Is there space back in the trees for Hoid to jump straight up for a better view?
You move back from the tree line and jump up in the air. You see two guards on the roof. Both watching from the front wall. You cannot distinguish details given the distance and low light levels.
This is not working quite as I had hoped. While the guards are distracted by the fire, everyone run up to the lodge up against the walls (see triangle for general location). This should be difficult for the guards to see unless they look over the ramparts. Invisibles can watch the front door to see if there is an opening to sneak in and open the stable door. If that doesn’t work out, Hoid and Chadwick can go up , take out the guards and help others up with rope.
“Garrent, I expect to end up in the lodge, and we may need to get there via the roof. I expect your horse won’t be of much use in the lodge, and certainly not if we go in via the roof. And I agree, on foot will be less noisy.”
I propose all visibles use the dash action instead of dodge to minimize travel time. Dodge if we are discovered. Hoid will move ahead using his magic shoes and engage hostiles if necessary, including going up on the roof. If not already cast, skip bless at least on Hoid because he could easily get out of range.
Kragen pauses on his spell and Garrent dismounts. (Jeremy please confirm dismount or no for Chadwick). You all charge the lodge like filthy, English kanigits whose mothers smell of elderberries.
Kragen pauses on his spell and Garrent dismounts. (Jeremy please confirm dismount or no for Chadwick). You all charge the lodge like filthy, English kanigits whose mothers smell of elderberries.
Ha!!
party gives a loud battle cry (jk) and dashes toward the keep, yet never getting closer from scene to scene.
The group of Visibles charge across the open field to the cover of the lodge wall. About 2/3 the way there they see a guard atop each of the towers on this side of the lodge. The guards spot you and open fire with crossbows. Two bolts fly at Hoid and Garrent, To hit = 10 and 14. Both miss. They are calling out loudly in orcish.
Gaius continues to close in on the lodge. He fires a Ray of Frost at the nearest orc on the tower, to hit = 15. The ray is deflected by the cover provided by the battlement.
Starker joins the attack with a Fire Bolt, to hit = 10. Missing.
I moved Hoid 30. I want to use dash action and up to 30’ of jump to get on the stable roof. If any movement remains after the jump, he will move across the roof towards the main lodge roof.
Edit: jump up to 30’ uses 10’ of movement. So the dash can include up to 30’ jump and 20’ regular movement.
Chadwick will dash to close the distance. If there is a convenient stack of hay or something to climb to the roof, he'll use the rest of his movement to do that.
If not, do the doors look like something a large human in mail could crash through, or do they look heavy and secure?
I might have misunderstood. If Chadwick can Misty step to the top of the stable he'll move 30' then do that. That would put him at the purple 1 or 2. I can't remember exactly how much extra movement he had before he was going to charge head first through the doors.
Chadwick charges and uses Misty Step to leap to the top of the battlements. (His first square to move onto the roof will cost double movement next round.)
You move back from the tree line and jump up in the air. You see two guards on the roof. Both watching from the front wall. You cannot distinguish details given the distance and low light levels.
This is not working quite as I had hoped. While the guards are distracted by the fire, everyone run up to the lodge up against the walls (see triangle for general location). This should be difficult for the guards to see unless they look over the ramparts. Invisibles can watch the front door to see if there is an opening to sneak in and open the stable door. If that doesn’t work out, Hoid and Chadwick can go up , take out the guards and help others up with rope.
Kragen follow Hoid when he bolts for the southeast corner of the building. Taking dodge action.
Kragen can move 25' per round Dodging, or 50' per round Dashing. Which do you choose?
Garrent asks Hoid, "We are quieter on foot than on horseback. Should we dismount?"
“Garrent, I expect to end up in the lodge, and we may need to get there via the roof. I expect your horse won’t be of much use in the lodge, and certainly not if we go in via the roof. And I agree, on foot will be less noisy.”
I propose all visibles use the dash action instead of dodge to minimize travel time. Dodge if we are discovered. Hoid will move ahead using his magic shoes and engage hostiles if necessary, including going up on the roof. If not already cast, skip bless at least on Hoid because he could easily get out of range.
Kragen pauses on his spell and Garrent dismounts. (Jeremy please confirm dismount or no for Chadwick). You all charge the lodge like filthy, English kanigits whose mothers smell of elderberries.
Ha!!
party gives a loud battle cry (jk) and dashes toward the keep, yet never getting closer from scene to scene.
The group of Visibles charge across the open field to the cover of the lodge wall. About 2/3 the way there they see a guard atop each of the towers on this side of the lodge. The guards spot you and open fire with crossbows. Two bolts fly at Hoid and Garrent, To hit = 10 and 14. Both miss. They are calling out loudly in orcish.
Gaius continues to close in on the lodge. He fires a Ray of Frost at the nearest orc on the tower, to hit = 15. The ray is deflected by the cover provided by the battlement.
Starker joins the attack with a Fire Bolt, to hit = 10. Missing.
Hoid to act.
I moved Hoid 30. I want to use dash action and up to 30’ of jump to get on the stable roof. If any movement remains after the jump, he will move across the roof towards the main lodge roof.
Edit: jump up to 30’ uses 10’ of movement. So the dash can include up to 30’ jump and 20’ regular movement.
Assuming Kragen is next based on initiative.
moves 25’ west
raises his shield for protection and then displays his Holy Symbol at Orc2. A dolorius bell sounds around the Orc.
Toll the Dead Wis 13 save
2+3=5 necrotic damage
Hoid jumps up to the roof and disappears behind the battlements.
Kragen to act
Orc2 fails his save = 13. Takes 5 necrotic damage
Garrent uses Dash to put the stable between him and the NE tower.
Chadwick to act.
Chadwick will dash to close the distance. If there is a convenient stack of hay or something to climb to the roof, he'll use the rest of his movement to do that.
If not, do the doors look like something a large human in mail could crash through, or do they look heavy and secure?
There is nothing to climb up to the walls.
The doors look secure. You will bounce off your inner voice says......
I might have misunderstood. If Chadwick can Misty step to the top of the stable he'll move 30' then do that. That would put him at the purple 1 or 2. I can't remember exactly how much extra movement he had before he was going to charge head first through the doors.
Go to this map now:
https://www.owlbear.rodeo/room/J_q6CbIpX3d6/HillFort
Chadwick sees an orc with heavy crossbow atop each tower. Towers are 15’ high from roof.
There is an orc with crossbow other side of roof and human with light crossbow as well.
Hoid is just in front of you.
Chadwick charges and uses Misty Step to leap to the top of the battlements. (His first square to move onto the roof will cost double movement next round.)
Trolkarl to act.
Looking to remain invisible for now.
Bonus action: [spell] Misty Step [\spell] up
Move: Moving off battlement
Action:
if silk rope can be fixed to battlements and lowered to the front of stables
else speak the command word for pearl of power to recover spell slot
The rest of you see a silk rope appear, tied around a battlement to secure the top end. It hangs over the doors to the stable.
Orc19 fires at Gaius, to hit = 15 for 4 piercing damage.
Orc2 fires at Starker, to hit = 19 for 3 damage. Starker takes a Reaction to cast Shield causing the bolt to bounce off the magical field.
Orc21 fires from the far SW tower at Starker, to hit = 16, missing.
Orc12 in the NW tower fires at Hoid, to hit = 6. Missing.
Gneuman to act.