This post has potentially manipulated dice roll results.
Imbibing the power of Helm, he burns a spell slot to Divine Smite the Zombie with 13 Radiant damage.
As the holy light burns away at the zombie, it cannot stand the holy righteousness. It doesn't roll a saving throw but simply dies due to the Radiant Damage. (I used one of Valar's spell slots, which I usually don't do when I run PC's. I just thought it sounded like something Valar would figure out, being a Paladin and all.)
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Thelanis slashes zombie 5 for daring to get through her defenses. [[AC 26; 14 damage]]
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Zombie 1 goes down to DraĂocht's claws, DC 17 Con Save: --> 10 <--
And is now properly dead. Zombies 2, 4, 5, and 6 are still smacking at you. Of those, numbers 2, 4, and 5 have taken a few hits.
Amiz is up, Zombie 2 is still in your face, while DraĂocht and Thelanis battle the other three.
I am heading up to Ashville NC for Humanitarian work for the next three days, not sure if I will have access. Someone be ready to run my character
Amiz took a bit of damage and decides it time to end this zombie. He attacks Zombie 2
Axe
Attack: 16 Damage: 11
The axe goes wide, the other zombies jostling it out of the way. The zombies attack their prey.
Zombie 2 Slam against Amiz Attack: 7 Damage: 4 Bludgeoning
Zombie 4 Slam against DraĂocht Attack: 10 Damage: 7 Bludgeoning
Zombie 5 Slam against DraĂocht Attack: 5 Damage: 5 Bludgeoning
Zombie 6 Slam against Thelanis Attack: 22 Damage: 3 Bludgeoning
You all are up, the zombies are well and truly on you now.
Thelanis makes a weak stab at Zomibe #5, hoping to get a lucky shot. (AC 13, 14 damage)
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Amiz blocks the zombie's attack and retaliates with his axe
Axe
Attack: 26 Damage: 17
If zombie 5 succeeds on its Undead Fortitude DraĂocht snaps at it with his bite. (Otherwise will start on Zombie 6.)
Bite
To-Hit: 19+6 = 25
Damage: 1+4 = 5 piercing
Claws
To-Hit: 19+6 = 25
Damage: 1+5+4 = 10 slashing
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | DraĂocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Bombil, Hunt for Yeenoghu | Cherry, Stormwreck | Phait, Lost Mine Phandelver
Chipper, Strahd | Beneath the Mountain | Let's Test Monsters! | Mafia
Get rickrolled here. Awesome music here. Track 38, 11/3/24, Seabird
Zombie 5 goes down and has to roll a DC 19 Con Save: --> 15 <--
As does Zombie 2 fighting Amiz, except with a DC 22 Con Save: --> 7 <--
Both Zombies go down hard. Valar swings with his sword at Zombie 4:
Greatsword against Zombie 4 Attack: 21 Damage: 8 Slashing
Zombies 4 and 6 are still up and flailing at their targets.
Zombie 4 Slam against DraĂocht Attack: 7 Damage: 4 Bludgeoning
Zombie 6 Slam against Thelanis Attack: 10 Damage: 7 Bludgeoning
You all are up now, only two zombies left.
Thelanis savagely slashes at zombie 6. (AC 26, 8 damage)
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Amiz attacks Zombie 4
Axe
Attack: 19 Damage: 13
Zombie 6 DC 13 Con Save: --> 8 <--
Zombie 4 DC 18 Con Save: --> 4 <--
Zombie 6 gets back up from Thelanis' attack and keeps bashing with it's arms, Zombie 4 goes down as Amiz' axe chops it's head off.
DraĂocht and Valar are up.
DraĂocht again shrugs off the zombie's slam with his bear form. He tries to maul Zombie 6 to see if it stays down.
Bite @ Zombie 6
To-Hit: 11+6 = 17
Damage: 7+4 = 11 piercing
If Zombie 6 still doesn't go down he then reaches up on his hind legs and swats out with his claws.
Claws @ Zombie 6
To-Hit: 6+6 = 14
Damage: 2+1+4 = 7 slashing
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | DraĂocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Bombil, Hunt for Yeenoghu | Cherry, Stormwreck | Phait, Lost Mine Phandelver
Chipper, Strahd | Beneath the Mountain | Let's Test Monsters! | Mafia
Get rickrolled here. Awesome music here. Track 38, 11/3/24, Seabird
DC 16 Con Save: 20
DC 12 Con Save: 16
This Zombie will just not go down. No matter how many parts you hack off, it still keeps coming. Valar looks to put the beast down for good:
Greatsword against Zombie 6: Attack: 21 Damage: 6 Slashing
Imbibing the power of Helm, he burns a spell slot to Divine Smite the Zombie with 13 Radiant damage.
As the holy light burns away at the zombie, it cannot stand the holy righteousness. It doesn't roll a saving throw but simply dies due to the Radiant Damage. (I used one of Valar's spell slots, which I usually don't do when I run PC's. I just thought it sounded like something Valar would figure out, being a Paladin and all.)