Also, as Jodie enters the chamber, she can now see skeletal remains littering the floor... six skeletons, to be exact, which stand up as Jodie's spell shatters the unearthly silence...
If Hewelathan didn't know Jodie so well by now, her impulsive assault on the sarcophagus would have surprised him. He was hoping that they might be able to steal the Luck Blade without Talice even knowing they were here. With his ears ringing from Jodie's spell, he realizes that there's no chance of that now. Hewelathan grits his teeth as he sees six skeletons rise off the floor.
Jodie is both excited and disappointed there was a mummy in the sarcophagus. Perhaps not the right mummy, but soon enough. "It's hard to strategized against chaos. And now we see who our dancing partners are. I do hope there's a little life still in their step..."
Jodie smiles at her joke awkwardly in hopes she didn't call the tomb's guardians to them at once.
This post has potentially manipulated dice roll results.
20
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tamphalic will try to keep the mummy in its spot and casts [Tooltip Not Found] again
DC14 strength save or the target takes 9 bludgeoning damage and is restrained for the spell’s duration. In case the mummy succeeds on his first roll he'll use a charge of chronal shift to force a reroll.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tamphalic will try to keep the mummy in its spot and casts [Tooltip Not Found] again
DC14 strength save or the target takes 9 bludgeoning damage and is restrained for the spell’s duration. In case the mummy succeeds on his first roll he'll use a charge of chronal shift to force a reroll.
Maximilian's Earthen Grasp
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Hildegard spurs Perdita forward, the nightmare leaping forward with flames flying from her hooves, 60' towards the nearest skeleton. Hildegard hacks at it with her longsword, before the nightmare disengages and flies back her remaining 30' of movement away from the skeletons.
Jodie winces as she takes an arrow in the arm and loses concentration on her heros. "Damn it" she curses as she draws another magic arrow to target the restrained mummy.
Attack 11, Damage 8
Somehow the arrow connects and Jodie counts four remaining magic arrows. Jodie steps aside so the melee characters can level the skeletons and commands Ruby, "Light up that mummy!"
Tamphalic puts up a force field to deflect the arrows. (casting Shield)
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Since Hewelathan cannot make it into melee with the skeletons this round, he first casts a spell to summon a fire around the mummy. Then he moves 30 ft. forward toward the skeletons, transforming into a horse-sized wolf on his way there. The wolf has the gaudy belt around its waist and the cloak flowing over its back. There's also a pouch hanging from the belt. The large wolf takes a stand near Korba, ready to engage with the skeletons.
Movement: 30ft forward toward the skeletons, ending near Korba Action: Cast spell Create Bonfire on the mummy's square DC 14 DEX saving throw or take damage 6 (fire) damage Bonus Action: Wild Shape into a Dire Wolf Free Action: Sheathing his moon sickle
This post has potentially manipulated dice roll results.
The mummy takes 12 fire damage as its wrappings ignite in the bonfire. Next up are the Orog and animated coffin.
The Orog grunts in frustration at not being close enough to engage in melee with the undead, but he'll make the best of the situation. He moves 30' closer to the fray, and hurls a javelin at the skeleton that Hildegarde already took a slice out of.
Javelin vs. Skeleton 1: Attack: 26 Damage: 8
The animated coffin is next... and it's going to enter the fray to strike out at the melee fighters who have entered the battlefield! It rushes towards the three warriors on eight spider-like legs, and makes two Slam attacks, one at Hew-wolf and one vs. the Orog.
Slam vs. Hew-wolf: Attack: 16 Damage: 9
Slam vs. Orog: Attack: 14 Damage: 18
Nickeline is up!
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Con saves for a mummy... and the coffin (yes, I'm well aware that coffins are inanimate objects... usually...)
mummy: 19
animated coffin: 9
Also, as Jodie enters the chamber, she can now see skeletal remains littering the floor... six skeletons, to be exact, which stand up as Jodie's spell shatters the unearthly silence...
Initiative (monsters)
Mummy: 6
Animated Coffin: 9
Skeletons (x6): 20
Initiative (NPCs):
Ruby: 5
Orog: 15
Orc Brutes (x2): 6
Heroes, roll your initiative!
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Hewelathan
Initiative: 13
If Hewelathan didn't know Jodie so well by now, her impulsive assault on the sarcophagus would have surprised him. He was hoping that they might be able to steal the Luck Blade without Talice even knowing they were here. With his ears ringing from Jodie's spell, he realizes that there's no chance of that now. Hewelathan grits his teeth as he sees six skeletons rise off the floor.
Nickeline initiative: 16
Hildegard initiative: 18
Jodie is both excited and disappointed there was a mummy in the sarcophagus. Perhaps not the right mummy, but soon enough. "It's hard to strategized against chaos. And now we see who our dancing partners are. I do hope there's a little life still in their step..."
Jodie smiles at her joke awkwardly in hopes she didn't call the tomb's guardians to them at once.
Jodie init: 16
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Korba initiative: 25. That just leaves Temphalic.
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20
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Initiative:
Korba
Temphalic
--
Skeletons (x6)
--
Hildegarde
Jodie
--
Orog
--
Hewelathan
--
Animated Coffin - 14 damage
--
Nickeline
--
Mummy - 7 damage
Orc Brute 1 - 1 damage
Orc Brute 2
Ruby
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Korba uses his turn to attack the mummy with eldritch blast.
EB vs. Mummy:
Attack: 12; Damage: 7 (force)
He then moves 30' into the room to position himself to go into melee with one of the skeletons next round. Temphalic is up!
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Tamphalic will try to keep the mummy in its spot and casts [Tooltip Not Found] again
DC14 strength save or the target takes 9 bludgeoning damage and is restrained for the spell’s duration. In case the mummy succeeds on his first roll he'll use a charge of chronal shift to force a reroll.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Maximilian's Earthen Grasp
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Strength save: 11. Re-roll with chronal shift if it succeeds on the first save: 5
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The mummy fails its Strength save, and now is restrained in the earthen grasp of Temphalic's spell... but now the six skeletons are up...
The first two skeletons raise their bows and target Jodie, as she started the fight...
Shortbows vs. Jodie:
Attack: 17 Damage: 6
Attack: 7 Damage: 6
The next two take notice of Temphalic after seeing him cast his spell.
Shortbows vs. Temphalic:
Attack: 10 Damage: 8
Attack: 20 Damage: 4
And the final two see Korba. They'll go ahead and try to take out the Drow warrior at a distance as well.
Shortbows vs. Korba:
Attack: 8 Damage: 8
Attack: 9 Damage: 3
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Tracker:
Korba
Temphalic
--
Skeletons (x6)
--
Hildegarde
Jodie
--
Orog
--
Hewelathan
--
Animated Coffin - 14 damage
--
Nickeline
--
Mummy - 23 damage
Orc Brute 1 - 1 damage
Orc Brute 2
Ruby
The mummy has already taken significant damage. Most of you are about 60' away from your enemies. Hildegarde and Jodie are up!
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Hildegard spurs Perdita forward, the nightmare leaping forward with flames flying from her hooves, 60' towards the nearest skeleton. Hildegard hacks at it with her longsword, before the nightmare disengages and flies back her remaining 30' of movement away from the skeletons.
Longsword to hit: 21
Damage: 4
Jodie winces as she takes an arrow in the arm and loses concentration on her heros. "Damn it" she curses as she draws another magic arrow to target the restrained mummy.
Attack 11, Damage 8
Somehow the arrow connects and Jodie counts four remaining magic arrows. Jodie steps aside so the melee characters can level the skeletons and commands Ruby, "Light up that mummy!"
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Tamphalic puts up a force field to deflect the arrows. (casting Shield)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Round 1: Hewelathan
Since Hewelathan cannot make it into melee with the skeletons this round, he first casts a spell to summon a fire around the mummy. Then he moves 30 ft. forward toward the skeletons, transforming into a horse-sized wolf on his way there. The wolf has the gaudy belt around its waist and the cloak flowing over its back. There's also a pouch hanging from the belt. The large wolf takes a stand near Korba, ready to engage with the skeletons.
Movement: 30ft forward toward the skeletons, ending near Korba
Action: Cast spell Create Bonfire on the mummy's square
DC 14 DEX saving throw or take damage 6 (fire) damage
Bonus Action: Wild Shape into a Dire Wolf
Free Action: Sheathing his moon sickle
Concentration: Create Bonfire round 1 of 10
Mummy Dex save: 11
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The mummy takes 12 fire damage as its wrappings ignite in the bonfire. Next up are the Orog and animated coffin.
The Orog grunts in frustration at not being close enough to engage in melee with the undead, but he'll make the best of the situation. He moves 30' closer to the fray, and hurls a javelin at the skeleton that Hildegarde already took a slice out of.
Javelin vs. Skeleton 1:
Attack: 26 Damage: 8
The animated coffin is next... and it's going to enter the fray to strike out at the melee fighters who have entered the battlefield! It rushes towards the three warriors on eight spider-like legs, and makes two Slam attacks, one at Hew-wolf and one vs. the Orog.
Slam vs. Hew-wolf:
Attack: 16 Damage: 9
Slam vs. Orog:
Attack: 14 Damage: 18
Nickeline is up!
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