Hewelathan's CON save: 21, vs. a DC 10 to maintain concentration on Create Bonfire.
(OOC: Nice! The bonfire continues burning.
If the mummy survives to its round but fails to break free of [Tooltip Not Found] on its turn, then it'll still be restrained in the fire's AoE on the end of its turn. It'll need to pass a DC 14 DEX save, with disadvantage because it's restrained, or suffer another 3 damage (fire). And then another chance for Tamphalic to have the earthen hand squeeze the mummy on his turn.
It's always fun when the spellcasters can get some multi-spell synergy like this! It might also let Nickeline be a little conservative here in case there are more guards or dangers between us and the Luck Blade.)
The little kobold's arcane powers prove too be more than the already badly damaged mummy can take... it crumbles into a pile of smoldering dust and bandages as two beams of magical force slam into it.
(OOC: All opponents are still alive. Er...I mean, UNdead. That is, they're undead, not dead-dead yet, right?)
Hewelathan: WIS saving throw 26
Hewelathan's resolve is unwavering.
As Hewelathan has said before, the undead subvert the natural order of the world, and he is determined to fight them wherever he finds them (except for Lord Akkron, of course). Hewelathan-Wolf feels the mummy's hollow glare on him and turns his massive head to stare down the mummy. His unblinking yellow eyes glow a golden-green with reflected light from his bonfire.
This post has potentially manipulated dice roll results.
Tamphalic will have the hand move to the animated coffin and tries to restrain it; another DC14 str save or take 10 dmg and be restrained.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Con save for the hand: 6
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Hildegard raises her shield and deflects both arrows, then spurs the nightmare and rides forward to attack the skeleton that looks the most injured. Perdita then disengages and runs back out of melee.
Jodie fires a regular arrow at the animated coffin
Attack: 6 (nat 1)
The arrow sails into the dark and Jodie pouts. With a flourish she twirls and tries to find some cover from the arrows. (40' move to increase range vs. shortbows)
This post has potentially manipulated dice roll results.
Hewelathan: round 2
Hewelathan-wolf focuses on the weird spider-coffin thing. The skeletons are more numerous, but the coffin already slammed into him. Since it's right next to him, he decides that it makes the most sense to keep fighting it for now.
Movement: Hewelathan-wolf stays in melee range with the animated coffin. He attempts to maneuver around the coffin to put it between him and the skeletons, hoping that it offers him some cover from their arrows. Action: Bite the animated coffin: 31 (advantage from pack tactics since Korba is also within 5-ft of it), Damage: 28 piercing The target must also succeed on a STR saving throw (DC 13) or be knocked prone.
(OOC: I know that Hewelathan goes after the orog, but I thought that I'd post before signing off for the night. Unless the animated coffin is destroyed before Hewelathan's turn, I don't think that his action would be any different.)
The orog watches his two kinsmen flail and fail while trying to destroy the animated coffin... so he'll go ahead and try to do the job right. He swings his greateaxe twice at the strange construct!
Both attacks land, sending splinters flying in every direction. It isn't enough to destroy the construct just yet, even when Hew-wolf takes another chunk out of it, but the coffin is badly cracked and looks like it won't be able to put up too much more of a fight...
(OOC: Nice to get that much damage from a cantrip at this level!)
Hewelathan's CON save: 21, vs. a DC 10 to maintain concentration on Create Bonfire.
(OOC: Nice! The bonfire continues burning.
If the mummy survives to its round but fails to break free of [Tooltip Not Found] on its turn, then it'll still be restrained in the fire's AoE on the end of its turn. It'll need to pass a DC 14 DEX save, with disadvantage because it's restrained, or suffer another 3 damage (fire). And then another chance for Tamphalic to have the earthen hand squeeze the mummy on his turn.
It's always fun when the spellcasters can get some multi-spell synergy like this! It might also let Nickeline be a little conservative here in case there are more guards or dangers between us and the Luck Blade.)
Nickeline runs towards the battle that has already erupted. She casts Sacred Flame on the mummy currently being held in place.
OOC:
Sacred Flame: Mummy must make DC 13 Dex save or else take 5 radiant damage
Movement: 25 ft. closer (currently 35 ft. from front line)
Mummy Dex save: 4
Rather than bothering to escape, the mummy burning mummy fixes its Dreadful Glare on Hewelathan. Hew, please make a DC 11 Wis save or be frightened!
Now the two Orc Brutes and Ruby are up.
The two Orc Brutes rushes forward and try to break the animated coffin to pieces, hacking at it recklessly with their greataxes.
Greataxes vs. Animated Coffin:
Orc Brute 1 - Attack: 14 Damage: 6
Orc Brute 2 - Attack: 8 Damage: 8
And finally, Ruby does as Jodie ordered and unleashes two beams of pure force at the restrained mummy.
Arcane Burst vs. Mummy
Attack: 24 Damage: 16
Attack: 13 Damage: 8
Top of Round 2! Korba and Temphalic are up!
(Temphalic can go first since Korba is still MIA)
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The little kobold's arcane powers prove too be more than the already badly damaged mummy can take... it crumbles into a pile of smoldering dust and bandages as two beams of magical force slam into it.
Tracker:
Korba
Temphalic
--
Skeletons (x6)
Skeleton 1 - 4 damage
--
Hildegarde
Jodie
--
Orog
--
Hewelathan
--
Animated Coffin - 14 damage
--
Nickeline
--
Mummy - DEADOrc Brute 1 - 1 damage
Orc Brute 2
Ruby
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(OOC: All opponents are still alive. Er...I mean, UNdead. That is, they're undead, not dead-dead yet, right?)
Hewelathan: WIS saving throw 26
(Nope, Ruby finished off the crispy mummy)
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Hewelathan's resolve is unwavering.
As Hewelathan has said before, the undead subvert the natural order of the world, and he is determined to fight them wherever he finds them (except for Lord Akkron, of course). Hewelathan-Wolf feels the mummy's hollow glare on him and turns his massive head to stare down the mummy. His unblinking yellow eyes glow a golden-green with reflected light from his bonfire.
Tamphalic will have the hand move to the animated coffin and tries to restrain it; another DC14 str save or take 10 dmg and be restrained.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
STR save from the animated coffin: 17
The coffin succeeds on its Strength save. Korba will go ahead and swing his blade at the animated coffin.
Attack: Nat 1
The swing goes wide.
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Skeletons are up...
Two of them take shots at Temphalic
Shortbows vs. Temphalic:
Attack: 21 Damage: 7
Attack: 18 Damage: 7
The next two aim their bows at Hew-wolf
Shortbows vs. Hew-wolf:
Attack: 17 Damage: 4
Attack: 24 Damage: 8
And the last two take aim at Hildegarde
Shortbows vs. Hildegarde:
Attack: 11 Damage: 4
Attack: 8 Damage: 6
Hildegarde and Jodie are up!
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Both arrows hit Hewelathan-wolf, one of them with only a glancing cut. DC 10 saving throws to maintain concentration on Create Bonfire.
CON saving throw 1: 19
CON saving throw 2: 21
Con save for the hand: 6
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Hildegard raises her shield and deflects both arrows, then spurs the nightmare and rides forward to attack the skeleton that looks the most injured. Perdita then disengages and runs back out of melee.
Longsword to hit: 19
Damage: 4 slashing
(OOC: Out of curiosity, if Hildegard is attacking the skeletons from Perdita, shouldn't she be attacking with advantage?)
Jodie fires a regular arrow at the animated coffin
Attack: 6 (nat 1)
The arrow sails into the dark and Jodie pouts. With a flourish she twirls and tries to find some cover from the arrows. (40' move to increase range vs. shortbows)
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Hewelathan: round 2
Hewelathan-wolf focuses on the weird spider-coffin thing. The skeletons are more numerous, but the coffin already slammed into him. Since it's right next to him, he decides that it makes the most sense to keep fighting it for now.
Movement: Hewelathan-wolf stays in melee range with the animated coffin. He attempts to maneuver around the coffin to put it between him and the skeletons, hoping that it offers him some cover from their arrows.
Action: Bite the animated coffin: 31 (advantage from pack tactics since Korba is also within 5-ft of it), Damage: 28 piercing
The target must also succeed on a STR saving throw (DC 13) or be knocked prone.
(OOC: I know that Hewelathan goes after the orog, but I thought that I'd post before signing off for the night. Unless the animated coffin is destroyed before Hewelathan's turn, I don't think that his action would be any different.)
The orog watches his two kinsmen flail and fail while trying to destroy the animated coffin... so he'll go ahead and try to do the job right. He swings his greateaxe twice at the strange construct!
Greataxe vs. Animated Coffin:
Attack: 25 Damage: 10
Attack: 25 Damage: 11
Both attacks land, sending splinters flying in every direction. It isn't enough to destroy the construct just yet, even when Hew-wolf takes another chunk out of it, but the coffin is badly cracked and looks like it won't be able to put up too much more of a fight...
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The animated coffin is next. First, STR save vs. being knocked prone: 19
The damaged coffin remains upright, and continues to focus its efforts on Hew-wolf and the Orog.
Slam vs. Hew-wolf:
Attack: 14 Damage: 16
Slam vs. Orog:
Attack: 9 Damage: 11
Nickeline is up!
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