(Natasha heads to the bar, grabs a bottle of the 'girliest' drink they have (maybe a Sangria or some sort of 'fruity' drink), pays for it (unless it's an open bar), grabs 3 glasses and walks over to the young girls. She turns on the charm and smiles her friendliest smile.)
"Well, you two beautiful ladies seem to be up to no good... and I want in. I'm Natasha, what are your names?" she asks as she pours them each a glass from the bottle and hands it to them.
OOC: I'd like to roll an Insight check to see if both or either of these girls would be into it if I made a pass at them. I'd also like to roll Perception to see if they're wearing any expensive jewelry, designer clothing, things like that.
(Natasha chats up the girls, complimenting their outfits, hair, etc, while asking them about their families and who they're here with, making it all very fun and casual, getting bits and pieces of information and storing it away for possible usefulness.)
Jacob: You drink your ale and watch Natasha mingle with the passengers.
Natasha: While chatting up the two young human ladies you learn they are sisters, named Mara and Tana Evenwood. They are daughters of a merchant who decided to stay below decks due to his fear of heights. This is their first trip to Lon-Dia since now they are old enough to work for the family business full time. They are both very excited to see the city of Sala.
You sense that the older sister, Mara, might be susceptible to your advances after another drink or so, but the younger sister would almost definitely prevent anything from happening.
Their clothing looks pretty if not a little conservative. Beyond that, you notice nothing special about their attire.
(Sensing that the conditions may not be the best to try anything funny, Natasha decides to just enjoy spending time with Mara and Tana. She cracks jokes, plays 'Bed, Wed, Behead' with the 3 finely dressed gentlemen, and just tries to show the girls a good time. If nothing else happens, Natasha eventually hugs the sisters goodbye and goes back to her quarters to sleep.)
Natasha: You gather your things and look for an alternate exit. Unfortunately the port hole windows in the cabin are too small to fit through.
Jacob and Stone: You two don your armor and gather your gear as quickly as possible.
Penelope: Before your friends can collect themselves, you run out of cabin in your sleepwear. You arrive on the deck and see the following:
Chaos. The airship is no longer flying over the ocean, but a dense forest that stretches out in all directions. People are running all over the deck, both passengers and crew. The passengers are freaking out and the crew is scrambling to fulfill their duties. Above it all is the voice of the half-orc captain, shouting orders and calling for calm. The entire scene is covered in thick black smoke that seems to be originating from the stern ship. In a few moments the rest of your party joins you.
You all stand on the deck, trying to stay out of the crew's way. Suddenly you hear the groaning metal noise that originally woke you, only much louder.
“It's the rudder!” yells the captain, “Everybody hold on!!”
There's a huge tearing noise as the rudder breaks free and falls into the forest below. The ship goes into a spin and while Natasha, Penelope and Stone keep their footing, Jacob isn't as lucky and slams against the rail, taking 1 point of damage.
The passengers are crying and panicking, but the crew is focused on their duties. They know if they don't act quick everyone is dead. The captain yells orders as the ship spirals down towards the forest. You hear him yell, “Deploy the Gorbels!”, above the sound of the rushing wind. A second later, four massive red balloons explode out of the sides of the ship and inflate, forcefully stopping the ship's decent with a massive jerk.