Maajid thanks you all for your advice and laughs, "Who would have thought a Troglodyte attack would have lead me down this path! But in some ways I'm glad it happened because I came to meet The Company of the Grey Chain. Thank you all for all you've done for me and this village, and when you return you will likely find me still here. I've actually come to like this strange backwater." He looks around and seems content.
As for Abramo, it is up to you all. If you want to take him with you to Greyhawk you may find a place for him there, but you may also be taking on the responsibility of a man not in his right mind. What do y'all want to do?
Theldrin seems reluctant to take Abramo, thinking he may just need some time to heal, but open to the idea. "Perhaps Bigby might know something about this, how victims of a Naga are known to recover."
Theldrin seems reluctant to take Abramo, thinking he may just need some time to heal, but open to the idea. "Perhaps Bigby might know something about this, how victims of a Naga are known to recover."
Xanrym says, "Most of the others, like Cirilli's family, seem to have returned to normal shortly after we killed the naga. But Abramo is different. He shows signs of madness even after being freed of the naga's enchantment." Xanrym fears that the naga's spell may have driven Abramo mad.
Maajid thanks you all for your advice and laughs, "Who would have thought a Troglodyte attack would have lead me down this path! But in some ways I'm glad it happened because I came to meet The Company of the Grey Chain. Thank you all for all you've done for me and this village, and when you return you will likely find me still here. I've actually come to like this strange backwater." He looks around and seems content.
As for Abramo, it is up to you all. If you want to take him with you to Greyhawk you may find a place for him there, but you may also be taking on the responsibility of a man not in his right mind. What do y'all want to do?
Avery states, "Perhaps greyhawk is a better place for him, bring him to the clergy and let them care for him, instead of leaving him here. Can these people care for him properly, or would he be a burden, for a town already stressed from what they just went through?"
"Perhaps it would be," Theldrin says, "We could try if you think it's the best course of action and Bigby agrees. My main concern is getting Toska there in time..."
"Perhaps it would be," Theldrin says, "We could try if you think it's the best course of action and Bigby agrees. My main concern is getting Toska there in time..."
Xanrym agrees. He says, "Yes, we should get going, but let's see whether Abramo will consent to come with us." He suggests that the rest of The Company hangs back a little. He's not sure what to expect and tells them to be ready: "We don't know how erratic Abramo's behavior is that he's freed of the naga's enchantment."
When they find Abramo again, Xanrym moves forward a bit to speak with him one-on-one. He quietly introduces himself and asks Abramo how he's doing. He just tries to start up a casual conversation to make sure that Abramo is lucid and does not react badly to seeing the party members again. If that goes well, Xanrym will work his way around to saying that he and his friends are planning to leave now to go to the City of Greyhawk. He says, "We wanted to ask you to join us. Would you like to get out of Orlane and to see the Free City? It could be a good change for you. There are great churches there, and many wise priests. Perhaps they could help you....decide what to do next."
(OOC: @drumdigby - if Bigby does not object and can take one more person, then we'll try to take Abramo with us if we can convince him to come with us.)
Abramo looks up from his mutterings and looks at you confused for a moment, "Free City? C-c-churches? O-o-ok." And he stands up and walks in line with you. You feel like the priest has become used to just following people over the last few days rather than trying to make sense of things. Perhaps he doesn't fully understand what your talking about, but people seem relieved that you're taking responsibility for him.
You bid your farewells to the people of Orlane and head back to Ramne's (Bigby's) shack.
(Again i'm going to double check that you actually want to leave now before moving the story along. Just want to be sure you feel some closure in Orlane before leaving.)
Abramo will cling to Avery's arm, murmuring to himself intelligibly while asking things like "Deepest ocean? Where did it go?" and "My little green friends. Where are they now? Why did they leave me?" But he otherwise seems quite calm.
When you return to Bigby with Abramo and Toska's corpse in tow you find something strange, or rather the lack of something. Ramne's shack is gone. In the 30 minutes you've spend tying loose ends in the village, the wizard Bigby has completely disappeared the shack. All that remains is a patch on the ground where the shack used to be. When you walk up you find the gnome standing looking perplexed at your company, "Your bringing the priest? I wasn't expecting that. Oh well, to each their own, let's go." The little wizard draws a circle on the ground big enough to fit you all, and after a few moments the inside of the circle changes into a shimmering portal. Bigby waves at you all to follow him and steps in.
You all step into the circle, and are momentarily surrounded by the glimmering silver all around you. Then the next moment you're standing on the floor of a basement, a circle around you similar to the one you just stepped in. All around in the basement you see curious oddities and magical items: wands, potions, scrolls and the like. Bigby warns you not to touch anything and leads you up the stairs to the ground floor of the building.
You come out behind the desk of what is clearly a magic shop. You see lots of very well presented magical curiosities all over the shop, although this stuff seems to be worse in quiality than the stuff in the basement. Standing behind the counter is an alert seeming white-bearded human mage wearing a pointed hat, frayed robes, and pointed slippers. He starts for a moment when you come out of the basement, but then settles as soon as he sees Bigby. "Ahh Bigby, good to see you sir, very good indeed. Tell me, who are these adventurers you've brought with you hmm? A horse? A knight? A clearly insane priest of Merikka? Pleasure to meet you all, my name is Morley, proprieter of this shop, Unearthed Arcana. And what do you call yourselves?"
Standing behind the counter is an alert seeming white-bearded human mage wearing a pointed hat, frayed robes, and pointed slippers. He starts for a moment when you come out of the basement, but then settles as soon as he sees Bigby. "Ahh Bigby, good to see you sir, very good indeed. Tell me, who are these adventurers you've brought with you hmm? A horse? A knight? A clearly insane priest of Merikka? Pleasure to meet you all, my name is Morley, proprieter of this shop, Unearthed Arcana. And what do you call yourselves?"
If Bigby does not introduce them, Xanrym says, "Well met, Morely! We -- at least the four of us -- are The Company of the Grey Chain. I am Xanrym Balhorn. The knight is Sir Avery. And here are Theldrin Osgard and Liarin. Bigby brought us here so that we could seek help for a friend who feel in our recent fight against a naga." He gestures to the shrouded body draped across Heckle as he tries to lead the horse around the desk and toward the door without bumping into anything. Like in the swamp, Xanrym is thankful that Heckle is so sure-footed!
Xanrym looks politely to Bigby to see whether the mage wants to say anything on their behalf.
Theldrin looks around wide eyed at all the magic items, suppressing a gleeful smile as they emerge from the basement. He gives Morley a bow as Bigby or Xanrym introduce the group, waiting for either of them to do the talking for the moment.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Maajid thanks you all for your advice and laughs, "Who would have thought a Troglodyte attack would have lead me down this path! But in some ways I'm glad it happened because I came to meet The Company of the Grey Chain. Thank you all for all you've done for me and this village, and when you return you will likely find me still here. I've actually come to like this strange backwater." He looks around and seems content.
As for Abramo, it is up to you all. If you want to take him with you to Greyhawk you may find a place for him there, but you may also be taking on the responsibility of a man not in his right mind. What do y'all want to do?
Theldrin seems reluctant to take Abramo, thinking he may just need some time to heal, but open to the idea. "Perhaps Bigby might know something about this, how victims of a Naga are known to recover."
Xanrym says, "Most of the others, like Cirilli's family, seem to have returned to normal shortly after we killed the naga. But Abramo is different. He shows signs of madness even after being freed of the naga's enchantment." Xanrym fears that the naga's spell may have driven Abramo mad.
Avery states, "Perhaps greyhawk is a better place for him, bring him to the clergy and let them care for him, instead of leaving him here. Can these people care for him properly, or would he be a burden, for a town already stressed from what they just went through?"
"Perhaps it would be," Theldrin says, "We could try if you think it's the best course of action and Bigby agrees. My main concern is getting Toska there in time..."
Xanrym agrees. He says, "Yes, we should get going, but let's see whether Abramo will consent to come with us." He suggests that the rest of The Company hangs back a little. He's not sure what to expect and tells them to be ready: "We don't know how erratic Abramo's behavior is that he's freed of the naga's enchantment."
When they find Abramo again, Xanrym moves forward a bit to speak with him one-on-one. He quietly introduces himself and asks Abramo how he's doing. He just tries to start up a casual conversation to make sure that Abramo is lucid and does not react badly to seeing the party members again. If that goes well, Xanrym will work his way around to saying that he and his friends are planning to leave now to go to the City of Greyhawk. He says, "We wanted to ask you to join us. Would you like to get out of Orlane and to see the Free City? It could be a good change for you. There are great churches there, and many wise priests. Perhaps they could help you....decide what to do next."
Persuasion 25 (using Silver Tongue feature)
(OOC: @drumdigby - if Bigby does not object and can take one more person, then we'll try to take Abramo with us if we can convince him to come with us.)
(OOC: I know that @Charwoman_Gene is offline, but assuming that she also provides Xanrym Guidance...)
With +2 from Guidance - Persuasion: 18
Abramo looks up from his mutterings and looks at you confused for a moment, "Free City? C-c-churches? O-o-ok." And he stands up and walks in line with you. You feel like the priest has become used to just following people over the last few days rather than trying to make sense of things. Perhaps he doesn't fully understand what your talking about, but people seem relieved that you're taking responsibility for him.
You bid your farewells to the people of Orlane and head back to Ramne's (Bigby's) shack.
(Again i'm going to double check that you actually want to leave now before moving the story along. Just want to be sure you feel some closure in Orlane before leaving.)
(OOC: Ready!)
Avery will stay near Abramo and assist him if necessary as they travel. He will chit chat with him on mundane matters to occupy his time and his mind.
(OOC: Ready!)
(OOC: Ready!)
Abramo will cling to Avery's arm, murmuring to himself intelligibly while asking things like "Deepest ocean? Where did it go?" and "My little green friends. Where are they now? Why did they leave me?" But he otherwise seems quite calm.
When you return to Bigby with Abramo and Toska's corpse in tow you find something strange, or rather the lack of something. Ramne's shack is gone. In the 30 minutes you've spend tying loose ends in the village, the wizard Bigby has completely disappeared the shack. All that remains is a patch on the ground where the shack used to be. When you walk up you find the gnome standing looking perplexed at your company, "Your bringing the priest? I wasn't expecting that. Oh well, to each their own, let's go." The little wizard draws a circle on the ground big enough to fit you all, and after a few moments the inside of the circle changes into a shimmering portal. Bigby waves at you all to follow him and steps in.
Do you follow him through?
Avery nods, "Come friend, we're on our way."
Yes. Xanrym holds Heckle's bridle and leads the horse through the shimmering portal.
Theldrin smiles widely as he watches Bigby cast his spell. Then with a nod at the others he strides eagerly into the shimmering light.
You all step into the circle, and are momentarily surrounded by the glimmering silver all around you. Then the next moment you're standing on the floor of a basement, a circle around you similar to the one you just stepped in. All around in the basement you see curious oddities and magical items: wands, potions, scrolls and the like. Bigby warns you not to touch anything and leads you up the stairs to the ground floor of the building.
You come out behind the desk of what is clearly a magic shop. You see lots of very well presented magical curiosities all over the shop, although this stuff seems to be worse in quiality than the stuff in the basement. Standing behind the counter is an alert seeming white-bearded human mage wearing a pointed hat, frayed robes, and pointed slippers. He starts for a moment when you come out of the basement, but then settles as soon as he sees Bigby. "Ahh Bigby, good to see you sir, very good indeed. Tell me, who are these adventurers you've brought with you hmm? A horse? A knight? A clearly insane priest of Merikka? Pleasure to meet you all, my name is Morley, proprieter of this shop, Unearthed Arcana. And what do you call yourselves?"
(OOC: A white-bearded mage at the Unearthed Arcana, you say? Does he look like this? 😉
)
If Bigby does not introduce them, Xanrym says, "Well met, Morely! We -- at least the four of us -- are The Company of the Grey Chain. I am Xanrym Balhorn. The knight is Sir Avery. And here are Theldrin Osgard and Liarin. Bigby brought us here so that we could seek help for a friend who feel in our recent fight against a naga." He gestures to the shrouded body draped across Heckle as he tries to lead the horse around the desk and toward the door without bumping into anything. Like in the swamp, Xanrym is thankful that Heckle is so sure-footed!
Xanrym looks politely to Bigby to see whether the mage wants to say anything on their behalf.
Theldrin looks around wide eyed at all the magic items, suppressing a gleeful smile as they emerge from the basement. He gives Morley a bow as Bigby or Xanrym introduce the group, waiting for either of them to do the talking for the moment.