(Are we down to an archer, a spearman and a barbarian? I'm a bit unclear of where they are or which is which but...)
(OOC: I think that the spellcaster is the only one we killed at the end of round 3. Based on what's been narrated so far, I have it like this at the start of round 4:
Pending @weathervision's confirmation, of course.)
(OOC: Since Ixsas is at the end of the initiative order, I need to wait to see whether and where the remaining lizardfolk move before I can determine what spell he'll use. Also, if Ixsas is hit, he could lose concentration on the Flaming Sphere before the start of his turn.)
Swordsman does the Shove action against Ixsas to push him back and then to move into that space should he success Athletics 12 Ixsas please roll athletics or acrobatics
This post has potentially manipulated dice roll results.
Round 4: Ixsas
((OOC: Oops! Miscalculation about their ability to slip past and surround Zeds! Yikes! AFAICT, Spearman-1 just dropped Zeds to 0 HP too. If that's true, Ixsas uses his bonus action to get Zeds back on his feet. If I'm wrong, Ixsas would instead use his bonus action to ram the flaming sphere into spearman-2 from the north , hoping that Zeds can slip away before the flaming sphere burns him too.))
Expecting a sword strike, Ixsas puts his shield in between him and his opponent, but the lizardfolk swordsman just shoves against his shield, pushing Ixsas back 5 feet. The lizardfolk swordsman is now next to Serge, and Ixsas is next to Krackle!
Ixsas had hoped that the flaming sphere would encourage the lizardfolk to flee, but they've just redoubled their attack, and they're still not lined up well for him to use burning hands. As the spearman attacks Zeds, Ixsas sees Zeds collapse. He calls on Kossuth to heal Zeds and casts a spell at whichever spearman looks more injured (spearman-2 if I haven't lost track), hoping to take out at least one of the lizardfolk around Zeds and Krackle. He leaves the Flaming Sphere where it is for now.
Ixsas trusts to his shield (and to his god!) to protect him from the swordsman for another round.
Movement: None. Ixsas is boxed in. He cannot move without provoking an opportunity attack and allowing the swordsman to flank Krackle. Action: Cast spell at whichever spearman looks the most damaged, Crackling of the Final Flames The spearman must pass WIS 15 save or take damage: 4 (necrotic) Bonus Action: Cast spell (LVL 1 slot) Healing Word at Zeds, Healing: 7
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Spearman 1moves east 1 and south 2 to then attack Zeds
Attack: 23 Damage: 8
Attack: 18 Damage: 8
The first attack drops Zeds to 4 Hit Points. The second attack drops Zeds. Zeds is unconscious.
Spearman 2 moves 1 east and 3 south to attack Zeds
Attack: 9 Damage: 9
Attack: 12 Damage: 8
Spearman 2 finds a fallen, unconscious Zeds. Due to this their attack rolls have advantage. ((I'll roll now, if you don't mind, for the sake of speed and keeping things moving...))
Attack: 12 Damage: 0 Damage: 5
Attack: 26 Damage: 0 Damage: 8
(Damage rolled will add to original damage if attack hits as the hit would automatically be a critical hit. If one of these hit it would count as two Death Saving Throw fails... If both hit, Zed's dead, baby.)
((OOC: @Bartjeebus - We're back to the top of round 5. Serge's turn. Note that Ixsas was pushed south to the square next to Krackle, and the lizardfolk swordsman moved south so that he's directly to the west of Serge.))
Fireballs and flames have exploded throughout the corridor, yet these lizardfolk just keep coming.
Serge has to trust that Ixsas can defend himself against one, while he turns his attention to those three threatening Zeds and Krackle. He targets the lizardfolk alongside both Krackle and Zeds. He slashes violently with one hand, his other arm holding the still-glowing shield, shadows dancing on the walls as he hacks at their reptilian foes. "No quarter, then," he growls. "Die, by steel and fire, die!"
Longsword Attack: 25 Slashing Damage: 7
Longsword Attack: 26 Slashing Damage: 14
If it falls, he moves into its space - even if that invites an opportunity attack from the lizardfolk at his back.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Krackle quickly raises his arm and shouts out in draconic as the lizardfolk lashes out at the kobold. In an instant a magical shield Materializes just in time to stop the two blows.
"Get away from me!" Krackle shouts as he points hisnfinger towards the face of the barbarian before sending three magic missiles streaking straight into the lizardfolks face.
On his turn, assuming he lives long enough to get to it, Zeds climbs to his feet (half movement) and draws his blades. He's still a bit groggy and very confused but it seems all the danger is right atop him now.. He picks whichever seems the weakest and attacks that lizardpeep!
Attack: Shortsword vs whichever lizard looks most wounded: 25 to hit for 10 piercing damage PLUS 7 Sneak Attack damage... Bonus Action: Shortsword vs whichever lizard NOW looks most wounded: 17to his for 7damage.
((OOC: I'm waiting for the other turns to play out again because Ixsas has a couple of good options for his action and bonus action, and it's really going to depend on which lizardfolk are still standing at the start of his turn and whether any of the other party members were knocked unconscious this round.))
(OOC: I think that the spellcaster is the only one we killed at the end of round 3. Based on what's been narrated so far, I have it like this at the start of round 4:
Pending @weathervision's confirmation, of course.)
(OOC: Since Ixsas is at the end of the initiative order, I need to wait to see whether and where the remaining lizardfolk move before I can determine what spell he'll use. Also, if Ixsas is hit, he could lose concentration on the Flaming Sphere before the start of his turn.)
Yep, Ixsas has it right. Just the spellcaster is dead.
Zeds and Krackle's attack kill the archer.
A flaming sphere springs forth in the midst of the lizardfolk so some move away from it.
The barbarian moves east 2 then south 4 and west 1 to be next to Krackle and attacks with his maul
Attack: 16 Damage: 16
Attack: 19 Damage: 11
Spearman 1moves east 1 and south 2 to then attack Zeds
Attack: 23 Damage: 8
Attack: 18 Damage: 8
Swordsman does the Shove action against Ixsas to push him back and then to move into that space should he success
Athletics
12
Ixsas please roll athletics or acrobatics
Spearman 2 moves 1 east and 3 south to attack Zeds
Attack: 9 Damage: 9
Attack: 12 Damage: 8
Ixsas is up.
Ixsas - Acrobatics: 9
Round 4: Ixsas
((OOC: Oops! Miscalculation about their ability to slip past and surround Zeds! Yikes!
AFAICT, Spearman-1 just dropped Zeds to 0 HP too. If that's true, Ixsas uses his bonus action to get Zeds back on his feet.
If I'm wrong, Ixsas would instead use his bonus action to ram the flaming sphere into spearman-2 from the north , hoping that Zeds can slip away before the flaming sphere burns him too.))
Expecting a sword strike, Ixsas puts his shield in between him and his opponent, but the lizardfolk swordsman just shoves against his shield, pushing Ixsas back 5 feet. The lizardfolk swordsman is now next to Serge, and Ixsas is next to Krackle!
Ixsas had hoped that the flaming sphere would encourage the lizardfolk to flee, but they've just redoubled their attack, and they're still not lined up well for him to use burning hands. As the spearman attacks Zeds, Ixsas sees Zeds collapse. He calls on Kossuth to heal Zeds and casts a spell at whichever spearman looks more injured (spearman-2 if I haven't lost track), hoping to take out at least one of the lizardfolk around Zeds and Krackle. He leaves the Flaming Sphere where it is for now.
Ixsas trusts to his shield (and to his god!) to protect him from the swordsman for another round.
Movement: None. Ixsas is boxed in. He cannot move without provoking an opportunity attack and allowing the swordsman to flank Krackle.
Action: Cast spell at whichever spearman looks the most damaged, Crackling of the Final Flames
The spearman must pass WIS 15 save or take damage: 4 (necrotic)
Bonus Action: Cast spell (LVL 1 slot) Healing Word at Zeds, Healing: 7
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Concentration: Flaming Sphere round 2 of 10
The first attack drops Zeds to 4 Hit Points. The second attack drops Zeds. Zeds is unconscious.
Spearman 2 finds a fallen, unconscious Zeds. Due to this their attack rolls have advantage. ((I'll roll now, if you don't mind, for the sake of speed and keeping things moving...))
Attack: 12 Damage: 0 Damage: 5
Attack: 26 Damage: 0 Damage: 8
(Damage rolled will add to original damage if attack hits as the hit would automatically be a critical hit. If one of these hit it would count as two Death Saving Throw fails... If both hit, Zed's dead, baby.)
((So... as a result of Spearman 2, Zeds has two failed Death Saves...))
((But, thanks to Ixsas, Zeds awakens on the ground groggy and confused, but alive and with a few HP...))
((OOC: Ixsas kind of screwed up rounds 3 & 4, but I'm glad that he was at least able to get Zeds back on his feet!))
Fireballs and flames have exploded throughout the corridor, yet these lizardfolk just keep coming.
Serge has to trust that Ixsas can defend himself against one, while he turns his attention to those three threatening Zeds and Krackle. He targets the lizardfolk alongside both Krackle and Zeds. He slashes violently with one hand, his other arm holding the still-glowing shield, shadows dancing on the walls as he hacks at their reptilian foes. "No quarter, then," he growls. "Die, by steel and fire, die!"
If it falls, he moves into its space - even if that invites an opportunity attack from the lizardfolk at his back.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Krackle quickly raises his arm and shouts out in draconic as the lizardfolk lashes out at the kobold. In an instant a magical shield Materializes just in time to stop the two blows.
"Get away from me!" Krackle shouts as he points hisnfinger towards the face of the barbarian before sending three magic missiles streaking straight into the lizardfolks face.
Damage 9
On his turn, assuming he lives long enough to get to it, Zeds climbs to his feet (half movement) and draws his blades. He's still a bit groggy and very confused but it seems all the danger is right atop him now.. He picks whichever seems the weakest and attacks that lizardpeep!Attack: Shortsword vs whichever lizard looks most wounded: 25 to hit for 10 piercing damage PLUS 7 Sneak Attack damage...Bonus Action: Shortsword vs whichever lizard NOW looks most wounded: 17 to his for 7 damage.((OOC: I'm waiting for the other turns to play out again because Ixsas has a couple of good options for his action and bonus action, and it's really going to depend on which lizardfolk are still standing at the start of his turn and whether any of the other party members were knocked unconscious this round.))
Spearman 2 Wis Save
3
Spearman 2 dies to Ixsas. Serges attacks hit the barbarian, but he still lives.
The barbarian snarls in anger and continues hammering at Krackle
Attack: 18 Damage: 10
Attack: 14 Damage: 12
Spearman 1 tries to finish off Zeds
Attack: 26 Damage: 12
Attack: 13 Damage: 12
Lizardfolk swordsman opportunity attack for Serge
Attack: 19 Damage: 10
He then attacks Ixsas
Attack: 17 Damage: 9
Disregard the opportunity attack from Lizardfolk Swordsman.
It is Ixsas's turn
((OOC: And the Lizardfolk barbarian still lives after Krackle's magic missile?))
(Yep, the barbarian still lives but is bloodied)