The party moves to where you fought the 2nd Pulverizer, and Alben casts his Detect magic spell. Besides the magical items you already know about, the cloak that Laladak is wearing (for under the stage) and the wand Oreus is carrying in the Party Loot (also from under the stage) light up.
Moving into the hallway with the generators you see no magic.
You use the secret door to go into the library, but don't find any magic there.
From the library you take the tunnels to the classroom, but it is also devoid of magic.
You enter the great factory, and the room is alive with Illusion magic. Also the hanging gear is emitting transmutation magic.
You next enter the foyer to the great factory, and enter the four rooms west to east.
You try to enter through the R door, but you find that it has closed since you have opened it. You make a note to try to remember to check it from the other side, using the secret door.
Next up is the E door, which is magical dead.
Followed by the U door and the N door. Neither contain any magic.
You go back to the great factory, and into the weaver's workshop. The three spinning wheels radiate moderate transmutation magic.
You next go into the secret hallway with the trapped empty room. The walls of the hallway are infused with illusion magic. But there is nothing else interesting here.
Next you enter the forge by the secret door, but there is no magic there.
You exit the forge and move west down the hallway, but don't go into the room to the south that you haven't explored yet.
You then head back east and the the destroyed glassblowing workshop. Before you enter the workshop, the skulk tries to escape.
The skulk makes an acrobatic check DC 14 (with disadvantage due to being tied up) 10. He tries to run back into the forge but trips over the ropes and whoever is behind him (Laladak?).
Ooc: I think we stated the skulk is practically tied and on a leash, does he try anyway? I remember when we err fighting the hobgoblins, I passed the rope/leash to one of the half elves
Laladak grunts and takes the rope leash from the half elf and yanks the skulk along. When he has the time he would like to get intimate with his cloak to figure out its magic.
Be alert here, if he’s trying to run he is either scared or might think he has an ally to help him nearby. Let’s be cautious as we proceed and look out for traps or enemies
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
This post has potentially manipulated dice roll results.
As the party enters the Glassblowing Workshop Alben detects the outline of a door in the southeast diagonal wall. If front of the wall is a heavy laden table. Under the table Alben can see more magical colors.
Alben give me a perception check with advantage DC 24, you don't see anything else under the table.
Here is a reminder of the room description:
This dark room has an exit southwest walls (a little larger tunnel than you've seen before), plus gear doors set into the south (J glyph) and east walls (A glyph). A stone oven fills the northwest corner. Iron tings hang from a hook nearby. Bottles, flasks, and pottery clutter shelves and tables haphazardly pushed against the bare walls. Shards of broken glass and ceramic cover the floor such that you think it would be difficult to cross the room without stepping on them.
You got a broom from the forge and cleared a path to the tunnel in the southwest of the room.
Alben can you post to describe how you are investigating the room. ie looking under the table, or trying to move the table to get to the secret door ect
Alben moves to the table and tries to move it away from the wall. However as he does so a nearly transparent creature that looks sort of like the Dark Creepers except that it is medium instead of small, jumps out from underneath the table calling in a loud voice in a language you don't know. He attacks Alben with his Shortsword Attack: 18 Damage: 14 slashing damage. Wounding Alben, Alben must make a Con save DC 11, taking 6 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces Alben to 0 hit points, Alben is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Everyone roll initiatives
Yuathyb's initiative 26
Dark Creeper's initiative 14
Skulk's initiative 9
Fario's initiative 21
Fellian's initiative 21
As there is no one able to beat his initiative, he is going to disengage from Alben as a bonus action and move next to the tunnel. Using his free action, he draws a javelin with his free hand hand and throws it at Oreus (trying to get Oreus to free the leashed skulk). Javelin Attack: 20 Damage: 14, hitting Oreus. Oreus must make a Con save DC 11, taking 4 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces Oreus to 0 hit points, Oreus is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
The floor is covered in shards of broken glass and ceramics, making it difficult terrain (half movement) or take 1d4 damage per 10 feet if you don't pick your way carefully.
Anyone whose initiative is higher than 9 can act. I will do the halfelves before the skulk .
1d6 + 2d6 sneak attack (using: The dark stalker don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, WITH you holding the leash, you are distracted enough that I decided the sneak attack would effect you, but no one else.)
Oreus shouts for the incredible pain : the javelin have hit the knee, he extracts it and a second later he retreats at the back of the queue , dragging the skulk with him
”I’ll think about the prisoner, damn, get rid of that little bastard”
I don't have time right now, but here is your route. If someone wants to change something, let me know.
The skulk makes an acrobatic check DC 14 (with disadvantage due to being tied up) 10. He tries to run back into the forge but trips over the ropes and whoever is behind him (Laladak?).
What do you do next?
Ooc: I think we stated the skulk is practically tied and on a leash, does he try anyway? I remember when we err fighting the hobgoblins, I passed the rope/leash to one of the half elves
,
Yes he still tries to escape before you enter the room. Because he was tied he didn't get very far.
Laladak grunts and takes the rope leash from the half elf and yanks the skulk along. When he has the time he would like to get intimate with his cloak to figure out its magic.
I got alot a doods
Be alert here, if he’s trying to run he is either scared or might think he has an ally to help him nearby. Let’s be cautious as we proceed and look out for traps or enemies
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
As the party enters the Glassblowing Workshop Alben detects the outline of a door in the southeast diagonal wall. If front of the wall is a heavy laden table. Under the table Alben can see more magical colors.
Alben give me a perception check with advantageDC 24, you don't see anything else under the table.Here is a reminder of the room description:
This dark room has an exit southwest walls (a little larger tunnel than you've seen before), plus gear doors set into the south (J glyph) and east walls (A glyph). A stone oven fills the northwest corner. Iron tings hang from a hook nearby. Bottles, flasks, and pottery clutter shelves and tables haphazardly pushed against the bare walls. Shards of broken glass and ceramic cover the floor such that you think it would be difficult to cross the room without stepping on them.
You got a broom from the forge and cleared a path to the tunnel in the southwest of the room.
Do you move on or investigate future?
Lets investigate.
I got alot a doods
(i can't make a dc 24, at all.)
Alben investigates the room. 9
Oreus has only eyes on the skulk, he is annoyed, polishing his crested helmet and murmuring
”what a waste of ti...”
,
Alben can you post to describe how you are investigating the room. ie looking under the table, or trying to move the table to get to the secret door ect
Move the table to try to get to the secret door.
Alben moves to the table and tries to move it away from the wall. However as he does so a nearly transparent creature that looks sort of like the Dark Creepers except that it is medium instead of small, jumps out from underneath the table calling in a loud voice in a language you don't know. He attacks Alben with his Shortsword Attack: 18 Damage: 14 slashing damage. Wounding Alben, Alben must make a Con save DC 11, taking 6 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces Alben to 0 hit points, Alben is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Everyone roll initiatives
Yuathyb's initiative 26
Dark Creeper's initiative 14
Skulk's initiative 9
Fario's initiative 21
Fellian's initiative 21
As there is no one able to beat his initiative, he is going to disengage from Alben as a bonus action and move next to the tunnel. Using his free action, he draws a javelin with his free hand hand and throws it at Oreus (trying to get Oreus to free the leashed skulk). Javelin Attack: 20 Damage: 14, hitting Oreus. Oreus must make a Con save DC 11, taking 4 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces Oreus to 0 hit points, Oreus is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
The floor is covered in shards of broken glass and ceramics, making it difficult terrain (half movement) or take 1d4 damage per 10 feet if you don't pick your way carefully.
Anyone whose initiative is higher than 9 can act. I will do the halfelves before the skulk .
ooc:a javelin damage for 3d6? Am I reading right
in the menawhile: CONsave: 17
AND iNITIATIVE 5
,
Con save: 15
Initiative: 13
Initiative 19
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Alben took a large hit, and with anger in his eyes he casts scorching ray.
Attack1: 15 Damage: 8
Attack2: 24 Damage: 9
Attack3: 12 Damage: 10
1d6 + 2d6 sneak attack (using: The dark stalker don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, WITH you holding the leash, you are distracted enough that I decided the sneak attack would effect you, but no one else.)
Initiative 15
Laladak uses his full movement to carefully walk his way to the Stalker thing and then tests its defenses with a
REGO STRIKE! 8 Damage: 9
I got alot a doods
Oreus shouts for the incredible pain : the javelin have hit the knee, he extracts it and a second later he retreats at the back of the queue , dragging the skulk with him
”I’ll think about the prisoner, damn, get rid of that little bastard”
,