Natasha: Your persistence has paid off and you hit the Flying Sword with your arrow. The Sword slams against the wall and clangs to the ground, now nothing but a normal blade.
(Natasha goes to the chest nearest Stone and opens it to check for treasure. If all goes well she then goes to the other one and does the same, not bothering to check for traps since she thinks the suits were the traps.)
Roll if needed, please add any modifiers that apply: 2
"These enemies are proving themselves to be much more harrowing then originally thought. Are you all sure you don't want to try a more stealthy approach for the next few rooms I could still turn someone invisible if you want it? Or maybe let my mage hand rummage around in a room to see if it will set off any traps?"
Natasha: You check both of the open chests and find a total of 1,900 CP, 1,400 SP, and 30 GP. You also find 5 moonstones, 5 onyx gems,
a bottle of Oil of Slipperiness,
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the Equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a Freedom of Movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours.
a Rope of Climbing,
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
a Wand of Magic Detection,
This wand has 3 Charges. While holding it, you can expend 1 charge as an action to cast the Detect Magic spell from it. The wand regains 1d3 expended Charges daily at dawn.
and a Dragon's Breath Spell Scroll.
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material Components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your Spellcasting Ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Dragon's Breath
Transmutation, Sorcerer Spell
Level: 2 Casting time: 1 Bonus Action Range: Touch Components: V, S, M (a hot pepper) Duration: Concentration, up to 1 minute
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
Stone kneels on the ground, fiddles with the pieces of the Plate Armor that lie there and lets out a heavy sigh. "I apologize for running headlong into this mess. I just really wanted that Armor."
"Stealth way is the best way forward I think... I'm going to need another breather before we go getting into anymore fights. Lets use some of this coin to invest in a bulk crate of Healing Potions when we get out of here."
Rollback Post to RevisionRollBack
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
(Natasha happily divides the loot with the rest of the team, but seems very taken with the Rope of Climbing. She even names it, "The Lasso of Loot", or Lassie for short. She spends the next few moments playing with it and going on and on about how useful this rope can be in the right hands.)
"Why, this is a thief's dream! I could use this to scale walls, secure valuables without being detected, tie up people as I rob them..."
(She continues talking as she sets up to take a rest along with the rest of her teammates, thoughts of future ill-gotten gains swirling in her pretty little head.)
"If nobody has any issues I'd like to have the scroll and well, I'd really like that wand as well, but maybe we should give it to the person who might be sneaking or going ahead of the group so that they can be aware of any magical traps."
"So that's 475cp, 350sp, and 7gp each," Jacob says, taking a bit longer than he should for the math, "...leaving 2gp over. And the stones. 1 each of both for each of us, plus one each left over. Who's go the biggest pockets?"
He then takes his cut, leaving the rest and the left overs, and lets out a big sigh as he sets to work on his wounds...
Stone takes his share of money and gems and looks over the remaining loot. "None of these things kindle my interest. I don't see how any of them could help me bring justice to those who need it."
Stone gets up and faces his companions. "Looks like we have explored every inch of this entrance area, unless there is a secret door in the North West corner. I propose we make a quick check of that corner for secret doors, especially now that we know what we are looking for, and then move on."
"I suppose I can hang on to the oil, I'm sure we'll find some use for it. Let's check that north west room as stone said and maybe do it with some degree of stealth this time around..."
Rollback Post to RevisionRollBack
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
(Natasha leads the way to the Northwest room and tries to open the door, not making too much noise but not exactly trying to be super stealthy. She does, however, take care to ensure she doesn't step on any of the tiles they believe to be traps.)
Penelope waits to see if Natasha is able open the door, hovering back a few feet from the tiles that might be trapped. Her fingers flexing nervously as she keeps going over the incantation for firebolt in her mind.
"Hold still, damn you!"
(Natasha lets another arrow fly.)
Attack: 24 Damage: 6 + Sneak Attack: 8
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Natasha: Your persistence has paid off and you hit the Flying Sword with your arrow. The Sword slams against the wall and clangs to the ground, now nothing but a normal blade.
You won!
What do you all want to do now?
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
https://linktr.ee/neumie
(Natasha goes to the chest nearest Stone and opens it to check for treasure. If all goes well she then goes to the other one and does the same, not bothering to check for traps since she thinks the suits were the traps.)
Roll if needed, please add any modifiers that apply: 2
OOC: I really hope I didn't need that roll. LOL
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Penelope sighs and sits down on the ground.
"These enemies are proving themselves to be much more harrowing then originally thought. Are you all sure you don't want to try a more stealthy approach for the next few rooms I could still turn someone invisible if you want it? Or maybe let my mage hand rummage around in a room to see if it will set off any traps?"
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13
Natasha: You check both of the open chests and find a total of 1,900 CP, 1,400 SP, and 30 GP. You also find 5 moonstones, 5 onyx gems,
a bottle of Oil of Slipperiness,
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the Equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a Freedom of Movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours.
a Rope of Climbing,
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
a Wand of Magic Detection,
This wand has 3 Charges. While holding it, you can expend 1 charge as an action to cast the Detect Magic spell from it. The wand regains 1d3 expended Charges daily at dawn.
and a Dragon's Breath Spell Scroll.
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material Components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your Spellcasting Ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Dragon's Breath
Transmutation, Sorcerer Spell
Level: 2
Casting time: 1 Bonus Action
Range: Touch
Components: V, S, M (a hot pepper)
Duration: Concentration, up to 1 minute
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
What's your plan now?
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
https://linktr.ee/neumie
Stone kneels on the ground, fiddles with the pieces of the Plate Armor that lie there and lets out a heavy sigh. "I apologize for running headlong into this mess. I just really wanted that Armor."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
"Stealth way is the best way forward I think... I'm going to need another breather before we go getting into anymore fights. Lets use some of this coin to invest in a bulk crate of Healing Potions when we get out of here."
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
Stone nods to Jacob, "Yes, and I could use a rest as well."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
(Natasha happily divides the loot with the rest of the team, but seems very taken with the Rope of Climbing. She even names it, "The Lasso of Loot", or Lassie for short. She spends the next few moments playing with it and going on and on about how useful this rope can be in the right hands.)
"Why, this is a thief's dream! I could use this to scale walls, secure valuables without being detected, tie up people as I rob them..."
(She continues talking as she sets up to take a rest along with the rest of her teammates, thoughts of future ill-gotten gains swirling in her pretty little head.)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
OOC: You guys can take a short rest. Roll for any hit dice you want back, and finish dividing up the loot.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
https://linktr.ee/neumie
Penelope hit dice roll: 4
"If nobody has any issues I'd like to have the scroll and well, I'd really like that wand as well, but maybe we should give it to the person who might be sneaking or going ahead of the group so that they can be aware of any magical traps."
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13
"So that's 475cp, 350sp, and 7gp each," Jacob says, taking a bit longer than he should for the math, "...leaving 2gp over. And the stones. 1 each of both for each of us, plus one each left over. Who's go the biggest pockets?"
He then takes his cut, leaving the rest and the left overs, and lets out a big sigh as he sets to work on his wounds...
Hit Dice: 4
(OOC: Really? 2d10+2 and I get 4.)
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
"Yes, those numbers seem right." Stone says.
Hit dice = 10
(OOC: if I get 1d10+3 per hit roll than 2d10+6 should equal two rolls, right?)
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
Natasha's rest: 8
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Stone takes his share of money and gems and looks over the remaining loot. "None of these things kindle my interest. I don't see how any of them could help me bring justice to those who need it."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
OOC: You only add your modifier once, so it's +3, not +6.
What do you all want to do now?
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
https://linktr.ee/neumie
Stone gets up and faces his companions. "Looks like we have explored every inch of this entrance area, unless there is a secret door in the North West corner. I propose we make a quick check of that corner for secret doors, especially now that we know what we are looking for, and then move on."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
"I suppose I can hang on to the oil, I'm sure we'll find some use for it. Let's check that north west room as stone said and maybe do it with some degree of stealth this time around..."
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
(Natasha leads the way to the Northwest room and tries to open the door, not making too much noise but not exactly trying to be super stealthy. She does, however, take care to ensure she doesn't step on any of the tiles they believe to be traps.)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Penelope waits to see if Natasha is able open the door, hovering back a few feet from the tiles that might be trapped. Her fingers flexing nervously as she keeps going over the incantation for firebolt in her mind.
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13