"Wait." Crispy's face wrinkles in confusion and annoyance. "They were stealing fans?? Paper fans??" She looks at Borg and the others for verification. "Why in the Hells would they steal paper fans."
Etla, delighted by the free gift situation, reaches down to select a paper fan with a mountain scenery figuring it would fit her aesthetic. The idea of the culprits still amused her, especially the sight when Borg thought she had caught the full package, and she put a mental note on the event as good inspiration for a writing session.
(Well then, assuming nobody else has business here in the trade ward)
The South Gate
In this huge walled metropolis there are three major gates. The South Gate is the largest and most magnificent. It stands a hundred feet tall with shining silver doors that glisten in the sun. Special wardings are placed on prevent any sort of siege from ever breaking the doors, as well as special refraction spells so the sunlight doesn't blind the souther districts.
Hundreds of people use these gates everyday, having to go through a simple customs check. The guards generally check your business for entering/leaving the city and a quick scry to ensure you are not carrying contraband (evil necromancy items, etc. Disclaimer: not all necromancy is evil). Today as the group heads to the Southern Gate, there are several carts coming into the city with colourful circus banners and paintings adorning the sides. Beyond there appears to be a customs guard, a blue dragonborn wearing scale armour and with a halberd and crossbow strapped to his back/side.
"Alright, next!" The customs guard says, gesturing to Team Crimson Fang. He looks at the rings on the fingers. "Oh great, adventurers. Right, any special things 'bout your mission I need to know? Any cursed items, dark prophecies, evil tyrants, or other items of great importance that you may be handling on your quest?"
"Heh, not a bad idea. There's plenty of swamplands Southwards." The customs guy says, checking the apparel of the others. "How far out are you plannin' on heading? If you're going more than two days, you might want taller boots."
"Suggestion noted." Crispy says to the guard, slightly impatiently, knowing she could take care of herself, and wanted to get the job underway as soon as possible. Silly checkpoints.
While the others are speaking with the customs guy, he notes that the circus is for a Emerald Coast Circus. The person leading the main carriage is a human man in traditional ringmaster attire, with a beautifully groomed goatee. Beside him is an elven woman with copper skin and raven black hair, who seems to watch the adventuring party as they travel by.
"Welp, if that's all I guess I'll see you in a day or two." The dragonborn says. "You're free to head out." The dragonborn steps out of the way, letting the party pass through towards the main gate.
"Right then, well out you go then." The dragonborn says, ushering the group to head out of the gates.
As the party begins to head out of the gates, the sun is shining overhead in the late morning. They see the open fields ahead of them and the long trade route that heads to the Southern lands. They hear the sounds of epic adventuring prelude music as they head out, bolstering their stride. It seems to be coming from the last carriage in the convoy making its way into the city, where a pair of bards are playing atop the carriage.
The South Trade Route
The group heads along the South Trade Route for a short while. The group knows their destination is South-South-West of their current location, so have to eventually deviate from the path. As they continue along the trail, they see there are some farmlands nearby, which appears to be growing some healthy crops with straw golems functioning as scarecrows to guard against the dreaded flying vermin.
The sun slowly moves overhead as the party is headed off the beaten path as they can see that there is a forestland ahead, presumably Twik Grove is somewhere in the forest. The directions aren't particularly great, but it's a place to start.
(If anyone wishes to look for tracks, they can use Survival. If you wish to do anything along the montage path, feel free to let me know.)
The aasimar kneels down at the entrance to the forest. He begins to trace his finger over small marks in the nearby mud.
For Chetin:
Looking at the nearby tracks, it seems to be pretty busy in this area. Small creatures, such as rabbits, squirrels, badgers, and perhaps board have recently been through this area (past 24 hours).
There are other signs, however, or unbooted human footprints leaving the area several days ago, and some fresher tracks from the past couple of days coming back in. They may be Twik's, as he would've had to travel to post his request for aid.
Beyond that, there also appears to be rich and vibrant plantlife not too far into the forest, meaning that it most likely is being tended to by a druid and having help grow throughout the year.
"Wait." Crispy's face wrinkles in confusion and annoyance. "They were stealing fans?? Paper fans??" She looks at Borg and the others for verification. "Why in the Hells would they steal paper fans."
The guards seem satisfied with the report and head back to their duties.
"Who wouldn't?" The merchant says. "Then again, at only 5 silver a fan, they are a steal already!"
Current Player In: The Guild as Elsara Deepmoon
Akaas looks over the fans, complimenting their beauty. He chooses a black fan that has deep purple and blue paint strokes.
Crispy makes a snort with her mouth and rolls her eyes at the merchants words.
"Wark! Thank you!" The parrot says, the merchant seems satisfied enough to try peddling his wares from distant lands again.
(Anything else the group wants to do in the trade ward while we're here?)
Current Player In: The Guild as Elsara Deepmoon
(Akaas is ready to go!)
Etla, delighted by the free gift situation, reaches down to select a paper fan with a mountain scenery figuring it would fit her aesthetic. The idea of the culprits still amused her, especially the sight when Borg thought she had caught the full package, and she put a mental note on the event as good inspiration for a writing session.
[ Etla is also ready to head out! ]
(Borg is ready to head out.)
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Ready
(Well then, assuming nobody else has business here in the trade ward)
The South Gate
In this huge walled metropolis there are three major gates. The South Gate is the largest and most magnificent. It stands a hundred feet tall with shining silver doors that glisten in the sun. Special wardings are placed on prevent any sort of siege from ever breaking the doors, as well as special refraction spells so the sunlight doesn't blind the souther districts.
Hundreds of people use these gates everyday, having to go through a simple customs check. The guards generally check your business for entering/leaving the city and a quick scry to ensure you are not carrying contraband (evil necromancy items, etc. Disclaimer: not all necromancy is evil). Today as the group heads to the Southern Gate, there are several carts coming into the city with colourful circus banners and paintings adorning the sides. Beyond there appears to be a customs guard, a blue dragonborn wearing scale armour and with a halberd and crossbow strapped to his back/side.
"Alright, next!" The customs guard says, gesturing to Team Crimson Fang. He looks at the rings on the fingers. "Oh great, adventurers. Right, any special things 'bout your mission I need to know? Any cursed items, dark prophecies, evil tyrants, or other items of great importance that you may be handling on your quest?"
Current Player In: The Guild as Elsara Deepmoon
"Not as far as we know, we need to wear waterproof shoes though."
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
"Heh, not a bad idea. There's plenty of swamplands Southwards." The customs guy says, checking the apparel of the others. "How far out are you plannin' on heading? If you're going more than two days, you might want taller boots."
Current Player In: The Guild as Elsara Deepmoon
Akaas is distracted by the circus carts and not at all paying attention to his team or the customs guard.
Perception concerning the circus carts: 4
"Suggestion noted." Crispy says to the guard, slightly impatiently, knowing she could take care of herself, and wanted to get the job underway as soon as possible. Silly checkpoints.
For Akaas:
While the others are speaking with the customs guy, he notes that the circus is for a Emerald Coast Circus. The person leading the main carriage is a human man in traditional ringmaster attire, with a beautifully groomed goatee. Beside him is an elven woman with copper skin and raven black hair, who seems to watch the adventuring party as they travel by.
"Welp, if that's all I guess I'll see you in a day or two." The dragonborn says. "You're free to head out." The dragonborn steps out of the way, letting the party pass through towards the main gate.
Current Player In: The Guild as Elsara Deepmoon
"And a good day to you, Occifer." Crispy waves, and begins to leave.
Akaas gives the elven woman traveling with the circus a courteous bow and a big grin.
"Right then, well out you go then." The dragonborn says, ushering the group to head out of the gates.
As the party begins to head out of the gates, the sun is shining overhead in the late morning. They see the open fields ahead of them and the long trade route that heads to the Southern lands. They hear the sounds of epic adventuring prelude music as they head out, bolstering their stride. It seems to be coming from the last carriage in the convoy making its way into the city, where a pair of bards are playing atop the carriage.
The South Trade Route
The group heads along the South Trade Route for a short while. The group knows their destination is South-South-West of their current location, so have to eventually deviate from the path. As they continue along the trail, they see there are some farmlands nearby, which appears to be growing some healthy crops with straw golems functioning as scarecrows to guard against the dreaded flying vermin.
The sun slowly moves overhead as the party is headed off the beaten path as they can see that there is a forestland ahead, presumably Twik Grove is somewhere in the forest. The directions aren't particularly great, but it's a place to start.
(If anyone wishes to look for tracks, they can use Survival. If you wish to do anything along the montage path, feel free to let me know.)
Current Player In: The Guild as Elsara Deepmoon
Chetin looks about the forest floor for any signs of people and animals going to. 21
The aasimar kneels down at the entrance to the forest. He begins to trace his finger over small marks in the nearby mud.
For Chetin:
Looking at the nearby tracks, it seems to be pretty busy in this area. Small creatures, such as rabbits, squirrels, badgers, and perhaps board have recently been through this area (past 24 hours).
There are other signs, however, or unbooted human footprints leaving the area several days ago, and some fresher tracks from the past couple of days coming back in. They may be Twik's, as he would've had to travel to post his request for aid.
Beyond that, there also appears to be rich and vibrant plantlife not too far into the forest, meaning that it most likely is being tended to by a druid and having help grow throughout the year.
Current Player In: The Guild as Elsara Deepmoon