(Note: This is written from your character's understanding of the world, not yours. So try and keep that in mind.)
You have a bar. You dont have a name yet, and either does your bar, but you have a bar. Your currently unnamed bar exists in a fortress like city called Rosemarrowe.
Rosemarrowe is a fairly large city with a population of about 600,000, but people rarely leave the safety of the towering patchwork of tangled and melted metal that surrounds the city. The people and buildings are tightly packed inside these walls and the city is forced to expand up, as opposed to out. Some of the buildings near the center of town even dwarf the massive walls.
Your currently unnamed bar exists in a a nice enough part of town, closer to the wall. The neighborhood seems normal enough on the surface, but it is known as the home of some of the more mafioso type criminals. In fact, despite its lack of a name, your bar has become a favorite spot for Donnie "The Monster" Divonno, an 8' tall hulk of a man who looks almost silly in his signature red and black suit and walking jacket. He is one of the most respected (feared?) "bosses" in town, and you personally have a friendly relationship with him. You also employ a young wannabe criminal called Johnny "The Bard" Lovelace. He's kind of a shit head who wants to be a crime boss but is all ideas and no follow through. So in the meantime, he is a musician who performs in your bar.
The things that makes your bar stand out are a) how hip it is because it doesn't have a name, and 2) You brew your own alcohol in a modest space behind the bar. It's a sort of cactus wine that's a bit like mixing absinthe and lemonade. Your recipe and technique is a closely guarded secret, and the only reason you've had any success. Unfortunately good vegetation is hard to find so your supplies are limited and there isn't a lot of room for experimentation.
On the rare occasions that travelers come into town, some of them tell stories of shamanistic hermits that live alone out in the desert wastelands between the other settlements like Rosemarrowe. Most rational folk chalk these stories up as folk lore and myth, but many of the stories talk about the groovy gardens and preposterous plants these spiritualist grew and the seemingly magical properties they have.
You never knew just how true these rumors might be, but one night, after the bar closed down for the night, Johnny approaches you with a secret to tell. Donnie and his three silent sidekicks, each just as dapper as the monster himself, are still sitting at their usual spot with half a pitcher of whatever you call your brand of booze. Johnny suggests the shit he has to tell you is big and top secret, and that you should ask Donnie and his creepy pals to split.
What do you do?
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Background & Setup.
(Note: This is written from your character's understanding of the world, not yours. So try and keep that in mind.)
You have a bar. You dont have a name yet, and either does your bar, but you have a bar. Your currently unnamed bar exists in a fortress like city called Rosemarrowe.
Rosemarrowe is a fairly large city with a population of about 600,000, but people rarely leave the safety of the towering patchwork of tangled and melted metal that surrounds the city. The people and buildings are tightly packed inside these walls and the city is forced to expand up, as opposed to out. Some of the buildings near the center of town even dwarf the massive walls.
Your currently unnamed bar exists in a a nice enough part of town, closer to the wall. The neighborhood seems normal enough on the surface, but it is known as the home of some of the more mafioso type criminals. In fact, despite its lack of a name, your bar has become a favorite spot for Donnie "The Monster" Divonno, an 8' tall hulk of a man who looks almost silly in his signature red and black suit and walking jacket. He is one of the most respected (feared?) "bosses" in town, and you personally have a friendly relationship with him. You also employ a young wannabe criminal called Johnny "The Bard" Lovelace. He's kind of a shit head who wants to be a crime boss but is all ideas and no follow through. So in the meantime, he is a musician who performs in your bar.
The things that makes your bar stand out are a) how hip it is because it doesn't have a name, and 2) You brew your own alcohol in a modest space behind the bar. It's a sort of cactus wine that's a bit like mixing absinthe and lemonade. Your recipe and technique is a closely guarded secret, and the only reason you've had any success. Unfortunately good vegetation is hard to find so your supplies are limited and there isn't a lot of room for experimentation.
On the rare occasions that travelers come into town, some of them tell stories of shamanistic hermits that live alone out in the desert wastelands between the other settlements like Rosemarrowe. Most rational folk chalk these stories up as folk lore and myth, but many of the stories talk about the groovy gardens and preposterous plants these spiritualist grew and the seemingly magical properties they have.
You never knew just how true these rumors might be, but one night, after the bar closed down for the night, Johnny approaches you with a secret to tell. Donnie and his three silent sidekicks, each just as dapper as the monster himself, are still sitting at their usual spot with half a pitcher of whatever you call your brand of booze. Johnny suggests the shit he has to tell you is big and top secret, and that you should ask Donnie and his creepy pals to split.
What do you do?