Ragdor will start searching around in the rooms, perception roll 16. can someone help keep an eye on that one door in that room? Hate for something to surprise us.
"I'm worried about the Giant Rat that's strapped down over there? It looks completely disgusting, I think we should keep well clear of it and would be well in favour of burning it"
this healers kit and herbalism kit may come in handy. Set of what looks like alchemists supplies over here if anyone can use them. Not much of anything else.
Ragdor addresses the rapier dancing lady drow, good idea missy, if it's not locked then wait to open it. Oh, and you may want to check for traps first. Blessed Lady knows we've seen plenty of those here.
"Hold on a sec Bix. I will give you a hand looking over the door and I want to be there just in case something comes out though." Xanth is trying to give her advantage.
The party will put an end to the rat, then head to the door.
The party will not find a trap and the door is not locked.
XANTH will open the door.
You will see nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall. A Female Bugbear with a sickle-bladed glaive is at the bench.
ROLL FOR INITIATIVE (New map will be posted in the OOC thread.)
Ragdor follows Bix into the room, sizing up the she-beast he cast toll the dead WS save DC 12, for 4 pts of damage unless she has already taken damage, in that case it's 12 pts. C'mon you ugly she-beastie!
When BIX moves into the room, you will see another Bugbear tending to some of the feeble plants. And through the door, you see a third one in a similar room beyond.
I'm ok thanks. (9 down 23 of 32)
That was a lot of goblins. Let's check out the bodies and rooms.
He will aid anyone.
Ragdor will start searching around in the rooms, perception roll 16. can someone help keep an eye on that one door in that room? Hate for something to surprise us.
I’ve got the door Ragdor, I’m also going to try and salvage some of my bolts as well.
"I'm worried about the Giant Rat that's strapped down over there? It looks completely disgusting, I think we should keep well clear of it and would be well in favour of burning it"
On the tables in the main hall, you will find a healer’s kit. Also, an assortment of tools and herbs can be salvaged to make up a herbalism kit and a set of alchemist’s supplies.
The Giant Rat is clearly diseased in some way. ERKY will suggest simply putting it out its misery and moving on.
The party will find 75 silver pieces scattered amongst the GOBLINS.
And that is about it.
this healers kit and herbalism kit may come in handy. Set of what looks like alchemists supplies over here if anyone can use them. Not much of anything else.
I’m going to try the door and see-if it’s locked.
Ragdor addresses the rapier dancing lady drow, good idea missy, if it's not locked then wait to open it. Oh, and you may want to check for traps first. Blessed Lady knows we've seen plenty of those here.
Xanth
"Hold on a sec Bix. I will give you a hand looking over the door and I want to be there just in case something comes out though." Xanth is trying to give her advantage.
On my way, you can hear Ragdor's footsteps closing in.
Glynt will go into the room with the weapons and restock his arrows. Delighted he can use their own weapons against them to stop their evil.
Bix examens the door for traps Perception Check 9 - I don't see anything, should I go ahead and open it?
Have we killed that horrible rat?
(Moving on!)
The party will put an end to the rat, then head to the door.
The party will not find a trap and the door is not locked.
XANTH will open the door.
You will see nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall. A Female Bugbear with a sickle-bladed glaive is at the bench.
ROLL FOR INITIATIVE (New map will be posted in the OOC thread.)
ERKY INITIATIVE 7
BUGBEAR INITIATIVE 4
(Go ahead with your actions if your Initiative is higher than 4.)
Bix (initive 22 ) moves into the room across from the bugbear (map updated) she raised her bow and fires (8 to hit with 6 pts damage)
Ragdor follows Bix into the room, sizing up the she-beast he cast toll the dead WS save DC 12, for 4 pts of damage unless she has already taken damage, in that case it's 12 pts. C'mon you ugly she-beastie!
When BIX moves into the room, you will see another Bugbear tending to some of the feeble plants. And through the door, you see a third one in a similar room beyond.
(Map updated.)
Glynt will move into the room and fire his bow at Bugbear #1:
Initiative: 23
Attack: 5
Damage: 4