Kragen, holding up his Holy Symbol The Scales of Justice, chants a prayer to The Justice Bringer.
"Bring your spirits to protect me and deliver justice to those that would do evil!"
Casts Spirit Guardians L3 - Unaffected are those in our Company (Garrent, Starker, Trolkarl, Hoid, Chadwick, Gaius, Gnueman, CMM and Ajax)
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
With his back against the stable wall, holds up his shield and brings The Judge to bare!
Trolkarl snaps into view following Darkbane connecting twice into Orc17. It collapses.
Orc19, Orc21 and Orc12 fire at Trolkarl, to hit = 10, 6 and 18. All miss.
Orc2 fires at Starker, to hit = 18. Starker reacts by casting Shield. The bolt is stopped by the aura of protection around him.
Orc8 makes a WIS save vs DC13 = 19. He takes 10 radiant damage. He then flanks Garrent, attacking with his Greataxe. To hit = 24 for 10 slashing damage.
Trolkarl snaps into view following Darkbane connecting twice into Orc17. It collapses.
Orc19, Orc21 and Orc12 fire at Trolkarl, to hit = 10, 6 and 18. All miss.
Orc2 fires at Starker, to hit = 18. Starker reacts by casting Shield. The bolt is stopped by the aura of protection around him.
Orc8 makes a WIS save vs DC13 = 19. He takes 10 radiant damage. He then flanks Garrent, attacking with his Greataxe. To hit = 24 for 10 slashing damage.
Gneuman to act
Not sure if it would have made a difference however when Orc8 entered the Guardian realm, his speed was reduce by half. Would that have kept him from flanking Garrett? Need all the help we can get!! 🙏
The orc can cover that distance using his Aggressive trait.
Flanking still in use.
Gaius continues his Ray of Frost attacks on orc2. To hit = 27 for 7 cold damage. The orc slumps over.
Orc24 pulls out his crossbow, firing at Garrent. To hit = 5 (nat 1). A miss.
Starker backs away from the melee in progress and casts Toll the Dead on orc9. It makes a DC15 WIS save = 8, failing and taking 4 necrotic damage. It falls to the ground, wide eyed and dead.
Kragen, visibly battered, calls on his deity Tyr, for inner strength. Hoping to allow his divine spirits to continue to serve justice to these foul beasts.
Channel Divinity for 25hp, putting me at half my max. The other 5hp is unused as others are not below half.
Then braces himself using shield and The Judge to weather more punishment from the evil deity Xagyg and his nefarious minions.
Hoid attacks Hinnick.
first attack: 9 to hit
second attack: 20 to hit, 12 damage
I assume Hinnick is still alive, but if not, move to flank orc17 opposite Gneuman.
Orc15 attacks Kragen, to hit = 8. A miss.
Kragen to act.
Kragen, holding up his Holy Symbol The Scales of Justice, chants a prayer to The Justice Bringer.
"Bring your spirits to protect me and deliver justice to those that would do evil!"
Casts Spirit Guardians L3 - Unaffected are those in our Company (Garrent, Starker, Trolkarl, Hoid, Chadwick, Gaius, Gnueman, CMM and Ajax)
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
With his back against the stable wall, holds up his shield and brings The Judge to bare!
Orc9 and Orc4 make WIS saves vs DC13 = 8 and 19. Orc9 takes 16 radiant damage and Orc4 takes 8 radiant damage from the Spirit Guardians.
Orc9 attacks Kragen with his Greataxe, to hit = 22 for 11 slashing damage.
Orc4 attacks Kragen with his Greataxe, to hit = 23 for 14 slashing damage.
Kragen makes two CON saves to maintain concentration = 13 and 13.
Orc34 bursts forth from the NE tower door.
Garrent attacks Orc9, to hit = 20 for 12 slashing damage.
Chadwick to act.
BA: Switch HM to Orc 17
Move 15 to flank (gotta do it while I can!)
Attack 1: 20, dam 19
Attack 2: 19, dam 11 (rerolled a 2, both include HM)
If dead move 15' up the tower towards orc 2.
Orc14 comes through the door of the NW tower and closes on Hoid. It attacks Hoid with its Greataxe, to hit = 18. Missing.
Hinnick uses Second Wind to regain 8HP and attacks, to hit = 16. Missing.
Trolkarl to act
2014 rules only have one use of second wind. Enemies using 2024?
Who knows. Let me check.
Seems I was. -8HP.
Moving: 10' S toward Orc 17
Action: Swinging Darkbane twice at orc 17
Attack 1: 17, 10 damage: 10 to come out of invisibility
Attack 2: 15 damage: 11
Trolkarl snaps into view following Darkbane connecting twice into Orc17. It collapses.
Orc19, Orc21 and Orc12 fire at Trolkarl, to hit = 10, 6 and 18. All miss.
Orc2 fires at Starker, to hit = 18. Starker reacts by casting Shield. The bolt is stopped by the aura of protection around him.
Orc8 makes a WIS save vs DC13 = 19. He takes 10 radiant damage. He then flanks Garrent, attacking with his Greataxe. To hit = 24 for 10 slashing damage.
Gneuman to act
Gneuman moves adjacent to orc 14, taking up a flanking position. (are we still using flanking?)
Attack one: to hit 15, damage roll: 5
second: to hit 19, damage: 10
Follow up kick: 21 to hit, damage: 6
Not sure if it would have made a difference however when Orc8 entered the Guardian realm, his speed was reduce by half. Would that have kept him from flanking Garrett? Need all the help we can get!! 🙏
The orc can cover that distance using his Aggressive trait.
Flanking still in use.
Gaius continues his Ray of Frost attacks on orc2. To hit = 27 for 7 cold damage. The orc slumps over.
Orc24 pulls out his crossbow, firing at Garrent. To hit = 5 (nat 1). A miss.
Starker backs away from the melee in progress and casts Toll the Dead on orc9. It makes a DC15 WIS save = 8, failing and taking 4 necrotic damage. It falls to the ground, wide eyed and dead.
Hoid to act
Attack Hinnick. 15 to hit, 13 damage.
If the first attack eliminates Hinnick, attack orc14 with advantage. Otherwise, attack Hinnick again.
Attack 12,24 to hit. 13 damage with a reroll.
Orc15 makes a DC13 WIS save = 19, taking 8 radiant damage from Kragen’s spell. It then moves to flank Kragen.
Garrent takes a reaction to attack Orc15, to hit = 24. Hitting for 9 slashing damage.
Orc15 attacks Kragen with advantage, to hit = 22 for 16 slashing damage. Kragen is in trouble.
Kragen makes a DC10 CON save to maintain concentration = 18, success.
Kragen to act.
Kragen, visibly battered, calls on his deity Tyr, for inner strength. Hoping to allow his divine spirits to continue to serve justice to these foul beasts.
Channel Divinity for 25hp, putting me at half my max. The other 5hp is unused as others are not below half.
Then braces himself using shield and The Judge to weather more punishment from the evil deity Xagyg and his nefarious minions.
Orc4 makes a DC13 WIS save = 7, failing. He takes 17 radiant damage.
It then attacks with its greataxe with advantage, to hit = 26 (nat 20) for 19 slashing damage.
Kragen makes a DC10 CON save to maintain concentration = 7. Failed. Spirit Guardians spell ends. The orcs let forth a howl of delight.
Orc34 attacks Hoid, to hit = 9. A miss.
Garrent circles around Orc8 and attacks. To hit = 9, missing.
Chadwick to act.
(Is Hinnick dead?)
Yes. Hoid murdered him. Then attacked Orc14.
Chadwick to act.
I feel like,"murder" is a little excessive. 😂