Xanrym doesn't see any other Troglodyte's in the warren, just food scraps and the stench of Troglodytes. In looking, however, he doesn't realise his crossbow is flying wide. Theldrin's Firebolt hits Trog 3, who isn't looking too good now.
Avery and Liarin still up. You got two Trog's slashing and biting at you.
Avery's Trog goes down under his attack, while Liarin's claws rip into the remaining Troglodyte. That Troglodyte sees the opening provided by the poison and tries to take down the bear druid:
Bite against Liarin Attack: 19 Damage: 6 Piercing
Scimitar against Liarin Attack: 19 Damage: 3 Slashing.
You all are up, Liarin is being attacked by the last remaining Troglodyte.
And the last Troglodyte drops to Theldrin's Firebolt. You find yourselves at the top of the stairs leading down to the lower level. I'll post a map of what you've explored in this part of the dungeon.
Xanrym dismisses the illusion he conjured at the top of the stairs. He says, a little breathlessly, "This is it! A way down to the next level and nearer to the naga."But he looks at the party: Liarin-Bear badly wounded, Avery bitten and bleeding, and most of the spellcasters reduced to cantrips. "Unfortunately, that little passage between here and the harpy's den makes the harpy's den a more dangerous place to sleep tonight. Maybe we could defend this room? We'd just need to hold the one door and keep a close watch on the stairs tonight."
Cool, as long as everyone is cool with that set up you can decide what preparations you make for the rest. I'll get a reminder of how you break up rests. You'll all need to get 8 hours sleep, will you set watches and do that in 12 hours or just all go to sleep together? The only thing to really take into account is anyone wearing heavy armour may have to face a random encounter without it if it happens during their rest.
Also, there are currently three entrances into the area you'll be sleeping in: The stairs to the lower level, a barred door to the north, and the opening you made through the harpy's lair. Just so you know the potential ways enemies could come from.
(OOC: the door to the north is barred on the other side or our side? If the other side then maybe we should retreat to the Harpy lair and move enough rubble back in place to hopefully avoid anyone noticing the way has been cleared)
Cool, as long as everyone is cool with that set up you can decide what preparations you make for the rest.
Before they do anything else, Xanrym would like to go back up to the entrance and try to convince Heckle to come down into the dungeon. Xanrym hopes that they can set up Heckle somewhere where the horse would be relatively safe. In any case, he thinks that Heckle would be safer sleeping in a room with a door down in the dungeon than standing all alone in the little dry patch outside of the dungeon's entrance, surrounded by The Rushmoors swamp.
This post has potentially manipulated dice roll results.
Theldrin agrees it would be a good idea to bring Heckle into a safe location if possible. If the party completes that task successfully he will take a look around 20c.
If you’re going back out to get Heckle, I’ll just get you to roll another random encounter. A d6, with an encounter on a 1. I’ll also get you to roll the same for every 4 hours that passes while making your long rest.
As for what Theldrin finds, he looks through the disgusting warren. He finds a scrap of bloody cloth, when unwrapped, reveals an amulet depicting a stalk of corn on an open field. Toska asks if she can see it, “This is a visage of Merikka. Clearly someone cared more for this amulet than their own life and hid it away in the cloth.” She closes her eyes and prays, “Whichever god this cult worships is not only evil but predatory. To use another god’s temple and worshippers this way. It shows no respect, no dignity. Pure evil.” A hardness forks over her features. She gives Theldrin the amulet back and happily takes whatever watch she is told to, Whiskers squeaking on her shoulder.
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(OOC: Oof! Double nat-1s! I guess they can't all be winners!)
Theldrin aims another Fire Bolt at the Trog attacking Avery.
Attack: 19 Damage: 7
Xanrym doesn't see any other Troglodyte's in the warren, just food scraps and the stench of Troglodytes. In looking, however, he doesn't realise his crossbow is flying wide. Theldrin's Firebolt hits Trog 3, who isn't looking too good now.
Avery and Liarin still up. You got two Trog's slashing and biting at you.
Woozy from the effects of the poison, (8 on the save) Liarin does her best to take down the troglodyte.
Bite: Attack: 8 Damage: 5
Claws: Attack: 12 Damage: 12
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Avery attacks the Trog: attack 26 / damage 14
Avery's Trog goes down under his attack, while Liarin's claws rip into the remaining Troglodyte. That Troglodyte sees the opening provided by the poison and tries to take down the bear druid:
Bite against Liarin Attack: 19 Damage: 6 Piercing
Scimitar against Liarin Attack: 19 Damage: 3 Slashing.
You all are up, Liarin is being attacked by the last remaining Troglodyte.
Side note-will be out until Sunday night
Theldrin sends another Fire Bolt towards the remaining Trog.
Attack: 24 Damage: 7
And the last Troglodyte drops to Theldrin's Firebolt. You find yourselves at the top of the stairs leading down to the lower level. I'll post a map of what you've explored in this part of the dungeon.
Xanrym dismisses the illusion he conjured at the top of the stairs. He says, a little breathlessly, "This is it! A way down to the next level and nearer to the naga." But he looks at the party: Liarin-Bear badly wounded, Avery bitten and bleeding, and most of the spellcasters reduced to cantrips. "Unfortunately, that little passage between here and the harpy's den makes the harpy's den a more dangerous place to sleep tonight. Maybe we could defend this room? We'd just need to hold the one door and keep a close watch on the stairs tonight."
Cool, as long as everyone is cool with that set up you can decide what preparations you make for the rest. I'll get a reminder of how you break up rests. You'll all need to get 8 hours sleep, will you set watches and do that in 12 hours or just all go to sleep together? The only thing to really take into account is anyone wearing heavy armour may have to face a random encounter without it if it happens during their rest.
Also, there are currently three entrances into the area you'll be sleeping in: The stairs to the lower level, a barred door to the north, and the opening you made through the harpy's lair. Just so you know the potential ways enemies could come from.
(OOC: the door to the north is barred on the other side or our side? If the other side then maybe we should retreat to the Harpy lair and move enough rubble back in place to hopefully avoid anyone noticing the way has been cleared)
(OOC: I assumed that it was barred on our side since we saw that it was barred as soon as we entered the room.)
Yeah the door is barred from your side.
Before they do anything else, Xanrym would like to go back up to the entrance and try to convince Heckle to come down into the dungeon. Xanrym hopes that they can set up Heckle somewhere where the horse would be relatively safe. In any case, he thinks that Heckle would be safer sleeping in a room with a door down in the dungeon than standing all alone in the little dry patch outside of the dungeon's entrance, surrounded by The Rushmoors swamp.
Theldrin agrees it would be a good idea to bring Heckle into a safe location if possible. If the party completes that task successfully he will take a look around 20c.
Perception: 9
Investigation: 26
If you’re going back out to get Heckle, I’ll just get you to roll another random encounter. A d6, with an encounter on a 1. I’ll also get you to roll the same for every 4 hours that passes while making your long rest.
As for what Theldrin finds, he looks through the disgusting warren. He finds a scrap of bloody cloth, when unwrapped, reveals an amulet depicting a stalk of corn on an open field. Toska asks if she can see it, “This is a visage of Merikka. Clearly someone cared more for this amulet than their own life and hid it away in the cloth.” She closes her eyes and prays, “Whichever god this cult worships is not only evil but predatory. To use another god’s temple and worshippers this way. It shows no respect, no dignity. Pure evil.” A hardness forks over her features. She gives Theldrin the amulet back and happily takes whatever watch she is told to, Whiskers squeaking on her shoulder.