"Before we go I learned something that may be of interest to the group." Rivvil say and then he shares what he learned from the soldiers last night.
Veldyn nods at the bartender and accepts the water. "Don't expect a warm reception at Chauntea's house. If anything, last night merely made Toldin angrier. "But now he's forced to feign an audience with us." Veldyn nods at Rivvil's revelation but doesn't say anything on the matter.
"I too, dissscovered sssomething lassst night," Natah said, glancing at Veldyn, then quickly looking away, seemingly embarrassed. "That, however, can wait until later."
"We shouldn't keep them waiting all morning. But, has anyone seen Llewyrr? I didn't see him at all last night." Rivvil asks the group pretending like the young boy isn't there.
"We shouldn't keep them waiting all morning. But, has anyone seen Llewyrr? I didn't see him at all last night." Rivvil asks the group.
"No. But it would be nice to know where our teammates are while we are on this mission together. What if someone decided to kill him?" Rivvil answers Natah and then looks directly at the quiet boy.
Grishkar meets the others with a raven perched on his shoulder, "So, where to?"
"The House of Chauntea. I'm guessing it is a place of worship based on what I heard last night." Rivvil answers the elf.
"Oh... that sssoundsss... delightful," Natah said, dryly. She rubbed an eye as if it were itchy for a few moments. Then, glancing around at the table at the gathered company, she suddenly stood, went to the bar and spoke with the bartender. A few moments later, Natah returned to the table, visibly upset. She sat in silence, looking at everyone again, then pulled out a ration from her pack. Quietly she began to take bites up underneath her mask, hoping not to draw attention.
With a light, impatient sigh, Grishkar relegates himself to the task, "Fine. Let's not delay and just get it over with. Not sure why the temple of the Dirt-Wench is so important."
“Alright, I get that I’m new, but I’m going to have put in a few ground rules,” Rose said from the floor. “I don’t really care what you’re trying to accomplish, but you have got to stop saying stuff like that. Chauntea is an important woman around here, and if people here you calling her a dirt-wench, we’re going to make enemies faster than we can make friends.”
“Let’s add none of your own gods special magic doing in front of those we don’t know to that list of rules,” Rivvil adds.
Grishkar leans back and stares at Rivvil and Rose, "I suppose you may be right. I'll respectfully abstain from the meeting." He turns to Veldyn, "Your 'Alchemist' can find gainful employment during that time elsewhere. Leave me a piece of whatever is left from our take to gather my supplies and I'll put the rest to good use."
"I'm — I'm right here," Llewyrr says a little timidly. He looks at Rivvil and the others, confused.
"Oh, good morning Llewyrr. Didn't see ya there," Veldyn nods to him.
“Or anywhere. What were you doing last night?” Rivvil asks finally acknowledging the boy after he spoke up.
"I slept in the woods." Llewyrr answer.
"Did you discover something?" Veldyn asks.
"There are bears. I turned into one," he says sheepishly proud of himself.
Natah continued to eat the ration under her mask, watching everyone's conversations. She was amused by it all. Her stomach grumbled loudly, clearly unhappy with the lack of real food.
"Don't be sour Grishkar. Not everyone can see through the eyes of one as majestic as Cyric," Veldyn smirks and nods over to Llewyrr. "That's quite a feat."
“That’s impressive,” Rivvil says to Llewyrr. He then turns to the elf and asks “Are you an actual alchemist?”
Llewyrr lifts the book he was reading out of his lap and puts it on the table. He wraps it in cloth and puts it in his pack. He looks ready to go.
"Not in the true sense. I dabble in a few things here-and-there, but it's not my dedicated research path. I believe it's an easier ruse than the actual truth for this place." Grishkar responds.
“Well if you want to keep that up, try and get an actual alchemist supply set. I can use it to make antitoxins, acid, and stuff such as that.” Rivvil offers to the elf.
Veldyn hands the coffer of coins over the Grishnar. "Now... unless there's anything else," he says, standing.
"Might I sssuggessst we do a bit of hunting at sssome point?" Natah slid the last part of the ration under her mask and into her mouth. "I need meat. Thessse rationsss are... ssshit."
Veldyn glances down at the leg that Chewie is chomping on. "Looks like he got the last of the meat."
Natah scowled at the dog from behind her mask. Then remembering herself, said, "Yesss, well, I'm sssure he dessservesss it. Ssso, I sssuggessst sssomeone goesss hunting."
"So, anyone wants to join Natah as she hunts some fresh meat orGrishkar as he tops off our provisions?" Veldyn asks. "I hear there's some bear meat in the forest," Veldyn adds.
"Wait," Natah said, caught off guard. "That'sss not what I meant. I'm not much of a hunter."
"I'll go with her," Godiva offers. "We can take some of Lord Veldyn's javelins."
Natah vigorously shakes her head. "No... I'm not a hunter!"
Rivvil sighs. "I can do some hunting. Godiva can come with me. The ambassador, talkative gnome, and noble can go to the meeting, and that leaves Bear Boy who can go with the elf." Rivvil offers.
Godiva stands and smiles. "I'll go get the javelins!" She says, nearly skipping up the stairs to the room.
Natah looks at Rivvil, grateful, and gives him a nod.
"Ok, that's settled. I'm sure Grishkar and Llewyrr will become best friends. Are we ready to go?" Veldyn nods to the door.
Rivvil returns the nod and then looks at Veldyn. "How trained is she with those javelins? And hunting period?" He asks while making sure that he has his crossbow and plenty of bolts.
"You've never had someone assisting you on a hunt before?" Veldyn asks. "She'll do fine."
"No, I haven't. We'll try to be back here before high noon." Rivvil says as he waits for the young women to come down.
Natah stands abruptly. "Yesss, great, wonderful. Let'sss get thisss talking over with." She heads for the door, not waiting for the others to join her.
Veldyn grins as Natah leaves. "Make sure you get her some good meat. She's in an odd mood." He then follows her out.
Godiva returns after a few moments, a bundle of javelins strapped to her back. "Let's go," Rivvil says to Godiva and makes his way out the door, and out to the woods, with her.
Grishkar counts out the coins and splits them evenly between himself and Lewyrr, "You get what you need, I'll get what I need. Don't spend it all if you don't have to. I'd want to see if it's possible to lay foundations for trade now and see them flourish as our reputation grows."
A few minutes after Godiva and Rivvil leave, Natah, Rose, and Veldyn set out for the House of Chauntea. They exit the Lodge, looking up into the sky. Grey clouds hang low, blanketing the top of Mount Hotenow, obscuring it fuming top. Across the square, the bell tower rings, drawing their attention to where they need to go.
Once outside, Natah began to make her way toward the large building with the bell. She wrung her hands together, nervously. How long can I keep this up, she wondered. How long until they realize I'm not at all what I say I am? She took a few deep breaths to calm herself. Ambassador. Right now, I need to be the Ambassador.
Veldyn walks with the two ladies to the church, breaking the silence by asking, "You two have a good sleep?"
“Yes, I slept quite well,” Rose replied. “And you?”
"Woke up in the middle of the night... " He glances over to Natah, "But went right back to sleep."
"Yesss," Natah said quickly, after seeing Veldyn's glance. "Ssslept well."
“Did you have a bad dream?” Rose teased.
"A night call, more like," Veldyn responds.Not entirely understanding what was meant, Natah stared forward, still wringing her hands together nervously.
As they near the entrance to the House of Chauntea, Veldyn stands aside to allow the ladies to enter first. "M'ladies," he says, gesturing inward. Natah took another couple of deep breaths, calming herself, and slipped into the role of ambassador. Stepping inside, she waited for her companions, hands clasped before her.
The three of them step through the wooden doors, opening them with a loud creak. Within, they see a fairly standard chapel in layout: five rows of wooden pews, split along the center, lead up to a raised platform where an altar embalmed in leaves, flowers, and vines stands vigilant. A blonde-haired woman, the only one you've seen in Hannock, is busily sweeping dirt with a straw broom. She wears a bulky set of brown robes that leave much to the imagination. She turns at the creaking door, staring at the Zhents. "Oh!" She exclaims cheerfully. "Welcome, strangers. What can I do for you?"
Natah gives the woman a little bow. Raising back up, she says, "We were given a message to meet Sir Toldin and Karine here."
“You must be Merissa,” Rose beams. “It’s a pleasure to meet you, I’ve heard so much about the great work you have been doing in this city.”
Veldyn surveys the House of Chauntea, scanning the place as they enter. It's an odd thing... seeing the House here where the crop plague hit so hard.
She beams at Rose's complement. "I have done great work! Or at least, I try too." she exclaims. "I'm just a lowly cleric trying to keep the crops around here good! Oh! You're here to meet with Toldin and Karine," she remarks with a smile. "They're upstairs," she says as her hand waves to a door off to the side. "I'll be honest though, they don't seem too happy. Well. Toldin doesn't. Karine's always happy... usually."
"May I asssk why Toldin isss upssset?" Natah spared a glance at the door, worried.
She thinks a moment. "Something about 'strange blokes stealing our food and feeding it all to the villagers'. I guess there was a large ruckus last night in the Lodge and it cut deep into the village's food reserves? Oh..." she remarks as her face turns red. "I think you guys are the blokes." She laughs nervously and begins to absent-mindedly sweep the floors again. "They're upstairs!" she states, turning her back to the group.
Rose decided to walk over and stand in front of Merissa. What do you think? she messaged her. About large gestures and feeding villagers? What does Chauntea’s guidance tell you the city needs?
Natah watched as Rose walked over to the woman, then stood there, silent. Thinking the gnome odd, she turned to Veldyn. "Ssso we're thieves now, it ssseemsss."
She looks at Rose questioningly. "I don't know how you did that, but that was pretty cool. Anyway, I'm not uhh.... too good at interpreting Chauntea's will. I'm a new priestess. But if she did tell me something, I bet it would be to solve this crop rot, so that's what I'm doing!"
"I don't blame him for being angry and trying to twist our actions. It's what I would do if I were desperate and untrusting," Veldyn replies to Natah.
Whisper back to me, so only I can hear. What did she tell you? Rose insists upon Merissa.
"I'm jussst going to have to convince him otherwise," Natah said, throwing a bit of confidence into her voice. "Maybe hisss opinionsss will change once he hearsss how much hisss own people want our help."
"We also need to convince him the Zhentarim are not what they once were," Veldyn adds.
"Oh," Merissa whispers with a breathy chuckle. "We're being sneaky. What did who tell me what?"
"Of courssse," Natah agreed. "We've only the bessst intentionsss, and we will prove it." She put an extra bit of smile in her eyes.
Chauntea, what has she told you so far? Rose responds to the priestess.
Natah leaned a little too close to Veldyn. "What... are they doing?" she whispered.
"I've seen hedge mages do this in their training before. It's a sort of messaging spell. It's a quick way to get messages to one another without anyone overhearing. A very useful skill for negotiations and political arenas," Veldyn replies to Natah. "I didn't know she could do it." A slight smirk crosses his face as he watches Rose interact with the young priestess.
"Humph," Natah scoffed, brushing her hip against Veldyn. "I have my own way of negotiating."
"Hmmm," he says. "You should show me sometime." He turns his gaze on Natah once again.
Natah laughs, moving away again. "Maybe if I need to negotiate sssomething. How long do you think thisss will take?"
"I don't know," Veldyn replies, leaning against a pew. "I imagine she's getting some essential intel though."
Natah wondered how much "intel" one could get from a clergyman. "Ssshould we go up without her? He'sss already very upset with usss. Maybe we ssshouldn't make him wait."
"Making him wait is good," Veldyn replies. "It often times brings out one's true character. Makes it much harder to lie when someone is angry."
"Very well," Natah said, making herself comfortable on one of the pews. "I jussst hate waiting for sssomething I want."
Veldyn gives her another glance, judging whether or not it was a subtle hint. Natah pulled out a file and began to work on the nails on her left hand, filing them to points.
"Why points?" Veldyn asks, imagining how it might feel on his back.
Natah looks up at Veldyn confused for a moment, until she realized he meant her nails. "Variousss reasssonsss." She stands, moving a little too close to him once again. "Imagine you're in negotiationsss, and all weaponsss have been confissscated... for the sssafety of all partiesss, of courssse." She gently rubs a hand up his chest to his shoulder. "What if thingsss go sssouth? What'sss a defenssselesss girl to do?" She swiftly moved her hand from his shoulder to his neck, as if she were going to choke him, digging her nails into his flesh slightly. "It'sss alwaysss nice to have a backup plan."
Veldyn tenses slightly, but it's gone just as quick as it arrives. "It's different," he says. "But it makes sense. So why the mask?" He finally asks.
Rivvil sets off with Godiva, heading through the south gate and into the woods. As soon as the impressive oak gates close behind him, a flurry of questions leave his mouth, aimed at Godiva. "How long have you been a slave to Veldyn?" he quickly lets out.
Godiva laughs, caught off-guard. "A slave? Slavery is illegal around here. I'm his cousin, or squire, and he's my mentor." She continues to chuckle, still not sure if he was joking or not.
Rivvil looks at her quizzically “What do you mean you’re not his slave? You do what he tells you without question. You try to please and impress him in hopes he doesn’t let you go to a worse fate. It’s okay. He’s not here. You can tell me. I...I was a slave.” Rivvil says hoping that telling her this will gain her trust to tell him the truth.
"Oh, you poor thing," Godiva whispers quietly. "Were you really a slave once? That's horrible!"
Rivvil responds with a whisper "Its the best I could have hoped for." He then pauses for a moment before asking "He doesn't beat you does he?"
"Gods no!" Godiva exclaims. "Lord Steelspire would have his head!"
Rivvil looks at her as she exclaims her answer. He is looking for deceit but when he doesn't find any (Insight: 16) he continues with his next question. "So, you're not his slave but you follow him and does what he says. Does his house own your house and now you're an indentured servant?"
"No, I'm a Steelspire too! Basically he's my teacher. I sometimes argue with his decisions... like joining the Zhents. But, it's his life I suppose!" As she says this, she unslings a javelin and readies it in case a living critter crosses their path.
Rivvil is silent for a moment and then he asks "So, what does he get by teaching you? I mean where I'm from one hardly teaches someone else for fear that they will go grow more powerful than you and attempt to usurp your title. So, why does he teach you?"
"It makes the house stronger," Godiva responds. "The more knowledgeable and powerful the people of the house are, the more powerful the house will be. Steelspire used to be one of the largest houses in Neverwinter. We actually owned the Dolphin Bridge! That is... until everything went to shit and lava started flowing."
"But he's not scared that you will one day usurp him as head of the house?" Rivvil asks
"He's not even the head of the house," she responds. "Far from it. He's got six older brothers, two older sisters, his dad, my dad, their siblings, and Old Lord Steelspire, my grandpappy... and that's just in Neverwinter!"
"Okay. I think that makes sense. I'm surprised that there are that many above him and still alive. Where I'm from most siblings attempt to get rid of each other to climb up the ladder and become closer to the head of the house." Rivvil is quiet for a minute and then asks one final question "This is my last question, I promise. Is Veldyn a good man?"
"You must be from Luskan," Godiva comments. "A good man? I guess... He tries to do good, but has a strange method of doing it. Like... when he was my age he saw I was being pushed around by some other kids when we were playing. I was ten at the time. Well... he came outside and made them life-long worshipers of Ilmater. I'm surprised he didn't kill any of them, to tell the truth. One thing he always says is not to cross him. Betrayal... that'll get his blood boiling. If someone betrays him, he remembers it for life."
Rivvil nods at Godiva. "Okay. Let's actually hunt now." He says holding his crossbow and begins to actively hunt for food.
As Godiva and Rivvil chat, they move further and further into the thickening woods. Tracks are scarce, and any they do find quickly disappear into the brush. About forty minutes goes by until the two of you stumble across an old stone well. While intact, it's crumbling around the edges, and vines snake from the trees surrounding it and plunge into its depths... Or perhaps the other way around?
"Make a wish!" Godiva calls to Rivvil and pulls a coin from her purse.
"Make a wish?" Rivvil says confused.
"Quick!" She flicks the coin and watches as it spirals in the air towards the well entrance.
Rivvil panics and quickly says out loud "I wish I was born a full elf." The coin plummets down into the well.
What he first thought was a draft from the well, Rivvil listens more intently to the noise, drawing closer to the well. After a few seconds, he recognizes the sound not as wind, but the wail of a child coming from its depths.
"Wait, yer an elf?" Govida asks, not hearing the wailing child.
"Shhh, Godiva there is something down there." Rivvil says before he puts his palms together and concentrates and says a few words in a language Godiva doesn't understand. When he opens his palm four balls of light are there and he send each one down the well, the first as far down as it'll go (Caster: Dancing Lights) then the second 20 feet after that and so on with all four lights. Rivvil then looks down the well. Godiva is standing back in awe.
Rivvil's orbs of light descend deeper into the well before they suddenly vanish, as if swallowed by the inky blackness which permeates from the bottom of the well. The child's crying can still be heard coming from beneath.
Finally hearing the crying, Godiva immediately goes to the worst things imaginable. "Nu uh... don't mess with that. I heard children stories of creatures that trick ya and make you think they're real. Ain't no babies in there... no way..." She takes a few steps back. "We should get back, I think."
Hearing Godiva's voice, the sobbing slows as a child's voice calls out. "H... hello? Is some up there? I... I... I can't see anything."
Rivvil is going to have his Dancing Lights float up until they peak out of the darkness are are visible again. He is racking his brain for why the lights aren’t working, thinking it might be a drow who can create darkness. He says “It’s too dark down there I can see you. We’re trying something else but tell me who you are.” Meanwhile he slowly backs away from the edge of the well.
"Tom," the voice cries out amidst sobs, "Eldin. I'm from Hannock." You hear movement below, as if something small is shifting around in gravel.
“How long have you been here Tom?” Meanwhile, Rivvil, is inspecting the outside of the well for any strange ruins or symbols. He is not trusting whatever it is. Searching around the well, Rivvil doesn’t (Investigation: 19) spot any runes or arcane marks.
"I don't know!" He cries out. "A few hours? Maybe a day? I just want to get out of here, but I can't find anything to climb with."
"This is way too spooky, Rivvil. What if it's your twin, but a full elf like you wished for!?" Godiva takes another step back and shakes her head at Rivvil.
"It's not my twin now don't get too close, but don't wonder off." Rivvil instructs her. "How did you fall down here?" Rivvil asks and then begins to think Godiva pushed me down the well. Rivvil thinks it might be a mind reader that is using what we think is down there, and what we think happened to it, as a way to lure us down.
"I was 'sploring with my friends and then I climbed down to be brave. I'm not brave though..." he says as his crying begins again.
"It's okay Tom. This is my final question and I think we'll be ready. Where did your friends go? Are they looking for help?" Rivvil asks hoping to keep it talking and have it slip up on what it is.
"Y... yeah. I think so. That's what they said at least. My arm hurts and it smells weird..." he says between more sobbing.
Meanwhile Rivvil is carefully listening to it for any signs of deciet. (Insight: 18) He doesn’t hear any though.
Rivvil looks at Godiva. “What do you think?”
"I don't trust it," Godiva replies, her eyes serious. "Let him sit there a few more hours and we can check back in town. They can help 'em if he's truly from Hannock. No way am I walking into a faery well. No way."
The sound of a nasty snarl echoes down from the bottom of the well. "Wh... who's the.." the boys voice is cut off sharply, followed by silence. Suddenly, the vines creek and stretch, as *something* begins climbing out of the well.
Godiva screams and immediately runs away, abandoning the half-elf to his own demise.
Rivvil, hearing whatever it is begin to climb out, decides to hide into some bushes and see whatever it is (Stealth: 12) before he makes the choice of fighting or retreating. He also consciously stops focusing on his Dancing Lights.
The vines continue to stretch and creek as the unseen foe ascends the well. Just moments after Rivvil settles into the bushes, a red creature, no more than four feet tall, crowned with black horns, burning eyes, and blackened feet and hands, climbs out of the well. It looks around and begins sniffing the air.
Rivvil, knowing that demon, (Arcana: 22 to identify it) and knowing that it shouldn’t have been able to block his magical lights, nor speak, doesn’t trust that this is its true form. It must be hiding what it really is. Rivvil decides to attempt and retreat for now (Stealth for sneaky retreat: 11).
Rivvil gets up slowly and quietly while the demon continues to sniff the air. Careful with his foot placements, he tries to avoid the crunchy leaves underneath his boots. Yet, as he turns to make sure the demon hasn't spotted him, the loud sound of leaves crunching sounds from underneath his boot. The demon's head immediately snaps and turns towards him, its face a twisted visage of glee and infernal joy as rows of teeth begin to protrude from its tightened lips. (Initiative: Rivvil: 10 Demon: 3)
Rivvil speaks out in Abyssal “Whatever you are, you’re not a Wretch. And I have plans that require me alive.” And Rivvil just takes off booking back to the town. (Rivvil dashed away)
"Am too!" it taunts as it *slowly* dashes towards Rivvil. His speed is obviously slower than Rivvils... something that matches with the wretches he's studied.
“Explain the magic.” Rivvil says back as he keeps up the pace running towards the town. (Continues to dash away)
"Not mine," it counters in Abyssal, still chasing after Rivvil as he widens to gap between them.
Not sensing any lies (Insight: 23) and calculating that he’s about 60 feet away already Rivvil gets in a defensive stance (Dodge Action) and asks back in Abyssal “Than whose magic was it?”
"Not sure. Tell you what. I'll kill you, then read your entrails, and then we'll know!" it exclaims with jubilant glee in Abyssal as it continues charging onward, hobbling towards Rivvil.
“How about I read your entrails instead!” Rivvil says as he takes a shot with his crossbow bolt at the demon before backing 30 feet away. (Crossbow To Hit: 21 For: 9 Damage)
Rivvil's crossbow bolt soars through the air, catching the demon right in the throat. Black tar pours from the creatures throat at wheezes and chokes... and then laughs. It starts cackling maniacally, continuing to barrel towards Rivvil.
With the demon much closer Rivvil switches to his trusted whip and attempts to slash out at the demon and then creates more space between them. (To Hit: 9 Miss.)
The whip lashes against the demon's flesh, but it seems to just as easily repel as it gets within striking distance of Rivvil and attempts to pierce him with his claws. (Natural 1 To Hit)
Rivvil easily dodges the claws, timely and visualizing the assault before it even came his way. Not wanting this to drag on for too much longer Rivvil bites his lips causing them to bleed and then applies his blood to the whip saying the magical word “Oury” causing it to burst into flames. (Bonus Action Blood Rite Of Flames). Rivvil then takes a slash at the demon with his whip. (To Hit: 11 Hit Dealing: 10 Damage). This time his whip is true and slashes across the demon’s chest ending him.
As the Wrench slowly turns to ash as it dies Rivvil quickly looks around for more enemies. (Perception: 13) but doesn’t see any.
Rivvil, not sensing anymore dangers, and having lost Godiva heads back to Hannock empty handed in meat but possessing more knowledge than before. He hopes that Godiva made it there safely. For there is more that stalks this forest than anyone knows. Rivvil doesn’t release his flaming whip until he is back in town. Rivvil returns to the tavern waiting for the others.
"Sir Toldin!" Veldyn says as he enters, arms wide. "We were just preparing to leave when we heard you called to see us. Have you had time to reconsider the Zhentarim's offer?" He asks. "They are not the vagabond group of ruffians they once were. Nay... as the War of the Coast rages, they are merely trying to strengthen the ties between the community."
Veldyn, Natah, and Rose pass through the wooden door, head up the stone stairs, and then proceed to waltz into the midst of Karine and Toldin arguing with each other. The intrusion and disrespect brings blood to Toldin's face, but he manages to keep his composure. "Yes. Please, come in. Take a seat," his tone drones on sarcastically, gesturing to a set of chairs on the other side of the room.
Veldyn sits and lounges back casually, as if this were business as usual. "Sir Toldin. Thank you for reconsidering. I promise the Zhentarim has only the best intentions when they offer their help to the wonderful town of Hannock. You are an empathic leader to your people for accepting our aide."
"I've accepted nothing," he spits out. "You've strong-armed me into a tough position with your sweet-talk. The town certainly won't last the winter now with how you're folk drained us in 'high spirits' last night."
"Father..." Karine countered. "For once our people were happy. Why are you being so stubborn?" "Being a leader means making hard choices. But I'll never bargain with these devils. One day, you'll understand," he exclaims, glaring at Veldyn.
"It's not stubbornness," Veldyn counters. "It's the reluctance of a leader to put his trust in those that he has no faith in." Veldyn leans forward, ending his casual escapade and taking a more formal posture. "You're wise to question our motives."
The comment takes Toldin back as he looks at surprise to Veldyn. "I... uhhh... yes. Exactly." "Then let them prove their trust," Karine requests. "Send them to search for Fallil." She look to Veldyn and the others. "Fallil is my brother. He should've returned weeks ago with our militia, but we've heard no word of his fate."
"We will," Veldyn assures Karine, "Whether or not we have assurances or the blessings of your father. But I need Sir Toldin to understand the full extent of what the Zhentarim is offering. " He turns his attention back to Toldin. "The Zhentarim has lines of caravans ready to offer aide to your people in the form of provisions and supplies. Enough to battle this crop plague. They also offer assurances that future trade routes between Hannock and Neverwinter will be clear of Bandits, Deserters, and the monsters that lurk in the dark like the Ogre we dispatched on the way here. But..." Veldyn holds up a finger, "As you have suspected, there will be a cost. Once Hannock has established itself and has been restored to the functional economic power it should be, we will levy a tax on future trades." He sweeps his arms out, "That is the extent of our offer."
"You don't need to answer now," Veldyn presses on. "As I said, we were preparing to leave. Once we heard word of your son's," his face contorts slightly, "plight, we made the decision to find him. We know where the deserters are held up and we're weary of your neighbor's involvement. If it's answers you seek, we intend to find them."
Toldin leans back in his chair and closes his eyes. A sudden burst of coughing overcomes him. Whatever is happening, it's clearly taxed his strength. Karine fetches a pail and ladle of cold water and feeds it to him. His eyes open as he looks to the three of you one more time before nodding his head. "Find my son and..." he coughs again. "And we'll talk more."
Natah watched the conversation with ever growing frustration. It was clear she wasn't needed, and felt foolish. Every time she tried to speak, she was interrupted. Finally, after Toldin's coughing fit, Natah, using her most soothing voice, spoke up. "Where did Fallil go? Anything you can tell usss will help usss locate him sssooner. Any detail, no matter how sssmall and insssignificant you think it may be, can be ussseful."
Perturbed by Natah's accent, Karine responds, "Fallil went to patrol the road between here and Noltengarde in an effort to clear out the bandits waylaying our trade. Their farms have fared better than ours, so we've been purchasing food as needed. But with the bandits..." she pauses. "Anyway, our people will starve halfway through winter without a cleared road for trade, so he left with the militia to clear the road. But he hasn't returned. The road itself is only a day's journey, so we're concerned for his fate."
"It jussst ssso happensss that we have busssinessss in that direction," Natah says, a glimmer in her eyes. "That isss exactly where we were about to go when we got messssage you wanted to meet with usss. We will find Fallil, and make sssure he makesss it back, and that you ge t the food that you ssso desssperately need." (Nat 20 for 25 persuasion)
Tears well up in Karine's eyes, and even Toldin looks hopeful as Natah shares their plan. "See, father? Are these the Zhentarim you knew as a child?" Toldin says nothing, casting his gaze to the floor. She thinks for a moment, debating something internally. Nodding her head, she smiles and replies, "Yes. Well, we can't leave you empty-handed, and will pay you well for your efforts." She unties a small purse of coins from her waist and tosses it to Natah. "This will be payment up front, and I'll match it when you bring Fallil back safely or... news of his fate. If assurance can be given that the deserters are scattered and won't bother us, I'll double the entire payment as a personal thanks." Toldin looks at his daughter with eyes wide, but reluctantly nods his head in agreeance.
Natah caught the purse with a smile, and handed it over to Veldyn. "I will personally guarantee that you will no longer have trouble from those desssertersss. They ssshall be made an example of for the troublesss they've given you and your people."
She smiles faintly as Natah's assurance. "It would be best if they'd never come here, and while I hate to cause pain..." She looks to her father. "We must think of Hannock first." The room lays silent for a moment as she glances to Rose, then to Natah and Veldyn. "Oh! Fallin is the spitting image of my father. So look for someone like Toldin but with... less wrinkles and not-white hair," she adds with a sly jab and a smirk.
Natah stands and moves toward Toldin and Karine, placing a reassuring hand atop of theirs. "We will find him."
Karine smiles at the warm gesture as both she and Toldin stand. "Thank you for the hope," she says, "We'll remain here for just a few more minutes before heading back home. It's the one with red roses growing in a plot of land out back if you need us for anything else." With that said, Karine gestures the three to the door.
Llewyrr scurries out of the tavern, following Grishkar's confident gate, his own a kind of shuffle. He holds his hands out in front of him, the coins cradled uncertainly in his dirty palms.
Grishkar heads toward a cluster of what appear to be commercial buildings, his eyes taking in the shabby town. He looks over his shoulder at Llewyrr and smiles to himself, not commenting.
Entering what appears to be a general store, Grishkar inquires about a staff and an alchemist's kit. The attendant shows him both — the staff costs 5 gold and the kit, 50. Grishkar places a hand to his chin in contemplation. About 15 feet away, Llewyrr watches intently everything Grishkar is doing.
"Alchemy is an expensive hobby," Grishkar says to himself. He tells the attendant he'll just take the staff. As coins pass over the counter, Grishkar takes in the shop's scene, "Not bad for a trading post in a small hamlet. I'm sure there's something you're missing, though; something someone else wants that you don't have in stock? We are from the Zhentari envoy that came in yesterday," He gives a moment to let the conversation sink in, "We came from Neverwinter and cleared some deserters from the road, and now we aim for Noltergarde to clear bandits from the trade roads. A lordling we march with has family and contacts in Neverwinter and I plan to explore trade in Noltergarde. If there is anything you would like to see come into your wares from either, let me know."
After handing the attendant the 5 gold, Grishkar walks past Llewyrr on the way to the door with his new staff. Llewyrr backs up a couple steps to let the elf by, but Grishkar gives the young man a little gesture with his head and Llewyrr falls in step with him out in the street. "Tell me, what's a half-breed kid got to do with the Zhentarim? You seemed quite able, yet unwilling during the trip here." The two stop, Grishkar turning to face the druid.
Llewyrr looks at his hands for a few seconds before forcing himself to look Grishkar in the face. "Not ... unwilling." One eye narrows a bit in a look of consideration — almost calculation. "I need something ... and the Zhentarim can get it for me." His face softens again and he mumbles, "Mother wouldn't be happy."
The elf smiles, the ruined side of his facade a mockery of happiness, "A dabbler, then? Have an interest in something not quite so pure?"
"I don't want to talk about it," he says quietly. "But I need to learn," he says more directly. "To get stronger. The Zhentarim will help me. You ... " he asks, his face full of insecurity, "will help me?"
"The world is full of mystery, surprises, and countless things to learn. I walk my path and if we happen to be on the same stretch, then so be it, regardless of differences," he says sentimentally.
Llewyrr simply nods, still looking unsure.
"You didn't buy anything," Grishkar comments. "Go on, now."
Llewyrr hesitates, then hurries back into the store. He walks around, looking at the shelves of items. His eyes happen upon a few small pouches of pipe tobacco. Shifting the gold into one hand, he picks up one of the pouches and walks to the counter. He hands the attendant the proper amount of gold and walks out. He looks around for Grishkar, but he is nowhere to be seen, so Llewyrr walks back to the tavern alone.
One by one, the different groups return to the tavern, sitting amongst the various tables. The barkeep, whose name you've learned is Egmund, walks over to your gathered group. "Hey!" he exclaims with a smile. "How are my favorite patrons? Anything I can get for ye?" A few other patrons are randomly scattered around the room, and the half-elf bard plays some light, relaxing music in the background with eyes closed as he feels the sound.
Arriving and seeing everyone Rivvil says “So, how’d it go? Hopefully, better than the hunting trip.”
Rose plops down after taking Chewie for a walk. “What do you mean, better than the hunting trip?”
“Well. We didn’t find any meat. Instead we found a well where a lesser demon eventually popped out. I was able to slay it by myself but I think there is something stronger down there.” Rivvil says giving the cliff notes of what happened.
Grishkar quirks an eyebrow, "A demon, now? My my, this place is just rife with opportunities."
Godiva sits wide-eyed at the table, still shaking occasionally from the encounter. When it’s mentioned that a demon was in the well, she grabs Veldyn’s arm and gives him a shake. Veldyn leans back with his arms crossed. “Godiva told me what happened. A demon, you say?” He asks. “What would such a creature be doing out here, so close to this town?”
"Important question is," Natah said, leaning forward with urgency. She was clearly distracted by something. "Did. You. Get. Meat?"
“Unfortunately no. Demons disappear back to the Abyss once you defeat them. And we didn’t encounter anything else.” Rivvil answers Natah.
Natah released a long, low hissing sound in disappointment, then grumbled about finding herself some food somewhere. She stood and began to walk to the door.
Rivvil just lets her leave. “So, you still haven’t told me. How the meeting with Karine and Toldin go?”
“They’re in, and offered us a fair bit of gold,” Rose replied. “They’re not huge fans of you Zhentarim, but they don’t have enough of a choice to turn you down.”
“All that matters is that they’re going to give us a chance. So, what’s our next step?” Rivvil asks.
"So," Grishkar begins, leaning over the table, "I also spoke with the owner of the local trading post. I informed him that we were working to establish trade connections with Noltergarde and Neverwinter, just in case there was anything he or someone else had been wanting from either."
“Grishkar. Were you able to acquire any alchemical supplies at the store?” Rivvil asks suddenly remember he asked about them earlier in the day.
"Such things, like many others here, are expensive due to short supply. An alchemist set would run us a minimum of 50gp. I believe I saw smaller kits used by herbalists for basic compounds and tinctures for a lesser price." Grishkar leans toward Veldyn while looking to Rivvil, "Thanks to making such a wonderful first impression, we cannot afford such a thing without another job or two."
“That’s fine. Maybe after getting paid I’ll make the purchase myself. There are a couple of other things I’m looking to acquire for my personal use.” Rivvil says.
"I believe the best course of action right now is to pick a task - kill a demon or clear bandits - and get it done. Once the area is secured, we can look to long-term efforts such as trade."
“Well. I already killed what came out of it. And, if it’s what I think it is, if we’re lucky killing that one stopped it and if we’re not then we are not ready to go down there.” Rivvil states simply.
The elf quirks an eyebrow, "Do you have proof of the deed, or maybe an idea of what it was doing?"
“I think it was doing what all demons do. Cause chaos. Simple put I believe at the bottom of the well was a slight opening to the Abyss. They happen where I’m from somewhat frequently. Normally killing the first demon or two that pops out can disrupt the connection and close the portal. As for proof. I can show you the well and where we fought. The body isn’t there because they return to the Abyss once slain.” Rivvil explains.
"Then the venture is only a tavern story to boast your prowess. Without proof of deed or the fiend's intent, you are working as a beneficent shadow in the world."
Rivvil just rolls his eyes at the elf “Godiva can attest to there being something down there. We heard it. For a while it was pretending to be a little boy from this town to lure us down.”
"Then I'll provide dramatic flare when you regail the masses with your tales of driving evil from their lands," Grishkar lays a hand on the table, then twirls his wrist up, revealing a tiny elf statue with a flaming lash fending off a malevolent shadow-fiend.
Rivvil just sighs and pinches the bridge of his nose. “Anyways. Bandits. Yes. What’s our plan to take them on? We’re not just going to waltz into their keep flaming whips and sword swinging.”
Veldyn speaks up again. “I wouldn’t mind exploring that well further if you’re able to find it. We know where Fallin was headed, and it’s not too far. The fact that it’s been weeks and he was only traveling a day is concerning. I feel Noltengarde May have some sort of involvement.”
“I believe I can find it again. We can check it out if you want to. I do believe if we’re going to find the Mayor’s son and take care of the bandits we shouldn’t wait too long.” Rivvil comments.
“Those Noltengardians are a bunch of right ********, I wouldn’t put it past them,” Rose piped up. “Besides, retrieving him will put us in the good graces of those who hold the coin purse.”
About 45 minutes after Natah left, the door to the tavern banged open, and she came in, dragging a deer carcass behind her, 4 bleeding limbs hanging out of her backpack. She slammed the torso upon a table by the fire, and walked to the bar, speaking with the bartender a moment. She turned around and headed toward her traveling companions, when she paused and called over her shoulder, "Oh, and there are sssome guardsss at the gatesss. Sssend sssome to them, pleassse. I will take mine in my room." Finally returning to the table her new friends were gathered around, she slammed the bleeding, dismembered feet of the deer onto their table. "And that isss how you get meat."
“Congratulations.” Rivvil says while clapping his hands. “And you said you weren’t a great hunter. Perhaps from now on we’ll send you out to get food.” He continues, a little bit of sarcasm coming from his voice.
Natah's eyes narrowed. "I will be in my room, where I will take my lunch," she said, leaving for the room she had rented.
“Are you sure you don’t want to stay and help finalize the plan.” Rivvil calls up to her as she is leaving. She ignores the question, and disappears into the room. “Hmmmm.....what’s her obsession with meat? Is that normal for girls here. Rosie are you also obsessed with meat?” Rivvil asks
“Why do you think I keep Chewie around? I need him to hunt animals so I can feed my insatiable hunger for meat dripping with blood,” Rose replied cheerfully.
“I see. That’s good to know. Next time I kill something I’ll make sure to offer you a piece to eat.” Rivvil responds.
"So!" Grishkar begins, flicking his arms out with a flourish, "how about this: We take the carriage, trapse up the road like some happy entourage with a fat chest of gold strapped to the top of our innocent transport," he gives a wave, and a chest overflowing with coins and gems appears next to his seat, "then, when we are inevitably extorted, we unleash hell, capture, interrogate, and possibly flay the survivors?"
“What’d I tell you about being gruesome in public?” Rose raised an eyebrow at Grishkar.
"Um," he tries hard to think a moment, "Only when no one is looking? Besides, what's public about the country road between towns? And if we make a sign showing the punishments for banditry, then thieves are deterred."
“Yes but talking about flaying in public is still bad,” Rose banged her head against the table.
“I like parts of that idea. I think we should lure a group of them to us. We get information out of them and their uniforms. Use their uniforms and info to get inside the keep. Once inside the keep dispatch of the leaders. Once their leaders are gone maybe we can disband the rest or better yet convert them over to our side. We should also look out for anything else they stole and potential prisoners while inside.” Rivvil offers.
Several of the patrons in the bar look over at the group with odd looks, though once they see Grishkar's visage they quickly turn back around to their drinks.
Grishkar stares the gnome down and stands, "Listen up!" He calls to the few others in the room, "Who has been attacked by bandits in the past few months alone? Who fears for their homes and property? Who is not able to leave this town for fear of death less than a day's walk from its border?" Without waiting for response, he continues, "We are here to put an end to this, then make an example of those responsible to ensure they never return. Who wants safety? Who wants security? Who wants to live their lives in peace knowing they can travel unmolested by the savages and predators of the innocent?"
A few of the patrons nod their heads, mutterings phrases like, "Aye."
The elf catches the apprehensive agreeance, "Better yet! What if we can bring those responsible here before you to meet judgement?" Wicked smiles flash across some of their drunken faces as they daydream what they'd do to them.
“Yeah, judgment that’s all good. That doesn’t contribute to what you think we should be doing to get inside the keep.” Rivvil says.
"I couldn't agree more!" Grishkar seems enlivened by the rhetoric and mildly enthusiastic reception, "with a bit of cloak-and-dagger trickery, we can go anywhere," he waves his hands over each other, producing a rope binding, "Anytime," he waves across his face, changing small features, "With the right application of force and will," a final wave of his hands produces a knife and bag of coins.
“I feel the need to remind you all,” Veldyn whispers at the table. “One of the bandits got away. They will be aware of our presence now, so I fear petty parlor tricks may not work to lure them out. They felt this town broken and beaten and an easy target, and yesterday we proved it otherwise. Word is likely already spreading that we’re here to kill them.” Veldyn glances up towards Natah’s room, “There May be objections to this, but it may be best if we try not to separate ourselves from each other in the coming days. No more running out on our own.”
Veldyn turns his attention to Rose, “Is there anyone you trust in Noltengarde? A person or establishment I can send a raven to that will safeguard a message until we get there? I wish to extend a few fingers for intel. Perhaps Neverwinter’s underworld has some intel on the happenings out here.”
“Anyone I trust? No,” Rose shook her head. “Anyone who would be willing to talk to me? We’ll say that’s a double no.”
"Then I suppose we are at an impasse with the only option to try and overtake the bandits by guile." Grishkar said.
“Sounds like a plan. Should we leave today? Camp out and then make the rest of the way tomorrow?” Rivvil asks.
"Let me pack my things," Grishkar cooes with a grin. With a wave, a mass of silk clothing, shimmering chests of coins and jewelry, and a dagger inlaid with silver and gemstones appears beside him, "Ready when you are."
Veldyn nods to the others. "We'll depart immediately. I'll get Natah." With that, he heads upstairs and opens the door wide. "Natah, we're departing now. Have you had your fill yet....?"
The moment the door opens, Natah scrambles, hiding her face. "Don't you knock," she gasps. She huddles over the table for a moment, rubbing something into her eyes.
"Apologies," Veldyn says as he averts his eyes. "We're preparing to depart soon, and I felt you should be given notice." He's not sure why he's averting his eyes, but he felt like he intruded upon something he wasn't supposed to see. He looks up again, "Are... are you well?" He asks, not sure what else to say.
"I'm fine," Natah replied quickly. She began to rub something into her other eye. "Uh... thank you for letting me know the plan."
"Of course. Meet us downstairs when you're ready." Veldyn nods to Natah before shutting the door again, wondering what he just walked in to. He shakes his head before pulling a parchment from his satchel and writing a quick message. With a nod, Godiva rushes up to retrieve it. After given instructions, she rushes off and out of the tavern.
After a few minutes more, Natah exits the room with her gear. She adjusts her mask, making sure it was secure in place, and makes her way to the table. "Ssso, I hear we're leaving?"
Rivvil nods his head. “And we’re hoping to attract some more of these deserters and get some information out of them so we can sneak into their base.” He explains giving her the short-n-sweet of the plan.
"Sssoundsss fun," Natah replied, cheerily. "Let'sss do it then!"
Gathering their supplies, the group sets out from the Lodge towards Hannock's gate. A hazy sun hangs high in the sky above them, just barely piercing the roiling fumes of Mount Hotenow. Karine and Merissa hurriedly pass by in front of the group with bright smiles on their faces as they make their way to some unknown destination. "Good luck!" Merissa shouts from the side of the road. Several villagers step out from their homes, waving off the newfound heroes of Hannock. From the bell tower, Toldine watches the bravo and display the villagers make as the heroes walk down the winding road. He shakes his head in silence, turning on his heels and heading down below.
The cart waits by the front gate, its wheels covered in the mud which surrounds the group. Godiva looks onward at the small gathering of villagers while the drive just grunts and keeps his head down and hands tight on the reigns to the two stallions. Crowding into the cart, the driver whips the reigns, bringing the horses to a trot as the cart's wheels grind against the dirt and stone, carrying them up the road to Noltengarde.
As the time passes into hours, the dirt road is soon swallowed by a light mist and dark pines. Above the cart, the lowest boughs of the old trees begin well above their heads, their trunks stained black from rain and splashed with moss. Low hanging branches scrape against the roof of the cart, and the soft pitter-patter of raindrops cascade through the overlaying branches all around them. The horses and the cart move grudgingly along the sodden path, and a breeze brings the smell of wet earth and a fresh world to your senses.
The evening comes on quickly as the hazy sun's light fades from view, the scraping branches above casting fierce shadows as they loom above, blotting out what little sunlight remains [low-light]. Godiva lights a lantern outside, hooking the ring of it to a pole which juts out from the caravan just for that purpose. A few minutes pass before the caravan slows to a halt and she calls out, "There's something up ahead! ... Or some things." There's worry and fear in her voice as the grasping darkness beckons just beyond the lantern's light's reach.
“Who wants to see if we’re lucky and it’s our deserters?” Rivvil asks.
"Swap places with me, Godiva." Veldyn commands, hopping out of the cart to make room for her. "Stay low and keep out of sight. Driver. Hold here." Veldyn reaches up and takes the lantern, walking it towards the darkness ahead.
Seeing Veldyn get out Rivvil decides to follow in case things go south, like with the last group of deserters. Veldyn raises the light high, shield poised in the other hand.
“I’ll stay with the cart,” Rose makes no movement to get up.
Hearing Rose's proclamation to protect the cart, Veldyn makes his way closer to the obstruction on the road.
Natah put a finger in front of her mask, where her lips would be, to indicate silence. She then opened the door to the cart, and quietly slid out, into the darkness.
As Veldyn approaches closer, the shadowy forms give way to a gruesome sight. A cluster of broken spear shafts pierces the ground. Each one is crowned with a single, slack-jawed head. At one point, blood wept from their gouged out eye sockets, the blood long ago having dried and caked onto the decaying skin. Flies buzz around, their wings adding to the pitter-patter of rain. Past the cluster of mounted pikes, headless corpses litter the soaked mud along the road.
Veldyn approaches closer, inspecting the scene for any identifying clothing or recognizable faces.
Grishkar waits patiently in the carriage, his raven familiar perched in the trees above to give an aerial scout.
Their darkened leather and iron pot helmets remind Veldyn of the handful of guards he saw in Hannock. Pouring over the corpses, he counts a total 8 corpses littered along the road. What's strange is their hands have been removed. Black arrows sprout from several of the corpses, indicating at least some of them fell to the bow. "Can you fetch Grishkar?" Veldyn asks Rivvil. "We need him to inspect the dead."
“Yeah. Yeah. Just don’t get jumped, pretty boy.” Rivvil says as he goes off to fetch the elf. Telling Grishkar when he gets back to the carriage “We need you to look at this. Someone’s handy work looks an awful lot like yours.”
Hanging to the outer edges of the lantern's light, Natah silently stalked the shadows, keeping pace with Veldyn as he approached the cluster of mounted pikes. While Veldyn investigated the corpses strewn across the road, Natah was drawn to the form of a figure, slumped against the base of a dark pine tree. Wiping the rain from her eyes, she drew closer, noticing that the corpse had a cluster of black arrows sprouting from its chest, as if it was some form of execution. Not noticing any breathing, she draws closer to check for a pulse. Focused on that, she failed to see the corpse's hand twitch as it was obscured by darkness and water. Suddenly, the corpse's hand thrashed out, attempting to rake her across the chest. Noticing the assault at the last instant, she pulled away as the claws just grazed her leather armor. (Attack 8. Miss)
Natah tries to grapple him around the throat and press a dagger to his throat. (Natah: 7 Zombie: 11)
Veldyn drops the lantern and pulls his sword. "Stay behind me," he tells Natah as he gets closer.
The zombie lurches from the mud and ground, a walking and groaning pin cushion and begins to move towards you all (stands from prone position, moves 10 feet).
Rivvil takes out his whip and gets close to the zombie in order to take a slash at him. (To Hit: 20 For: 9 Slashing Damage)
Natah gets close to the zombie and attempts to stab it but misses. (To Hit: 6)
"I said to stay behind me!?" Veldyn rushes forward and swings his longsword at the Zombie. (To Hit: 11 For: 12)
The zombie slams into Veldyn, knocking the wind out of him and causing the rings of his chainmail to dig into his skin. (To Hit: 19 For: 3)
Rivvil continues his assualt on the zombie. (To Hit: 14 For: 7)
Grishkar decides to join in and attempts to firebolt the zombie from the safety of the carriage. (To Hit: 7)
Natah is going to listen to Veldyn this time, and move behind him. (Disengage). Then she'll switch to her bow and try to attack. (To Hit: 9 For: 4 Damage.) With that strike the zombie is dead.
Meanwhile, during the battle against the desecrate undead... “I wonder what they’re up to Chewie,” Rose scratched her dog’s ears. “Yeah, you’re right. They’re probably fine.”
Godiva tries to look out the window. "Why did Rivvil run off? Do you think they found somethin'?"
“Oh definitely, but I don’t hear any screams yet, so it probably wasn’t anything interesting,” Rose replied. “The sun is shining in the sky,” she strummed absentmindedly. “There ain’t a cloud in sight...”
"But it's dark now," Godiva responds, confused by Rose's lyrics. Seeing Grishkar rush out of the cart, Godiva feels like she's missing something. Her thoughts are interrupted when she sniffs the air. "Did your dog just pass wind?" She asks, waving her hand in front of her face.
“It’s a song, it doesn’t have to be literal,” Rose sang. She paused and took a sniff too. “Chew-ie, what did you eat? Did Rivvil give you people food?”
After the battle is over... Grishkar stays by the cart, allowing his connection to the raven to do the work. Once he is sure the area is secure, he approaches to get a better, more hands-on view. "I admire their work. Undead reanimation and a foresight of those approaching."
Veldyn adjusts his armor, nursing the bruise forming before examining the zombie more closely. [Lay on Hands, 3 points of healing]
“Let me do that. Undead are among what I had to learn as a bodyguard.” Rivvil says as he also examines the zombie, trying to gauge how long ago it was animated.
Natah nods with satisfaction. "Now, that'sss how you kill a zombie." She moves closer to Veldyn. "You okay?"
Rose pokes her head out of the cart window and sees everyone beat up. “Oh shit,” she said. “You guys alright?”
“Yeah. It was only one. Didn’t even bleed.” Rivvil says a bit disappointed that the zombie didn’t bleed.
"Just a flesh wound," Veldyn replies to Natah. "Good hit." He looks over to Rivvil, "What do you think?" He asks.
“Vel, want some healing?” Rosie asked, stepping out of the cart.
"I'm okay, Rose," Veldyn replies. "Keep clear and keep your eyes open. I think we found Fallil's group... no idea if he's one of those that are with the unliving though."
“Do we even know what he looks like?” Rivvil questions as he keeps looking at the body.
Natah began to rifle through the body but comes up empty-handed. [Hah. Get it? Because they have no hands...]
Veldyn gives a brief description of the sister and the father, hoping there are some genetic similarities. "Often there will be an identifying item of some sort as well," Veldyn adds.
“That’s good because I’m pretty much out of spells,” Rose said cheerfully.
Godiva pipes up from behind Rose, "All gnomes cast spells, right?"
“Now that’s racist,” Rose crossed her arms.
Natah glanced up at the mention of racism and frowned from behind her mask. Then she went back to searching the other bodies.
"I'm not racist," Godiva responds. "My friend's brother's cousin is dating a gnome."
“Oh, so we’re all the same to you!” Rose replied hastily.
"Exactly!" Godiva responds cheerfully.
"Godiva," Natah called, looking the teenager in the eyes, then shaking her head no.
“My pa had an old saying, call people in, not out. The idea being that when you see an ignorant racist, you try to make them understand, instead of calling them names,” Rose crossed her arms. “But I was never any good at listening. So I’ll tell you once; don’t be stupid.”
Godiva returns to the wagon slightly confused. But I never saw a gnome that can't cast spells... she thinks to herself.
"Let'sss jussst all calm down here," Natah said giving up her search. She gracefully moved between Godiva and Rose. "We've been ssstuck together for a while, and we will have to continue on in clossse quartersss. We need to be accepting of everyone."
"I'll talk to her," Veldyn comments. "So... do you think our zombie matches the description?" He asksas he sheathes his sword and picks up the lantern, swinging it back and forth across the zombie's face for a closer look.
"I'm not sssure." Natah turned her attention back to the corpse. "I'm alssso not finding much of anything."
“How long ago did Falill leave? This guy has been a zombie at least for a few weeks.” Rivvil tells the others after examining the body.
"A few weeks," Veldyn responds.
“This is his troop. But I don’t see him. Or, at least what I think he would look like.” Rivvil says.
Grishkar looses his senses to his familiar once more and flies above, trying to get an idea of any landmarks that one may head to for safety or a hideaway. "We need to proceed carefully," the necromancer sputters grimly, "There's familiar work afoot here, and the one responsible has displayed a noticeable level of power."
"Found something," Grishkar chimes a few moments later, almost musically, "Anyone want to go acquire a fire?"
“Why don’t we sleep for the night and continue in the morning? We can all huddle in the carriage.” Rivvil offers, noticing Natah shivering.
"I'll send Godiva back with the carriage. They can spread word of what we found so far," Veldyn offers.
"Everyone sssleeping... together... in the carriage?" Natah looked nervously at Rivvil first, then toward Veldyn.
“Unless you see a nearby empty cave? Or would you rather sleep in the rain.” Rivvil says to Natah’s question.
Natah continues to shiver violently, her eyes dropping to the ground. Without another word, she moved back to the carriage.
"We can move past them another hour or so and set a camp. But the carriage should return. It will attract too much attention going forward," Veldyn remarks.
Veldyn watches as Natah climbs into the carriage, but doesn't say anything. "Are we agreed?" He asks those present.
“To go forward an hour and sleep in the rain? Should we keep an eye out for something to sleep under that protects us from the rain?” Rivvil asks.
"If something presents itself, yes. If not, I worry that any concern of rain hurting your precious skin is one that is unfound," Veldyn responds.
Natah climbs into the carriage and sits without acknowledging Godiva, still shivering.
"Is it raining outside?" Godiva asks, putting her hand out the window. Natah only glares daggers at Godiva.
“I’m less worried about my skin and more about you getting sick. A sick human is a useless human.” Rivvil says.
"I love the rain," Godiva comments. "It makes me sleep so well."
"That'sss... nice..." Natah hissed, clearly not happy.
Slightly amused at his washed-out words, Grishkar repeats himself. "Found something," Grishkar chimes, almost musically, "Anyone want to go acquire a fire?" Veldyn approaches Grishkar with the lantern in response.
After a moment of awkward silence with Grishkar, Veldyn makes his way over to the coach and the driver, the small awning providing only the slightest protection from the elements. "Take the coach back to Hannock and rest up. We will meet you there once our business is concluded. I fear things will be getting much more dangerous from here on out. Don't stop until you've reached the town." He then turns to Godiva and hands her a small bit of coin, "Go back to the tavern and get a room. Stay safe, but tell Toldine and Karine about what we've found. Assure them we'll make the roads safe again and that Falill may yet still live." For a moment it looks like she's about to protest, but the seriousness of the matter stops her from doing so. Finally, he unloads his pack and travelling gear from the back of the cart. "Grab what you need," he states to the others. "From here on out we're on foot."
Natah grimaces. "More rain," she said still shivering. "More cold." She exits the carriage, jealous of Godiva and the dry, warm bed she'll be sleeping in tonight.
"Not to worry, there's warmth to come," Grishkar strolls past Veldyn, "We have about a mile to go, then there's a fire in the woods. Considering how long this Falill has been gone, I doubt he's taken to living off the land so close to the road." The elf turns back to Veldyn, "I have a plan to turn the night and woods to our advantage, but you have to follow my lead." "We need to ensure we aren't discovered, so an ambush is our best bet going forward. I can use my raven to scout ahead of us and see their camp, then distract them with some basic tricks (*Minor Illusion*), then the rest move in and pounce."
Veldyn nods to Grishkar and his plan. "Lets see what surprises this camp holds," he says.
Natah follows, drooping. She hugs herself in an attempt to warm herself.
Seeing Natah's discomfort, Veldyn pulls a spare cloak from his pack and hands it to her. "It may be large, but it'll help shield you from the cold until we reach the fire," he says.
Meeting his gaze for a moment, Natah gives Veldyn a quick nod. "Thank you," she said, pulling the cloak around her tightly. "Let'sss... jussst do this quickly."
Rose remains close to Chewie and his thick fur to remain warm, all of her belongings already tucked away in her pack.
Rivvil gathers his pack and moves along with the others. The rain isn’t too bad but he realizes that some of us are getting cold and potentially sick. “Let’s go. Quietly.” Rivvil says sticking to the front of the group as they move.
The makes their way down the muddy, wet road, the rain pouring all around them. The cold bites at the tips of their toes, fingers, and ears as they march through the darkening evening.
A few minutes pass until they see for themselves the light Grishkar saw. It's hard to make out the details, but the group can make out wooden barricades through the heavy rain, their dark silhouettes highlighted by a fire's light on the opposite side, stretching from one side of the forest across the road to the other side about eighty paces away.
"Work your magic," Veldyn whispers. "Lets see what we can lure out."
Grishkar holds a hand to his mouth and pulls a tuft of fleece lint from his robe. With a deep breath, he puts the lint to his mouth and blows a loud, piercing scream of a woman in mortal danger. "Now we let the fishes come to the hook," he says with a grin.
Natah gave Grishkar a strange look. "I could have done that, if asked." She moved behind a tree, hoping to hide herself.
Veldyn follows suit, taking cover behind a nearby tree.
"But how about this?" He waves his lint, producing an illusionary bush as he lays down.
From her hiding spot, Natah nods, satisfied. She readies her bow, prepared to attack. (held attack if they come after us)
Rivvil hides in an actual bush, he gets his whip out and ready.
Setting the trap, the group hides in wait, ready to ambush. A few seconds pass before three dark silhouettes poke their heads out from above the barricade. The rail makes it too difficult to hear what they say, but soon a part of the barricade is moved and the three figures step out, each carrying a short sword in hand. One of them holds out a lantern, illuminating each of them and their surroundings, clearly revealing a roaring lion emblazoned on one of their tabards, marking them as deserters. They draw away from the barricade and start moving towards the ambush.
Chewie is going to run out and try to distract them with his cuteness.
Two of the guards move to defensive positions as the dark figure rushes towards them. Once Chewie moves into the light of their lantern, his tongue lazily hanging out of his mouth and large, muddy paws melt their hearts as they lower their weapons. The one wearing the Neverwitan tabard crouches down with arms outstretched, his sword sheathed as he welcomes the pup into his arms. "Karen, you eva' seen a pup so cute?!" he calls out to one of their other bandits.
"Oi, can't say I have," he responds with a large smile on his face. "Mercer would love one of these I bet. Might even get us out of this blimey watch and back in the castle."
The third bandit keeps his sword in hand and lantern in the other, trying to remain vigilant as he scans the edges of the light's reach.
Chewie is going to roll over, looking for belly rubs.
Rivvil quickly glances at Veldyn looking for the nod to attack.
Veldyn puts a hand up with one finger, then walks out from behind his cover. "Chewy! There y'are. Get back here. Vala screamed when you went missing." He eyes the three and their weapons for a moment before asking, "I didn't expect the militia to have a post out here. Is there trouble ahead?"
Grishkar's temper seethes, but he fights to bite it back. Looking over to the gnome, he waves for her to get out there too.
Regardless of Rose's response, Grishkar disembodies his senses once more into his raven and flies to the pallisade wall to view the inside of the compound
Natah watched from her hiding spot, bow tense in her hands, still prepared to let loose an arrow if needed.
The crouched guard quickly recoiled his outstretched hand to Chewie, fumbling with his sheathed sword. The one with the lantern walks forward, sword extended and pointed level with Veldyn's throat. (He's still 10 feet away)
"You're not supposed to be out here," he calls out. "This roads blocked off, unless you've got coin... that is," he adds with a wicked grin.
"A toll?" Veldyn asks. "How much coin is the militia looking for to open this road to me?" Veldyn fingers his bulging coinpurse.
He holds the lantern higher to get a better angle of Veldyn's coin purse. "A platinum piece per head. It comes with a *personal* escort to where you need to go."
"Very well," Veldyn says. He pulls his purse from his belt and opens it. Coins begin spilling out from it, the gold reflecting in the lamplight as it falls onto the muddy ground. "Shar's bosom... can ye bring the light closer?" He asks, looking down into the muddy earth.
The man with the lantern draws closer, crouching down with the lantern to offer a better view.
"Apologies," Veldyn says. "I'm not that great at creating a distraction." He pulls his sword, dropping his coin-purse in the mud, and assaults the lantern-bearer.
Seeing Veldyn attack the lantern holder, Natah released her arrow straight at the enemy. She was wet and freezing, but knowing there was a fire behind the lantern holder motivated her. The arrow flew straight, hitting her target.
When Veldyn lunged forward, the man with the lantern immediately rolled to the side, right into Rivvil's whip. Unfortunately, Veldyn's longsword sliced the air. (miss)
As the action progresses, Grishkar peers through the eyes of his raven, spying out the camp behind the pallisade. As the group springs the attack, he calls out, "Hurry, more on the way!"
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Rose gave a quick whistle, calling Chewie back to her side and away from the action. “You reek of pity, as if you’ve been wetting the bed every night but have been too embarrassed to clean it up!” She tried to mock, but the deserter seemed unfazed.
The lantern-bearing guard struck at Veldyn with one hand as he shouted into the cold, wet night. Veldyn hastily deflects the attack with his sword, causing the slice to swing wide and cut into the muddy ground (16 to-hit, miss).
The deserter behind him advances forward (moves to D8), brandishing his shortsword as he strikes at Veldyn with two vicious attacks. The first rakes across Veldyn's chainmail, slicing through his tunic before he can recover from deflecting the lantern-bearing deserter's assault (21 to-hit, 8 slashing damage). Veldyn is able to parry the second attack as their swords lock (16 to-hit, miss).
The third deserter charges to Rivvil, wildly slashing with his own blade. The undisciplined assault is easy to side-step as the attack swings wide, leaving the deserter exposed (9 to-hit, miss).
Natah drew back once again, aiming for the guy with the lantern. She released an arrow, straight into his throat, causing him to drop instantly. She nodded with satisfaction, and chose her next target.
Rivvil gets excited at all this combat and potential bloodshed. He bites into his own lips again to draw blood and reapply it back onto the whip saying “Oury.” Before lashing out at one of the deserters, leaving a big red mark across his chest.
//Attack Deserter At F9. Natural 20 For: 4 Fire Damage and 9 Slashing Damage/:
Seeing the guy with he lantern fall from his companion's onslaught, Veldyn focuses on the one with the shortsword in front of him. He stabs at him with his longsword, but the man is far too nimble and dodges to the side. (Attack on D8, miss)
"I hope you develop lactose intolerance and are forced to suffer intense stomach pain every time you try and enjoy cheese," Rose viciously mocked one of the men from behind her tree.
"Before we go I learned something that may be of interest to the group." Rivvil say and then he shares what he learned from the soldiers last night.
Veldyn nods at the bartender and accepts the water. "Don't expect a warm reception at Chauntea's house. If anything, last night merely made Toldin angrier. "But now he's forced to feign an audience with us." Veldyn nods at Rivvil's revelation but doesn't say anything on the matter.
"I too, dissscovered sssomething lassst night," Natah said, glancing at Veldyn, then quickly looking away, seemingly embarrassed. "That, however, can wait until later."
"We shouldn't keep them waiting all morning. But, has anyone seen Llewyrr? I didn't see him at all last night." Rivvil asks the group pretending like the young boy isn't there.
"We shouldn't keep them waiting all morning. But, has anyone seen Llewyrr? I didn't see him at all last night." Rivvil asks the group.
"No. But it would be nice to know where our teammates are while we are on this mission together. What if someone decided to kill him?" Rivvil answers Natah and then looks directly at the quiet boy.
Grishkar meets the others with a raven perched on his shoulder, "So, where to?"
"The House of Chauntea. I'm guessing it is a place of worship based on what I heard last night." Rivvil answers the elf.
"Oh... that sssoundsss... delightful," Natah said, dryly. She rubbed an eye as if it were itchy for a few moments. Then, glancing around at the table at the gathered company, she suddenly stood, went to the bar and spoke with the bartender. A few moments later, Natah returned to the table, visibly upset. She sat in silence, looking at everyone again, then pulled out a ration from her pack. Quietly she began to take bites up underneath her mask, hoping not to draw attention.
With a light, impatient sigh, Grishkar relegates himself to the task, "Fine. Let's not delay and just get it over with. Not sure why the temple of the Dirt-Wench is so important."
“Alright, I get that I’m new, but I’m going to have put in a few ground rules,” Rose said from the floor. “I don’t really care what you’re trying to accomplish, but you have got to stop saying stuff like that. Chauntea is an important woman around here, and if people here you calling her a dirt-wench, we’re going to make enemies faster than we can make friends.”
“Let’s add none of your own gods special magic doing in front of those we don’t know to that list of rules,” Rivvil adds.
Grishkar leans back and stares at Rivvil and Rose, "I suppose you may be right. I'll respectfully abstain from the meeting." He turns to Veldyn, "Your 'Alchemist' can find gainful employment during that time elsewhere. Leave me a piece of whatever is left from our take to gather my supplies and I'll put the rest to good use."
"I'm — I'm right here," Llewyrr says a little timidly. He looks at Rivvil and the others, confused.
"Oh, good morning Llewyrr. Didn't see ya there," Veldyn nods to him.
“Or anywhere. What were you doing last night?” Rivvil asks finally acknowledging the boy after he spoke up.
"I slept in the woods." Llewyrr answer.
"Did you discover something?" Veldyn asks.
"There are bears. I turned into one," he says sheepishly proud of himself.
Natah continued to eat the ration under her mask, watching everyone's conversations. She was amused by it all. Her stomach grumbled loudly, clearly unhappy with the lack of real food.
"Don't be sour Grishkar. Not everyone can see through the eyes of one as majestic as Cyric," Veldyn smirks and nods over to Llewyrr. "That's quite a feat."
“That’s impressive,” Rivvil says to Llewyrr. He then turns to the elf and asks “Are you an actual alchemist?”
Llewyrr lifts the book he was reading out of his lap and puts it on the table. He wraps it in cloth and puts it in his pack. He looks ready to go.
"Not in the true sense. I dabble in a few things here-and-there, but it's not my dedicated research path. I believe it's an easier ruse than the actual truth for this place." Grishkar responds.
“Well if you want to keep that up, try and get an actual alchemist supply set. I can use it to make antitoxins, acid, and stuff such as that.” Rivvil offers to the elf.
Veldyn hands the coffer of coins over the Grishnar. "Now... unless there's anything else," he says, standing.
"Might I sssuggessst we do a bit of hunting at sssome point?" Natah slid the last part of the ration under her mask and into her mouth. "I need meat. Thessse rationsss are... ssshit."
Veldyn glances down at the leg that Chewie is chomping on. "Looks like he got the last of the meat."
Natah scowled at the dog from behind her mask. Then remembering herself, said, "Yesss, well, I'm sssure he dessservesss it. Ssso, I sssuggessst sssomeone goesss hunting."
"So, anyone wants to join Natah as she hunts some fresh meat orGrishkar as he tops off our provisions?" Veldyn asks. "I hear there's some bear meat in the forest," Veldyn adds.
"Wait," Natah said, caught off guard. "That'sss not what I meant. I'm not much of a hunter."
"I'll go with her," Godiva offers. "We can take some of Lord Veldyn's javelins."
Natah vigorously shakes her head. "No... I'm not a hunter!"
Rivvil sighs. "I can do some hunting. Godiva can come with me. The ambassador, talkative gnome, and noble can go to the meeting, and that leaves Bear Boy who can go with the elf." Rivvil offers.
Godiva stands and smiles. "I'll go get the javelins!" She says, nearly skipping up the stairs to the room.
Natah looks at Rivvil, grateful, and gives him a nod.
"Ok, that's settled. I'm sure Grishkar and Llewyrr will become best friends. Are we ready to go?" Veldyn nods to the door.
Rivvil returns the nod and then looks at Veldyn. "How trained is she with those javelins? And hunting period?" He asks while making sure that he has his crossbow and plenty of bolts.
"You've never had someone assisting you on a hunt before?" Veldyn asks. "She'll do fine."
"No, I haven't. We'll try to be back here before high noon." Rivvil says as he waits for the young women to come down.
Natah stands abruptly. "Yesss, great, wonderful. Let'sss get thisss talking over with." She heads for the door, not waiting for the others to join her.
Veldyn grins as Natah leaves. "Make sure you get her some good meat. She's in an odd mood." He then follows her out.
Godiva returns after a few moments, a bundle of javelins strapped to her back. "Let's go," Rivvil says to Godiva and makes his way out the door, and out to the woods, with her.
Grishkar counts out the coins and splits them evenly between himself and Lewyrr, "You get what you need, I'll get what I need. Don't spend it all if you don't have to. I'd want to see if it's possible to lay foundations for trade now and see them flourish as our reputation grows."
A few minutes after Godiva and Rivvil leave, Natah, Rose, and Veldyn set out for the House of Chauntea. They exit the Lodge, looking up into the sky. Grey clouds hang low, blanketing the top of Mount Hotenow, obscuring it fuming top. Across the square, the bell tower rings, drawing their attention to where they need to go.
Once outside, Natah began to make her way toward the large building with the bell. She wrung her hands together, nervously. How long can I keep this up, she wondered. How long until they realize I'm not at all what I say I am? She took a few deep breaths to calm herself. Ambassador. Right now, I need to be the Ambassador.
Veldyn walks with the two ladies to the church, breaking the silence by asking, "You two have a good sleep?"
“Yes, I slept quite well,” Rose replied. “And you?”
"Woke up in the middle of the night... " He glances over to Natah, "But went right back to sleep."
"Yesss," Natah said quickly, after seeing Veldyn's glance. "Ssslept well."
“Did you have a bad dream?” Rose teased.
"A night call, more like," Veldyn responds.Not entirely understanding what was meant, Natah stared forward, still wringing her hands together nervously.
As they near the entrance to the House of Chauntea, Veldyn stands aside to allow the ladies to enter first. "M'ladies," he says, gesturing inward. Natah took another couple of deep breaths, calming herself, and slipped into the role of ambassador. Stepping inside, she waited for her companions, hands clasped before her.
The three of them step through the wooden doors, opening them with a loud creak. Within, they see a fairly standard chapel in layout: five rows of wooden pews, split along the center, lead up to a raised platform where an altar embalmed in leaves, flowers, and vines stands vigilant. A blonde-haired woman, the only one you've seen in Hannock, is busily sweeping dirt with a straw broom. She wears a bulky set of brown robes that leave much to the imagination. She turns at the creaking door, staring at the Zhents. "Oh!" She exclaims cheerfully. "Welcome, strangers. What can I do for you?"
Natah gives the woman a little bow. Raising back up, she says, "We were given a message to meet Sir Toldin and Karine here."
“You must be Merissa,” Rose beams. “It’s a pleasure to meet you, I’ve heard so much about the great work you have been doing in this city.”
Veldyn surveys the House of Chauntea, scanning the place as they enter. It's an odd thing... seeing the House here where the crop plague hit so hard.
She beams at Rose's complement. "I have done great work! Or at least, I try too." she exclaims. "I'm just a lowly cleric trying to keep the crops around here good! Oh! You're here to meet with Toldin and Karine," she remarks with a smile. "They're upstairs," she says as her hand waves to a door off to the side. "I'll be honest though, they don't seem too happy. Well. Toldin doesn't. Karine's always happy... usually."
"May I asssk why Toldin isss upssset?" Natah spared a glance at the door, worried.
She thinks a moment. "Something about 'strange blokes stealing our food and feeding it all to the villagers'. I guess there was a large ruckus last night in the Lodge and it cut deep into the village's food reserves? Oh..." she remarks as her face turns red. "I think you guys are the blokes." She laughs nervously and begins to absent-mindedly sweep the floors again. "They're upstairs!" she states, turning her back to the group.
Rose decided to walk over and stand in front of Merissa. What do you think? she messaged her. About large gestures and feeding villagers? What does Chauntea’s guidance tell you the city needs?
Natah watched as Rose walked over to the woman, then stood there, silent. Thinking the gnome odd, she turned to Veldyn. "Ssso we're thieves now, it ssseemsss."
She looks at Rose questioningly. "I don't know how you did that, but that was pretty cool. Anyway, I'm not uhh.... too good at interpreting Chauntea's will. I'm a new priestess. But if she did tell me something, I bet it would be to solve this crop rot, so that's what I'm doing!"
"I don't blame him for being angry and trying to twist our actions. It's what I would do if I were desperate and untrusting," Veldyn replies to Natah.
Whisper back to me, so only I can hear. What did she tell you? Rose insists upon Merissa.
"I'm jussst going to have to convince him otherwise," Natah said, throwing a bit of confidence into her voice. "Maybe hisss opinionsss will change once he hearsss how much hisss own people want our help."
"We also need to convince him the Zhentarim are not what they once were," Veldyn adds.
"Oh," Merissa whispers with a breathy chuckle. "We're being sneaky. What did who tell me what?"
"Of courssse," Natah agreed. "We've only the bessst intentionsss, and we will prove it." She put an extra bit of smile in her eyes.
Chauntea, what has she told you so far? Rose responds to the priestess.
Natah leaned a little too close to Veldyn. "What... are they doing?" she whispered.
"I've seen hedge mages do this in their training before. It's a sort of messaging spell. It's a quick way to get messages to one another without anyone overhearing. A very useful skill for negotiations and political arenas," Veldyn replies to Natah. "I didn't know she could do it." A slight smirk crosses his face as he watches Rose interact with the young priestess.
"Humph," Natah scoffed, brushing her hip against Veldyn. "I have my own way of negotiating."
"Hmmm," he says. "You should show me sometime." He turns his gaze on Natah once again.
Natah laughs, moving away again. "Maybe if I need to negotiate sssomething. How long do you think thisss will take?"
"I don't know," Veldyn replies, leaning against a pew. "I imagine she's getting some essential intel though."
Natah wondered how much "intel" one could get from a clergyman. "Ssshould we go up without her? He'sss already very upset with usss. Maybe we ssshouldn't make him wait."
"Making him wait is good," Veldyn replies. "It often times brings out one's true character. Makes it much harder to lie when someone is angry."
"Very well," Natah said, making herself comfortable on one of the pews. "I jussst hate waiting for sssomething I want."
Veldyn gives her another glance, judging whether or not it was a subtle hint. Natah pulled out a file and began to work on the nails on her left hand, filing them to points.
"Why points?" Veldyn asks, imagining how it might feel on his back.
Natah looks up at Veldyn confused for a moment, until she realized he meant her nails. "Variousss reasssonsss." She stands, moving a little too close to him once again. "Imagine you're in negotiationsss, and all weaponsss have been confissscated... for the sssafety of all partiesss, of courssse." She gently rubs a hand up his chest to his shoulder. "What if thingsss go sssouth? What'sss a defenssselesss girl to do?" She swiftly moved her hand from his shoulder to his neck, as if she were going to choke him, digging her nails into his flesh slightly. "It'sss alwaysss nice to have a backup plan."
Veldyn tenses slightly, but it's gone just as quick as it arrives. "It's different," he says. "But it makes sense. So why the mask?" He finally asks.
Natah quickly pulled back, breaking eye contact. "Maybe... sssomeday... I'll ssshow you."
Veldyn's imagination starts getting the best of him before he decides to let it go. "Someday then," he says.
Natah nods. "Thank you," she says softly, as she goes back to filing her nails. "Ssso, what'sss your deal? Why isss a noble with the Zhentarim?"
"My ambition outstretches others in my house," he replies simply. "The Zhentarim have the means to an end."
"And what isss that end?" Natah looked at Veldyn, curious.
"Lord Neverember's end," is all that Veldyn says.
“Thank you Merissa,” Rosie said aloud. “You have been most helpful! Now, shall we head upstairs?"
Natah was about to say something, when Rose joined them. Instead she nodded and headed to the door.
Veldyn practices a few smiles before they reach the door, trying to clear his mind of his recent thoughts. "Lets say hello," he says.
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Hunting Trip
Rivvil sets off with Godiva, heading through the south gate and into the woods. As soon as the impressive oak gates close behind him, a flurry of questions leave his mouth, aimed at Godiva. "How long have you been a slave to Veldyn?" he quickly lets out.
Godiva laughs, caught off-guard. "A slave? Slavery is illegal around here. I'm his cousin, or squire, and he's my mentor." She continues to chuckle, still not sure if he was joking or not.
Rivvil looks at her quizzically “What do you mean you’re not his slave? You do what he tells you without question. You try to please and impress him in hopes he doesn’t let you go to a worse fate. It’s okay. He’s not here. You can tell me. I...I was a slave.” Rivvil says hoping that telling her this will gain her trust to tell him the truth.
"Oh, you poor thing," Godiva whispers quietly. "Were you really a slave once? That's horrible!"
Rivvil responds with a whisper "Its the best I could have hoped for." He then pauses for a moment before asking "He doesn't beat you does he?"
"Gods no!" Godiva exclaims. "Lord Steelspire would have his head!"
Rivvil looks at her as she exclaims her answer. He is looking for deceit but when he doesn't find any (Insight: 16) he continues with his next question. "So, you're not his slave but you follow him and does what he says. Does his house own your house and now you're an indentured servant?"
"No, I'm a Steelspire too! Basically he's my teacher. I sometimes argue with his decisions... like joining the Zhents. But, it's his life I suppose!" As she says this, she unslings a javelin and readies it in case a living critter crosses their path.
Rivvil is silent for a moment and then he asks "So, what does he get by teaching you? I mean where I'm from one hardly teaches someone else for fear that they will go grow more powerful than you and attempt to usurp your title. So, why does he teach you?"
"It makes the house stronger," Godiva responds. "The more knowledgeable and powerful the people of the house are, the more powerful the house will be. Steelspire used to be one of the largest houses in Neverwinter. We actually owned the Dolphin Bridge! That is... until everything went to shit and lava started flowing."
"But he's not scared that you will one day usurp him as head of the house?" Rivvil asks
"He's not even the head of the house," she responds. "Far from it. He's got six older brothers, two older sisters, his dad, my dad, their siblings, and Old Lord Steelspire, my grandpappy... and that's just in Neverwinter!"
"Okay. I think that makes sense. I'm surprised that there are that many above him and still alive. Where I'm from most siblings attempt to get rid of each other to climb up the ladder and become closer to the head of the house." Rivvil is quiet for a minute and then asks one final question "This is my last question, I promise. Is Veldyn a good man?"
"You must be from Luskan," Godiva comments. "A good man? I guess... He tries to do good, but has a strange method of doing it. Like... when he was my age he saw I was being pushed around by some other kids when we were playing. I was ten at the time. Well... he came outside and made them life-long worshipers of Ilmater. I'm surprised he didn't kill any of them, to tell the truth. One thing he always says is not to cross him. Betrayal... that'll get his blood boiling. If someone betrays him, he remembers it for life."
Rivvil nods at Godiva. "Okay. Let's actually hunt now." He says holding his crossbow and begins to actively hunt for food.
As Godiva and Rivvil chat, they move further and further into the thickening woods. Tracks are scarce, and any they do find quickly disappear into the brush. About forty minutes goes by until the two of you stumble across an old stone well. While intact, it's crumbling around the edges, and vines snake from the trees surrounding it and plunge into its depths... Or perhaps the other way around?
"Make a wish!" Godiva calls to Rivvil and pulls a coin from her purse.
"Make a wish?" Rivvil says confused.
"Quick!" She flicks the coin and watches as it spirals in the air towards the well entrance.
Rivvil panics and quickly says out loud "I wish I was born a full elf." The coin plummets down into the well.
What he first thought was a draft from the well, Rivvil listens more intently to the noise, drawing closer to the well. After a few seconds, he recognizes the sound not as wind, but the wail of a child coming from its depths.
"Wait, yer an elf?" Govida asks, not hearing the wailing child.
"Shhh, Godiva there is something down there." Rivvil says before he puts his palms together and concentrates and says a few words in a language Godiva doesn't understand. When he opens his palm four balls of light are there and he send each one down the well, the first as far down as it'll go (Caster: Dancing Lights) then the second 20 feet after that and so on with all four lights. Rivvil then looks down the well. Godiva is standing back in awe.
Rivvil's orbs of light descend deeper into the well before they suddenly vanish, as if swallowed by the inky blackness which permeates from the bottom of the well. The child's crying can still be heard coming from beneath.
Finally hearing the crying, Godiva immediately goes to the worst things imaginable. "Nu uh... don't mess with that. I heard children stories of creatures that trick ya and make you think they're real. Ain't no babies in there... no way..." She takes a few steps back. "We should get back, I think."
Hearing Godiva's voice, the sobbing slows as a child's voice calls out. "H... hello? Is some up there? I... I... I can't see anything."
Rivvil is going to have his Dancing Lights float up until they peak out of the darkness are are visible again. He is racking his brain for why the lights aren’t working, thinking it might be a drow who can create darkness. He says “It’s too dark down there I can see you. We’re trying something else but tell me who you are.” Meanwhile he slowly backs away from the edge of the well.
"Tom," the voice cries out amidst sobs, "Eldin. I'm from Hannock." You hear movement below, as if something small is shifting around in gravel.
“How long have you been here Tom?” Meanwhile, Rivvil, is inspecting the outside of the well for any strange ruins or symbols. He is not trusting whatever it is. Searching around the well, Rivvil doesn’t (Investigation: 19) spot any runes or arcane marks.
"I don't know!" He cries out. "A few hours? Maybe a day? I just want to get out of here, but I can't find anything to climb with."
"This is way too spooky, Rivvil. What if it's your twin, but a full elf like you wished for!?" Godiva takes another step back and shakes her head at Rivvil.
"It's not my twin now don't get too close, but don't wonder off." Rivvil instructs her. "How did you fall down here?" Rivvil asks and then begins to think Godiva pushed me down the well. Rivvil thinks it might be a mind reader that is using what we think is down there, and what we think happened to it, as a way to lure us down.
"I was 'sploring with my friends and then I climbed down to be brave. I'm not brave though..." he says as his crying begins again.
"It's okay Tom. This is my final question and I think we'll be ready. Where did your friends go? Are they looking for help?" Rivvil asks hoping to keep it talking and have it slip up on what it is.
"Y... yeah. I think so. That's what they said at least. My arm hurts and it smells weird..." he says between more sobbing.
Meanwhile Rivvil is carefully listening to it for any signs of deciet. (Insight: 18) He doesn’t hear any though.
Rivvil looks at Godiva. “What do you think?”
"I don't trust it," Godiva replies, her eyes serious. "Let him sit there a few more hours and we can check back in town. They can help 'em if he's truly from Hannock. No way am I walking into a faery well. No way."
The sound of a nasty snarl echoes down from the bottom of the well. "Wh... who's the.." the boys voice is cut off sharply, followed by silence. Suddenly, the vines creek and stretch, as *something* begins climbing out of the well.
Godiva screams and immediately runs away, abandoning the half-elf to his own demise.
Rivvil, hearing whatever it is begin to climb out, decides to hide into some bushes and see whatever it is (Stealth: 12) before he makes the choice of fighting or retreating. He also consciously stops focusing on his Dancing Lights.
The vines continue to stretch and creek as the unseen foe ascends the well. Just moments after Rivvil settles into the bushes, a red creature, no more than four feet tall, crowned with black horns, burning eyes, and blackened feet and hands, climbs out of the well. It looks around and begins sniffing the air.
Rivvil, knowing that demon, (Arcana: 22 to identify it) and knowing that it shouldn’t have been able to block his magical lights, nor speak, doesn’t trust that this is its true form. It must be hiding what it really is. Rivvil decides to attempt and retreat for now (Stealth for sneaky retreat: 11).
Rivvil gets up slowly and quietly while the demon continues to sniff the air. Careful with his foot placements, he tries to avoid the crunchy leaves underneath his boots. Yet, as he turns to make sure the demon hasn't spotted him, the loud sound of leaves crunching sounds from underneath his boot. The demon's head immediately snaps and turns towards him, its face a twisted visage of glee and infernal joy as rows of teeth begin to protrude from its tightened lips. (Initiative: Rivvil: 10 Demon: 3)
Rivvil speaks out in Abyssal “Whatever you are, you’re not a Wretch. And I have plans that require me alive.” And Rivvil just takes off booking back to the town. (Rivvil dashed away)
"Am too!" it taunts as it *slowly* dashes towards Rivvil. His speed is obviously slower than Rivvils... something that matches with the wretches he's studied.
“Explain the magic.” Rivvil says back as he keeps up the pace running towards the town. (Continues to dash away)
"Not mine," it counters in Abyssal, still chasing after Rivvil as he widens to gap between them.
Not sensing any lies (Insight: 23) and calculating that he’s about 60 feet away already Rivvil gets in a defensive stance (Dodge Action) and asks back in Abyssal “Than whose magic was it?”
"Not sure. Tell you what. I'll kill you, then read your entrails, and then we'll know!" it exclaims with jubilant glee in Abyssal as it continues charging onward, hobbling towards Rivvil.
“How about I read your entrails instead!” Rivvil says as he takes a shot with his crossbow bolt at the demon before backing 30 feet away. (Crossbow To Hit: 21 For: 9 Damage)
Rivvil's crossbow bolt soars through the air, catching the demon right in the throat. Black tar pours from the creatures throat at wheezes and chokes... and then laughs. It starts cackling maniacally, continuing to barrel towards Rivvil.
With the demon much closer Rivvil switches to his trusted whip and attempts to slash out at the demon and then creates more space between them. (To Hit: 9 Miss.)
The whip lashes against the demon's flesh, but it seems to just as easily repel as it gets within striking distance of Rivvil and attempts to pierce him with his claws. (Natural 1 To Hit)
Rivvil easily dodges the claws, timely and visualizing the assault before it even came his way. Not wanting this to drag on for too much longer Rivvil bites his lips causing them to bleed and then applies his blood to the whip saying the magical word “Oury” causing it to burst into flames. (Bonus Action Blood Rite Of Flames). Rivvil then takes a slash at the demon with his whip. (To Hit: 11 Hit Dealing: 10 Damage). This time his whip is true and slashes across the demon’s chest ending him.
As the Wrench slowly turns to ash as it dies Rivvil quickly looks around for more enemies. (Perception: 13) but doesn’t see any.
Rivvil, not sensing anymore dangers, and having lost Godiva heads back to Hannock empty handed in meat but possessing more knowledge than before. He hopes that Godiva made it there safely. For there is more that stalks this forest than anyone knows. Rivvil doesn’t release his flaming whip until he is back in town. Rivvil returns to the tavern waiting for the others.
"Sir Toldin!" Veldyn says as he enters, arms wide. "We were just preparing to leave when we heard you called to see us. Have you had time to reconsider the Zhentarim's offer?" He asks. "They are not the vagabond group of ruffians they once were. Nay... as the War of the Coast rages, they are merely trying to strengthen the ties between the community."
Veldyn, Natah, and Rose pass through the wooden door, head up the stone stairs, and then proceed to waltz into the midst of Karine and Toldin arguing with each other. The intrusion and disrespect brings blood to Toldin's face, but he manages to keep his composure. "Yes. Please, come in. Take a seat," his tone drones on sarcastically, gesturing to a set of chairs on the other side of the room.
Veldyn sits and lounges back casually, as if this were business as usual. "Sir Toldin. Thank you for reconsidering. I promise the Zhentarim has only the best intentions when they offer their help to the wonderful town of Hannock. You are an empathic leader to your people for accepting our aide."
"I've accepted nothing," he spits out. "You've strong-armed me into a tough position with your sweet-talk. The town certainly won't last the winter now with how you're folk drained us in 'high spirits' last night."
"Father..." Karine countered. "For once our people were happy. Why are you being so stubborn?"
"Being a leader means making hard choices. But I'll never bargain with these devils. One day, you'll understand," he exclaims, glaring at Veldyn.
"It's not stubbornness," Veldyn counters. "It's the reluctance of a leader to put his trust in those that he has no faith in." Veldyn leans forward, ending his casual escapade and taking a more formal posture. "You're wise to question our motives."
The comment takes Toldin back as he looks at surprise to Veldyn. "I... uhhh... yes. Exactly." "Then let them prove their trust," Karine requests. "Send them to search for Fallil." She look to Veldyn and the others. "Fallil is my brother. He should've returned weeks ago with our militia, but we've heard no word of his fate."
"We will," Veldyn assures Karine, "Whether or not we have assurances or the blessings of your father. But I need Sir Toldin to understand the full extent of what the Zhentarim is offering. " He turns his attention back to Toldin. "The Zhentarim has lines of caravans ready to offer aide to your people in the form of provisions and supplies. Enough to battle this crop plague. They also offer assurances that future trade routes between Hannock and Neverwinter will be clear of Bandits, Deserters, and the monsters that lurk in the dark like the Ogre we dispatched on the way here. But..." Veldyn holds up a finger, "As you have suspected, there will be a cost. Once Hannock has established itself and has been restored to the functional economic power it should be, we will levy a tax on future trades." He sweeps his arms out, "That is the extent of our offer."
"You don't need to answer now," Veldyn presses on. "As I said, we were preparing to leave. Once we heard word of your son's," his face contorts slightly, "plight, we made the decision to find him. We know where the deserters are held up and we're weary of your neighbor's involvement. If it's answers you seek, we intend to find them."
Toldin leans back in his chair and closes his eyes. A sudden burst of coughing overcomes him. Whatever is happening, it's clearly taxed his strength. Karine fetches a pail and ladle of cold water and feeds it to him. His eyes open as he looks to the three of you one more time before nodding his head. "Find my son and..." he coughs again. "And we'll talk more."
Natah watched the conversation with ever growing frustration. It was clear she wasn't needed, and felt foolish. Every time she tried to speak, she was interrupted. Finally, after Toldin's coughing fit, Natah, using her most soothing voice, spoke up. "Where did Fallil go? Anything you can tell usss will help usss locate him sssooner. Any detail, no matter how sssmall and insssignificant you think it may be, can be ussseful."
Perturbed by Natah's accent, Karine responds, "Fallil went to patrol the road between here and Noltengarde in an effort to clear out the bandits waylaying our trade. Their farms have fared better than ours, so we've been purchasing food as needed. But with the bandits..." she pauses. "Anyway, our people will starve halfway through winter without a cleared road for trade, so he left with the militia to clear the road. But he hasn't returned. The road itself is only a day's journey, so we're concerned for his fate."
"It jussst ssso happensss that we have busssinessss in that direction," Natah says, a glimmer in her eyes. "That isss exactly where we were about to go when we got messssage you wanted to meet with usss. We will find Fallil, and make sssure he makesss it back, and that you ge t the food that you ssso desssperately need." (Nat 20 for 25 persuasion)
Tears well up in Karine's eyes, and even Toldin looks hopeful as Natah shares their plan. "See, father? Are these the Zhentarim you knew as a child?" Toldin says nothing, casting his gaze to the floor. She thinks for a moment, debating something internally. Nodding her head, she smiles and replies, "Yes. Well, we can't leave you empty-handed, and will pay you well for your efforts." She unties a small purse of coins from her waist and tosses it to Natah. "This will be payment up front, and I'll match it when you bring Fallil back safely or... news of his fate. If assurance can be given that the deserters are scattered and won't bother us, I'll double the entire payment as a personal thanks." Toldin looks at his daughter with eyes wide, but reluctantly nods his head in agreeance.
Natah caught the purse with a smile, and handed it over to Veldyn. "I will personally guarantee that you will no longer have trouble from those desssertersss. They ssshall be made an example of for the troublesss they've given you and your people."
She smiles faintly as Natah's assurance. "It would be best if they'd never come here, and while I hate to cause pain..." She looks to her father. "We must think of Hannock first." The room lays silent for a moment as she glances to Rose, then to Natah and Veldyn. "Oh! Fallin is the spitting image of my father. So look for someone like Toldin but with... less wrinkles and not-white hair," she adds with a sly jab and a smirk.
Natah stands and moves toward Toldin and Karine, placing a reassuring hand atop of theirs. "We will find him."
Karine smiles at the warm gesture as both she and Toldin stand. "Thank you for the hope," she says, "We'll remain here for just a few more minutes before heading back home. It's the one with red roses growing in a plot of land out back if you need us for anything else." With that said, Karine gestures the three to the door.
A dwarf with a canoe on his back? What could go wrong?
Grishkar and Llewyrr Go Shopping!
Llewyrr scurries out of the tavern, following Grishkar's confident gate, his own a kind of shuffle. He holds his hands out in front of him, the coins cradled uncertainly in his dirty palms.
Grishkar heads toward a cluster of what appear to be commercial buildings, his eyes taking in the shabby town. He looks over his shoulder at Llewyrr and smiles to himself, not commenting.
Entering what appears to be a general store, Grishkar inquires about a staff and an alchemist's kit. The attendant shows him both — the staff costs 5 gold and the kit, 50. Grishkar places a hand to his chin in contemplation. About 15 feet away, Llewyrr watches intently everything Grishkar is doing.
"Alchemy is an expensive hobby," Grishkar says to himself. He tells the attendant he'll just take the staff. As coins pass over the counter, Grishkar takes in the shop's scene, "Not bad for a trading post in a small hamlet. I'm sure there's something you're missing, though; something someone else wants that you don't have in stock? We are from the Zhentari envoy that came in yesterday," He gives a moment to let the conversation sink in, "We came from Neverwinter and cleared some deserters from the road, and now we aim for Noltergarde to clear bandits from the trade roads. A lordling we march with has family and contacts in Neverwinter and I plan to explore trade in Noltergarde. If there is anything you would like to see come into your wares from either, let me know."
After handing the attendant the 5 gold, Grishkar walks past Llewyrr on the way to the door with his new staff. Llewyrr backs up a couple steps to let the elf by, but Grishkar gives the young man a little gesture with his head and Llewyrr falls in step with him out in the street. "Tell me, what's a half-breed kid got to do with the Zhentarim? You seemed quite able, yet unwilling during the trip here." The two stop, Grishkar turning to face the druid.
Llewyrr looks at his hands for a few seconds before forcing himself to look Grishkar in the face. "Not ... unwilling." One eye narrows a bit in a look of consideration — almost calculation. "I need something ... and the Zhentarim can get it for me." His face softens again and he mumbles, "Mother wouldn't be happy."
The elf smiles, the ruined side of his facade a mockery of happiness, "A dabbler, then? Have an interest in something not quite so pure?"
"I don't want to talk about it," he says quietly. "But I need to learn," he says more directly. "To get stronger. The Zhentarim will help me. You ... " he asks, his face full of insecurity, "will help me?"
"The world is full of mystery, surprises, and countless things to learn. I walk my path and if we happen to be on the same stretch, then so be it, regardless of differences," he says sentimentally.
Llewyrr simply nods, still looking unsure.
"You didn't buy anything," Grishkar comments. "Go on, now."
Llewyrr hesitates, then hurries back into the store. He walks around, looking at the shelves of items. His eyes happen upon a few small pouches of pipe tobacco. Shifting the gold into one hand, he picks up one of the pouches and walks to the counter. He hands the attendant the proper amount of gold and walks out. He looks around for Grishkar, but he is nowhere to be seen, so Llewyrr walks back to the tavern alone.
One by one, the different groups return to the tavern, sitting amongst the various tables. The barkeep, whose name you've learned is Egmund, walks over to your gathered group. "Hey!" he exclaims with a smile. "How are my favorite patrons? Anything I can get for ye?" A few other patrons are randomly scattered around the room, and the half-elf bard plays some light, relaxing music in the background with eyes closed as he feels the sound.
Arriving and seeing everyone Rivvil says “So, how’d it go? Hopefully, better than the hunting trip.”
Rose plops down after taking Chewie for a walk. “What do you mean, better than the hunting trip?”
“Well. We didn’t find any meat. Instead we found a well where a lesser demon eventually popped out. I was able to slay it by myself but I think there is something stronger down there.” Rivvil says giving the cliff notes of what happened.
Grishkar quirks an eyebrow, "A demon, now? My my, this place is just rife with opportunities."
Godiva sits wide-eyed at the table, still shaking occasionally from the encounter. When it’s mentioned that a demon was in the well, she grabs Veldyn’s arm and gives him a shake. Veldyn leans back with his arms crossed. “Godiva told me what happened. A demon, you say?” He asks. “What would such a creature be doing out here, so close to this town?”
"Important question is," Natah said, leaning forward with urgency. She was clearly distracted by something. "Did. You. Get. Meat?"
“Unfortunately no. Demons disappear back to the Abyss once you defeat them. And we didn’t encounter anything else.” Rivvil answers Natah.
Natah released a long, low hissing sound in disappointment, then grumbled about finding herself some food somewhere. She stood and began to walk to the door.
Rivvil just lets her leave. “So, you still haven’t told me. How the meeting with Karine and Toldin go?”
“They’re in, and offered us a fair bit of gold,” Rose replied. “They’re not huge fans of you Zhentarim, but they don’t have enough of a choice to turn you down.”
“All that matters is that they’re going to give us a chance. So, what’s our next step?” Rivvil asks.
"So," Grishkar begins, leaning over the table, "I also spoke with the owner of the local trading post. I informed him that we were working to establish trade connections with Noltergarde and Neverwinter, just in case there was anything he or someone else had been wanting from either."
“Grishkar. Were you able to acquire any alchemical supplies at the store?” Rivvil asks suddenly remember he asked about them earlier in the day.
"Such things, like many others here, are expensive due to short supply. An alchemist set would run us a minimum of 50gp. I believe I saw smaller kits used by herbalists for basic compounds and tinctures for a lesser price." Grishkar leans toward Veldyn while looking to Rivvil, "Thanks to making such a wonderful first impression, we cannot afford such a thing without another job or two."
“That’s fine. Maybe after getting paid I’ll make the purchase myself. There are a couple of other things I’m looking to acquire for my personal use.” Rivvil says.
"I believe the best course of action right now is to pick a task - kill a demon or clear bandits - and get it done. Once the area is secured, we can look to long-term efforts such as trade."
“Well. I already killed what came out of it. And, if it’s what I think it is, if we’re lucky killing that one stopped it and if we’re not then we are not ready to go down there.” Rivvil states simply.
The elf quirks an eyebrow, "Do you have proof of the deed, or maybe an idea of what it was doing?"
“I think it was doing what all demons do. Cause chaos. Simple put I believe at the bottom of the well was a slight opening to the Abyss. They happen where I’m from somewhat frequently. Normally killing the first demon or two that pops out can disrupt the connection and close the portal. As for proof. I can show you the well and where we fought. The body isn’t there because they return to the Abyss once slain.” Rivvil explains.
"Then the venture is only a tavern story to boast your prowess. Without proof of deed or the fiend's intent, you are working as a beneficent shadow in the world."
Rivvil just rolls his eyes at the elf “Godiva can attest to there being something down there. We heard it. For a while it was pretending to be a little boy from this town to lure us down.”
Llewyrr catches Godiva's eye. "I'm glad you're okay," he says quietly.
"Then I'll provide dramatic flare when you regail the masses with your tales of driving evil from their lands," Grishkar lays a hand on the table, then twirls his wrist up, revealing a tiny elf statue with a flaming lash fending off a malevolent shadow-fiend.
Rivvil just sighs and pinches the bridge of his nose. “Anyways. Bandits. Yes. What’s our plan to take them on? We’re not just going to waltz into their keep flaming whips and sword swinging.”
Veldyn speaks up again. “I wouldn’t mind exploring that well further if you’re able to find it. We know where Fallin was headed, and it’s not too far. The fact that it’s been weeks and he was only traveling a day is concerning. I feel Noltengarde May have some sort of involvement.”
“I believe I can find it again. We can check it out if you want to. I do believe if we’re going to find the Mayor’s son and take care of the bandits we shouldn’t wait too long.” Rivvil comments.
“Those Noltengardians are a bunch of right ********, I wouldn’t put it past them,” Rose piped up. “Besides, retrieving him will put us in the good graces of those who hold the coin purse.”
About 45 minutes after Natah left, the door to the tavern banged open, and she came in, dragging a deer carcass behind her, 4 bleeding limbs hanging out of her backpack. She slammed the torso upon a table by the fire, and walked to the bar, speaking with the bartender a moment. She turned around and headed toward her traveling companions, when she paused and called over her shoulder, "Oh, and there are sssome guardsss at the gatesss. Sssend sssome to them, pleassse. I will take mine in my room." Finally returning to the table her new friends were gathered around, she slammed the bleeding, dismembered feet of the deer onto their table. "And that isss how you get meat."
“Congratulations.” Rivvil says while clapping his hands. “And you said you weren’t a great hunter. Perhaps from now on we’ll send you out to get food.” He continues, a little bit of sarcasm coming from his voice.
Natah's eyes narrowed. "I will be in my room, where I will take my lunch," she said, leaving for the room she had rented.
“Are you sure you don’t want to stay and help finalize the plan.” Rivvil calls up to her as she is leaving. She ignores the question, and disappears into the room. “Hmmmm.....what’s her obsession with meat? Is that normal for girls here. Rosie are you also obsessed with meat?” Rivvil asks
“Why do you think I keep Chewie around? I need him to hunt animals so I can feed my insatiable hunger for meat dripping with blood,” Rose replied cheerfully.
“I see. That’s good to know. Next time I kill something I’ll make sure to offer you a piece to eat.” Rivvil responds.
"So!" Grishkar begins, flicking his arms out with a flourish, "how about this: We take the carriage, trapse up the road like some happy entourage with a fat chest of gold strapped to the top of our innocent transport," he gives a wave, and a chest overflowing with coins and gems appears next to his seat, "then, when we are inevitably extorted, we unleash hell, capture, interrogate, and possibly flay the survivors?"
“What’d I tell you about being gruesome in public?” Rose raised an eyebrow at Grishkar.
"Um," he tries hard to think a moment, "Only when no one is looking? Besides, what's public about the country road between towns? And if we make a sign showing the punishments for banditry, then thieves are deterred."
“Yes but talking about flaying in public is still bad,” Rose banged her head against the table.
“I like parts of that idea. I think we should lure a group of them to us. We get information out of them and their uniforms. Use their uniforms and info to get inside the keep. Once inside the keep dispatch of the leaders. Once their leaders are gone maybe we can disband the rest or better yet convert them over to our side. We should also look out for anything else they stole and potential prisoners while inside.” Rivvil offers.
Several of the patrons in the bar look over at the group with odd looks, though once they see Grishkar's visage they quickly turn back around to their drinks.
Grishkar stares the gnome down and stands, "Listen up!" He calls to the few others in the room, "Who has been attacked by bandits in the past few months alone? Who fears for their homes and property? Who is not able to leave this town for fear of death less than a day's walk from its border?" Without waiting for response, he continues, "We are here to put an end to this, then make an example of those responsible to ensure they never return. Who wants safety? Who wants security? Who wants to live their lives in peace knowing they can travel unmolested by the savages and predators of the innocent?"
A few of the patrons nod their heads, mutterings phrases like, "Aye."
The elf catches the apprehensive agreeance, "Better yet! What if we can bring those responsible here before you to meet judgement?" Wicked smiles flash across some of their drunken faces as they daydream what they'd do to them.
“Yeah, judgment that’s all good. That doesn’t contribute to what you think we should be doing to get inside the keep.” Rivvil says.
"I couldn't agree more!" Grishkar seems enlivened by the rhetoric and mildly enthusiastic reception, "with a bit of cloak-and-dagger trickery, we can go anywhere," he waves his hands over each other, producing a rope binding, "Anytime," he waves across his face, changing small features, "With the right application of force and will," a final wave of his hands produces a knife and bag of coins.
“I feel the need to remind you all,” Veldyn whispers at the table. “One of the bandits got away. They will be aware of our presence now, so I fear petty parlor tricks may not work to lure them out. They felt this town broken and beaten and an easy target, and yesterday we proved it otherwise. Word is likely already spreading that we’re here to kill them.” Veldyn glances up towards Natah’s room, “There May be objections to this, but it may be best if we try not to separate ourselves from each other in the coming days. No more running out on our own.”
Veldyn turns his attention to Rose, “Is there anyone you trust in Noltengarde? A person or establishment I can send a raven to that will safeguard a message until we get there? I wish to extend a few fingers for intel. Perhaps Neverwinter’s underworld has some intel on the happenings out here.”
“Anyone I trust? No,” Rose shook her head. “Anyone who would be willing to talk to me? We’ll say that’s a double no.”
"Then I suppose we are at an impasse with the only option to try and overtake the bandits by guile." Grishkar said.
“Sounds like a plan. Should we leave today? Camp out and then make the rest of the way tomorrow?” Rivvil asks.
"Let me pack my things," Grishkar cooes with a grin. With a wave, a mass of silk clothing, shimmering chests of coins and jewelry, and a dagger inlaid with silver and gemstones appears beside him, "Ready when you are."
Veldyn nods to the others. "We'll depart immediately. I'll get Natah." With that, he heads upstairs and opens the door wide. "Natah, we're departing now. Have you had your fill yet....?"
The moment the door opens, Natah scrambles, hiding her face. "Don't you knock," she gasps. She huddles over the table for a moment, rubbing something into her eyes.
"Apologies," Veldyn says as he averts his eyes. "We're preparing to depart soon, and I felt you should be given notice." He's not sure why he's averting his eyes, but he felt like he intruded upon something he wasn't supposed to see. He looks up again, "Are... are you well?" He asks, not sure what else to say.
"I'm fine," Natah replied quickly. She began to rub something into her other eye. "Uh... thank you for letting me know the plan."
"Of course. Meet us downstairs when you're ready." Veldyn nods to Natah before shutting the door again, wondering what he just walked in to. He shakes his head before pulling a parchment from his satchel and writing a quick message. With a nod, Godiva rushes up to retrieve it. After given instructions, she rushes off and out of the tavern.
After a few minutes more, Natah exits the room with her gear. She adjusts her mask, making sure it was secure in place, and makes her way to the table. "Ssso, I hear we're leaving?"
Rivvil nods his head. “And we’re hoping to attract some more of these deserters and get some information out of them so we can sneak into their base.” He explains giving her the short-n-sweet of the plan.
"Sssoundsss fun," Natah replied, cheerily. "Let'sss do it then!"
A dwarf with a canoe on his back? What could go wrong?
Gathering their supplies, the group sets out from the Lodge towards Hannock's gate. A hazy sun hangs high in the sky above them, just barely piercing the roiling fumes of Mount Hotenow. Karine and Merissa hurriedly pass by in front of the group with bright smiles on their faces as they make their way to some unknown destination. "Good luck!" Merissa shouts from the side of the road. Several villagers step out from their homes, waving off the newfound heroes of Hannock. From the bell tower, Toldine watches the bravo and display the villagers make as the heroes walk down the winding road. He shakes his head in silence, turning on his heels and heading down below.
The cart waits by the front gate, its wheels covered in the mud which surrounds the group. Godiva looks onward at the small gathering of villagers while the drive just grunts and keeps his head down and hands tight on the reigns to the two stallions. Crowding into the cart, the driver whips the reigns, bringing the horses to a trot as the cart's wheels grind against the dirt and stone, carrying them up the road to Noltengarde.
As the time passes into hours, the dirt road is soon swallowed by a light mist and dark pines. Above the cart, the lowest boughs of the old trees begin well above their heads, their trunks stained black from rain and splashed with moss. Low hanging branches scrape against the roof of the cart, and the soft pitter-patter of raindrops cascade through the overlaying branches all around them. The horses and the cart move grudgingly along the sodden path, and a breeze brings the smell of wet earth and a fresh world to your senses.
The evening comes on quickly as the hazy sun's light fades from view, the scraping branches above casting fierce shadows as they loom above, blotting out what little sunlight remains [low-light]. Godiva lights a lantern outside, hooking the ring of it to a pole which juts out from the caravan just for that purpose. A few minutes pass before the caravan slows to a halt and she calls out, "There's something up ahead! ... Or some things." There's worry and fear in her voice as the grasping darkness beckons just beyond the lantern's light's reach.
“Who wants to see if we’re lucky and it’s our deserters?” Rivvil asks.
"Swap places with me, Godiva." Veldyn commands, hopping out of the cart to make room for her. "Stay low and keep out of sight. Driver. Hold here." Veldyn reaches up and takes the lantern, walking it towards the darkness ahead.
Seeing Veldyn get out Rivvil decides to follow in case things go south, like with the last group of deserters. Veldyn raises the light high, shield poised in the other hand.
“I’ll stay with the cart,” Rose makes no movement to get up.
Hearing Rose's proclamation to protect the cart, Veldyn makes his way closer to the obstruction on the road.
Natah put a finger in front of her mask, where her lips would be, to indicate silence. She then opened the door to the cart, and quietly slid out, into the darkness.
As Veldyn approaches closer, the shadowy forms give way to a gruesome sight. A cluster of broken spear shafts pierces the ground. Each one is crowned with a single, slack-jawed head. At one point, blood wept from their gouged out eye sockets, the blood long ago having dried and caked onto the decaying skin. Flies buzz around, their wings adding to the pitter-patter of rain. Past the cluster of mounted pikes, headless corpses litter the soaked mud along the road.
Veldyn approaches closer, inspecting the scene for any identifying clothing or recognizable faces.
Grishkar waits patiently in the carriage, his raven familiar perched in the trees above to give an aerial scout.
Their darkened leather and iron pot helmets remind Veldyn of the handful of guards he saw in Hannock. Pouring over the corpses, he counts a total 8 corpses littered along the road. What's strange is their hands have been removed. Black arrows sprout from several of the corpses, indicating at least some of them fell to the bow. "Can you fetch Grishkar?" Veldyn asks Rivvil. "We need him to inspect the dead."
“Yeah. Yeah. Just don’t get jumped, pretty boy.” Rivvil says as he goes off to fetch the elf. Telling Grishkar when he gets back to the carriage “We need you to look at this. Someone’s handy work looks an awful lot like yours.”
Hanging to the outer edges of the lantern's light, Natah silently stalked the shadows, keeping pace with Veldyn as he approached the cluster of mounted pikes. While Veldyn investigated the corpses strewn across the road, Natah was drawn to the form of a figure, slumped against the base of a dark pine tree. Wiping the rain from her eyes, she drew closer, noticing that the corpse had a cluster of black arrows sprouting from its chest, as if it was some form of execution. Not noticing any breathing, she draws closer to check for a pulse. Focused on that, she failed to see the corpse's hand twitch as it was obscured by darkness and water. Suddenly, the corpse's hand thrashed out, attempting to rake her across the chest. Noticing the assault at the last instant, she pulled away as the claws just grazed her leather armor. (Attack 8. Miss)
Natah tries to grapple him around the throat and press a dagger to his throat. (Natah: 7 Zombie: 11)
Veldyn drops the lantern and pulls his sword. "Stay behind me," he tells Natah as he gets closer.
The zombie lurches from the mud and ground, a walking and groaning pin cushion and begins to move towards you all (stands from prone position, moves 10 feet).
Rivvil takes out his whip and gets close to the zombie in order to take a slash at him. (To Hit: 20 For: 9 Slashing Damage)
Natah gets close to the zombie and attempts to stab it but misses. (To Hit: 6)
"I said to stay behind me!?" Veldyn rushes forward and swings his longsword at the Zombie. (To Hit: 11 For: 12)
The zombie slams into Veldyn, knocking the wind out of him and causing the rings of his chainmail to dig into his skin. (To Hit: 19 For: 3)
Rivvil continues his assualt on the zombie. (To Hit: 14 For: 7)
Grishkar decides to join in and attempts to firebolt the zombie from the safety of the carriage. (To Hit: 7)
Natah is going to listen to Veldyn this time, and move behind him. (Disengage). Then she'll switch to her bow and try to attack. (To Hit: 9 For: 4 Damage.) With that strike the zombie is dead.
Meanwhile, during the battle against the desecrate undead...
“I wonder what they’re up to Chewie,” Rose scratched her dog’s ears. “Yeah, you’re right. They’re probably fine.”
Godiva tries to look out the window. "Why did Rivvil run off? Do you think they found somethin'?"
“Oh definitely, but I don’t hear any screams yet, so it probably wasn’t anything interesting,” Rose replied. “The sun is shining in the sky,” she strummed absentmindedly. “There ain’t a cloud in sight...”
"But it's dark now," Godiva responds, confused by Rose's lyrics. Seeing Grishkar rush out of the cart, Godiva feels like she's missing something. Her thoughts are interrupted when she sniffs the air. "Did your dog just pass wind?" She asks, waving her hand in front of her face.
“It’s a song, it doesn’t have to be literal,” Rose sang. She paused and took a sniff too. “Chew-ie, what did you eat? Did Rivvil give you people food?”
After the battle is over...
Grishkar stays by the cart, allowing his connection to the raven to do the work. Once he is sure the area is secure, he approaches to get a better, more hands-on view. "I admire their work. Undead reanimation and a foresight of those approaching."
Veldyn adjusts his armor, nursing the bruise forming before examining the zombie more closely. [Lay on Hands, 3 points of healing]
“Let me do that. Undead are among what I had to learn as a bodyguard.” Rivvil says as he also examines the zombie, trying to gauge how long ago it was animated.
Natah nods with satisfaction. "Now, that'sss how you kill a zombie." She moves closer to Veldyn. "You okay?"
Rose pokes her head out of the cart window and sees everyone beat up. “Oh shit,” she said. “You guys alright?”
“Yeah. It was only one. Didn’t even bleed.” Rivvil says a bit disappointed that the zombie didn’t bleed.
"Just a flesh wound," Veldyn replies to Natah. "Good hit." He looks over to Rivvil, "What do you think?" He asks.
“Vel, want some healing?” Rosie asked, stepping out of the cart.
"I'm okay, Rose," Veldyn replies. "Keep clear and keep your eyes open. I think we found Fallil's group... no idea if he's one of those that are with the unliving though."
“Do we even know what he looks like?” Rivvil questions as he keeps looking at the body.
Natah began to rifle through the body but comes up empty-handed. [Hah. Get it? Because they have no hands...]
Veldyn gives a brief description of the sister and the father, hoping there are some genetic similarities. "Often there will be an identifying item of some sort as well," Veldyn adds.
“That’s good because I’m pretty much out of spells,” Rose said cheerfully.
Godiva pipes up from behind Rose, "All gnomes cast spells, right?"
“Now that’s racist,” Rose crossed her arms.
Natah glanced up at the mention of racism and frowned from behind her mask. Then she went back to searching the other bodies.
"I'm not racist," Godiva responds. "My friend's brother's cousin is dating a gnome."
“Oh, so we’re all the same to you!” Rose replied hastily.
"Exactly!" Godiva responds cheerfully.
"Godiva," Natah called, looking the teenager in the eyes, then shaking her head no.
“My pa had an old saying, call people in, not out. The idea being that when you see an ignorant racist, you try to make them understand, instead of calling them names,” Rose crossed her arms. “But I was never any good at listening. So I’ll tell you once; don’t be stupid.”
Godiva returns to the wagon slightly confused. But I never saw a gnome that can't cast spells... she thinks to herself.
"Let'sss jussst all calm down here," Natah said giving up her search. She gracefully moved between Godiva and Rose. "We've been ssstuck together for a while, and we will have to continue on in clossse quartersss. We need to be accepting of everyone."
"I'll talk to her," Veldyn comments. "So... do you think our zombie matches the description?" He asksas he sheathes his sword and picks up the lantern, swinging it back and forth across the zombie's face for a closer look.
"I'm not sssure." Natah turned her attention back to the corpse. "I'm alssso not finding much of anything."
“How long ago did Falill leave? This guy has been a zombie at least for a few weeks.” Rivvil tells the others after examining the body.
"A few weeks," Veldyn responds.
“This is his troop. But I don’t see him. Or, at least what I think he would look like.” Rivvil says.
Grishkar looses his senses to his familiar once more and flies above, trying to get an idea of any landmarks that one may head to for safety or a hideaway. "We need to proceed carefully," the necromancer sputters grimly, "There's familiar work afoot here, and the one responsible has displayed a noticeable level of power."
"Found something," Grishkar chimes a few moments later, almost musically, "Anyone want to go acquire a fire?"
“Why don’t we sleep for the night and continue in the morning? We can all huddle in the carriage.” Rivvil offers, noticing Natah shivering.
"I'll send Godiva back with the carriage. They can spread word of what we found so far," Veldyn offers.
"Everyone sssleeping... together... in the carriage?" Natah looked nervously at Rivvil first, then toward Veldyn.
“Unless you see a nearby empty cave? Or would you rather sleep in the rain.” Rivvil says to Natah’s question.
Natah continues to shiver violently, her eyes dropping to the ground. Without another word, she moved back to the carriage.
"We can move past them another hour or so and set a camp. But the carriage should return. It will attract too much attention going forward," Veldyn remarks.
Veldyn watches as Natah climbs into the carriage, but doesn't say anything. "Are we agreed?" He asks those present.
“To go forward an hour and sleep in the rain? Should we keep an eye out for something to sleep under that protects us from the rain?” Rivvil asks.
"If something presents itself, yes. If not, I worry that any concern of rain hurting your precious skin is one that is unfound," Veldyn responds.
Natah climbs into the carriage and sits without acknowledging Godiva, still shivering.
"Is it raining outside?" Godiva asks, putting her hand out the window. Natah only glares daggers at Godiva.
“I’m less worried about my skin and more about you getting sick. A sick human is a useless human.” Rivvil says.
"I love the rain," Godiva comments. "It makes me sleep so well."
"That'sss... nice..." Natah hissed, clearly not happy.
Slightly amused at his washed-out words, Grishkar repeats himself. "Found something," Grishkar chimes, almost musically, "Anyone want to go acquire a fire?" Veldyn approaches Grishkar with the lantern in response.
After a moment of awkward silence with Grishkar, Veldyn makes his way over to the coach and the driver, the small awning providing only the slightest protection from the elements. "Take the coach back to Hannock and rest up. We will meet you there once our business is concluded. I fear things will be getting much more dangerous from here on out. Don't stop until you've reached the town." He then turns to Godiva and hands her a small bit of coin, "Go back to the tavern and get a room. Stay safe, but tell Toldine and Karine about what we've found. Assure them we'll make the roads safe again and that Falill may yet still live." For a moment it looks like she's about to protest, but the seriousness of the matter stops her from doing so. Finally, he unloads his pack and travelling gear from the back of the cart. "Grab what you need," he states to the others. "From here on out we're on foot."
Natah grimaces. "More rain," she said still shivering. "More cold." She exits the carriage, jealous of Godiva and the dry, warm bed she'll be sleeping in tonight.
"Not to worry, there's warmth to come," Grishkar strolls past Veldyn, "We have about a mile to go, then there's a fire in the woods. Considering how long this Falill has been gone, I doubt he's taken to living off the land so close to the road." The elf turns back to Veldyn, "I have a plan to turn the night and woods to our advantage, but you have to follow my lead." "We need to ensure we aren't discovered, so an ambush is our best bet going forward. I can use my raven to scout ahead of us and see their camp, then distract them with some basic tricks (*Minor Illusion*), then the rest move in and pounce."
Veldyn nods to Grishkar and his plan. "Lets see what surprises this camp holds," he says.
Natah follows, drooping. She hugs herself in an attempt to warm herself.
Seeing Natah's discomfort, Veldyn pulls a spare cloak from his pack and hands it to her. "It may be large, but it'll help shield you from the cold until we reach the fire," he says.
Meeting his gaze for a moment, Natah gives Veldyn a quick nod. "Thank you," she said, pulling the cloak around her tightly. "Let'sss... jussst do this quickly."
Rose remains close to Chewie and his thick fur to remain warm, all of her belongings already tucked away in her pack.
Rivvil gathers his pack and moves along with the others. The rain isn’t too bad but he realizes that some of us are getting cold and potentially sick. “Let’s go. Quietly.” Rivvil says sticking to the front of the group as they move.
The makes their way down the muddy, wet road, the rain pouring all around them. The cold bites at the tips of their toes, fingers, and ears as they march through the darkening evening.
A few minutes pass until they see for themselves the light Grishkar saw. It's hard to make out the details, but the group can make out wooden barricades through the heavy rain, their dark silhouettes highlighted by a fire's light on the opposite side, stretching from one side of the forest across the road to the other side about eighty paces away.
"Work your magic," Veldyn whispers. "Lets see what we can lure out."
Grishkar holds a hand to his mouth and pulls a tuft of fleece lint from his robe. With a deep breath, he puts the lint to his mouth and blows a loud, piercing scream of a woman in mortal danger. "Now we let the fishes come to the hook," he says with a grin.
Natah gave Grishkar a strange look. "I could have done that, if asked." She moved behind a tree, hoping to hide herself.
Veldyn follows suit, taking cover behind a nearby tree.
"But how about this?" He waves his lint, producing an illusionary bush as he lays down.
From her hiding spot, Natah nods, satisfied. She readies her bow, prepared to attack. (held attack if they come after us)
Rivvil hides in an actual bush, he gets his whip out and ready.
Setting the trap, the group hides in wait, ready to ambush. A few seconds pass before three dark silhouettes poke their heads out from above the barricade. The rail makes it too difficult to hear what they say, but soon a part of the barricade is moved and the three figures step out, each carrying a short sword in hand. One of them holds out a lantern, illuminating each of them and their surroundings, clearly revealing a roaring lion emblazoned on one of their tabards, marking them as deserters. They draw away from the barricade and start moving towards the ambush.
Chewie is going to run out and try to distract them with his cuteness.
Two of the guards move to defensive positions as the dark figure rushes towards them. Once Chewie moves into the light of their lantern, his tongue lazily hanging out of his mouth and large, muddy paws melt their hearts as they lower their weapons. The one wearing the Neverwitan tabard crouches down with arms outstretched, his sword sheathed as he welcomes the pup into his arms. "Karen, you eva' seen a pup so cute?!" he calls out to one of their other bandits.
"Oi, can't say I have," he responds with a large smile on his face. "Mercer would love one of these I bet. Might even get us out of this blimey watch and back in the castle."
The third bandit keeps his sword in hand and lantern in the other, trying to remain vigilant as he scans the edges of the light's reach.
Chewie is going to roll over, looking for belly rubs.
Rivvil quickly glances at Veldyn looking for the nod to attack.
Veldyn puts a hand up with one finger, then walks out from behind his cover. "Chewy! There y'are. Get back here. Vala screamed when you went missing." He eyes the three and their weapons for a moment before asking, "I didn't expect the militia to have a post out here. Is there trouble ahead?"
Grishkar's temper seethes, but he fights to bite it back. Looking over to the gnome, he waves for her to get out there too.
Regardless of Rose's response, Grishkar disembodies his senses once more into his raven and flies to the pallisade wall to view the inside of the compound
Natah watched from her hiding spot, bow tense in her hands, still prepared to let loose an arrow if needed.
The crouched guard quickly recoiled his outstretched hand to Chewie, fumbling with his sheathed sword. The one with the lantern walks forward, sword extended and pointed level with Veldyn's throat. (He's still 10 feet away)
"You're not supposed to be out here," he calls out. "This roads blocked off, unless you've got coin... that is," he adds with a wicked grin.
"A toll?" Veldyn asks. "How much coin is the militia looking for to open this road to me?" Veldyn fingers his bulging coinpurse.
He holds the lantern higher to get a better angle of Veldyn's coin purse. "A platinum piece per head. It comes with a *personal* escort to where you need to go."
"Very well," Veldyn says. He pulls his purse from his belt and opens it. Coins begin spilling out from it, the gold reflecting in the lamplight as it falls onto the muddy ground. "Shar's bosom... can ye bring the light closer?" He asks, looking down into the muddy earth.
The man with the lantern draws closer, crouching down with the lantern to offer a better view.
"Apologies," Veldyn says. "I'm not that great at creating a distraction." He pulls his sword, dropping his coin-purse in the mud, and assaults the lantern-bearer.
Seeing Veldyn attack the lantern holder, Natah released her arrow straight at the enemy. She was wet and freezing, but knowing there was a fire behind the lantern holder motivated her. The arrow flew straight, hitting her target.
(20 to hit for 11 damage)
A dwarf with a canoe on his back? What could go wrong?
Rivvil, seeing that the fight has started, leaped into the fray his whip swinging out at the deserter who was eager to cut up Veldyn.
//To Hit: 21 For: 6 Slashing Damage (Surprise Round Attack) Initiative: 16//
When Veldyn lunged forward, the man with the lantern immediately rolled to the side, right into Rivvil's whip. Unfortunately, Veldyn's longsword sliced the air. (miss)
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As the action progresses, Grishkar peers through the eyes of his raven, spying out the camp behind the pallisade. As the group springs the attack, he calls out, "Hurry, more on the way!"
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Rose gave a quick whistle, calling Chewie back to her side and away from the action. “You reek of pity, as if you’ve been wetting the bed every night but have been too embarrassed to clean it up!” She tried to mock, but the deserter seemed unfazed.
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
The lantern-bearing guard struck at Veldyn with one hand as he shouted into the cold, wet night. Veldyn hastily deflects the attack with his sword, causing the slice to swing wide and cut into the muddy ground (16 to-hit, miss).
The deserter behind him advances forward (moves to D8), brandishing his shortsword as he strikes at Veldyn with two vicious attacks. The first rakes across Veldyn's chainmail, slicing through his tunic before he can recover from deflecting the lantern-bearing deserter's assault (21 to-hit, 8 slashing damage). Veldyn is able to parry the second attack as their swords lock (16 to-hit, miss).
The third deserter charges to Rivvil, wildly slashing with his own blade. The undisciplined assault is easy to side-step as the attack swings wide, leaving the deserter exposed (9 to-hit, miss).
Encounter Tracker:
Map:
Natah drew back once again, aiming for the guy with the lantern. She released an arrow, straight into his throat, causing him to drop instantly. She nodded with satisfaction, and chose her next target.
(16 to hit for 12 damage)
A dwarf with a canoe on his back? What could go wrong?
Rivvil gets excited at all this combat and potential bloodshed. He bites into his own lips again to draw blood and reapply it back onto the whip saying “Oury.” Before lashing out at one of the deserters, leaving a big red mark across his chest.
//Attack Deserter At F9. Natural 20 For: 4 Fire Damage and 9 Slashing Damage/:
Seeing the guy with he lantern fall from his companion's onslaught, Veldyn focuses on the one with the shortsword in front of him. He stabs at him with his longsword, but the man is far too nimble and dodges to the side. (Attack on D8, miss)
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"I hope you develop lactose intolerance and are forced to suffer intense stomach pain every time you try and enjoy cheese," Rose viciously mocked one of the men from behind her tree.
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation