As Hew-wolf steps forward, he is able to smell the next chamber before he sees it.
Hewelathan-wolf slinks back to the party to try to give them some sense of what they're up against. He stands up on his hind legs, extends his paws stiffly out in front of himself, and totters forward.
If that doesn't help, he goes to the snake chamber to see whether there's the same spiderweb map. If so, he noses at the spot on the map corresponding to the first room with the animated coffin and at the area just outside the spiderweb / crypt to indicate the types of foes he saw.
If the party isn't guessing the types of foes yet, he goes to Nickeline and nudges the mummy rot antidote.
Finally, assuming that the party interprets the pantomime, Hewelathan-wolf taps out the number of opponents he saw with a paw on the floor: tap, tap, tap, tap, tap.
Hewelathan-wolf waits a moment for everyone to prepare and decide whether they need to drink any potions or prep any spells before he gets ready to charge into the room.
(OOC: This fight might be worth a plan and not just chaotically charging into the room.)
Nickeline doesn't understand Hewelathan-wolf's first clue, or his second. If he resorts to nudging the mummy rot antidote, she puts the pieces together.
"A mummy? Five of them? That's a lot! A Burning Hands spell could definitely get some of them, depending on where they are and how the room's laid out. Of course, I couldn't cast it if any of you were in the line—or rather cone—of fire. I've got stronger spells, too, but I was saving them for the spider freak at the center of this tomb. Are we still trying to get to her straight away? And what if she's not even there? Actually, that would be good as long as the Lu—" She stops herself from revealing their true reason for being there and continues, "We've got good momentum right now, and that could change if we stop and rest, or if we rush ahead and get tripped up. But the greatest waste would be to reach her only to be soundly squashed because we're exhausted."In consternation, Nickeline massages her temple with her free hand. Looking up at her companions, she hopes one of them has the solution, or a suggestion. "Maybe we can see how we're doing after this quintuple mummy room."
Korba grips his Moonblade and lets out a long breath. "Five of them! But they still can't harm Jodie, right? Maybe we found this potion just in time?", Korba says, holding up the potion of resistance. "Perhaps Jodie, Hewelathan, Hildegard, and I could surround the mummies and keep them bunched up for your spells? Urgad's orcs could try to toss oil on the things so that any fire you and Tamphalic start would be even more effective."
Korba looks through his dark glasses toward the next room and then glances at the other exits as he says, "We could try moving sideways, but maybe those rooms are worse. While Jodie's ward against the undead is still working, let's get as close to the center as we can. Then we can decide whether to hide and rest or try to continue to the center today."
Korba just needs to decide whether to drink the potion now or to try to save it for when they meet Talice herself.
Updated: I realized that I ws using the wrong text color for Korba.
"We should have a rest before the center tomb anyway, but this sounds like a fight we should put all our resources in and afterwards we can have a rest in one of the chambers."Tamphalic suggests.
(Jodie's protection will run out soon, spell slots will run out soon aswell, and for the center chamber we should have a rest right before anyway I think.))
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"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Artificer: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Blue Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): The adventure at Hope's End
"Mummies," Hildegard says thoughtfully. "If we've got oil, and a way to light a fire, I say we don't even need to get close. Let's just douse the room in flames." Perdita snorts, pricking her ears forward as if eager for battle. It's the first sound anyone has heard the nightmare make. Hildegard looks down at her mount, as if she wasn't expecting that reaction, either.
Jodie replies, “If we plan to rest before the center. I can unleash the magic of the lute. Once the spider staff is attuned the web should work to great effect.”
Korba shrugs and says, "Some of the others brought oil, but I don't think we brought 4 gallons of oil, which is what we'd need to light an entire chamber on fire. Fire will be good, but I think that a few of us will have to risk getting close to keep the mummies 'penned in' and close to the flames. Maybe Hewelathan can drag them back to the flames if they try to escape."
Jodie replies, “If we plan to rest before the center. I can unleash the magic of the lute. Once the spider staff is attuned the web should work to great effect.”
Korba smiles ruefully and says, "And hopefully the lute won't unleash Smiler?! In any case, I think that you should only use your song of fire as a last resort. If the Dark Priestess herself confronts us, we're going to need a powerful spell like that. We handled that mummy in the first chamber easily enough. Five at once may be a problem, but you're still impervious to the undead, and I could use this potion to help you hold them back while Nickeline and Tamphalic and Perdita use their fire. If we have enough oil, maybe Urgad's orcs can pour some oil on the floor so that we can push the mummies there and light them on fire."
Hewelathan-wolf stands and walks over to stand next to Jodie, looking north down the tunnel in to the mummy chamber. He hopes that they can finish off these mummies before Jodie's scroll wears off, and he's ready to lead the way with her into this fight. He understands the basic plan: make a wall with (invulnerable) Jodie and (resistant) Korba and try to keep the mummies in any fire that the others create.
Hewelathan-wolf plans to trust to his Wild Shape in the fight with the mummies. He understands why Korba would need the potion of necrotic resistance, but he'd like to save the second potion for later if they can.
Nickeline will wait until everyone is in position, then cast Burning Hands as her contribution to the planned conflagration.
OOC:
Action: Cast Burning Hands on as many mummies as possible in the 15 ft. cone area --> 10 fire damage, halved on a successful DC 13 Dexterity saving throw Movement: 25 ft. up to mummy room
Tamphalic is ready to attack the mummies, he waits for the others to walk into the room.
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"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Artificer: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Blue Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): The adventure at Hope's End
Okay, how does the party enter the room? Are you doing like a three-pronged attack with Nickeline rushing up the middle with Burning Hands going or do you plan to have some of the party trying to sneak in behind the mummies...?
In any case, if you're planning to engage right now, I'll need Initiative rolls. If people are trying to sneak in I'll need them to make Stealth checks.
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Artificer: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Blue Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): The adventure at Hope's End
Are you doing like a three-pronged attack with Nickeline rushing up the middle with Burning Hands going or do you plan to have some of the party trying to sneak in behind the mummies...?
(OOC: Unless Jodie wants to lead a stealth "unit" around the back, we'll go frontal three-pronged attack.
If possible, we should have the two orcs use a flask of oil in the first round. They could either try throwing it at the drider mummy, or it's too far, they could just spread it on the floor in the middle of our 3-pronged attack so that we can light it up and create a nice big fire hazard for the mummies in the middle of our "vee" wedge.
@Mister_Whisker - I believe that you've said that a character can drink a potion is a bonus action, right? If so, Korba will probably wait to see how effective the initial attack goes before he drinks his potion. It would be a shame to use the potion and then take a Short Rest during most of its duration. Of course, it's also possible that he'll need the potion to survive the fight and make it to the next Short Rest!)
Hewelathan-wolf - Initiative: 13
Korba - Initiative: 30
Before we start, Korba will also consume another 2 of the goodberries to get back to max HP after the fight with the Iron Cobra.
Hewelathan-wolf slinks back to the party to try to give them some sense of what they're up against. He stands up on his hind legs, extends his paws stiffly out in front of himself, and totters forward.
If that doesn't help, he goes to the snake chamber to see whether there's the same spiderweb map. If so, he noses at the spot on the map corresponding to the first room with the animated coffin and at the area just outside the spiderweb / crypt to indicate the types of foes he saw.
If the party isn't guessing the types of foes yet, he goes to Nickeline and nudges the mummy rot antidote.
Finally, assuming that the party interprets the pantomime, Hewelathan-wolf taps out the number of opponents he saw with a paw on the floor: tap, tap, tap, tap, tap.
Hewelathan-wolf waits a moment for everyone to prepare and decide whether they need to drink any potions or prep any spells before he gets ready to charge into the room.
(OOC: This fight might be worth a plan and not just chaotically charging into the room.)
Nickeline doesn't understand Hewelathan-wolf's first clue, or his second. If he resorts to nudging the mummy rot antidote, she puts the pieces together.
"A mummy? Five of them? That's a lot! A Burning Hands spell could definitely get some of them, depending on where they are and how the room's laid out. Of course, I couldn't cast it if any of you were in the line—or rather cone—of fire. I've got stronger spells, too, but I was saving them for the spider freak at the center of this tomb. Are we still trying to get to her straight away? And what if she's not even there? Actually, that would be good as long as the Lu—" She stops herself from revealing their true reason for being there and continues, "We've got good momentum right now, and that could change if we stop and rest, or if we rush ahead and get tripped up. But the greatest waste would be to reach her only to be soundly squashed because we're exhausted." In consternation, Nickeline massages her temple with her free hand. Looking up at her companions, she hopes one of them has the solution, or a suggestion. "Maybe we can see how we're doing after this quintuple mummy room."
Korba grips his Moonblade and lets out a long breath. "Five of them! But they still can't harm Jodie, right? Maybe we found this potion just in time?", Korba says, holding up the potion of resistance. "Perhaps Jodie, Hewelathan, Hildegard, and I could surround the mummies and keep them bunched up for your spells? Urgad's orcs could try to toss oil on the things so that any fire you and Tamphalic start would be even more effective."
Korba looks through his dark glasses toward the next room and then glances at the other exits as he says, "We could try moving sideways, but maybe those rooms are worse. While Jodie's ward against the undead is still working, let's get as close to the center as we can. Then we can decide whether to hide and rest or try to continue to the center today."
Korba just needs to decide whether to drink the potion now or to try to save it for when they meet Talice herself.
Updated: I realized that I ws using the wrong text color for Korba.
"We should have a rest before the center tomb anyway, but this sounds like a fight we should put all our resources in and afterwards we can have a rest in one of the chambers." Tamphalic suggests.
(Jodie's protection will run out soon, spell slots will run out soon aswell, and for the center chamber we should have a rest right before anyway I think.))
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Artificer: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Blue Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): The adventure at Hope's End
"Mummies," Hildegard says thoughtfully. "If we've got oil, and a way to light a fire, I say we don't even need to get close. Let's just douse the room in flames." Perdita snorts, pricking her ears forward as if eager for battle. It's the first sound anyone has heard the nightmare make. Hildegard looks down at her mount, as if she wasn't expecting that reaction, either.
Jodie replies, “If we plan to rest before the center. I can unleash the magic of the lute. Once the spider staff is attuned the web should work to great effect.”
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Korba shrugs and says, "Some of the others brought oil, but I don't think we brought 4 gallons of oil, which is what we'd need to light an entire chamber on fire. Fire will be good, but I think that a few of us will have to risk getting close to keep the mummies 'penned in' and close to the flames. Maybe Hewelathan can drag them back to the flames if they try to escape."
Korba smiles ruefully and says, "And hopefully the lute won't unleash Smiler?! In any case, I think that you should only use your song of fire as a last resort. If the Dark Priestess herself confronts us, we're going to need a powerful spell like that. We handled that mummy in the first chamber easily enough. Five at once may be a problem, but you're still impervious to the undead, and I could use this potion to help you hold them back while Nickeline and Tamphalic and Perdita use their fire. If we have enough oil, maybe Urgad's orcs can pour some oil on the floor so that we can push the mummies there and light them on fire."
(OOC: Has Jodie already used Fire Storm since our last Long Rest? I don't think that she has, has she?)
Hewelathan-wolf stands and walks over to stand next to Jodie, looking north down the tunnel in to the mummy chamber. He hopes that they can finish off these mummies before Jodie's scroll wears off, and he's ready to lead the way with her into this fight. He understands the basic plan: make a wall with (invulnerable) Jodie and (resistant) Korba and try to keep the mummies in any fire that the others create.
Hewelathan-wolf plans to trust to his Wild Shape in the fight with the mummies. He understands why Korba would need the potion of necrotic resistance, but he'd like to save the second potion for later if they can.
(I'm just waiting to see what the party decides to do...)
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Nickeline will wait until everyone is in position, then cast Burning Hands as her contribution to the planned conflagration.
OOC:
Action: Cast Burning Hands on as many mummies as possible in the 15 ft. cone area --> 10 fire damage, halved on a successful DC 13 Dexterity saving throw
Movement: 25 ft. up to mummy room
Tamphalic is ready to attack the mummies, he waits for the others to walk into the room.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Artificer: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Blue Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): The adventure at Hope's End
Okay, how does the party enter the room? Are you doing like a three-pronged attack with Nickeline rushing up the middle with Burning Hands going or do you plan to have some of the party trying to sneak in behind the mummies...?
In any case, if you're planning to engage right now, I'll need Initiative rolls. If people are trying to sneak in I'll need them to make Stealth checks.
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Tamphalic advantage: 20
Tamphalic waits at the doorway
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Artificer: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Blue Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): The adventure at Hope's End
OOC:
Nickeline initiative: 9
(OOC: Unless Jodie wants to lead a stealth "unit" around the back, we'll go frontal three-pronged attack.
If possible, we should have the two orcs use a flask of oil in the first round. They could either try throwing it at the drider mummy, or it's too far, they could just spread it on the floor in the middle of our 3-pronged attack so that we can light it up and create a nice big fire hazard for the mummies in the middle of our "vee" wedge.
@Mister_Whisker - I believe that you've said that a character can drink a potion is a bonus action, right? If so, Korba will probably wait to see how effective the initial attack goes before he drinks his potion. It would be a shame to use the potion and then take a Short Rest during most of its duration. Of course, it's also possible that he'll need the potion to survive the fight and make it to the next Short Rest!)
Hewelathan-wolf - Initiative: 13
Korba - Initiative: 30
Before we start, Korba will also consume another 2 of the goodberries to get back to max HP after the fight with the Iron Cobra.
Jodie moves to find a hiding (12) spot while she tries to consider insults that may "unwind" the mummy.
Initiative: 18
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
(OOC: No need for Jodie to hide! The mummies still cannot harm her.)
Hildegard intiative: 1
NPCs
Ruby: 5
Urgad the Orog: 10
Brutes (x2): 18
Monsters
Drider Mummy: 15
Drow Mummies (x2): 17
Mummies (x2): 14
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