(Ulysse metagaming plan is to cast Goodberry to give us some force feeding healing to bring people back including Ulysse himself if he goes down. Still hoping the one mephits death burst will be enough to take out the other!)
Boil had a weird dream where he felt a gentle tug to a far off light, there was soft music playing and the smell of roasted goat intestines floating through the air. Suddenly he was ripped away back to the cold dark frozen wasteland. He saw his friends taking damage all around him, jumping up and running away from the mephits but still in range of Ulysse, yells “Trickster God, give me friend more life blood!” Boil casts healing word for 9 points on Ulysse.
(Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.)
Boil had a weird dream where he felt a gentle tug to a far off light, there was soft music playing and the smell of roasted goat intestines floating through the air. Suddenly he was ripped away back to the cold dark frozen wasteland. He saw his friends taking damage all around him, jumping up and running away from the mephits but still in range of Ulysse, yells “Trickster God, give me friend more life blood!” Boil casts healing word for 9 points on Ulysse.
(Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.)
So an additional 3 point?
Then Boil will use Nimble Escape to hide.
(There’s not really anything to hide behind. Also healing word has a casting time of 1 bonus action, so you could use your action for anything except casting another spell (unless it’s a cantrip))
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
I was looking at boil and it looks like he can use channel divinity to restore 10 hit points among any creatures within 30 ft. He could restore all of us 2 hit points, and then we could all either attack with a bludgeoning weapon or a fire spell.
Boil had a weird dream where he felt a gentle tug to a far off light, there was soft music playing and the smell of roasted goat intestines floating through the air. Suddenly he was ripped away back to the cold dark frozen wasteland. He saw his friends taking damage all around him, jumping up and running away from the mephits but still in range of Ulysse, yells “Trickster God, give me friend more life blood!” Boil casts healing word for 9 points on Ulysse.
(Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.)
So an additional 3 point?
Then Boil will use Nimble Escape to hide.
I saw in the campaign log that the 3 points were already included. Healing word is 1d4 + your wisdom modifier, and you rolled a 4, so 4+2+3= 9
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
How many can Ulysse get in one burning hands? He can move a bit to maximize how many he hits while also minimizing the friendly fire, including teleporting a little with the wildspirit.
Boil, your turn.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Death saving roll: nat 20
back to one hp.
Death saves are done at the start of your turn I believe so Boil can still finish his turn!
If you have a ranged healing spell, please use it on Ulysse. He has burning hands which will be a lifesaver in this situation.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
(Ulysse metagaming plan is to cast Goodberry to give us some force feeding healing to bring people back including Ulysse himself if he goes down. Still hoping the one mephits death burst will be enough to take out the other!)
Yes, that is correct. Boil, you still have your action, bonus action, and movement.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Boil had a weird dream where he felt a gentle tug to a far off light, there was soft music playing and the smell of roasted goat intestines floating through the air. Suddenly he was ripped away back to the cold dark frozen wasteland. He saw his friends taking damage all around him, jumping up and running away from the mephits but still in range of Ulysse, yells “Trickster God, give me friend more life blood!”
Boil casts healing word for 9 points on Ulysse.
(Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.)
So an additional 3 point?
Then Boil will use Nimble Escape to hide.
(There’s not really anything to hide behind. Also healing word has a casting time of 1 bonus action, so you could use your action for anything except casting another spell (unless it’s a cantrip))
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
I was looking at boil and it looks like he can use channel divinity to restore 10 hit points among any creatures within 30 ft. He could restore all of us 2 hit points, and then we could all either attack with a bludgeoning weapon or a fire spell.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
I saw in the campaign log that the 3 points were already included. Healing word is 1d4 + your wisdom modifier, and you rolled a 4, so 4+2+3= 9
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Ok so boil will use Channel Divinity instead of hiding and give everyone close enough to me 2 hp
OOC: So who is close enough? Specifically, is Sable included?
The range is 30 feet, which is enough to get all the party members.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Erzer, you return to consciousness with 2 hit points. It is now your turn.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Erzer moves 20 feet away from any of his teammates, before firing off a fire bolt, an 8 to hit for 9 fire damage.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Your attack goes wide.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
(I expected that. Hopefully they still come after me and not y’all)
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Mephits’ turn.
One of them regains its frost breath, which will use against Boil. (Make a dex save)
Another mephit also regains its frost breath, which it will use against Sable and Ulysse. (Make dex saves)
The other three mephits will make claw attacks against Erzer, Jahn, and Ulysse.
1st mephit claw attack (against Erzer):
To hit: 18
Damage: 4 slashing damage + 4 cold damage
2nd attack (against Jahn):
To hit: 21
Damage: 5 slashing damage + 4 cold damage
3rd attack (against Ulysse):
To hit: 7 (miss)
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
How many can Ulysse get in one burning hands? He can move a bit to maximize how many he hits while also minimizing the friendly fire, including teleporting a little with the wildspirit.
Dex save 18
And I died again. Oh well. On your turns, try to move as far away from each other as possible. We want to minimize the damage of the frost breaths.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-