Concentration Save DC 10: 4+1 = 5 moonbeam is down
[[ Looking to wildshape in this situation. Been looking at a couple options and want to check how you'd rule some things.
Option 1: Brown Bear. Does have a large size however, so wondering if it would work to jump at Halorin to shove him and get out of the tavern that way. (goal of getting to an area where he'd not be squeezing) Option 2: Giant Spider / Giant Wolf Spider. Would the doorway be tall enough to jump climb around him and then be spider-climbed kind of on the roof-ish. Option 3: With a Giant Badger that has a burrow speed, how would you rule tunnels made by that? Thinking about things like, "can creatures follow into the tunnel; how quick to dig a makeshift pit? (granted lack of blindsight/tremorsense could make that tricky) ]]
Brown Bear would definitely find it hard to fight in these quarters.
Giant Spider could do what you wanted it to do, but may need to roll a skill check depending on the situation.
Creatures could definately follow a Ginat Badger. You would need to describe what you wanted to do with said pit, and how big you wanted it to be. But a Badger is probably your best bet if that's what you want to do.
Ultimately go with what you think is most cool and we'll work out a way for you to do it.
Once more Draíocht calls upon the power of the moon, targeting Lestheris and Jagar.
Action:Moonbeam Damage: 7+6 = 13 radiant CON DC 14, save for half
After casting the spell he then begins to gain fur as he wildshapes into a giant badger. Taking advantage of the new form's burrowing he turns his claws to the ground and begins to dig.
Movement: SW (z = -5), SE (z = -10) (so under Holdran)
[[ Thinking that sets up both possibility of trying to dig under him. (Though not sure if there's a simple way to dig up the 5ft under someone without them falling on Draíocht.) But also might end up doing some whack-a-badger of popping up to check where people are situated, move moonbeam accordingly, and pop back down. Or something else. (Will see how this battle progresses.) ]]
This post has potentially manipulated dice roll results.
Lestheris and Jagar DC 14 CON Saves (I'm gonna keep doing it when you move the beam from now on, just easier for me to remember than at the start of their turns. If this doesn't work for you tactically let me know.)
Valar strikes at a skeleton with his sword, but misses.
Lestheris steps out of the Moonbeam and hisses through her teeth, "Kill them Halorin, make them my slaves in undeath. What we did to The Golden Valor will pale in comparison to the torture we inflict on these people's eternal souls!" She then spreads her hands out and summons two Shades next to Amiz who reach out with their ghostly grasp at him. Halorin easily leaps over the pit and attacks Amiz with Mace and Shield, "You will face me, Leonin!". The Horror then breaks through the back of the Inn, and immidiately runs for Alsen, who is frozen in terror, "My friends, The Golden Valor. What have they done to you." The Horror swings its giant cleaver against him.
Shades Life Drain on Amiz Attack: 9 Damage: 2 Necrotic
Halorin Mace against Amiz Attack: 18 Damage: 4 Bludgeoning
Halorin Shield Slam against Amiz Attack: 9 Damage: 6 Bludgeoning and Amiz makes a DC 13 STR Save: 26 or is knocked Prone.
The Horror Spine Cleaver on Alsen Attack: 15 Damage: 11 Slashing
Not only is Amiz knocked prone, but as both attacks hit, he is succesfully marked by Halorin. He has disadvantage on attack rolls against any creature but Halorin.
Amiz and Thelanis are up. You are still surrounded by enemies and having spells thrown at you from outside the inn.
When you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll.
A rune flares into existence redirecting Halorin's shield attack.
Incredible, which enemy are you redirecting it to? There's a lot to choose from. The way that reads the creature just needs to be within 30ft of you. So you could target any of the skeletons, shades, or the zombie. You could also target The Horror or even the leader Lestheris.
Lestheris is knocked Prone. While Thelanis throws an Eldritch Blast at Jagar.
The Leonin is looking really beat up now. Out of spells and all beat up, Mycette looks at him disgusted, as though being near his weakness is sickening.
Jagar and Mycette are up, i'll do their turns when I get a chance.
Jagar grimaces up at the Tiefling, "I'm not done yet mushroom woman, watch this!" He runs into the Inn, jumping over the pit. He then attacks Thelanis with his Warhammer. After which he touches his amulet. It glows purple and one of the skeletons explodes and the bones start floating around Jagar:
Jagar Warhammer against Thelanis Attack: 23 Damage: Unable to parse dice roll. Bludgeoning plus 2 Necrotic.
And as a Bonus Action he uses his Bone Shield shield ability, gaining 5 Temporary HP
Mycette giggles as she murmers, "Two can play at that game. Maybe the Leonin priest will finally get himself killed and stop going on about his 'Dark God'". She waves her arms and her last Zombie explodes as they use their next Villian Action, Fungal Parasite. Fungal spores enter the 10ft sqaure around the zombie, which currently contains Valar and Thelanis, who make DC 13 CON Saves, taking 3 Necrotic Damage on a save, half on a success. Also, whenever anyone starts their turn in the Parasitic area they must make a DC 13 CON Save or become Poisoned
Valar Con Save: 14
Thelanis Con Save: 9
Mycette then uses her Parasitic Spores to drain energy from Valar:
Parasitic Spores against Valar Attack: 6 Damage: 7 Necrotic and Mycete regains 3 HP.
Draíocht, Valar, and Alsen are up. Jagar has entered the fray and Valar must save against the Parasitic Poison:
Draíocht begins burrowing up again to get a view of the battlefield once more.
Movement (burrowing): S (up, z=-5), S (z = 0)
Upon seeing the prone Lestheris near him he then redirects the moonbeam upon her and then retreats back down the tunnel.
Movement (walking): N (z = -5), N (z = -10)
Does provoke an opportunity attack if Lestheris has a melee weapon (had planned on burrowing that direction before; figured it's fair for me to keep that course as he doesn't have tremorsense to know where the enemies moved in the interim)
Moonbeam Damage: 1+1 = 2 radiant //WOOHOO!!! MASSIVE DAMAGE! xD DC 14 CON Save for half
Draíocht and Valar are up. You're getting through the undead minions, but The Eaters are all still up.
Concentration Save DC 10: 4+1 = 5
moonbeam is down
[[
Looking to wildshape in this situation. Been looking at a couple options and want to check how you'd rule some things.
Option 1: Brown Bear. Does have a large size however, so wondering if it would work to jump at Halorin to shove him and get out of the tavern that way. (goal of getting to an area where he'd not be squeezing)
Option 2: Giant Spider / Giant Wolf Spider. Would the doorway be tall enough to jump climb around him and then be spider-climbed kind of on the roof-ish.
Option 3: With a Giant Badger that has a burrow speed, how would you rule tunnels made by that? Thinking about things like, "can creatures follow into the tunnel; how quick to dig a makeshift pit? (granted lack of blindsight/tremorsense could make that tricky)
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
Brown Bear would definitely find it hard to fight in these quarters.
Giant Spider could do what you wanted it to do, but may need to roll a skill check depending on the situation.
Creatures could definately follow a Ginat Badger. You would need to describe what you wanted to do with said pit, and how big you wanted it to be. But a Badger is probably your best bet if that's what you want to do.
Ultimately go with what you think is most cool and we'll work out a way for you to do it.
Operation Tunnelbore: engage
Once more Draíocht calls upon the power of the moon, targeting Lestheris and Jagar.
Action: Moonbeam
Damage: 7+6 = 13 radiant
CON DC 14, save for half
After casting the spell he then begins to gain fur as he wildshapes into a giant badger. Taking advantage of the new form's burrowing he turns his claws to the ground and begins to dig.
Movement: SW (z = -5), SE (z = -10) (so under Holdran)
[[ Thinking that sets up both possibility of trying to dig under him. (Though not sure if there's a simple way to dig up the 5ft under someone without them falling on Draíocht.) But also might end up doing some whack-a-badger of popping up to check where people are situated, move moonbeam accordingly, and pop back down. Or something else. (Will see how this battle progresses.) ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You
Lestheris and Jagar DC 14 CON Saves (I'm gonna keep doing it when you move the beam from now on, just easier for me to remember than at the start of their turns. If this doesn't work for you tactically let me know.)
Lestheris: 2
Jagar: 5
Jagar is starting to look really beat, having copped a couple Moonbeams. Heres Initiative again just so I have it printed on this page:
Group 1: Thelanis
Group 2: Mycette, Jagar
Group 3: Draíocht, Valar, Alsen
Group 4: Halorin, The Horror, Lestheris
Group 5: Amiz
Valar strikes at a skeleton with his sword, but misses.
Lestheris steps out of the Moonbeam and hisses through her teeth, "Kill them Halorin, make them my slaves in undeath. What we did to The Golden Valor will pale in comparison to the torture we inflict on these people's eternal souls!" She then spreads her hands out and summons two Shades next to Amiz who reach out with their ghostly grasp at him. Halorin easily leaps over the pit and attacks Amiz with Mace and Shield, "You will face me, Leonin!". The Horror then breaks through the back of the Inn, and immidiately runs for Alsen, who is frozen in terror, "My friends, The Golden Valor. What have they done to you." The Horror swings its giant cleaver against him.
Shades Life Drain on Amiz Attack: 9 Damage: 2 Necrotic
Halorin Mace against Amiz Attack: 18 Damage: 4 Bludgeoning
Halorin Shield Slam against Amiz Attack: 9 Damage: 6 Bludgeoning and Amiz makes a DC 13 STR Save: 26 or is knocked Prone.
The Horror Spine Cleaver on Alsen Attack: 15 Damage: 11 Slashing
Ok those particular dice rolls aren't working for me. I'm going to do a another version of it here:
Shades Life Drain on Amiz Attack: 7 Damage: 2 Necrotic
Halorin Mace against Amiz Attack: 18 Damage: 8 Bludgeoning
Halorin Shield Slam against Amiz Attack: 25 Damage: 11 Bludgeoning and Amiz makes a DC 13 STR Save: 25 or is knocked Prone.
The Horror Spine Cleaver on Alsen Attack: 17 Damage: 10 Slashing
Not only is Amiz knocked prone, but as both attacks hit, he is succesfully marked by Halorin. He has disadvantage on attack rolls against any creature but Halorin.
Amiz and Thelanis are up. You are still surrounded by enemies and having spells thrown at you from outside the inn.
Amiz Reaction
When you or a creature you can see within 30 ft. of you is hit by an attack roll, you can use your reaction to choose a different creature, other than the attacker, within 30 ft of you to become the target of the attack instead, using the same roll.
A rune flares into existence redirecting Halorin's shield attack.
He then attacks Halorin with his axe
Attack: 9 Damage: 12
Amiz redirects the shield slam to a nearby enemy
Incredible, which enemy are you redirecting it to? There's a lot to choose from. The way that reads the creature just needs to be within 30ft of you. So you could target any of the skeletons, shades, or the zombie. You could also target The Horror or even the leader Lestheris.
Redirect to the leader Lestheris
Lestheris DC 13 STR Save: 8
Lestheris is knocked Prone. While Thelanis throws an Eldritch Blast at Jagar.
The Leonin is looking really beat up now. Out of spells and all beat up, Mycette looks at him disgusted, as though being near his weakness is sickening.
Jagar and Mycette are up, i'll do their turns when I get a chance.
Jagar grimaces up at the Tiefling, "I'm not done yet mushroom woman, watch this!" He runs into the Inn, jumping over the pit. He then attacks Thelanis with his Warhammer. After which he touches his amulet. It glows purple and one of the skeletons explodes and the bones start floating around Jagar:
Jagar Warhammer against Thelanis Attack: 23 Damage: Unable to parse dice roll. Bludgeoning plus 2 Necrotic.
And as a Bonus Action he uses his Bone Shield shield ability, gaining 5 Temporary HP
Mycette giggles as she murmers, "Two can play at that game. Maybe the Leonin priest will finally get himself killed and stop going on about his 'Dark God'". She waves her arms and her last Zombie explodes as they use their next Villian Action, Fungal Parasite. Fungal spores enter the 10ft sqaure around the zombie, which currently contains Valar and Thelanis, who make DC 13 CON Saves, taking 3 Necrotic Damage on a save, half on a success. Also, whenever anyone starts their turn in the Parasitic area they must make a DC 13 CON Save or become Poisoned
Valar Con Save: 14
Thelanis Con Save: 9
Mycette then uses her Parasitic Spores to drain energy from Valar:
Parasitic Spores against Valar Attack: 6 Damage: 7 Necrotic and Mycete regains 3 HP.
Draíocht, Valar, and Alsen are up. Jagar has entered the fray and Valar must save against the Parasitic Poison:
Valar DC 13 Con Save or Poisoned: 9
Alsen will reach out, casting Lesser Restoration on Valar, curing his Poison. "Keep in the fight good Paladin of Tyr. And get out of those spores!"
Draíocht and Valar are up.
[[ Huzzah for the Cloud Rune! ]]
Draíocht begins burrowing up again to get a view of the battlefield once more.
Movement (burrowing): S (up, z=-5), S (z = 0)
Upon seeing the prone Lestheris near him he then redirects the moonbeam upon her and then retreats back down the tunnel.
Movement (walking): N (z = -5), N (z = -10)
Does provoke an opportunity attack if Lestheris has a melee weapon (had planned on burrowing that direction before; figured it's fair for me to keep that course as he doesn't have tremorsense to know where the enemies moved in the interim)
Moonbeam
Damage: 1+1 = 2 radiant //WOOHOO!!! MASSIVE DAMAGE! xD
DC 14 CON Save for half
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 47, 3/3/25, Goodbye to You