Vampires, Demons, witches and transplanar transport await adventurers foolish enough to seek passage through the Barrier Peaks. Hidden among the mysterious crags lay the fabled cavern of the Tsojcanth.
Evil lurks around every corner and at its heart, the ancient tool that can light the shadow that has darkened a thousand worlds. Can you survive long enough to recover the artifact and use its power to save the world?
Update Game already underway. Recruiting replacement players following some losses due to irl attrition and one PC death. Looking for 2-3 new players for immediate start. Players are currently two rooms from entrance cavern. You can start from there or just join them where they are now. Up to you.
Expect to die.
This is the 5e version of Lost Caverns of Tsojcanth, as presented, with minimal modification, in Quests from the Infinite Staircase. The first area, the lesser caverns, allows for one short rest; after that, it's less restrictive. The module was originally written for tournament play, with the emphasis being survival and collecting loot. Four real world hours were alloted. We are playing by post, so that restriction is totally absent, but it should impress the idea that you want to move quickly and take what you can find, but also know that the secret hideout of the long departed witch-queen Iggwilv is fraught with peril and many of the creatures who've taken up residence in the abandoned lair are looking for their next meal, but some are more than happy to chat, so don't feel like it's all traps and monsters. Just realize that there may be some dead ends because wasting your time is just as deadly as throwing a pack of goblins in your path.
Start at level nine. Generate stats however you want. Grab an uncommon magic item and send me a link to your character sheet.
The land of Chult: primeval beauty, danger, excitement and scores of undead.
Tiryki Anchorage to the southeast, where explorers and river folk gather.
This district east of the city is populated by animal trainers, river folk, explorers who need inexpensive lodging, and other rough-and-tumble sorts. Smugglers prefer the unregulated docks of the anchorage over the policed and inspected docks of the harbor, despite the shortage of dock workers and beast-powered cranes to assist in loading and unloading.
Unlike Malar’s Throat and the Old City, Tiryki Anchorage has no fortified temple or ancient stone ziggurats where residents can take shelter against undead or carnivores. Most people dash for Tiryki Gate when the alarm sounds and hope to get through before it’s locked ahead of them. Fortunately, the animals in their pens are more sensitive to approaching threats than humans are, so few creatures are able to sneak into the area undetected.
A noble looking man in finer clothes than one might expect walks along the seeds docks, a stack of paper in hand. Some among the crowd might recognize the legendary dary Caltain Sparhawk, from tbe tales of his exploits, but none dare approach him as he begins nailing a sign to a mooring pole, easily visible to passersby.
A notice is posted in inns, taverns, the port dock, and at your place of worship. One is even found in a corked ale bottle floating in the sea. Likely the worries of a madman or one touched by spotted fever most surmise.
The end of our world draws near. You feel it in the sea, you hear it in the air, and you see it in those that live. Something comes, and some feel the hand of death and decay.
A gateway has opened in the Yatil Mountains.
A Demonomicon must be recovered, as a forgotten star is on a path to destroy our world.
If the coming cataclysm cannot be averted, the world will be swallowed in darkness.
Seeking stout brave individuals with strong faith or beliefs to save and protect our world.
You do this because you must, or your god or goddess commands you to do so.
If my message speaks to YOU, join me in my quest, as fate brings us together. If you seek to stand in the path of myself or my crew, then I suggest you re-evaluate your life goals.
Head to Port Nyanzaru. Find me at the Thundering Lizard Tavern on the eve of the next new moon.
Cha!jil had received the call from The Lord of the Jungle Deeps three weeks ago, a great tiger had ambushed her and within its claws Thard Harr had hidden his vision to be passed to her.
She stepped from the trees into the vicinity of Port Nyanzaru and joined those entering the city, her wide calloused feet gripped the road with almost claw-like toes as she moved through the crowd. She is Vuddor but she cares little how she is addressed; she is dur Authalar, she has heard those she has guided from this place in the past call her folk Wild Dwarves or Greenbeard.
She wore very little, if any, clothing normally but had wrapped a lizard skin about her waist as there had been....complaints....last time she had been here. She had greased her tattoo-covered mahogany skin to keep away insects and donned the musk of a male dusk tiger to ward off predators . Her matted and dreaded beard and hair provided satisfactory enough covering for herself, though she had forgone the usual plastered dried mud as, from memory, it made entry to places in Port Nyanzaru more difficult... her earrings, bracelets, hair rings and nose-ring were all carved of dwarf-bone, mostly her mothers and carried similar runic markings to her myriad tattoos. She clenched her corded, clawed hands as she approached the building Thard Harr had sent her images of....
She entered the Thundering Lizard Tavern and announced herself with a, very realistic, tigers roar. When eyes turned to her she simply said ' Orc Captain. Pole-Eagle? Where?'
The bartender looks at the scantily clothed dwarf with a start but regains his composure and points to a corner of the room.
Seated at a table in a back corner by himself is a large imposing man wearing a full set of polished battle-scared plate mail. A gold lion head is embossed on the armor's chest plate. (A symbol of the god, Marduk). A huge mug of ale rests on the table. His protruding teeth and greenish-tinted skin make it easy to disguise that he is a half-orc. A black cloak, with a curious gold Kraken clasp and thin strings of gold trim rests on his shoulders, obscuring what lies beneath. A large greatsword leans against the wall, with curious huge tusks or horns of some creature forming the guard of the blade. He has black hair with hints of gray and hard steel-blue eyes. He exudes confidence, yet seems very relaxed, an armored boot resting on a chair near him. Trying hard not to stare, you can’t help but notice his nose. It is thin and twists at an awkward angle due to a significant fracture, which, judging by the lack of bruising, does not appear to be recent. As you look him over, you note that he now studies you, and you can’t help but feel as if he can almost see through you. Your instincts tell you you should not deceive him. He is a man of character and purpose, and you imagine he has high expectations of those around him.
He smiles warmly at you, inviting you to join him, and motions to the attentive barkeep for additional drinks and food. To your surprise, he greets you in Authalan language, awkwardly misarticulating his clicking and trilling "Greetings friend of the Jungle, may your aim be true, your claw swift, and may your prey never scream or suffer."
(Then switches to dwarvish, which he is marginally more fluent at: "I'm sorry, I only know a few words in your tongue that I learned from a guide long ago. I was a priestess of Vuddar might come as the jungle is in grave danger. My friends call me Captain Sparhawk, although I’ve never liked the title” he says in a deep voice offering you his gauntleted hand.
The Thundering Lizard, recognizable by the tables and benches spilling out onto the street, and by the painted tyrannosaurus skull that hung above the main entrance draws an eclecric crowd, mostly if visirors to the city. The roof was fitted with several rain traps to collect fresh rainwater.
Within, he tavern's low (7dt) ceilings are stained with tobacco, its floor coated in sawdust. It was well-lit with oil lamps, yet dark and cool relative to the harsh Chultan sun. A kitchen and pantry sit in a backroom behind the bar, with a staircase leading down into a dimly lit cellar.
Although host to raucous and rough clientele seeking hard drinks, bar fights, and carousing, it is nevertheless an inviting place, full of loud laughter and off-key music. The smell of vomit and stale beer hang faintly in the air.
"Welcome, Gell..yes." the paladin tries to sound out his name. "I am Captain Sparhawk. Thank you for joining me and my new friend, gesturing to the dwarven women whom had just arrived. "We are just getting acquainted. Join us for some food and drink."
(OOC: Legion4, you get one uncommon magic item before we start)
(Sparhawk has been living in this area for some time and unfortunately (in his opinion), has developed a reputation. If any in the party ask around or have been living in Chult, you may have heard rumors about him, (Can share some in a spoiler or DM can give you some)
The door of the tavern swings gently open, and a lithe human girl, clad in gleaming half plate armor enters the bar. Attractive, wirh reddish brown hair and fair skin, she carries a shield emblazoned with an eye in a pentagram symbol, and walks with a longstaff. A pack is on her back, but sll of her gear looks new, unworn, and she does not look quite like someone who is used to wearing such armor.
She looks around the room, “Captain Sparhawk? She looks at the man, seeming to perhaps recognize him. “Tess Tomescribe… To join your quest, if such is my destiny.”
she moves across the room to the gathered group and smiles - somewhat awkwardly
The large man puts down his large cup of ale and ushers her over to join the boisterous group, already drinking and eating their fill. "Ah, if I'm not mistaken, a priestess of Boccob? Hum, I have never met one before but have heard their skill in magic and knowledge is impressive." He nods approvingly and gestures for her to join them.
"Now, each of you is here for your own reasons. And we can get to that if you wish. But...being strangers, it seems our destinies have brought us together."
He pauses in thought. "Tell us a bit about yourselves, if you wish, so that we may call each other friends, and if you have any questions for me, please ask."
“Ill start since I arrived last.”. Tess starts, a bit awkwardly “I am a priestess of Boccob. Most of my life has been spent in libraries- not in adventures. But I have some skills with magic I hope can prove useful. I made an effort to read some of the lore of this..place before coming. I have always enjoyed exploring the wilderness to escape from books, and have some survival skills, above and beyond my magic. It is good to meet you all.”
Cha!jil cocked her head with interest as the scaled one entered, her people often warred against the Batiri but the various scaled and slick-skinned folk they occasionally traded with or avoided....this was the closest she had ever been to one and despite the obvious differences she felt a certain kinship.
" May the Jungle Deep shelter you and cool your dreams Gell of....?"
The human woman she did not not know anything of, humans were those who most often wanted a guide but she had long ago learned not to get to attached to the soft skins as they seemed unable to obey basic instructions like.....don't eat the red berries, or don't touch that tree or always check the water before filling your flask....still this one was a priest and a woman...which were two positives in Cha!jils eyes....though she had no idea what this Boccob was or what aspects of the world it guided.
" Tess of Boccob, I welcome you to this place. Do not die too soon, you seem pleasant."
" As I have told Spar-Hawk, I am Cha!jil, Vuddor of Thard Harr The Disentangler and Shaman-Hunter of dur Authalar."
" The Lord of the Jungle Deep told me to come here and so here I have come."
Her common was extremely accented but seemed well practiced....
Sparhawk listens to Cha!jil and Tess, "I am honored that the Lord of the Jungle Deep would have you join me, Cha!jil, and Tess, your knowledge and thoughtfulness may help balance our group, and your presence here is welcome." He takes a swig of ale, some of the drink, spilling down his mouth to his neck.
"As to my own introduction, first, I thank you all for coming. They call me Captain Sparhawk, although I don't love the title. I am from another land, far away but in my travels, found myself in a nice town, called Luskin, the City of Sails. There, I began to forge a new path, doing various jobs, taken in by Captain Sorsha who had assembled a crew of misfits, myself included. Unfortunately, she died in one of our battles and to my suprise, the group I traveled with nominated me, Captain. I’ve retained that title ever since. Anyway, I serve two deities, the child goddess, Aphrael, and the god, Marduk. I am a Knight of the Pandion Order, although some in my order might disagree." Suddenly the captain's crooked nose begins bleeding. "A moment" as he wipes away the blood and the gush stops.
"As all knights /paladins, I follow a code, which put simply, is to restore balance. To stop those from abusing their power or station. These people or beings can be of any alignment, faith, or race. A few years ago, I learned of the red wizards attaining an artifact of great power and then subjugating the people of Luskan to slavery, I was obligated to face the threat. Well, now I am back in Port Nyanzaru, a place I have spent some time since the Luskin issue was resolved."
A perhaps 15-year-old server fills their cups and another teen brings fresh bread and a hearty stew to the table for all. “Anything else, Captain?” The first glances at the greatsword and asks shyly, “Ccccaptain? Is it true your sword has the bones of a T...T-Rex?”
“Aaand, what about the battle of the Bear Beetle, Bearnerd and the Great Bull. We heard it was a mighty battle and when the bull charged, you stopped it with your… words.”
Sparhawk eyes grow distant, remembering something from his past. “Dam, Bjorn…” he mumbles barely audible to those seated. He smiles and looks at the youths.
“Yes, yes, the guard on the sword was constructed using the beasts' claws, the pommel and grip, part of its femur. The blade is finely crafted steel from a friend in my order. I call her, Retribution. As to the other stories, well, those are likely the embellished ramblings of one who had too much to drink.”
“What about your pet…cat that perched on your shoulder like a parrot?” The younger girl asks curiously.
He laughs, flips them a few coins and says, “Perhaps another time, my young friends”, he says kindly.
"Anyway, where was I, in my travels I have encountered a series of “portals” that can magically transport great distances. I have a ‘partnership’ with the god, Marduk. He occasionally gives me dreams of sorts of things occurring. He pulls out a rather detailed map of Chult (SEE POST 7)and points to the bottom right, It seems there is a portal near the Sanrach Mountains, that connects Chult with another realm. It may be connected with something called the lost cavern of Tsojcanth. I’m unclear, but saw demons, a vampire, and then a forgotten star of some sort that will destroy this world if I don’t recover some sort of item. Now, as I've mentioned, I have had dealings with Red Wizards, and I should warn you, if I see one, I might kill them on sight. They have uncovered several artifacts that have caused a great deal of chaos in these lands. I do wonder if this is another such artifact.”
Vampires, Demons, witches and transplanar transport await adventurers foolish enough to seek passage through the Barrier Peaks. Hidden among the mysterious crags lay the fabled cavern of the Tsojcanth.
Evil lurks around every corner and at its heart, the ancient tool that can light the shadow that has darkened a thousand worlds. Can you survive long enough to recover the artifact and use its power to save the world?
Update Game already underway. Recruiting replacement players following some losses due to irl attrition and one PC death. Looking for 2-3 new players for immediate start. Players are currently two rooms from entrance cavern. You can start from there or just join them where they are now. Up to you.
Expect to die.
This is the 5e version of Lost Caverns of Tsojcanth, as presented, with minimal modification, in Quests from the Infinite Staircase. The first area, the lesser caverns, allows for one short rest; after that, it's less restrictive. The module was originally written for tournament play, with the emphasis being survival and collecting loot. Four real world hours were alloted. We are playing by post, so that restriction is totally absent, but it should impress the idea that you want to move quickly and take what you can find, but also know that the secret hideout of the long departed witch-queen Iggwilv is fraught with peril and many of the creatures who've taken up residence in the abandoned lair are looking for their next meal, but some are more than happy to chat, so don't feel like it's all traps and monsters. Just realize that there may be some dead ends because wasting your time is just as deadly as throwing a pack of goblins in your path.
Start at level nine. Generate stats however you want. Grab an uncommon magic item and send me a link to your character sheet.
Good luck.
The land of Chult: primeval beauty, danger, excitement and scores of undead.
Tiryki Anchorage to the southeast, where explorers and river folk gather.
This district east of the city is populated by animal trainers, river folk, explorers who need inexpensive lodging, and other rough-and-tumble sorts. Smugglers prefer the unregulated docks of the anchorage over the policed and inspected docks of the harbor, despite the shortage of dock workers and beast-powered cranes to assist in loading and unloading.
Unlike Malar’s Throat and the Old City, Tiryki Anchorage has no fortified temple or ancient stone ziggurats where residents can take shelter against undead or carnivores. Most people dash for Tiryki Gate when the alarm sounds and hope to get through before it’s locked ahead of them. Fortunately, the animals in their pens are more sensitive to approaching threats than humans are, so few creatures are able to sneak into the area undetected.
A noble looking man in finer clothes than one might expect walks along the seeds docks, a stack of paper in hand. Some among the crowd might recognize the legendary dary Caltain Sparhawk, from tbe tales of his exploits, but none dare approach him as he begins nailing a sign to a mooring pole, easily visible to passersby.
A notice is posted in inns, taverns, the port dock, and at your place of worship. One is even found in a corked ale bottle floating in the sea. Likely the worries of a madman or one touched by spotted fever most surmise.
The end of our world draws near. You feel it in the sea, you hear it in the air, and you see it in those that live. Something comes, and some feel the hand of death and decay.
A gateway has opened in the Yatil Mountains.
A Demonomicon must be recovered, as a forgotten star is on a path to destroy our world.
If the coming cataclysm cannot be averted, the world will be swallowed in darkness.
Seeking stout brave individuals with strong faith or beliefs to save and protect our world.
You do this because you must, or your god or goddess commands you to do so.
If my message speaks to YOU, join me in my quest, as fate brings us together.
If you seek to stand in the path of myself or my crew, then I suggest you re-evaluate your life goals.
Head to Port Nyanzaru. Find me at the Thundering Lizard Tavern on the eve of the next new moon.
Ask for Captain Sparhawk.
(Ooc: hi all. Looking forward to a fun adventure)
Cha!jil had received the call from The Lord of the Jungle Deeps three weeks ago, a great tiger had ambushed her and within its claws Thard Harr had hidden his vision to be passed to her.
She stepped from the trees into the vicinity of Port Nyanzaru and joined those entering the city, her wide calloused feet gripped the road with almost claw-like toes as she moved through the crowd. She is Vuddor but she cares little how she is addressed; she is dur Authalar, she has heard those she has guided from this place in the past call her folk Wild Dwarves or Greenbeard.
She wore very little, if any, clothing normally but had wrapped a lizard skin about her waist as there had been....complaints....last time she had been here. She had greased her tattoo-covered mahogany skin to keep away insects and donned the musk of a male dusk tiger to ward off predators . Her matted and dreaded beard and hair provided satisfactory enough covering for herself, though she had forgone the usual plastered dried mud as, from memory, it made entry to places in Port Nyanzaru more difficult... her earrings, bracelets, hair rings and nose-ring were all carved of dwarf-bone, mostly her mothers and carried similar runic markings to her myriad tattoos. She clenched her corded, clawed hands as she approached the building Thard Harr had sent her images of....
She entered the Thundering Lizard Tavern and announced herself with a, very realistic, tigers roar. When eyes turned to her she simply said ' Orc Captain. Pole-Eagle? Where?'
The bartender looks at the scantily clothed dwarf with a start but regains his composure and points to a corner of the room.
Seated at a table in a back corner by himself is a large imposing man wearing a full set of polished battle-scared plate mail. A gold lion head is embossed on the armor's chest plate. (A symbol of the god, Marduk). A huge mug of ale rests on the table. His protruding teeth and greenish-tinted skin make it easy to disguise that he is a half-orc. A black cloak, with a curious gold Kraken clasp and thin strings of gold trim rests on his shoulders, obscuring what lies beneath. A large greatsword leans against the wall, with curious huge tusks or horns of some creature forming the guard of the blade. He has black hair with hints of gray and hard steel-blue eyes. He exudes confidence, yet seems very relaxed, an armored boot resting on a chair near him. Trying hard not to stare, you can’t help but notice his nose. It is thin and twists at an awkward angle due to a significant fracture, which, judging by the lack of bruising, does not appear to be recent. As you look him over, you note that he now studies you, and you can’t help but feel as if he can almost see through you. Your instincts tell you you should not deceive him. He is a man of character and purpose, and you imagine he has high expectations of those around him.
He smiles warmly at you, inviting you to join him, and motions to the attentive barkeep for additional drinks and food. To your surprise, he greets you in Authalan language, awkwardly misarticulating his clicking and trilling "Greetings friend of the Jungle, may your aim be true, your claw swift, and may your prey never scream or suffer."
(Then switches to dwarvish, which he is marginally more fluent at: "I'm sorry, I only know a few words in your tongue that I learned from a guide long ago. I was a priestess of Vuddar might come as the jungle is in grave danger. My friends call me Captain Sparhawk, although I’ve never liked the title” he says in a deep voice offering you his gauntleted hand.
Captain Sparhawk
Chult map 1, Chult map 2
The Thundering Lizard, recognizable by the tables and benches spilling out onto the street, and by the painted tyrannosaurus skull that hung above the main entrance draws an eclecric crowd, mostly if visirors to the city. The roof was fitted with several rain traps to collect fresh rainwater.
Within, he tavern's low (7dt) ceilings are stained with tobacco, its floor coated in sawdust. It was well-lit with oil lamps, yet dark and cool relative to the harsh Chultan sun. A kitchen and pantry sit in a backroom behind the bar, with a staircase leading down into a dimly lit cellar.
Although host to raucous and rough clientele seeking hard drinks, bar fights, and carousing, it is nevertheless an inviting place, full of loud laughter and off-key music. The smell of vomit and stale beer hang faintly in the air.
A lizardfolk man with a bone spear enters the room
“hello their, I am Gell yes”
he sits he seems old probably around 30 years old he has a pale blue and dark green scales with yellow eyes
"Welcome, Gell..yes." the paladin tries to sound out his name. "I am Captain Sparhawk. Thank you for joining me and my new friend, gesturing to the dwarven women whom had just arrived. "We are just getting acquainted. Join us for some food and drink."
(OOC: Legion4, you get one uncommon magic item before we start)
(Sparhawk has been living in this area for some time and unfortunately (in his opinion), has developed a reputation. If any in the party ask around or have been living in Chult, you may have heard rumors about him, (Can share some in a spoiler or DM can give you some)
If you'd like, a history check would be appropriate to recall rumors or legends of the captain you've come to meet.
(Also, starting gold is 500gp)
The door of the tavern swings gently open, and a lithe human girl, clad in gleaming half plate armor enters the bar. Attractive, wirh reddish brown hair and fair skin, she carries a shield emblazoned with an eye in a pentagram symbol, and walks with a longstaff. A pack is on her back, but sll of her gear looks new, unworn, and she does not look quite like someone who is used to wearing such armor.
She looks around the room, “Captain Sparhawk? She looks at the man, seeming to perhaps recognize him. “Tess Tomescribe… To join your quest, if such is my destiny.”
she moves across the room to the gathered group and smiles - somewhat awkwardly
The large man puts down his large cup of ale and ushers her over to join the boisterous group, already drinking and eating their fill. "Ah, if I'm not mistaken, a priestess of Boccob? Hum, I have never met one before but have heard their skill in magic and knowledge is impressive." He nods approvingly and gestures for her to join them.
"Now, each of you is here for your own reasons. And we can get to that if you wish. But...being strangers, it seems our destinies have brought us together."
He pauses in thought. "Tell us a bit about yourselves, if you wish, so that we may call each other friends, and if you have any questions for me, please ask."
“Ill start since I arrived last.”. Tess starts, a bit awkwardly “I am a priestess of Boccob. Most of my life has been spent in libraries- not in adventures. But I have some skills with magic I hope can prove useful. I made an effort to read some of the lore of this..place before coming. I have always enjoyed exploring the wilderness to escape from books, and have some survival skills, above and beyond my magic. It is good to meet you all.”
Cha!jil cocked her head with interest as the scaled one entered, her people often warred against the Batiri but the various scaled and slick-skinned folk they occasionally traded with or avoided....this was the closest she had ever been to one and despite the obvious differences she felt a certain kinship.
" May the Jungle Deep shelter you and cool your dreams Gell of....?"
The human woman she did not not know anything of, humans were those who most often wanted a guide but she had long ago learned not to get to attached to the soft skins as they seemed unable to obey basic instructions like.....don't eat the red berries, or don't touch that tree or always check the water before filling your flask....still this one was a priest and a woman...which were two positives in Cha!jils eyes....though she had no idea what this Boccob was or what aspects of the world it guided.
" Tess of Boccob, I welcome you to this place. Do not die too soon, you seem pleasant."
" As I have told Spar-Hawk, I am Cha!jil, Vuddor of Thard Harr The Disentangler and Shaman-Hunter of dur Authalar."
" The Lord of the Jungle Deep told me to come here and so here I have come."
Her common was extremely accented but seemed well practiced....
“Just gell warm blood” he has a small idol of a god he worships on him
history 9 for the half orc
( is the 500 gold allowed to be spent on magic items and equipment?)
Religion check to see if she knows of Gells deity:- 13
Sparhawk listens to Cha!jil and Tess, "I am honored that the Lord of the Jungle Deep would have you join me, Cha!jil, and Tess, your knowledge and thoughtfulness may help balance our group, and your presence here is welcome." He takes a swig of ale, some of the drink, spilling down his mouth to his neck.
"As to my own introduction, first, I thank you all for coming. They call me Captain Sparhawk, although I don't love the title. I am from another land, far away but in my travels, found myself in a nice town, called Luskin, the City of Sails. There, I began to forge a new path, doing various jobs, taken in by Captain Sorsha who had assembled a crew of misfits, myself included. Unfortunately, she died in one of our battles and to my suprise, the group I traveled with nominated me, Captain. I’ve retained that title ever since. Anyway, I serve two deities, the child goddess, Aphrael, and the god, Marduk. I am a Knight of the Pandion Order, although some in my order might disagree." Suddenly the captain's crooked nose begins bleeding. "A moment" as he wipes away the blood and the gush stops.
"As all knights /paladins, I follow a code, which put simply, is to restore balance. To stop those from abusing their power or station. These people or beings can be of any alignment, faith, or race. A few years ago, I learned of the red wizards attaining an artifact of great power and then subjugating the people of Luskan to slavery, I was obligated to face the threat. Well, now I am back in Port Nyanzaru, a place I have spent some time since the Luskin issue was resolved."
A perhaps 15-year-old server fills their cups and another teen brings fresh bread and a hearty stew to the table for all. “Anything else, Captain?” The first glances at the greatsword and asks shyly, “Ccccaptain? Is it true your sword has the bones of a T...T-Rex?”
Greatsword Pic
“Aaand, what about the battle of the Bear Beetle, Bearnerd and the Great Bull. We heard it was a mighty battle and when the bull charged, you stopped it with your… words.”
Sparhawk eyes grow distant, remembering something from his past. “Dam, Bjorn…” he mumbles barely audible to those seated. He smiles and looks at the youths.
“Yes, yes, the guard on the sword was constructed using the beasts' claws, the pommel and grip, part of its femur. The blade is finely crafted steel from a friend in my order. I call her, Retribution. As to the other stories, well, those are likely the embellished ramblings of one who had too much to drink.”
“What about your pet…cat that perched on your shoulder like a parrot?” The younger girl asks curiously.
He laughs, flips them a few coins and says, “Perhaps another time, my young friends”, he says kindly.
"Anyway, where was I, in my travels I have encountered a series of “portals” that can magically transport great distances. I have a ‘partnership’ with the god, Marduk. He occasionally gives me dreams of sorts of things occurring. He pulls out a rather detailed map of Chult (SEE POST 7)and points to the bottom right, It seems there is a portal near the Sanrach Mountains, that connects Chult with another realm. It may be connected with something called the lost cavern of Tsojcanth. I’m unclear, but saw demons, a vampire, and then a forgotten star of some sort that will destroy this world if I don’t recover some sort of item. Now, as I've mentioned, I have had dealings with Red Wizards, and I should warn you, if I see one, I might kill them on sight. They have uncovered several artifacts that have caused a great deal of chaos in these lands. I do wonder if this is another such artifact.”