Even though Graelor is out of spell slots, he attempts to bluff the Blue Orc by beginning the spell INFLICT WOUNDS. I rolled a NAT 20 for INTIMIDATION.
The boar squeals. He is enjoying this experiment. Salamander doesn't understand the commotion with the tabaxi, however. His tabaxi friend was dead too. And now this one wasn't. He thought it was funny that one lived and one died. It was like that saying with the cat in the box. In the hat? What was it again? He didn't know. Either way he is just happy to lead this orc into a chest for science. Fun science always requires some sort of sacrifice! He will help in his own special way.
The orc does not agree? Push him in! He trails behind the orc alongside Graelor and Eggs Lass to force him in.
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Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Sly is in the background, starting the incantations for detect magic. This is going to take her 10 minutes, during which she will occasionally glance up to see what the others are doing.
Sly completes her detect magic ritual, and detects strong necromancy magic from the chest, identical to the other Shadow Weaves but maybe a touch more powerful.
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The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer! Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist Cetar Allwood:Human Druid: Last Chapters Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now Killer Queen has already extended this signature. Come check it out, it's worth it!
The Blue Orc is instantly intimidated by Graelor’s bluff spell, and follows Eggo Lass’s commands, seating himself on the table and sticking his feet into the chest. He murmurs and says ‘Uh…I feel a cool breeze, and soil. Yeah, my feet are on some sort of soil, that’s all moist and stuff. The air feels kinda wet too, like there’s dew in the air or mist.’ He gulps and hopes that’s a good enough explanation, then says ‘Are you going to make me go deeper?’
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The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer! Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist Cetar Allwood:Human Druid: Last Chapters Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now Killer Queen has already extended this signature. Come check it out, it's worth it!
At that explanation Salamander turns back into his goblin self. "OH HO HO!"He claps, "NOW PUT YOUR HEAD IN! YEAH!"He goes through a series of laughs and snorts, "Yes! Yes!"His toothy grin goes all the way up to his ears. "PUT IT IN NOW!!!"He shout-growls, way too excited about this. Then he makes a face and steps back a bit, rubbing his hands together and looking at Eggo Lass. His ears flatten a bit as if asking if that's okay.
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Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Eggo Lass smiles at Graelor and Salamander's enthusiasm. She takes out her rope and says, "Tie this to yourself first though." concurring with Salamander's idea.
The orc, still nervous and on edge after Graelor's threat, ties the rope around his waist, practically crying at this point. He then starts to stick his head in, cautiously at first but then something seems to snap and he just puts his whole head in without much thought. For a split second, the orc is just bent over, neck-deep in the chest, before he gets violently sucked in whole, the rope also unravelling at insane speeds and flying into the void, dragging along whoever's holding it. Eggo Lass (or whoever's holding the other end of the rope) make a Strength Saving throw to avoid being pulled in.
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The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer! Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist Cetar Allwood:Human Druid: Last Chapters Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now Killer Queen has already extended this signature. Come check it out, it's worth it!
This post has potentially manipulated dice roll results.
With the sudden quick turn of events, Salamander yelps and wildshapes into a cow and runs towards the rope, seeing as Eggo Lass is getting pulled through. 'HOLD ON!'He thinks, gripping onto the ends with his teeth.
((Strength Check: (+ 3 since he cow) 8))
((we are roped in for something big here!))
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Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Everyone grabs at the rope to try and stop it but it just slips through your hands (and teeth in Salamander's case) until you have to let go or risk being pulled in yourself.
[I would have made it pull you all in but I don't wanna make you face the next dungeon unrested. Do you want to say you take a long rest in this room or the larger room before heading through? You're safe from any ambushes]
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The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer! Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist Cetar Allwood:Human Druid: Last Chapters Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now Killer Queen has already extended this signature. Come check it out, it's worth it!
Sly stands to the side, retreating to a wall, seeing the surge of magic from the chest through her enhanced vision.
"Heed my advice, relinquish your grip and withdraw post-haste! There is naught waiting for you but the shadows."
The tiefling feels a slight pang of pity for the orc, but she tells herself that sacrifices must sometimes be made.
Once the chest and the party has settled down, she starts taking notes about what happened so far. The wizard moves over to the adventurers and inspects the bodies. If she thinks that any of them are still alive, she calls for Graelor. "These people yet draw breath, but are in a bad way."
Graelor goes over to the pile of victims next to the throne and casts the cantrip SPARE THE DYING on all of them and will tend to their wounds as best as I can. I will hold off on taking a LONG REST until they are cared for and resting (besides, we don’t know them and I don’t want to turn my back on them)
Sly analyses the bodies of the male human fighter, female kenku barbarian and male rock gnome sorcerer, yet she can't tell much from their wounds [I would have asked for a Medicine Check but Graelor's about to deal with them any way so no point]. They all look heavily bloodied and rather inexperienced, maybe Level 1 or 2, and it's a surprise they've made it so far considering their lack of supplies or skills.
Graelor casts spare the dying on the bodies and, as the rest of the party takes a long rest, he takes a couple hours to tend to the wounds of the adventurers and nurse them back to health [I won't ask for any medicine checks or uses of healing spells, I'm just adding some flavour to the natural recovery of hit points]. Unfortunately, despite Graelor's spell and his care and attention, the rock gnome sorcerer has long since succumbed to his injuries and passed away. The other two adventurers manage to recover a few hit points though, and come back to consciousness. At first, they're a bit disorientated, but quickly gain their bearings. The human fighter, who informs you his name is Kaji, thanks you for your help in defeating the orcs and saving them, whilst the kenku barbarian, Krawkl, is equally appreciative but still mourning the loss of their companion Ebben, the rock gnome sorcerer who passed away. They seem unsure of what to do next, since they don't feel confident enough to progress but they do toy with the idea of staying in this dungeon a little longer now that it's clear of threats. They suggest converting it into more of a base camp like the orcs had, and then training up to higher standards before they progress, meaning this dungeon can be treated sort of like a 'safe level' for future adventurers to reach now.
Everyone, including Graelor since he's only partook in light activity, take a Long Rest! You've earnt it!
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer! Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist Cetar Allwood:Human Druid: Last Chapters Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now Killer Queen has already extended this signature. Come check it out, it's worth it!
Watching as the rope goes out of his grasp, he heeds Sly's words and lets go. He moos and shakes his head. Then he shifts back. "Gone for good,"he grumbles.
"They're alive?"He eyes the curious sight, following the tiefling and the human back towards the seemingly dead adventurers. He withheld the urge to kick them (you know, just in case). His mind flashbacks to a CPR class he took once in the city. 'Kick them (lightly~) if you can't tell if they're alive. If they are alive, then they will let you know,' The memory-guy-instructor goes, his mouth moving up and down like a wooden puppet. The goblin (who imagines himself third person standing over that CPR dummy dumbfounded with a slight 'woowww') just stares blankly into space in real life as Graelor brings back the people to life. He blinks. "Oh?"Wow, it seems he missed a lot during that daydream.
He pats the kenku barbarian on the back once he sees him mourning. "Sucks."He begins playing a sad tune on his birdpipes. He moves the chairs and things around to help barricade the entrance as they did before with his hands and opposable-thumb feet while continuing to play that funeral tune with his birdpipes in his tail.
He doesn't know any of the history between the two adventuring groups, so he treats their sorrows with such nonchalance.
((Ayyy thanks for the long rest))
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Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
On her side of the shadow weave portal, Eggo Lass starts by taking a quick look around her surroundings, marring herself in darkness by drawing out the wand. She mutters angrily at Bluey here and there as she goes. At first she wonders if the others will soon be coming before realizing they're taking their time.
[[ Even if you decide on a different name for the orc, I think she'd still call him Bluey. ]]
After seeing she's all alone by herself for a while (minus *eyeroll* Bluey) she starts fortifying her position. She has Bluey begin to dig up some of the sand to form a minor mound that could be used as cover while roping off one of the entrance with her rope and pitons. After doing so she brings out the orcish meal. "No sense letting this go to waste." She uses create bonfire to warm it up. "Besides, gonna need you in good health if we're together for now." She lets him go beddy-bye time and after an hour conjures up a flock of familiars (bats) to do some light scouting further beyond the entrance by the shadow weave, checking for any threats. After a while she herself trances, waking up Bluey for some of the time to keep watch, and awaits the others' arrival.
[I was gonna have it that since you failed the Strength Saving Throw, you just had to let the rope go, but this is way more fun!]
Eggo Lass is dragged through the portal behind Bluey, and lands face down on a dirt path, Blueynear by, grumbling with the rope still around him. As she comes to her senses, she remembers what the Shadow Weave spirits told her about this place, the sixth dungeon.
The Halls of The Blind Hag
In the largest swamp of Tyraa lives Lisa Lilylips, the ruler of the marshlands. She is also well known for her unusual appearance, as her body resembles a humanoid figure made of swamp flora and pond plants, with pink lily flowers where her eyes should be and large ears shaped like pitcher plants. She consented to having her home be turned into a dungeon, but on the condition that the Shadow Weave surrounding the area is made particularly strong. Therefore, not only her swamp cottage is kept within the confines of the Shadow Weave, but also a sizeable portion of the swamp too, cordoned off by supernaturally thick fog and mud. This stronger Shadow Weave and shadow-infected land and fog also leaks into the surrounding swamps, causing dire effects to the inhabitants, such as Salamander Pie.
Eggo Lass looks around to work out where she is. She's outside, which is quite shocking, and Blueyis sat on the wet dirt, still grumbling whilst taking the rope of himself. He still seems intimidated by you, but you get the impression he's a follower, not a leader, so will likely follow your commands in return for safety. Taking a closer look around her surroundings, Eggo Lass recognises the area as a swamp, with the dirt path that they're on and then thick and deep mud either side, though most of her vision is obscured by the malevolent fog that hangs over the place. Looking south, she sees the edges of a large wooden structure, and little windows glowing with warmth and light. She assumes that this is the abode of the Blind Hag that the Shadow Weave Spirits told her about, however since they're in their trench fairly far down the path, along with the overhanging fog, they cannot be seen from the windows of the hall.
She immediately gets to work in fortifying the area in order to take a long rest, Bluey jumping to his feet and digging up the soil with his shield to pile up and make a makeshift sort of trench. She then ropes off the area to make sure they don't fall in the mud or leave the confines of the trench they've made, before cooking up a meal inside on her magical campfire. Bluey seems impressed by her levels of resourcefulness, before taking a rest himself, the two of them rotating to keep watch. As Bluey sleeps, Eggo Lass sends out her familiars to analyse the place. The halls seem to be a collection of wooden cottages on stilts, connected together by ramshackle wooden tunnel-like corridors. Any bats that try to fly into the mist end up being turned around in the fog and sent straight back out again.
Okay, Eggo Lass and Bluey are camping out in the swamp in a trench they've made, taking a long rest, and the rest of the party is still in the last dungeon with the adventurer's they've found, who are going to stay put.
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer! Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist Cetar Allwood:Human Druid: Last Chapters Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now Killer Queen has already extended this signature. Come check it out, it's worth it!
After Graelor finishes a LONG REST, he does a quick scan of the rooms (rolled an ACTIVE PERCEPTION of NAT 1—FAIL). Then he tells the party that he will see them on the other side and slides in to the Shadowweave, feet first.
Graelor looks about the rooms but gets dust in his eyes, so he sees literally nothing, but manages to clear them before he slides into the portal, popping out on the other side and falling into Eggo Lass and Bluey's trench, just as they conclude their long rest too. He receives all the information in the spoiler above your last post, having it whispered to him by passed on adventurer spirits, such as Ebben.
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The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer! Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist Cetar Allwood:Human Druid: Last Chapters Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now Killer Queen has already extended this signature. Come check it out, it's worth it!
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Even though Graelor is out of spell slots, he attempts to bluff the Blue Orc by beginning the spell INFLICT WOUNDS. I rolled a NAT 20 for INTIMIDATION.
The boar squeals. He is enjoying this experiment. Salamander doesn't understand the commotion with the tabaxi, however. His tabaxi friend was dead too. And now this one wasn't. He thought it was funny that one lived and one died. It was like that saying with the cat in the box. In the hat? What was it again? He didn't know. Either way he is just happy to lead this orc into a chest for science. Fun science always requires some sort of sacrifice! He will help in his own special way.
The orc does not agree? Push him in! He trails behind the orc alongside Graelor and Eggs Lass to force him in.
Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Sly is in the background, starting the incantations for detect magic. This is going to take her 10 minutes, during which she will occasionally glance up to see what the others are doing.
Sly completes her detect magic ritual, and detects strong necromancy magic from the chest, identical to the other Shadow Weaves but maybe a touch more powerful.
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Cetar Allwood: Human Druid: Last Chapters
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Killer Queen has already extended this signature. Come check it out, it's worth it!
The Blue Orc is instantly intimidated by Graelor’s bluff spell, and follows Eggo Lass’s commands, seating himself on the table and sticking his feet into the chest. He murmurs and says ‘Uh…I feel a cool breeze, and soil. Yeah, my feet are on some sort of soil, that’s all moist and stuff. The air feels kinda wet too, like there’s dew in the air or mist.’ He gulps and hopes that’s a good enough explanation, then says ‘Are you going to make me go deeper?’
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Cetar Allwood: Human Druid: Last Chapters
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Killer Queen has already extended this signature. Come check it out, it's worth it!
At that explanation Salamander turns back into his goblin self. "OH HO HO!" He claps, "NOW PUT YOUR HEAD IN! YEAH!" He goes through a series of laughs and snorts, "Yes! Yes!" His toothy grin goes all the way up to his ears. "PUT IT IN NOW!!!" He shout-growls, way too excited about this. Then he makes a face and steps back a bit, rubbing his hands together and looking at Eggo Lass. His ears flatten a bit as if asking if that's okay.
Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Eggo Lass smiles at Graelor and Salamander's enthusiasm. She takes out her rope and says, "Tie this to yourself first though." concurring with Salamander's idea.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Darath Dathnaki, Tyranny of Dragons | Bombil, Hunt for Yeenoghu
Cherry Littleoak, Stormwreck | Beneath the Mountain
Get rickrolled here. Awesome music here. Track 34, 9/3/24, It's Gonna Be Okay
The orc, still nervous and on edge after Graelor's threat, ties the rope around his waist, practically crying at this point. He then starts to stick his head in, cautiously at first but then something seems to snap and he just puts his whole head in without much thought. For a split second, the orc is just bent over, neck-deep in the chest, before he gets violently sucked in whole, the rope also unravelling at insane speeds and flying into the void, dragging along whoever's holding it. Eggo Lass (or whoever's holding the other end of the rope) make a Strength Saving throw to avoid being pulled in.
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Cetar Allwood: Human Druid: Last Chapters
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Killer Queen has already extended this signature. Come check it out, it's worth it!
Eggo Lass STR save: 9-1 = 8
[[ So, guys, about taking a long rest in this dungeon before moving on... ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Darath Dathnaki, Tyranny of Dragons | Bombil, Hunt for Yeenoghu
Cherry Littleoak, Stormwreck | Beneath the Mountain
Get rickrolled here. Awesome music here. Track 34, 9/3/24, It's Gonna Be Okay
With the sudden quick turn of events, Salamander yelps and wildshapes into a cow and runs towards the rope, seeing as Eggo Lass is getting pulled through. 'HOLD ON!' He thinks, gripping onto the ends with his teeth.
((Strength Check: (+ 3 since he cow) 8))
((we are roped in for something big here!))
Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
Graelor is slow in trying to assist and feels the rope burn thru his hand. STRENGTH check was (1)+2=3
Everyone grabs at the rope to try and stop it but it just slips through your hands (and teeth in Salamander's case) until you have to let go or risk being pulled in yourself.
[I would have made it pull you all in but I don't wanna make you face the next dungeon unrested. Do you want to say you take a long rest in this room or the larger room before heading through? You're safe from any ambushes]
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Cetar Allwood: Human Druid: Last Chapters
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Killer Queen has already extended this signature. Come check it out, it's worth it!
Sly stands to the side, retreating to a wall, seeing the surge of magic from the chest through her enhanced vision.
"Heed my advice, relinquish your grip and withdraw post-haste! There is naught waiting for you but the shadows."
The tiefling feels a slight pang of pity for the orc, but she tells herself that sacrifices must sometimes be made.
Once the chest and the party has settled down, she starts taking notes about what happened so far. The wizard moves over to the adventurers and inspects the bodies. If she thinks that any of them are still alive, she calls for Graelor. "These people yet draw breath, but are in a bad way."
Graelor goes over to the pile of victims next to the throne and casts the cantrip SPARE THE DYING on all of them and will tend to their wounds as best as I can. I will hold off on taking a LONG REST until they are cared for and resting (besides, we don’t know them and I don’t want to turn my back on them)
Sly analyses the bodies of the male human fighter, female kenku barbarian and male rock gnome sorcerer, yet she can't tell much from their wounds [I would have asked for a Medicine Check but Graelor's about to deal with them any way so no point]. They all look heavily bloodied and rather inexperienced, maybe Level 1 or 2, and it's a surprise they've made it so far considering their lack of supplies or skills.
Graelor casts spare the dying on the bodies and, as the rest of the party takes a long rest, he takes a couple hours to tend to the wounds of the adventurers and nurse them back to health [I won't ask for any medicine checks or uses of healing spells, I'm just adding some flavour to the natural recovery of hit points]. Unfortunately, despite Graelor's spell and his care and attention, the rock gnome sorcerer has long since succumbed to his injuries and passed away. The other two adventurers manage to recover a few hit points though, and come back to consciousness. At first, they're a bit disorientated, but quickly gain their bearings. The human fighter, who informs you his name is Kaji, thanks you for your help in defeating the orcs and saving them, whilst the kenku barbarian, Krawkl, is equally appreciative but still mourning the loss of their companion Ebben, the rock gnome sorcerer who passed away. They seem unsure of what to do next, since they don't feel confident enough to progress but they do toy with the idea of staying in this dungeon a little longer now that it's clear of threats. They suggest converting it into more of a base camp like the orcs had, and then training up to higher standards before they progress, meaning this dungeon can be treated sort of like a 'safe level' for future adventurers to reach now.
Everyone, including Graelor since he's only partook in light activity, take a Long Rest! You've earnt it!
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Cetar Allwood: Human Druid: Last Chapters
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Killer Queen has already extended this signature. Come check it out, it's worth it!
Watching as the rope goes out of his grasp, he heeds Sly's words and lets go. He moos and shakes his head. Then he shifts back. "Gone for good," he grumbles.
"They're alive?" He eyes the curious sight, following the tiefling and the human back towards the seemingly dead adventurers. He withheld the urge to kick them (you know, just in case). His mind flashbacks to a CPR class he took once in the city. 'Kick them (lightly~) if you can't tell if they're alive. If they are alive, then they will let you know,' The memory-guy-instructor goes, his mouth moving up and down like a wooden puppet. The goblin (who imagines himself third person standing over that CPR dummy dumbfounded with a slight 'woowww') just stares blankly into space in real life as Graelor brings back the people to life. He blinks. "Oh?" Wow, it seems he missed a lot during that daydream.
He pats the kenku barbarian on the back once he sees him mourning. "Sucks." He begins playing a sad tune on his birdpipes. He moves the chairs and things around to help barricade the entrance as they did before with his hands and opposable-thumb feet while continuing to play that funeral tune with his birdpipes in his tail.
He doesn't know any of the history between the two adventuring groups, so he treats their sorrows with such nonchalance.
((Ayyy thanks for the long rest))
Please be patient with me. I am a very slow writer
"getting lost on the trail for an extended period of time may result in orc-like features. hike at your own risk."
campaign idea where the pcs slowly realize they are in a game and overthrow the dm
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now; Twimee'zah Roleplay
Player: Night Ravens; Dragonlance; 100 Dungeons of the Blood Archivist; LARP in Sharn; Last Chapters
On her side of the shadow weave portal, Eggo Lass starts by taking a quick look around her surroundings, marring herself in darkness by drawing out the wand. She mutters angrily at Bluey here and there as she goes. At first she wonders if the others will soon be coming before realizing they're taking their time.
[[ Even if you decide on a different name for the orc, I think she'd still call him Bluey. ]]
After seeing she's all alone by herself for a while (minus *eyeroll* Bluey) she starts fortifying her position. She has Bluey begin to dig up some of the sand to form a minor mound that could be used as cover while roping off one of the entrance with her rope and pitons. After doing so she brings out the orcish meal. "No sense letting this go to waste." She uses create bonfire to warm it up. "Besides, gonna need you in good health if we're together for now." She lets him go beddy-bye time and after an hour conjures up a flock of familiars (bats) to do some light scouting further beyond the entrance by the shadow weave, checking for any threats. After a while she herself trances, waking up Bluey for some of the time to keep watch, and awaits the others' arrival.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Darath Dathnaki, Tyranny of Dragons | Bombil, Hunt for Yeenoghu
Cherry Littleoak, Stormwreck | Beneath the Mountain
Get rickrolled here. Awesome music here. Track 34, 9/3/24, It's Gonna Be Okay
[I was gonna have it that since you failed the Strength Saving Throw, you just had to let the rope go, but this is way more fun!]
Eggo Lass is dragged through the portal behind Bluey, and lands face down on a dirt path, Bluey near by, grumbling with the rope still around him. As she comes to her senses, she remembers what the Shadow Weave spirits told her about this place, the sixth dungeon.
The Halls of The Blind Hag
In the largest swamp of Tyraa lives Lisa Lilylips, the ruler of the marshlands. She is also well known for her unusual appearance, as her body resembles a humanoid figure made of swamp flora and pond plants, with pink lily flowers where her eyes should be and large ears shaped like pitcher plants. She consented to having her home be turned into a dungeon, but on the condition that the Shadow Weave surrounding the area is made particularly strong. Therefore, not only her swamp cottage is kept within the confines of the Shadow Weave, but also a sizeable portion of the swamp too, cordoned off by supernaturally thick fog and mud. This stronger Shadow Weave and shadow-infected land and fog also leaks into the surrounding swamps, causing dire effects to the inhabitants, such as Salamander Pie.
Eggo Lass looks around to work out where she is. She's outside, which is quite shocking, and Bluey is sat on the wet dirt, still grumbling whilst taking the rope of himself. He still seems intimidated by you, but you get the impression he's a follower, not a leader, so will likely follow your commands in return for safety. Taking a closer look around her surroundings, Eggo Lass recognises the area as a swamp, with the dirt path that they're on and then thick and deep mud either side, though most of her vision is obscured by the malevolent fog that hangs over the place. Looking south, she sees the edges of a large wooden structure, and little windows glowing with warmth and light. She assumes that this is the abode of the Blind Hag that the Shadow Weave Spirits told her about, however since they're in their trench fairly far down the path, along with the overhanging fog, they cannot be seen from the windows of the hall.
She immediately gets to work in fortifying the area in order to take a long rest, Bluey jumping to his feet and digging up the soil with his shield to pile up and make a makeshift sort of trench. She then ropes off the area to make sure they don't fall in the mud or leave the confines of the trench they've made, before cooking up a meal inside on her magical campfire. Bluey seems impressed by her levels of resourcefulness, before taking a rest himself, the two of them rotating to keep watch. As Bluey sleeps, Eggo Lass sends out her familiars to analyse the place. The halls seem to be a collection of wooden cottages on stilts, connected together by ramshackle wooden tunnel-like corridors. Any bats that try to fly into the mist end up being turned around in the fog and sent straight back out again.
Okay, Eggo Lass and Bluey are camping out in the swamp in a trench they've made, taking a long rest, and the rest of the party is still in the last dungeon with the adventurer's they've found, who are going to stay put.
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Cetar Allwood: Human Druid: Last Chapters
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Killer Queen has already extended this signature. Come check it out, it's worth it!
After Graelor finishes a LONG REST, he does a quick scan of the rooms (rolled an ACTIVE PERCEPTION of NAT 1—FAIL). Then he tells the party that he will see them on the other side and slides in to the Shadowweave, feet first.
Graelor looks about the rooms but gets dust in his eyes, so he sees literally nothing, but manages to clear them before he slides into the portal, popping out on the other side and falling into Eggo Lass and Bluey's trench, just as they conclude their long rest too. He receives all the information in the spoiler above your last post, having it whispered to him by passed on adventurer spirits, such as Ebben.
The Strength Of The Nameless and Glory Of The Shiver Lord as titled by Drummer!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Cetar Allwood: Human Druid: Last Chapters
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Killer Queen has already extended this signature. Come check it out, it's worth it!