Once Hugh is done with investigating the coffin, he stands and walks to the other room. (I am just getting him into the correct room for later. And I see that there is no other room off of Bunny Room. And after looking at the bones, he would collect the rabbits teeth, after all they are pointy, then head to where the rest of the group is moving.)
For those that want to go through to the room to the right of the first room (2B) you find a 10 foot long, 25 foot wide chamber with a door on the far right wall. Parallel to the door hangs a ellipse shaped mirror roughly five foot high, and within it, a reflection of a weeping elf turns to face you. She dabs her eyes with a lace handkerchief before peering around asking in a meek voice, "Hello? Are you some more adventurers?"
"Aye, lass." replies Eggo Lass, a bit surprised at this random person there. She speaks in a hesitant tone, "Who... who are you?"
‘Me? People don’t often ask about me’ she says mournfully, ‘Many people call me all sorts of names, The Maiden of The Mirror, the Lady of the Looking Glass, but the name I tend to use is Aria. I…I can’t remember what my name was before…’ She dabs at her face some more before continuing ‘I was an adventurer, a…a bard methinks, and this mirror was a trap. I was the first ever to walk into this room and as soon as I saw my own reflection in the mirror, I got trapped inside. My party…they didn’t try to save me. They just continued onwards without a word.’ She then musters a weak smile and points to her right ‘I’ve heard there’s a key in that next room over! Hopefully I can be of some help… as I have been for 158 years… just a guide and a signpost…’ She then begins to weep uncontrollably once again.
[Don’t worry about having a decreased post rate, it’s no problem at all :)]
[@AgniGus, I can heal some hp, but due to the way Lay on Hands works, I won’t be healing all hp.
Also, exactly how tall is Galochka?]
Aridrey walks over to Galochka and says, “Okay, you’re the one that got hit. I can heal you a little if you’d like. But, um, I’ll have to touch you, like put my hand on your shoulder.”
You identify that the magical darkness in the coffin is actually a portal, just like the shadows beneath the first archway into the dungeon complex. You assume that since there are no rooms coming off from this room, this portal transports whoever steps in through to the second dungeon. Aside from that, the Fire Savants coffin is fairly nondescript and contains nothing note worthy about it.
[Awesome, it’s entirely up to you, but you might want to hold off on going through the portal or at least going to far in the next dungeon to avoid splitting the party to far apart as some of them are busy chatting with Aria at the moment. I’ve got no problems at all however if you still want to go through to get an early look at the dungeon and room description and get a chance to look around/explore nearish to the entrance :) ]
Eggo Lass shies her eyes away from the mirror. "Any idea what the key looks like?" she asks. She gazes at the door, wondering what contraptions or monsters lay beyond. "And why has no one gone to get it before?"
‘On no, don’t be mistaken, I apologise for your misunderstanding! People have went in there before and came out with key, they just…tend to ignore me… I’ve watched them come back out holding the key or discussing it amongst them though, so that’s how I know it’s in there. I’ve seen so, so many adventurers come through this room and avoid me as if I’m dangerous, or as if I’m invisible.’ Aria then suddenly plants her hands to the mirror and says to you, eyes wide, almost cackling, ‘But you can see me, can’t you? I’m just as real as you are! Real and alive and warm, with skin and teeth and eyelashes just like you!’ She then blinks and withdraws from the mirrors surface, ‘Oh I’m sorry, I didn’t mean to scare you, it’s just been so long, and I’m so lonely, and it’s ever so cold in here and…. Oh right, the key! Yes, the key is made of brass, with a long handle and a large round end, and I don’t think there’s anything dangerous in that room either since everyone comes out unharmed, though I’m not sure how the key keeps reappearing in that room every time an adventurer comes to collect it as nobody returns it, unless there are thousands of identical keys, for thousands of identical adventurers, all on their way to die… Why don’t you go and give it a look?’ Aria then gives you a sweet smile, though you notice that the corners of her mouth are twitching slightly as if it’s forced
"Allow me to confer with my partners." says Eggo Lass. She gestures to the party to see if they can move to the names room for the conversation.
"Freeing her from the mirror could have some potential benefits, but..." she eyes back to the room nervously, "something doesn't feel right. I'd like to know your thoughts."
[I am attempting to follow the party. I'll try to read more closely.]
[Ah alright cool, sorry that things got worded a bit funny and became confusing. Just to clear things up, Hugh and Aridrey are resting up in the room with the portal to the next dungeon where you killed the rabbit (Room 3) which is where Galochka is currently. On the other half, Tharkun and Eggo are in the room that you started in with all the names (Room 1) discussing freeing the Maiden in the Mirror (who is in Room 2B).
I’m assuming you want to go to Room 1 and join in with the role play, if so, go right ahead, you can join just as Eggo Lass and Tharkun leave 2B to confer so you can join in with the current conversation ]
"Allow me to confer with my partners." says Eggo Lass. She gestures to the party to see if they can move to the names room for the conversation.
"Freeing her from the mirror could have some potential benefits, but..." she eyes back to the room nervously, "something doesn't feel right. I'd like to know your thoughts."
(Also just to clarify, the key in the next room after Aria (Room 3B) is the one that would have been used to open the gate in Room 2A, so doesn’t serve much purpose anymore, though you can definitely still go check out that room.
It looks like you are currently deciding amongst yourselves whether or not to free Aria. If you do decide to free her, do you have any potential ideas on how to do so?]
This post has potentially manipulated dice roll results.
After Hugh hears about the rest of the rooms, "So, this Aria mentioned a room that has a key in it? Anyone want to help with finding that key?" Hugh looks around and nods at anyone who signals (or not if no one does). He then heads out to the room with the mirror. Once in the room, Hugh nods to Aria, "Ma'am," then he moves toward the door. Before stepping up to it completely, he looks over the door, its frame and lock. (Investigate for Traps 6. Dex to disable if found 27)
Once Hugh is done with investigating the coffin, he stands and walks to the other room. (I am just getting him into the correct room for later. And I see that there is no other room off of Bunny Room. And after looking at the bones, he would collect the rabbits teeth, after all they are pointy, then head to where the rest of the group is moving.)
"Aye, lass." replies Eggo Lass, a bit surprised at this random person there. She speaks in a hesitant tone, "Who... who are you?"
Insight: 8+1 = 9
[[
Starting Wednesday and going to Monday, will have a decreased post rate. Going to be particularly busy Friday-Sunday.
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
‘Me? People don’t often ask about me’ she says mournfully, ‘Many people call me all sorts of names, The Maiden of The Mirror, the Lady of the Looking Glass, but the name I tend to use is Aria. I…I can’t remember what my name was before…’ She dabs at her face some more before continuing ‘I was an adventurer, a…a bard methinks, and this mirror was a trap. I was the first ever to walk into this room and as soon as I saw my own reflection in the mirror, I got trapped inside. My party…they didn’t try to save me. They just continued onwards without a word.’ She then musters a weak smile and points to her right ‘I’ve heard there’s a key in that next room over! Hopefully I can be of some help… as I have been for 158 years… just a guide and a signpost…’ She then begins to weep uncontrollably once again.
[Don’t worry about having a decreased post rate, it’s no problem at all :)]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
[@AgniGus, I can heal some hp, but due to the way Lay on Hands works, I won’t be healing all hp.
Also, exactly how tall is Galochka?]
Aridrey walks over to Galochka and says, “Okay, you’re the one that got hit. I can heal you a little if you’d like. But, um, I’ll have to touch you, like put my hand on your shoulder.”
[Galochka is 3 feet tall and about 2 feet wide] Galochka resumes the color of the surrounding stone.
"It sends, "Yes a healing touch would be most welcome. Hold for a bit, though...."
Galochka thoroughly searches the coffin to make sure nothing is left behind.
@AgniGnus Could you give me an Investigation check please?
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Galochka
Investigation: 8
You identify that the magical darkness in the coffin is actually a portal, just like the shadows beneath the first archway into the dungeon complex. You assume that since there are no rooms coming off from this room, this portal transports whoever steps in through to the second dungeon. Aside from that, the Fire Savants coffin is fairly nondescript and contains nothing note worthy about it.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Galochka returns to Aridrey for healing. After healing, it will enter the portal.
[I don't think I understood the description at first.]
[Awesome, it’s entirely up to you, but you might want to hold off on going through the portal or at least going to far in the next dungeon to avoid splitting the party to far apart as some of them are busy chatting with Aria at the moment. I’ve got no problems at all however if you still want to go through to get an early look at the dungeon and room description and get a chance to look around/explore nearish to the entrance :) ]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Eggo Lass shies her eyes away from the mirror. "Any idea what the key looks like?" she asks. She gazes at the door, wondering what contraptions or monsters lay beyond. "And why has no one gone to get it before?"
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
[I am attempting to follow the party. I'll try to read more closely.]
‘On no, don’t be mistaken, I apologise for your misunderstanding! People have went in there before and came out with key, they just…tend to ignore me… I’ve watched them come back out holding the key or discussing it amongst them though, so that’s how I know it’s in there. I’ve seen so, so many adventurers come through this room and avoid me as if I’m dangerous, or as if I’m invisible.’ Aria then suddenly plants her hands to the mirror and says to you, eyes wide, almost cackling, ‘But you can see me, can’t you? I’m just as real as you are! Real and alive and warm, with skin and teeth and eyelashes just like you!’ She then blinks and withdraws from the mirrors surface, ‘Oh I’m sorry, I didn’t mean to scare you, it’s just been so long, and I’m so lonely, and it’s ever so cold in here and…. Oh right, the key! Yes, the key is made of brass, with a long handle and a large round end, and I don’t think there’s anything dangerous in that room either since everyone comes out unharmed, though I’m not sure how the key keeps reappearing in that room every time an adventurer comes to collect it as nobody returns it, unless there are thousands of identical keys, for thousands of identical adventurers, all on their way to die… Why don’t you go and give it a look?’ Aria then gives you a sweet smile, though you notice that the corners of her mouth are twitching slightly as if it’s forced
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
"Allow me to confer with my partners." says Eggo Lass. She gestures to the party to see if they can move to the names room for the conversation.
"Freeing her from the mirror could have some potential benefits, but..." she eyes back to the room nervously, "something doesn't feel right. I'd like to know your thoughts."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Cherry, Stormwreck | Chipper, Strahd
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 41, 12/1/24, O Come Divine Messiah
[Ah alright cool, sorry that things got worded a bit funny and became confusing. Just to clear things up, Hugh and Aridrey are resting up in the room with the portal to the next dungeon where you killed the rabbit (Room 3) which is where Galochka is currently. On the other half, Tharkun and Eggo are in the room that you started in with all the names (Room 1) discussing freeing the Maiden in the Mirror (who is in Room 2B).
I’m assuming you want to go to Room 1 and join in with the role play, if so, go right ahead, you can join just as Eggo Lass and Tharkun leave 2B to confer so you can join in with the current conversation ]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
(Also just to clarify, the key in the next room after Aria (Room 3B) is the one that would have been used to open the gate in Room 2A, so doesn’t serve much purpose anymore, though you can definitely still go check out that room.
It looks like you are currently deciding amongst yourselves whether or not to free Aria. If you do decide to free her, do you have any potential ideas on how to do so?]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Aridrey is going to reach slightly up, to Galochka’s shoulder, healing them slightly.
[OOC - Galochka recovers 2 hit points]
“Everyone else backtracked to the other room.” Aridrey is going to join the rest of the party.
Upon finding the others, Aridrey asks, “Was there anything interesting in the other room?”
After Hugh hears about the rest of the rooms, "So, this Aria mentioned a room that has a key in it? Anyone want to help with finding that key?" Hugh looks around and nods at anyone who signals (or not if no one does). He then heads out to the room with the mirror. Once in the room, Hugh nods to Aria, "Ma'am," then he moves toward the door. Before stepping up to it completely, he looks over the door, its frame and lock. (Investigate for Traps 6. Dex to disable if found 27)
You find that the door to the room with the key has no traps or threats in or around it.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Sparkles: Aasimar Monk: Drakkenheim: What's in the Here and Now
Lith Ja’mas: Githyanki Sorcerer: Ghosts Of Saltmarsh
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
DMing The 100 Dungeons of the Blood Archivist! and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!