Muck takes the red cloak and, still in Stephen form, practices strutting around and being a general loudmouth like the guy he saw earlier. After a moment, he turns to the others and asks, "Should we take a quick breather or go right now to make bad things happen to the bad guys?"
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DM - Origins - A Level Zero Adventure
DM - Giantslayer
Phandelver and Warlocks: The Shattered Obelisk - Muck (L1 Plasmoid Archfey Warlock)
Bok'Shir smiles at Muck as he dons the cloak. "No need quick rest", he says and infuses himself with health.
He then looks around to make sure the other two have not returned from the back room before a cheeky grin crosses his face, and he says some words in draconic, causing an image of the redbrand to appear back in the chair.
"Now have two minions come with".
(OOC: Using fiendish vigour invocation to cast false life without spell slot until he gets maximum temp hit points (which he refreshes when it runs out after an hour or when depleted. Uses misty visions invocation to cast silent image and recast whenever needed without a spell slot)
"Let's go. The faster we get their, the faster we can deal with these buffoons." Penley says, brushing off his leathers. He's really getting sick of these thugs. The sooner they finish this, the better. Then he can enjoy his reward.
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brorminthe Devout Crusher; Morgrom the Cunning Summoner;Theathe Rebellious Beauty;
You make your way to the manor. The deserted manor grounds have plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands an unlocked door with a cellar beyond. The door opens onto a five-foot-wide landing that is fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels, with another door to the north of that cistern.
(There will be a map. I will spend the time to get it sorted once you move to a different room. To summarise, you enter the room from the east, there is one door opposite you on the west (once you go down the stairs), and one door to the north)
Bok'Shir sends the illusory redbrand in first, making it call out, "We're home, where is everyone? Boy did we teach those outsiders". He tries to make it not just sound like the redbrand, but speak like it as well.
He briefly wonders after he does whether his own method of speech was normal. He had Mae a habit of speaking in shortened phrases otherwise he used to get hit more. And of course, not having many people to actually speak to did make him a bit rusty.
Muck, in Stephen form, is busy staring into the cistern, wondering whether it would be a comfortable place for a puddle of stagnant water to live, but does does a double take when it sees the illusionary redband. It looks back at Bok'Shir and whispers, "Hey... That's my bit."
Muck then straightens its illusionary back and marches forward, adopting the cocky gait of the loudmouth brigand while marching confidently through the door.
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Giantslayer
Phandelver and Warlocks: The Shattered Obelisk - Muck (L1 Plasmoid Archfey Warlock)
You enter and speak loudly, but after waiting, nothing happens. No one comes to great (or fight) you.
I am assuming you talk at a normal talking volume rather than shouting out extra loudly, if I am wrong it makes no difference this time, but might in the future.
Bok'Shir's natural instinct is to head underground, and so he directs the illusory redbrand down the stairs towards the door to the west, following a little after trying to be quiet and unseen.
Penley looks around curiously, his keen eyes darting across the room and its contents. For a moment, he contemplates his options, then descends the stairs to the south, brushing past Bok’Shir.
With a purpose, he walks to the door set into the north stair. Beginning to examine it, he studies for any signs of danger or some sort of dastardly trap. From what they party has seen, this gang seems to be made up of idiots, but that doesn’t mean there isn’t someone more clever behind this operation waiting for a group like theirs to stumble in.
Looks like an ordinary unlocked door. A bit warped with time, but that warping is more shrinkage than anything, giving you a clearer look at the edges to see the lack of a latch holding it shut.
Muck. The cistern description is as follows: This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water.
This post has potentially manipulated dice roll results.
Penley inspects the door, and finds he can see nothing wrong with. That does mean there isn’t something there. He looks over at Bok’Shir “Might want to move”
After his companion is safely away, Penley readies himself, lowering his stance as he prepares. Then, he flings the door open and leaps out of the way, tumbling to the ground.
DEX save if needed: 18
OOC: yes, i am aware that if theirs nothing behind the door Penley just made a fool of himself. Also, sorry for the lack of formatting, I’m on mobile
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Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brorminthe Devout Crusher; Morgrom the Cunning Summoner;Theathe Rebellious Beauty;
Bok'Shir moves stealthily across further away from the northern door, watching Penley set himself to leap and roll. He moves the illusory redbrand across so if anything is exposed it will see the illusion first.
And of course he has his shield equipped and his sword ready should he need to take matters into his own clawed hands.
Penley makes a fool of himself. It is a large empty corridor (will not update the map just yet as it is simple enough). Thick dust covers the flagstones of this somber hallway. The walls are decorated with faux columns every ten feet, and the double door at the west end of the hall is sheathed in copper plate, now green with age. A relief carving of a mournful angel adorns the door.
The corridor is 10ft wide, and 40ft long, travelling along the whole of the north wall of the room you are in. (the double doors are just to the north of the other door in this room, also heading west)
You keep an ear out, but while focussing, something catches your eye. The corridor is trapped with a pitfall that takes up the majority of the width of the hallway, 10ft long. You can try and squeeze along the edges without falling in with an acrobatics check. (no check required for Penley due to climbing speed, and advantage to Bok'shir and Muck for size/amorphous.) Or if you have a way to bypass it that is also fine.
(Ignore the placement. I just realised I sent Muck instead of Bok'shir. And forgot to move the redbrand. I will update positions next map update)
Muck takes the red cloak and, still in Stephen form, practices strutting around and being a general loudmouth like the guy he saw earlier. After a moment, he turns to the others and asks, "Should we take a quick breather or go right now to make bad things happen to the bad guys?"
DM - Origins - A Level Zero Adventure
DM - Giantslayer
Phandelver and Warlocks: The Shattered Obelisk - Muck (L1 Plasmoid Archfey Warlock)
Bok'Shir smiles at Muck as he dons the cloak. "No need quick rest", he says and infuses himself with health.
He then looks around to make sure the other two have not returned from the back room before a cheeky grin crosses his face, and he says some words in draconic, causing an image of the redbrand to appear back in the chair.
"Now have two minions come with".
(OOC: Using fiendish vigour invocation to cast false life without spell slot until he gets maximum temp hit points (which he refreshes when it runs out after an hour or when depleted. Uses misty visions invocation to cast silent image and recast whenever needed without a spell slot)
"Let's go. The faster we get their, the faster we can deal with these buffoons." Penley says, brushing off his leathers. He's really getting sick of these thugs. The sooner they finish this, the better. Then he can enjoy his reward.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
You make your way to the manor. The deserted manor grounds have plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands an unlocked door with a cellar beyond. The door opens onto a five-foot-wide landing that is fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels, with another door to the north of that cistern.
(There will be a map. I will spend the time to get it sorted once you move to a different room. To summarise, you enter the room from the east, there is one door opposite you on the west (once you go down the stairs), and one door to the north)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bok'Shir sends the illusory redbrand in first, making it call out, "We're home, where is everyone? Boy did we teach those outsiders". He tries to make it not just sound like the redbrand, but speak like it as well.
He briefly wonders after he does whether his own method of speech was normal. He had Mae a habit of speaking in shortened phrases otherwise he used to get hit more. And of course, not having many people to actually speak to did make him a bit rusty.
Muck, in Stephen form, is busy staring into the cistern, wondering whether it would be a comfortable place for a puddle of stagnant water to live, but does does a double take when it sees the illusionary redband. It looks back at Bok'Shir and whispers, "Hey... That's my bit."
Muck then straightens its illusionary back and marches forward, adopting the cocky gait of the loudmouth brigand while marching confidently through the door.
DM - Origins - A Level Zero Adventure
DM - Giantslayer
Phandelver and Warlocks: The Shattered Obelisk - Muck (L1 Plasmoid Archfey Warlock)
You enter and speak loudly, but after waiting, nothing happens. No one comes to great (or fight) you.
I am assuming you talk at a normal talking volume rather than shouting out extra loudly, if I am wrong it makes no difference this time, but might in the future.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
At normal Muck volume, which is louder than most, though not extreme. Like a totally un-self-conscious child.
DM - Origins - A Level Zero Adventure
DM - Giantslayer
Phandelver and Warlocks: The Shattered Obelisk - Muck (L1 Plasmoid Archfey Warlock)
Bok'Shir's natural instinct is to head underground, and so he directs the illusory redbrand down the stairs towards the door to the west, following a little after trying to be quiet and unseen.
As he can change the accompanying sounds he adds some footsteps.
Stealth: 17+4=21
(OOC: It was just a regular call out, like someone saying "I'm home" when they arrive home)
Still no response from that door. Map below, The redbrand with the blue dot is Bok'shir's illusion. Penley is stood by the door you entered from.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Penley looks around curiously, his keen eyes darting across the room and its contents. For a moment, he contemplates his options, then descends the stairs to the south, brushing past Bok’Shir.
With a purpose, he walks to the door set into the north stair. Beginning to examine it, he studies for any signs of danger or some sort of dastardly trap. From what they party has seen, this gang seems to be made up of idiots, but that doesn’t mean there isn’t someone more clever behind this operation waiting for a group like theirs to stumble in.
Investigation check: 18
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Looks like an ordinary unlocked door. A bit warped with time, but that warping is more shrinkage than anything, giving you a clearer look at the edges to see the lack of a latch holding it shut.
Muck. The cistern description is as follows: This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Penley inspects the door, and finds he can see nothing wrong with. That does mean there isn’t something there. He looks over at Bok’Shir “Might want to move”
After his companion is safely away, Penley readies himself, lowering his stance as he prepares. Then, he flings the door open and leaps out of the way, tumbling to the ground.
DEX save if needed: 18
OOC: yes, i am aware that if theirs nothing behind the door Penley just made a fool of himself. Also, sorry for the lack of formatting, I’m on mobile
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Bok'Shir moves stealthily across further away from the northern door, watching Penley set himself to leap and roll. He moves the illusory redbrand across so if anything is exposed it will see the illusion first.
And of course he has his shield equipped and his sword ready should he need to take matters into his own clawed hands.
Penley makes a fool of himself. It is a large empty corridor (will not update the map just yet as it is simple enough). Thick dust covers the flagstones of this somber hallway. The walls are decorated with faux columns every ten feet, and the double door at the west end of the hall is sheathed in copper plate, now green with age. A relief carving of a mournful angel adorns the door.
The corridor is 10ft wide, and 40ft long, travelling along the whole of the north wall of the room you are in. (the double doors are just to the north of the other door in this room, also heading west)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bok'Shir sends the illusory redbrand into the corridor first, following behind as it makes its way down towards the double door.
He keeps an ear out for any noises echoing down towards them.
Perception: 15+2=17
You keep an ear out, but while focussing, something catches your eye. The corridor is trapped with a pitfall that takes up the majority of the width of the hallway, 10ft long. You can try and squeeze along the edges without falling in with an acrobatics check. (no check required for Penley due to climbing speed, and advantage to Bok'shir and Muck for size/amorphous.) Or if you have a way to bypass it that is also fine.
(Ignore the placement. I just realised I sent Muck instead of Bok'shir. And forgot to move the redbrand. I will update positions next map update)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
"Floor trapped", Bok'Shir reports back to the others as he stops at the edge of the pit for a moment.
"Think can squeeze", he decides, and starts to move carefully along the edge.
Acrobatics (with advantage): (
11, 14)+2=16Bok'shir does make it across (DC15)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Muck will shlorp on past the trap while looking back at it and muttering, "Well, that's rude... Someone could've hurt themselves."
DM - Origins - A Level Zero Adventure
DM - Giantslayer
Phandelver and Warlocks: The Shattered Obelisk - Muck (L1 Plasmoid Archfey Warlock)