William's arrow splashes into the sea a few feet to the left of the boat as the sailors begin clambering over the gunwales and taking up the oars. As the arrow is in flight, so Billy Flint is also in full flight, long legs striding out over the sand in a sprint and arms pumping. He makes no war cry. Rather, his face is set in a terrible mask of determination and deadly focus.
As you all close the distance between you and the water's edge, the boat is getting further from the shore. Belua glowers in your direction, his sour mood at the attempted theft of his ship unimproved by the evidence that his captives have escaped and are baying for his blood.
Sailor 1 clambers into the boat and begins rowing.
Marine 1 stands and shoulders his firearm, looking along the barrel towards the closest target. He sways in time with the motion of the boat, waiting for the rise and fall to place his point of aim directly on Thea's chest. He pulls the trigger, snapping the flint forward to throw sparks into the pan, which in turn ignites the charge in the chamber. A billow of smoke and sharp stab of fire heralds the flight of the lead ball. Attack: 6 Damage: 13
Herim continues his headlong rush to the water's edge where he stands, howling and waving his club above his head.
Belua draws a beautifully crafted and decorated pistol from his sash and levels it at the islander. The range is long for a pistol, and increasing as the boat moves out into the waves, but he pulls the trigger. Another stab of flame pierces the smoke with a crack. Attack: 11 Damage: 6
Sailors 2, 3, and 4 also take up their oars and with four bodies heaving on them, the boat begins to gather pace out towards the embattled ships.
The Marine's shot is wide of the mark, fizzing past Thea's head and harmlessly into the distance. Belua, however, finds his target despite the extreme range, and he smirks as Herim cries out in pain, clutching at his chest as blood begins to pour from the wound.
Kairouni continued running towards the surf, ignoring the danger she was putting herself in, maintaining her concentration as she slid to one knee, drew back her bow and sent another shaft towards Belua.
Move 30' up maintaining Hunters Mark on Belua.
Bow on Belua Attack: 20 Damage: 6 + Hunters Mark 6
Thea sprints to the shore, her feet carrying her swiftly over the sand. But not swift enough. She narrows her eyes at the fleeing boat. Cowardsshe thinks disgustedly I won't let them get away. She shakes her head, then pulls out an arrow. She had to make this count.
She knocks it, pulls it back, closes one eye, and aims. She aims for the slaver. She aims for the man who has terrorized these poor people for so long. She aims not for the one who has committed the transgressions, but the one who ordered it done. If there's anything she's learned, it's that the villains aren't the servants carrying out orders. the real villains are the masters who are giving the orders.
She aims, pulling back the string with all her might, and fires. Belua is a condemned man. Not condemned by the gods. Not by the law. But by justice. By the common folk. By her. An arrow soars through the air, an angel of death, intent on not letting this condemned man get away.
Before whether she sees if her strike can land, she drops to the sand at the sound of gunshots, safety flooding her brain.
Notes
Theauses her movement to move to the edge of the beach, then make a Shortbow attack. She then drops prone as a free action, so as to impose Disadvantage on Ranged Attacks against her.
Thea's ShortbowAttack Vs. Belua: 11 to hit. Hit: 10 Piercing damage.
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brorminthe Devout Crusher; Morgrom the Cunning Summoner;Theathe Rebellious Beauty;
Thea’s arrow wings one of the sailors as he pulls at his oar, nicking his ear and drawing a surprised path from his lips, but doing no real damage before it drops uselessly into the waves.
Tsara and Mitombo both continue their charge toward the water’s edge, slowing and shouting less enthusiastically as they see Belua and his men slipping away from them. They look around at the rest of you, seemingly wondering if anyone has a plan.
Marine 2, bleeding from two arrow wounds, stands and fires his firearm at Kairouani, who was responsible for wounding his boss a moment earlier. Attack: 16 Damage: 7
"The rowers - the ones who heave their staves of wood against the shore waters..." . Seri's voice quavers slightly as she springs up and runs towards the waterline, slightly unsure despite herself. "I will seek the Wave Father's lashing gusts to pull them from their vessel. It may force the ones with fire-sticks to row rather than shooting, or to be stuck, unable to make way back towards their ship. Meanwhile, hug the sand at the water's edge to avoid the shots!"
Seri stands up from being prone (15' movement) and dashes 45' north, diving into the ocean's edge and swimming along the sandy bottom (Child of the Sea - water breathing and 30' swim speed). She hopes it is harder for the gunmen to target her at an angle under the waves.
As she does, a sudden onshore gust whips at the sailor (ideally an oarsman?) furthest to the stern of the jolly boat, yanking them back towards Seri.
Bonus Action: Telekinetic Shove (30' range just barely reaches the southernmost people on the row boat, so she targets a sailor, ideally a rower). DC14 STR Save or be pulled 5' towards Seri (south), out of the boat and into the water.
(Seri's plan is to keep using Telekinetic Shove, and on subsequent turns, also Thorn Whip from the bottom of the lagoon to pull the rowers out of the boat, hoping to stop their progress and make them sitting ducks... hoping firearms are at disadvantage when shooting at her on the water's bottom).
Kairouani takes a shot to the shoulder, silently she stands and fixes the marine who fired with a stare then dips two fingers into the wound and draws a wide red slash across her neck......a promise to him of whats to come.
William rose back to his feet. The rowboat was getting away. He did not know if he could target the sailors rowing it, let alone four of them. He could try but he spotted Seri dashes towards it. With her magic she would have a much better chance at keeping the boat from getting into the open water, leaving William free to focus on more pressing matters. Thea was going to get up close and personal with Belua, so William decided to give her some cover fire. He aimed his bow at Belua and fired an arrow at the slave trader, quickly followed up with a second arrow, moved up to near Kairouani and dropped down on one knee to make himself a smaller target
Attack roll: 22 Damage roll: 4 Action Surge Attack roll: 12 Damage roll: 8 Move to 2 squares to the right of Kairouani, in the same column as Thea
Seri plunges into the sea and vanishes from sight of those on shore. Moments later, the rear-most rower is suddenly tugged overboard by a sudden and seemingly solid gust of wind. As his backside lifts from the bench, the man next to him reaches out to grab him, but is left grasping empty air as his companion topples head first into the water. The would-be rescuer abandons his oar and bends over the gunwale, reaching for his comrade, who has already drifted beyond arm's length from the moving boat.
"Leave him!" roars Belua. "Get to the shi...arrrrrrghhhh!"
He is cut off by William's arrow plunging into his side, his sentence turning to a cry of agony. William swiftly sends another arrow after the first. This one misses Belua by a hair's breadth, finding a home again in the unfortunate Marine by his side, who is beginning to resemble a pin cushion.
Sailor 5 is the one reaching for the one in the water.
Billy continues his run toward the shore, and as he does so, draws back his arm and hurls the belaying pin with enormous power. It tumbles end over end as it arcs out over the water, bound for the sailor reaching for his comrade over the stern of the boat. Attack: 7 Damage: 4
Whilst the distance Billy achieved with his throw was impressive, the extreme range made it a fairly hopeful effort. The weapon plops into the sea just beside the thrashing sailor, causing his comrade in the boat to look up sharply.
End of Round 2.
As two of the sailors have stopped rowing, the boat only moves 15ft this turn.
Sailor 1, with a lingering glance at his erstwhile bench-mate, now floundering in the water, follows Belua's order and resumes his position, taking up his oar again.
Marine 1, although now slightly beyond ideal range for his weapon, finishes ramming the new ball home and raises it to his shoulder. Another crack, another plume of smoke pierced by a stab of fire. His aim is at Herim, still standing upright on the shore and examining the blood on his fingers.
The ball whizzes over Herim's head, causing him to flinch. It has the effect of bringing his attention back to the present, and he turns and dashes back up the beach away from the source of danger. Running as far and as fast as he can, he flings himself prone on the sand and covers his head with his hands.
Legati Belua seems satisfied that you are no longer a threat to him. His attention has turned back toward the scene of battle ahead of him. The clash of steel and the occasional crack of pistol shot can be heard over the sound of the breakers. He exhorts his sailors to greater effort on the oars.
Sailors 2, 3, and 4 do as they are bid, bending their backs to their task with renewed vigour.
William's arrow splashes into the sea a few feet to the left of the boat as the sailors begin clambering over the gunwales and taking up the oars. As the arrow is in flight, so Billy Flint is also in full flight, long legs striding out over the sand in a sprint and arms pumping. He makes no war cry. Rather, his face is set in a terrible mask of determination and deadly focus.
As you all close the distance between you and the water's edge, the boat is getting further from the shore. Belua glowers in your direction, his sour mood at the attempted theft of his ship unimproved by the evidence that his captives have escaped and are baying for his blood.
Order for Round 2:
Sailor 1: 20
Marine 1: 20
Herim: 18
Belua: 16
Sailor 2: 14
Sailor 3: 13
Sailor 4: 13
Kairoiani: 12
Interpreter: 11
Thea: 10
Tsara: 9
Mirombo: 9
Marine 2: 9
Seri: 8
William: 6
Sailor 5: 6
Billy: 5
Sailor 6: 4
Round 2:
Sailor 1 clambers into the boat and begins rowing.
Marine 1 stands and shoulders his firearm, looking along the barrel towards the closest target. He sways in time with the motion of the boat, waiting for the rise and fall to place his point of aim directly on Thea's chest. He pulls the trigger, snapping the flint forward to throw sparks into the pan, which in turn ignites the charge in the chamber. A billow of smoke and sharp stab of fire heralds the flight of the lead ball. Attack: 6 Damage: 13
Herim continues his headlong rush to the water's edge where he stands, howling and waving his club above his head.
Belua draws a beautifully crafted and decorated pistol from his sash and levels it at the islander. The range is long for a pistol, and increasing as the boat moves out into the waves, but he pulls the trigger. Another stab of flame pierces the smoke with a crack. Attack: 11 Damage: 6
Sailors 2, 3, and 4 also take up their oars and with four bodies heaving on them, the boat begins to gather pace out towards the embattled ships.
The Marine's shot is wide of the mark, fizzing past Thea's head and harmlessly into the distance. Belua, however, finds his target despite the extreme range, and he smirks as Herim cries out in pain, clutching at his chest as blood begins to pour from the wound.
Kairouani, your move.
Kairouni continued running towards the surf, ignoring the danger she was putting herself in, maintaining her concentration as she slid to one knee, drew back her bow and sent another shaft towards Belua.
Move 30' up maintaining Hunters Mark on Belua.
Bow on Belua Attack: 20 Damage: 6 + Hunters Mark 6
This time Kairouani's arrow strikes its intended target, sinking into Belua's flesh and wiping the self-satisfied smirk off his face in an instant.
Belua's intepreter stands and looses an arrow from his own bow. He aims at the wounded Herim, as the closest target to the boat. Attack: 5 Damage: 4
The grizzled islander's shot is woefully poor and misses Herim by a wide margin.
Thea, your move.
Thea Oltineas
Thea sprints to the shore, her feet carrying her swiftly over the sand. But not swift enough. She narrows her eyes at the fleeing boat. Cowards she thinks disgustedly I won't let them get away. She shakes her head, then pulls out an arrow. She had to make this count.
She knocks it, pulls it back, closes one eye, and aims. She aims for the slaver. She aims for the man who has terrorized these poor people for so long. She aims not for the one who has committed the transgressions, but the one who ordered it done. If there's anything she's learned, it's that the villains aren't the servants carrying out orders. the real villains are the masters who are giving the orders.
She aims, pulling back the string with all her might, and fires. Belua is a condemned man. Not condemned by the gods. Not by the law. But by justice. By the common folk. By her. An arrow soars through the air, an angel of death, intent on not letting this condemned man get away.
Before whether she sees if her strike can land, she drops to the sand at the sound of gunshots, safety flooding her brain.
Notes
Thea uses her movement to move to the edge of the beach, then make a Shortbow attack. She then drops prone as a free action, so as to impose Disadvantage on Ranged Attacks against her.
Thea's Shortbow Attack Vs. Belua: 11 to hit. Hit: 10 Piercing damage.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
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"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
DM roll: 15
Thea’s arrow wings one of the sailors as he pulls at his oar, nicking his ear and drawing a surprised path from his lips, but doing no real damage before it drops uselessly into the waves.
Tsara and Mitombo both continue their charge toward the water’s edge, slowing and shouting less enthusiastically as they see Belua and his men slipping away from them. They look around at the rest of you, seemingly wondering if anyone has a plan.
Marine 2, bleeding from two arrow wounds, stands and fires his firearm at Kairouani, who was responsible for wounding his boss a moment earlier. Attack: 16 Damage: 7
Seri, then William
"The rowers - the ones who heave their staves of wood against the shore waters..." . Seri's voice quavers slightly as she springs up and runs towards the waterline, slightly unsure despite herself. "I will seek the Wave Father's lashing gusts to pull them from their vessel. It may force the ones with fire-sticks to row rather than shooting, or to be stuck, unable to make way back towards their ship. Meanwhile, hug the sand at the water's edge to avoid the shots!"
Seri stands up from being prone (15' movement) and dashes 45' north, diving into the ocean's edge and swimming along the sandy bottom (Child of the Sea - water breathing and 30' swim speed). She hopes it is harder for the gunmen to target her at an angle under the waves.
As she does, a sudden onshore gust whips at the sailor (ideally an oarsman?) furthest to the stern of the jolly boat, yanking them back towards Seri.
Bonus Action: Telekinetic Shove (30' range just barely reaches the southernmost people on the row boat, so she targets a sailor, ideally a rower).
DC14 STR Save or be pulled 5' towards Seri (south), out of the boat and into the water.
(Seri's plan is to keep using Telekinetic Shove, and on subsequent turns, also Thorn Whip from the bottom of the lagoon to pull the rowers out of the boat, hoping to stop their progress and make them sitting ducks... hoping firearms are at disadvantage when shooting at her on the water's bottom).
Inge(Barbarian2): Krayveneer's After the Fall | Seri(Cleric1/Sorcerer1): Uhtred's Windward Isles | Xarian(Fighter1): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Nivi(Rogue4): Raiketsu's CoS
Joren(Fighter6): NotDrizzt's Simple Request | Toa(Barbarian6/Fighter4): MrWhisker's Dark Lord's Return | Sabetha(Monk3): Bedlymn's Murder Court
Kairouani takes a shot to the shoulder, silently she stands and fixes the marine who fired with a stare then dips two fingers into the wound and draws a wide red slash across her neck......a promise to him of whats to come.
Concentration Check- 18
William rose back to his feet. The rowboat was getting away. He did not know if he could target the sailors rowing it, let alone four of them. He could try but he spotted Seri dashes towards it. With her magic she would have a much better chance at keeping the boat from getting into the open water, leaving William free to focus on more pressing matters. Thea was going to get up close and personal with Belua, so William decided to give her some cover fire. He aimed his bow at Belua and fired an arrow at the slave trader, quickly followed up with a second arrow, moved up to near Kairouani and dropped down on one knee to make himself a smaller target
Attack roll: 22
Damage roll: 4
Action Surge
Attack roll: 12
Damage roll: 8
Move to 2 squares to the right of Kairouani, in the same column as Thea
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
DM roll: 19
Sailor Str save: 8
Seri plunges into the sea and vanishes from sight of those on shore. Moments later, the rear-most rower is suddenly tugged overboard by a sudden and seemingly solid gust of wind. As his backside lifts from the bench, the man next to him reaches out to grab him, but is left grasping empty air as his companion topples head first into the water. The would-be rescuer abandons his oar and bends over the gunwale, reaching for his comrade, who has already drifted beyond arm's length from the moving boat.
"Leave him!" roars Belua. "Get to the shi...arrrrrrghhhh!"
He is cut off by William's arrow plunging into his side, his sentence turning to a cry of agony. William swiftly sends another arrow after the first. This one misses Belua by a hair's breadth, finding a home again in the unfortunate Marine by his side, who is beginning to resemble a pin cushion.
Sailor 5 is the one reaching for the one in the water.
Billy continues his run toward the shore, and as he does so, draws back his arm and hurls the belaying pin with enormous power. It tumbles end over end as it arcs out over the water, bound for the sailor reaching for his comrade over the stern of the boat. Attack: 7 Damage: 4
Sailor 6 continues rowing.
Whilst the distance Billy achieved with his throw was impressive, the extreme range made it a fairly hopeful effort. The weapon plops into the sea just beside the thrashing sailor, causing his comrade in the boat to look up sharply.
End of Round 2.
As two of the sailors have stopped rowing, the boat only moves 15ft this turn.
Top of Round 3:
Sailor 1, with a lingering glance at his erstwhile bench-mate, now floundering in the water, follows Belua's order and resumes his position, taking up his oar again.
Marine 1, although now slightly beyond ideal range for his weapon, finishes ramming the new ball home and raises it to his shoulder. Another crack, another plume of smoke pierced by a stab of fire. His aim is at Herim, still standing upright on the shore and examining the blood on his fingers.
Attack: 8 Damage: 9
The ball whizzes over Herim's head, causing him to flinch. It has the effect of bringing his attention back to the present, and he turns and dashes back up the beach away from the source of danger. Running as far and as fast as he can, he flings himself prone on the sand and covers his head with his hands.
Legati Belua seems satisfied that you are no longer a threat to him. His attention has turned back toward the scene of battle ahead of him. The clash of steel and the occasional crack of pistol shot can be heard over the sound of the breakers. He exhorts his sailors to greater effort on the oars.
Sailors 2, 3, and 4 do as they are bid, bending their backs to their task with renewed vigour.
Kairouani, over to you.
Kairouni moved up once more and fired again at Belua, hoping once their warchief dropped the others would be in disarray.
Move 30' up maintaining Hunters Mark on Belua.
Bow on Belua Attack: 14 Damage: 8 + Hunters Mark 2