
"A safe place to rest is a luxury we cannot pass up. Thank you for your hospitality." Erdan will think about his offer. "If we do happen upon your brethren, how can we let them know that we are friends? I would prefer not showing them the Grove-Heart."
Erdan will go find himself a place to sleep, as well. I'm assuming we are going for the full long rest.
Kuori accepts the gift and finds a place to sleep, back against the wall. She's quite tired and still wounded.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
As you settle down to sleep, neither Dahme'dre's historical knowledge nor your host are able to shed much light on the House of Kriinat. They either did not play any great and noted role in world events or their participation escaped the notice of historians you have studied. You do recall a passage in an old and largely dry biography of a bureaucrat in the western Imperial province which spoke of largely futile efforts to combat extortion of the area's merchantry. The passage sticks in your memory because the historian in question, who otherwise wrote with all the flair of a banished zombie, seemed to relish writing in graphic detail how every member of the provinces secret police was found vivisected within their headquarters with the word 'Kriinat' carved in undercommon upon the flesh of their commander.
Facilius is able to shed little further light on the nearby town either, except to pass on the gossip of his most recent non-monstrous guests. Arion is supposed to have survived the Withering better than most towns, owing to a unique rotating temporary governor arrangement managed by the remnants of the Thar elite. He warns however that order in Arion, like the governors themselves, is transient and fleeting, and urges caution.
The Party, with the exception of Aio who is already fast asleep, settles down for a long rest. Facilius assists you in becoming comfortable and then rises on ancient, shaking feet and pads out to enjoy his first taste of freedom and fresh air in many moons. He is returned by the time you awaken at first light, and the night air appears to have done him good. He moves with greater alacrity and a spring in his step as you make your preparations to depart.
Dahme'dre is up early. She's packed and ready to move out, but its clear she's taken time to brush her hair and wash, taking care to maintain her appearance.
When it looks like the party will sleep all day she rouses them "Come on! Lets go! We've got things to do! It's a wonder you lot haven't been assassinated in your sleep staying in bed like this!" The earth rumbles, and her eyes glow red under her frustration.
Aio groggily awakens and looks around. She stands up and silently makes her way outside to relieve herself, confused at the glare coming from Dahm'edre.
Humans make no sense.
Rollback Post to RevisionRollBack
Pit of Vipers: Watl Wiggins - Halfling Rogue(10) League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Valen descends the stairs to meet the others, armor and gear already donned, "Been up since before sunrise. Dawn is the best time to stage an ambush, need to ensure a watch is set to spot it."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Thank you, Facilius." Kuori turns to the party. "Where to now?"
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Valen gives a shrug, "The eye is the true killer, as you know. Once it's dead, though, it's useless. The claws are unremarkable, if sharp. I'll take a look out back and see if the dawn did anything to it after death."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Valen gives a skeptical glance around the tower, "I suppose it's possible, though I'm not sure where it would store anything. I didn't find any thing on it last night, and anything belonging to Facillus should be returned. Otherwise, I'm not sure."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The dawn sun rises over an empty road in both directions as you awaken. Dahme'dre's earthen barrier no longer bars the exit, replaced instead by a field of freshly grown grass. You deduce Fasilius may have been busy during the night. The druid himself is already up and moving, a purifying flame at the end of his staff burning away the dead plant matter one square inch at a time as he moves methodically but slowly about the ground floor of the tower.
The curling smoke of Arion's chimneys is visible just over the horizon to the north, and a fast march would likely have you at the town's gates before the afternoon bell.
The Druid shakes Dahme'dre's hand, his skin feeling like dry parchment stretched across brittle bones under your touch. At your question, he slaps a hand to his forehead and exclaims, "Ah, I had forgotten!" he rummages around in his robes before producing a simple vial filled with green juice within which floats a single cherry. "My family wished to express its thanks for your rescue, and see you safely to your destination with its heart." He indicates the vial, "Drink upon this drought when your enemies lay you low, and you shall find strength flooding back to your bones."
((It is a potion of healing with 3 charges, but it will rot away after a week's absence from a Druidic Grove.))
Dahme'dre takes the bottle, "Thank you, let your family know their gift is well received. I suspect it will be a necessary boon on our journey." Her earnest gratitude is clear as the air around her is filled with the scent of lavender. She looks forward to the new day. She waves as they start down the road, her endless song rising within her.
The Party makes steady progress along the road, Aio circling above but seeing no danger to report. She is however, with the benefit of her high vantage point, the first to see the outskirts of Arion.
Aio, the town (or village, really), sits on the banks of a creek which runs from the southwest to the northeast. Once walled by a palisade, there is little left in the way of fortifications, with the wall looking as if it were dismantled piece by piece. While some of the chimney smoke you detected from the Waystation was indeed coming from chimneys, you now see that a considerable amount of it actually rises from piles of burning trash.
The buildings are poorly maintained but largely standing, with the occasional sign of patchwork repairs where different materials, primarily wood have been used to shore up sagging walls or repair holes, are visible even from a distance. There is very little movement on the streets, with only the occasional figure visible, and they moving quickly.
At the gates, which are little more than two posts attached to the remnants of the wall at the roads end stand a pair of armed figures you recognize as Royal Guards from the caravan you overtook the previous night. They must have arisen before dawn to have beaten you into town.
"Look at what the Withering has done to this place. Disgusting." Kuori becomes very morose again despite having looked temporarily more upbeat after slaying the monster.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
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In response to receiving the grove heart. "This is a great honor, indeed! We will ensure that we that Salvadar is a place worthy of such an honor!"
"A safe place to rest is a luxury we cannot pass up. Thank you for your hospitality." Erdan will think about his offer. "If we do happen upon your brethren, how can we let them know that we are friends? I would prefer not showing them the Grove-Heart."
Erdan will go find himself a place to sleep, as well. I'm assuming we are going for the full long rest.
Kuori accepts the gift and finds a place to sleep, back against the wall. She's quite tired and still wounded.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
As you settle down to sleep, neither Dahme'dre's historical knowledge nor your host are able to shed much light on the House of Kriinat. They either did not play any great and noted role in world events or their participation escaped the notice of historians you have studied. You do recall a passage in an old and largely dry biography of a bureaucrat in the western Imperial province which spoke of largely futile efforts to combat extortion of the area's merchantry. The passage sticks in your memory because the historian in question, who otherwise wrote with all the flair of a banished zombie, seemed to relish writing in graphic detail how every member of the provinces secret police was found vivisected within their headquarters with the word 'Kriinat' carved in undercommon upon the flesh of their commander.
Facilius is able to shed little further light on the nearby town either, except to pass on the gossip of his most recent non-monstrous guests. Arion is supposed to have survived the Withering better than most towns, owing to a unique rotating temporary governor arrangement managed by the remnants of the Thar elite. He warns however that order in Arion, like the governors themselves, is transient and fleeting, and urges caution.
The Party, with the exception of Aio who is already fast asleep, settles down for a long rest. Facilius assists you in becoming comfortable and then rises on ancient, shaking feet and pads out to enjoy his first taste of freedom and fresh air in many moons. He is returned by the time you awaken at first light, and the night air appears to have done him good. He moves with greater alacrity and a spring in his step as you make your preparations to depart.
Dahme'dre is up early. She's packed and ready to move out, but its clear she's taken time to brush her hair and wash, taking care to maintain her appearance.
Extended Signature
When it looks like the party will sleep all day she rouses them "Come on! Lets go! We've got things to do! It's a wonder you lot haven't been assassinated in your sleep staying in bed like this!" The earth rumbles, and her eyes glow red under her frustration.
Extended Signature
Aio groggily awakens and looks around. She stands up and silently makes her way outside to relieve herself, confused at the glare coming from Dahm'edre.
Humans make no sense.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Erdan will say, groggily "I'm up, I'm up." and start packing up.
He will look over to Facilius with a warm smile. "You seem to be quite chipper this morning, like a younger man even! Thank you for your hospitality."
Valen descends the stairs to meet the others, armor and gear already donned, "Been up since before sunrise. Dawn is the best time to stage an ambush, need to ensure a watch is set to spot it."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Thank you, Facilius." Kuori turns to the party. "Where to now?"
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"We make for Arion, and then beyond." she turns to Valen, "Did you find anything of value on that creature when you studied it?"
Extended Signature
Valen gives a shrug, "The eye is the true killer, as you know. Once it's dead, though, it's useless. The claws are unremarkable, if sharp. I'll take a look out back and see if the dawn did anything to it after death."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Sometimes these sort of odd monsters will horde treasures they encounter."
Extended Signature
Valen gives a skeptical glance around the tower, "I suppose it's possible, though I'm not sure where it would store anything. I didn't find any thing on it last night, and anything belonging to Facillus should be returned. Otherwise, I'm not sure."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The dawn sun rises over an empty road in both directions as you awaken. Dahme'dre's earthen barrier no longer bars the exit, replaced instead by a field of freshly grown grass. You deduce Fasilius may have been busy during the night. The druid himself is already up and moving, a purifying flame at the end of his staff burning away the dead plant matter one square inch at a time as he moves methodically but slowly about the ground floor of the tower.
The curling smoke of Arion's chimneys is visible just over the horizon to the north, and a fast march would likely have you at the town's gates before the afternoon bell.
"Farewell, Facilius, until we meet again." Dahme'dre offers her hand to the druid. "Have you any last aid to offer for our journey ahead?"
Extended Signature
The Druid shakes Dahme'dre's hand, his skin feeling like dry parchment stretched across brittle bones under your touch. At your question, he slaps a hand to his forehead and exclaims, "Ah, I had forgotten!" he rummages around in his robes before producing a simple vial filled with green juice within which floats a single cherry. "My family wished to express its thanks for your rescue, and see you safely to your destination with its heart." He indicates the vial, "Drink upon this drought when your enemies lay you low, and you shall find strength flooding back to your bones."
((It is a potion of healing with 3 charges, but it will rot away after a week's absence from a Druidic Grove.))
Dahme'dre takes the bottle, "Thank you, let your family know their gift is well received. I suspect it will be a necessary boon on our journey." Her earnest gratitude is clear as the air around her is filled with the scent of lavender. She looks forward to the new day. She waves as they start down the road, her endless song rising within her.
"Try to move your feet.
Ee-ee-eet, eet, eet, eet"
Extended Signature
Aio nodded her head at the druid and took to the sky above their group, glad to be in the sky again.
I've never met anyone who loved the ground so much...
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
The Party makes steady progress along the road, Aio circling above but seeing no danger to report. She is however, with the benefit of her high vantage point, the first to see the outskirts of Arion.
Aio, the town (or village, really), sits on the banks of a creek which runs from the southwest to the northeast. Once walled by a palisade, there is little left in the way of fortifications, with the wall looking as if it were dismantled piece by piece. While some of the chimney smoke you detected from the Waystation was indeed coming from chimneys, you now see that a considerable amount of it actually rises from piles of burning trash.
The buildings are poorly maintained but largely standing, with the occasional sign of patchwork repairs where different materials, primarily wood have been used to shore up sagging walls or repair holes, are visible even from a distance. There is very little movement on the streets, with only the occasional figure visible, and they moving quickly.
At the gates, which are little more than two posts attached to the remnants of the wall at the roads end stand a pair of armed figures you recognize as Royal Guards from the caravan you overtook the previous night. They must have arisen before dawn to have beaten you into town.
"Look at what the Withering has done to this place. Disgusting." Kuori becomes very morose again despite having looked temporarily more upbeat after slaying the monster.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum