Enri raised an eyebrow at Morty. "Really?" he asked, "I was kind of hoping he was one of the more discriminating death gods, personally. You know, the kind that keeps their followers alive so they can do more...you know, death...stuff."
Mortimer shrugged. "Maybe if we're going to do something about the death curse problem, but he's really more about what happens after you die." He frowns for a moment before continuing, "Um.. I'm probably the extra he's doing for keeping us alive, and that dragon'll eat me."
Talindra turned to look at the tortle briefly and looked back at the captain with a raised eyebrow. She didn't ask him if he was hearing this but it really didn't need saying. Then the big guy showed up. She was a little scared just by proximity until her brain began running though more than a few evil schemes she could run exactly this way. It wasn't really in her nature to be evil though. Sad that. She could have been so good at it.
Fargrim is entirely unimpressed by the whole showing. "The Tortle will do just fine. Aremag prefers speaking Aquan, so if we come at it with Draconic off the bat that's putting us one down. Second, the point is not to lie, so the fact that I doubt your shelled friend here could convince a fish that the water is wet is a nice bonus. I dunno if I made this clear, but unlike you lot this ain't my first voyage to Chult. Now if yer done second-guessing the expert, I've got a ship to run."
The dwarf stomps off in the direction of the ship's wheel.
Talindra:
As he passes you by, the captain mutters something that sounds not unlike "be ready to step in if the Tortle botches his intro."
Just rolling to see if Fenrir knows or remembers that Aquan is a dialect of Primordial, a language which he does, in fact, speak. I don't actually know what to roll, though. I'm guessing some kind of intelligence check? Here's a d20. 18 - If it's Nature, he get's +1. If it's anything else, he gets -1.
I don't know what impact this might have, but I'd like to know if he knows.
You aren't sure you'd understand everything said in Aquan - Primordial is the Latin to Aquan's Italian, sort of, but when the dragon turtle shows up, you'll definitely be in a good position to tell how well (or poorly) negotiations are going before steam breath starts shooting all over the place.
The rest of the day is uneventful. Selu reappears on deck several hours later, looking significantly better than he did before, although still too weak to help with any of the work. Fargrim, for all his bluster, seems to take enough pity on him that he directs the young man to a hammock on deck where he can rest and stay out of the way without having to be below decks - "I imagine you spent enough time below decks on your last trip," he says (almost a little too) lightly.
Fenrir is furious after the group breaks up. He goes back to work making repairs or whatever, but he's clearly not paying attention. After scaring off a crew member or two and finally breaking something that may or may not have been important, Fenrir retires to his little camp on deck.
But he can't rest. Fenrir sits glaring at anyone near him and trying to convince himself, with his Wolf's gentle chiding whispering in his ear, that overtaking the boat isn't a good idea. He wished the pirates would attack.
As Selu is brought out on deck, Fenrir finally slows and seems to calm down a bit. He watches the wretched man with idle suspicion, but his heart isn't into it. After awhile, Fenrir begins to sort through his things, inspecting each item with care. He doesn't have much.
Finally, Fenrir seems to reach a decision. He repacks his things, except for a javelin. He approaches Selu and, looking a bit embarrassed to be doing it, places the javelin within the man's reach. Then Fenrir climbs up to some suitable spot nearby, and keeps watch.
Selu starts when the javelin hits the deck, but otherwise does not move. A few minutes later, Fenrir hears a grunt as Selu hauls himself up to his perch, having strapped the javelin to his back.
There is silence for a few minutes, before Selu speaks. "Thank you. I do not know that I will be able to do much against that beast with it, should things go ill, but it is a comfort."
The relative calm of the sea is quite abruptly shattered by a low droning sound that causes every crewmember on deck to stiffen. From the ship's wheel, Fargrim swears loudly and begins shouting.
"Battle stations! Stand by to repel boarders! Weapons at the ready, lads!" He pulls a curious looking contraption from his belt, points it in the air, and fires a bright ball of blue flame into the sky. A few crewmembers dash below decks with weapons drawn.
There's the sound of thumping against the hull as other crew dash to the railings wielding long pikes.
"Aw crap!" Mortimer cursed, rushing below to his equipment. "Aw crap, aw crap, aw crap! I'm gonna be laaaaaate!" His last words are muffled has he yanks his scale mail over his head and reaches for his weapons and shield.
((No idea if how much time we have until the combat starts, if you'd want to count Mortimer as late or not.))
Fenrir barely has time to mutter "Should at least have a chance," to Selu before the Captain starts shouting. Having very carefully prepared his equipment earlier while wishing for a fight, Fenrir is actually super ready already, though a tad confused about what the actual attack is. He pulls his rapier and makes sure his sling is at his side. He's not wearing his armor, but he's not particularly concerned about it. He shoves the rough hide at Selu.
"Good luck!" he grins at Selu, looking oddly cheerful, but probably actually manic.
But his eyes are alight and his Wolf has gone silent. Now he just needs to figure out who he's fighting.
Perception: 3
(( And then apparently Fen just falls through the deck ))
((Or more likely Selu, who I have just equipped, just stabs me in the back with my own javelin. Fenrir's paranoia has failed him ))
Likewise rushing below, Enri grabs his chain mail and hurriedly throws it on over his shirt. Not exactly the armor most conducive to fight on the open ocean, but it'll do. He pauses just for a moment, and begrudgingly also slides his hand-axe into his belt, fully aware that the theatricality of his whip might not actually be useful for what comes next.
Be-armored and be-hatted once more, Enri emerges on deck with his whip in one hand and his pistol in the other.
Mortimer emerges from below decks right behind Enri and notes the pistol in his hand. Well, they'll have to approach from range before the hand to hand combat starts so he's as good of a person for this as anyone. Morty claps Enri on the shoulder and settles a soft hum of divine energy into him. "Kelemvor will guide your hand, mister Endy."
((Mortimer has cast the cantrip Guidance on Enri! It reads "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends." Sadly, it only lasts 1 minute, so if we don't engage in combat soon it'll fade into uselessness. EDIT: Wait, do attack rolls count for ability checks?))
Talindra was amused at the running below deck being done by the few passengers who needed to. There was no need for her to go anywhere but right where she was on deck. She pulled the crystal she used to focus her arcane abilities out and there she was ready to go. Magic was handy like that.
This post has potentially manipulated dice roll results.
((...now where were we? Ah, yes.))
There's a moment of silence, before the attack begins in earnest. In this case, the attack means a group of nine fishlike warriors leap up on the deck. Several crew members whoop excitedly, while others simply look grimly determined.
Fenris:
Selu looks surprisingly ready to fight, and not as terrified as you might expect. Perhaps he's got a bit of backbone after all. Then again, his knuckles look pretty white clenching that javelin, so maybe not.
Raff:
You immediately recognize these creatures as sahuagin, and more importantly you recognize one of them as being a sahuagin priestess. They've attacked your village a few times before, and it was never particularly pleasant.
Looks like a fight is on your hands!
((I'ma roll initiative for the attackers and the crew, and you roll initiative for your folks. Then we'll see what happens, eh?))
Enri raised an eyebrow at Morty. "Really?" he asked, "I was kind of hoping he was one of the more discriminating death gods, personally. You know, the kind that keeps their followers alive so they can do more...you know, death...stuff."
Mortimer shrugged. "Maybe if we're going to do something about the death curse problem, but he's really more about what happens after you die." He frowns for a moment before continuing, "Um.. I'm probably the extra he's doing for keeping us alive, and that dragon'll eat me."
Talindra turned to look at the tortle briefly and looked back at the captain with a raised eyebrow. She didn't ask him if he was hearing this but it really didn't need saying. Then the big guy showed up. She was a little scared just by proximity until her brain began running though more than a few evil schemes she could run exactly this way. It wasn't really in her nature to be evil though. Sad that. She could have been so good at it.
Fargrim is entirely unimpressed by the whole showing. "The Tortle will do just fine. Aremag prefers speaking Aquan, so if we come at it with Draconic off the bat that's putting us one down. Second, the point is not to lie, so the fact that I doubt your shelled friend here could convince a fish that the water is wet is a nice bonus. I dunno if I made this clear, but unlike you lot this ain't my first voyage to Chult. Now if yer done second-guessing the expert, I've got a ship to run."
The dwarf stomps off in the direction of the ship's wheel.
Talindra:
As he passes you by, the captain mutters something that sounds not unlike "be ready to step in if the Tortle botches his intro."
Mr. DM:
Just rolling to see if Fenrir knows or remembers that Aquan is a dialect of Primordial, a language which he does, in fact, speak. I don't actually know what to roll, though. I'm guessing some kind of intelligence check? Here's a d20. 18 - If it's Nature, he get's +1. If it's anything else, he gets -1.
I don't know what impact this might have, but I'd like to know if he knows.
Fenrir:
You aren't sure you'd understand everything said in Aquan - Primordial is the Latin to Aquan's Italian, sort of, but when the dragon turtle shows up, you'll definitely be in a good position to tell how well (or poorly) negotiations are going before steam breath starts shooting all over the place.
The rest of the day is uneventful. Selu reappears on deck several hours later, looking significantly better than he did before, although still too weak to help with any of the work. Fargrim, for all his bluster, seems to take enough pity on him that he directs the young man to a hammock on deck where he can rest and stay out of the way without having to be below decks - "I imagine you spent enough time below decks on your last trip," he says (almost a little too) lightly.
Fenrir is furious after the group breaks up. He goes back to work making repairs or whatever, but he's clearly not paying attention. After scaring off a crew member or two and finally breaking something that may or may not have been important, Fenrir retires to his little camp on deck.
But he can't rest. Fenrir sits glaring at anyone near him and trying to convince himself, with his Wolf's gentle chiding whispering in his ear, that overtaking the boat isn't a good idea. He wished the pirates would attack.
As Selu is brought out on deck, Fenrir finally slows and seems to calm down a bit. He watches the wretched man with idle suspicion, but his heart isn't into it. After awhile, Fenrir begins to sort through his things, inspecting each item with care. He doesn't have much.
Finally, Fenrir seems to reach a decision. He repacks his things, except for a javelin. He approaches Selu and, looking a bit embarrassed to be doing it, places the javelin within the man's reach. Then Fenrir climbs up to some suitable spot nearby, and keeps watch.
Selu starts when the javelin hits the deck, but otherwise does not move. A few minutes later, Fenrir hears a grunt as Selu hauls himself up to his perch, having strapped the javelin to his back.
There is silence for a few minutes, before Selu speaks. "Thank you. I do not know that I will be able to do much against that beast with it, should things go ill, but it is a comfort."
Raff spends the time hanging from a rope he's attached to the railing, doing what might be described as surfing, if surfing was a thing that existed.
The relative calm of the sea is quite abruptly shattered by a low droning sound that causes every crewmember on deck to stiffen. From the ship's wheel, Fargrim swears loudly and begins shouting.
"Battle stations! Stand by to repel boarders! Weapons at the ready, lads!" He pulls a curious looking contraption from his belt, points it in the air, and fires a bright ball of blue flame into the sky. A few crewmembers dash below decks with weapons drawn.
There's the sound of thumping against the hull as other crew dash to the railings wielding long pikes.
For a moment, everything falls silent.
"Aw crap!" Mortimer cursed, rushing below to his equipment. "Aw crap, aw crap, aw crap! I'm gonna be laaaaaate!" His last words are muffled has he yanks his scale mail over his head and reaches for his weapons and shield.
((No idea if how much time we have until the combat starts, if you'd want to count Mortimer as late or not.))
((I'm giving everyone a chance to get their shit together before we move forward with the precise nature of y'all's doom))
Raff flips himself back on board the ship, brandishing his shortsword, red bandanna flapping in the breeze.
"Is there a fight? There's a fight! Let's fight!" He assumes a combat stance, prepared for whatever is to come.
((To be fair, here's an Acrobatics check for the flip back on board: 15
Fenrir barely has time to mutter "Should at least have a chance," to Selu before the Captain starts shouting. Having very carefully prepared his equipment earlier while wishing for a fight, Fenrir is actually super ready already, though a tad confused about what the actual attack is. He pulls his rapier and makes sure his sling is at his side. He's not wearing his armor, but he's not particularly concerned about it. He shoves the rough hide at Selu.
"Good luck!" he grins at Selu, looking oddly cheerful, but probably actually manic.
But his eyes are alight and his Wolf has gone silent. Now he just needs to figure out who he's fighting.
Perception: 3
(( And then apparently Fen just falls through the deck ))
((Or more likely Selu, who I have just equipped, just stabs me in the back with my own javelin. Fenrir's paranoia has failed him ))
Likewise rushing below, Enri grabs his chain mail and hurriedly throws it on over his shirt. Not exactly the armor most conducive to fight on the open ocean, but it'll do. He pauses just for a moment, and begrudgingly also slides his hand-axe into his belt, fully aware that the theatricality of his whip might not actually be useful for what comes next.
Be-armored and be-hatted once more, Enri emerges on deck with his whip in one hand and his pistol in the other.
Mortimer emerges from below decks right behind Enri and notes the pistol in his hand. Well, they'll have to approach from range before the hand to hand combat starts so he's as good of a person for this as anyone. Morty claps Enri on the shoulder and settles a soft hum of divine energy into him. "Kelemvor will guide your hand, mister Endy."
((Mortimer has cast the cantrip Guidance on Enri! It reads "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends." Sadly, it only lasts 1 minute, so if we don't engage in combat soon it'll fade into uselessness. EDIT: Wait, do attack rolls count for ability checks?))
Talindra was amused at the running below deck being done by the few passengers who needed to. There was no need for her to go anywhere but right where she was on deck. She pulled the crystal she used to focus her arcane abilities out and there she was ready to go. Magic was handy like that.
((...now where were we? Ah, yes.))
There's a moment of silence, before the attack begins in earnest. In this case, the attack means a group of nine fishlike warriors leap up on the deck. Several crew members whoop excitedly, while others simply look grimly determined.
Fenris:
Selu looks surprisingly ready to fight, and not as terrified as you might expect. Perhaps he's got a bit of backbone after all. Then again, his knuckles look pretty white clenching that javelin, so maybe not.
Raff:
You immediately recognize these creatures as sahuagin, and more importantly you recognize one of them as being a sahuagin priestess. They've attacked your village a few times before, and it was never particularly pleasant.
Looks like a fight is on your hands!
((I'ma roll initiative for the attackers and the crew, and you roll initiative for your folks. Then we'll see what happens, eh?))
Fish dudes: 4
Fish dude leader: 18
Crew: 10
Fargrim: 16
Fenrir: 19
((Kelemvor, don't abandon me now! 9))