Nickeline, still holding the Decanter of Endless Water in her free hand, raises it and recites the incantation for 30 gallons of salt water. She plants her feet and aims the oncoming geyser at the Drider Mummy.
OOC:
Action: Activate Decanter of Endless Water (30 gallon geyser of salt water) Bonus Action: Aim the geyser at Drider Mummy --> Drider Mummy must make DC 13 Strength saving throw or else take 3 bludgeoning damage and fall prone Movement: 5 ft. south on the map for a better angle
Korba is going to go ahead and draw his sword, paying the blood sacrifice to do so
Moonblade vs. Drider Mummy: Attack: 29 (nat 20); Damage: 21
The drider mummy is up next... and as much as I hate to target a guy who isn't here, there's no way that the mummy is ignoring the critical hit. It starts by trying to take a bite out of Korba...
This post has potentially manipulated dice roll results.
(OOC: I see that you got the extra 1d6 damage for the Moonblade's hits, but Korba has been using that weapon two-handed lately. That's why he hasn't been equipping his shield. So, the damage die should be d10 instead of d8: damage 27 (magical slashing).
But happy to keep the 21 that you originally rolled.😉)
Hewelathan: Round 1 (and results from surprise round)
Hewelathan-bear listens as the others start to discuss how to open the door when a monstrous spider drops into the middle of the group. No...not a spider: a drider! An undead drider! Before Hewelathan even fully realizes what he's seeing, the drider-mummy is already attacking the group, and it sinks its fangs into his neck. Hewelathan stumbles back, but the door is right behind him. Korba leaps to the attack, distracting the monster somewhat, and, luckily, Tamphalic's spell hinders the creature. Hewelathan-bear regains his footing, but as he moves to attack the undead drider, it manage to stab him with its sword. Hewelathan-bear roars in pain and anger. He lashes out, trying to do as much damage as he can before he loses his ability to maintain his bear shape.
Movement: None. He's boxed in, but since he wanted to be in melee with the undead drider, he's in a good spot. Action: Multiattack (one bite and one with claws) Melee Weapon Attack, Bite vs. drider-mummy: 24 Damage: 11 piercing Melee Weapon Attack, Claws vs. drider-mummy: 18 Damage: 13 slashing
As the horrifying creature is right there in front of her, Hildegard angles herself back around to strike at it with her longsword. (Because the Drider is large size, she doesn't get advantage against it.)
To hit: 11 Damage: 8
If the attack hits, she shouts out a prayer, and casts Searing Smite as her bonus action. Bright light flashes out from her sword as it connects, and the undead drider ignites into flames.
Fire damage from Searing Smite: 4
Perdita will Dodge the flailing legs and vicious mandibles of the horrific creature.
As the horrifying creature is right there in front of her, Hildegard angles herself back around to strike at it with her longsword. (Because the Drider is large size, she doesn't get advantage against it.)
To hit: 11 Damage: 8
If the attack hits, she shouts out a prayer, and casts Searing Smite as her bonus action. Bright light flashes out from her sword as it connects, and the undead drider ignites into flames.
Fire damage from Searing Smite: 4
Perdita will Dodge the flailing legs and vicious mandibles of the horrific creature.
Actually, you do have advantage because the undead drider is currently restrained!
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Jodie sees an opportunity to nock a magic arrow with the undead drider restrained. She let's one fly (25 crit) with the magic arrow and spins about in a dazzling flourish and sings out when the arrow sinks deep.
I'll go ahead and make a second roll for Hildegarde: 5
Okay... yeah, Hildegarde unfortunately failed to land a blow on the undead drider.
Ruby and the two orc brutes are up now!
Ruby goes first, letting out a shriek of terror at the horrific undead abomination that just landed in the midst of the party. Still, she's going to do her part... she unleashes two beams of arcane energy at the monster currently restrained in Temphalic's spell...
The undead horror is looking badly battered, but it isn't ready to go down quite yet. You notice that it seems to take significantly less damage from non-magical attacks.
Top of round 2, Temphalic, Nickeline, and Korba are up!
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This post has potentially manipulated dice roll results.
Tamphalic decides to save spell slots with the dead drider restrained and crushes the hand for 9 bludgeoning damage on a failed DC14 STR save or half on a succes.
On its turn the drider may make a strength check to break free against DC14 again; if it succeeds Tamphalic will use a chronal shift to make it reroll.
((Can we have Korba cast hex on the drider focussing on strength?:P))
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
(I don't think it would make much sense for Korba to use a 2nd-level spell slot on Hex, considering the fact that mummies are immune to necrotic damage)
Drider mummy Strength save: 7
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Nickeline, still holding the Decanter of Endless Water in her free hand, raises it and recites the incantation for 30 gallons of salt water. She plants her feet and aims the oncoming geyser at the Drider Mummy.
OOC:
Action: Activate Decanter of Endless Water (30 gallon geyser of salt water)
Bonus Action: Aim the geyser at Drider Mummy --> Drider Mummy must make DC 13 Strength saving throw or else take 3 bludgeoning damage and fall prone
Movement: 5 ft. south on the map for a better angle
(I'll just go ahead and roll Jodie's initiative so we can move along... 11)
Initiative:
Temphalic
Nickeline
Korba
--
Drider Mummy
--
Orog
--
Hildegarde
Jodie
Hewelathan
--
Ruby
Orc Brute 1 - 7 damage
Orc Brute 2 - 8 damage
Korba is going to go ahead and draw his sword, paying the blood sacrifice to do so
Moonblade vs. Drider Mummy:
Attack: 29 (nat 20); Damage: 21
The drider mummy is up next... and as much as I hate to target a guy who isn't here, there's no way that the mummy is ignoring the critical hit. It starts by trying to take a bite out of Korba...
Bite vs. Korba:
Attack: 22 Damage: 1 (piercing) + 14 (necrotic) = 15
If that hits, Korba's making a DC 14 Con save against Mummy Rot
After trying to curse Korba with mummy rot, the drider mummy makes two slashes at Hew-bear
Longsword vs. Hew-bear
Attack: 25 Damage: 7
Attack: 24 Damage: 6
Meanwhile, the Orog is going to try to hack the undead drider apart...
Greataxe vs. drider mummy:
Attack: 25 Damage: 11
Attack: 22 Damage: 12
Hildegarde, Jodie, and Hewelathan are up!
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Korba's Con save vs. Mummy Rot: 20
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(OOC: I see that you got the extra 1d6 damage for the Moonblade's hits, but Korba has been using that weapon two-handed lately. That's why he hasn't been equipping his shield. So, the damage die should be d10 instead of d8: damage 27 (magical slashing).
But happy to keep the 21 that you originally rolled.😉)
(OOC: @Mister_Whisker, we also need the drider-mummy's STR save against Tamphalic's Maximilian's Earthen Grasp to know whether it's restrained.)
Oh crud, I forgot the Drider's Strength saves!
Vs. Temphalic: 9
Vs. Nickeline: 22
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Sigh... okay, that makes things more complicated because I'm still fuzz-brained. The drider mummy is currently restrained by Temphalic
Bite attack re-roll: 7
Longsword attack re-rolls
8
16
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Hewelathan: Round 1 (and results from surprise round)
Hewelathan-bear listens as the others start to discuss how to open the door when a monstrous spider drops into the middle of the group. No...not a spider: a drider! An undead drider! Before Hewelathan even fully realizes what he's seeing, the drider-mummy is already attacking the group, and it sinks its fangs into his neck. Hewelathan stumbles back, but the door is right behind him. Korba leaps to the attack, distracting the monster somewhat, and, luckily, Tamphalic's spell hinders the creature. Hewelathan-bear regains his footing, but as he moves to attack the undead drider, it manage to stab him with its sword. Hewelathan-bear roars in pain and anger. He lashes out, trying to do as much damage as he can before he loses his ability to maintain his bear shape.
Movement: None. He's boxed in, but since he wanted to be in melee with the undead drider, he's in a good spot.
Action: Multiattack (one bite and one with claws)
Melee Weapon Attack, Bite vs. drider-mummy: 24 Damage: 11 piercing
Melee Weapon Attack, Claws vs. drider-mummy: 18 Damage: 13 slashing
(OOC: Get well soon! In the meantime, we've got your back.
In case it matters, note that Hew-bear's natural weapons do not count as magical damage at this level.)
As the horrifying creature is right there in front of her, Hildegard angles herself back around to strike at it with her longsword. (Because the Drider is large size, she doesn't get advantage against it.)
To hit: 11
Damage: 8
If the attack hits, she shouts out a prayer, and casts Searing Smite as her bonus action. Bright light flashes out from her sword as it connects, and the undead drider ignites into flames.
Fire damage from Searing Smite: 4
Perdita will Dodge the flailing legs and vicious mandibles of the horrific creature.
Actually, you do have advantage because the undead drider is currently restrained!
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Jodie sees an opportunity to nock a magic arrow with the undead drider restrained. She let's one fly (25 crit) with the magic arrow and spins about in a dazzling flourish and sings out when the arrow sinks deep.
Damage: 2d8 (2,7) + 2d6 (2,2) flourish + 5 + 1 (magic) = 19 magic
Jodie's has a +4 AC; she uses a bonus action to give bardic inspiration to Korba.
(I messed up rolls and didn't realize I crit)
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
I'll go ahead and make a second roll for Hildegarde: 5
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Okay... yeah, Hildegarde unfortunately failed to land a blow on the undead drider.
Ruby and the two orc brutes are up now!
Ruby goes first, letting out a shriek of terror at the horrific undead abomination that just landed in the midst of the party. Still, she's going to do her part... she unleashes two beams of arcane energy at the monster currently restrained in Temphalic's spell...
Arcane Burst vs. Drider Mummy:
Attack: 16 Damage: 6
Attack: 21 Damage: 12
The two orc brutes let out cries as well... cries of fury as they rush in to try to hack the monster to pieces!
Orc Brute 1 vs. Drider Mummy:
Attack: 25 Damage: 11
Orc Brute 2 vs. Drider Mummy:
Attack: 14 Damage: 12
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Combat Tracker
Temphalic
Nickeline
Korba
--
Drider Mummy - 88 damage; restrained
--
Orog
--
Hildegarde
Jodie
Hewelathan
--
Ruby
Orc Brute 1 - 7 damage
Orc Brute 2 - 8 damage
The undead horror is looking badly battered, but it isn't ready to go down quite yet. You notice that it seems to take significantly less damage from non-magical attacks.
Top of round 2, Temphalic, Nickeline, and Korba are up!
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Taking advantage of Tamphalic's spell holding it still, Nickeline casts a sacred flame down on the undead drider.
OOC:
Action: cast Sacred Flame on undead drider --> must make a DC 13 dexterity saving throw or take 2 radiant damage
Dex save vs. DC 13: 13
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Somehow, the horrific undead manages to avoid the holy fire as it thrashes about in Temphalic's spell.
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Tamphalic decides to save spell slots with the dead drider restrained and crushes the hand for 9 bludgeoning damage on a failed DC14 STR save or half on a succes.
On its turn the drider may make a strength check to break free against DC14 again; if it succeeds Tamphalic will use a chronal shift to make it reroll.
((Can we have Korba cast hex on the drider focussing on strength?:P))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(I don't think it would make much sense for Korba to use a 2nd-level spell slot on Hex, considering the fact that mummies are immune to necrotic damage)
Drider mummy Strength save: 7
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