This post has potentially manipulated dice roll results.
Penley follows behind, using his claws to traverse along the wall without setting off the trap (gotta love the climb speed!). He stays behind Bok'shir and Muck, both of whom are much more equipped for getting up close and personal with the enemy than him. He keeps a keen lookout, utilizing his height and keen eyes to look over his shorter companions in search of any danger
There is no danger visible, just a closed door and silence from the other side. From a quick glance, the door shows no sign of being locked or trapped (rewarding a good perception roll, though in general, advanced traps would not be visible without an investigation check)
Bok'Shir approaches the door, and looks to figure out if it opens inwards or outwards. If it opens inwards, he will pull it towards himself and remain behind the door, having the illusory redbrand be visible.
If it opens outwards, he will push it quickly open and step the the side, allowing the illusory redbrand to remain standing in the open.
Either way, he will he will try and wait out of view and peak through the doorway.
It opens outwards, but you manage to not be directly visible to the room, which is immediately obvious as an old crypt. Three large stone sarcophagi stand within this desolate crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the southeast corner is sheathed in tarnished copper plate.
Penley follows behind, using his claws to traverse along the wall without setting off the trap (gotta love the climb speed!). He stays behind Bok'shir and Muck, both of whom are much more equipped for getting up close and personal with the enemy than him. He keeps a keen lookout, utilizing his height and keen eyes to look over his shorter companions in search of any danger
NOTES
Perception check: 19 (passive 14)
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There is no danger visible, just a closed door and silence from the other side. From a quick glance, the door shows no sign of being locked or trapped (rewarding a good perception roll, though in general, advanced traps would not be visible without an investigation check)
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Bok'Shir approaches the door, and looks to figure out if it opens inwards or outwards. If it opens inwards, he will pull it towards himself and remain behind the door, having the illusory redbrand be visible.
If it opens outwards, he will push it quickly open and step the the side, allowing the illusory redbrand to remain standing in the open.
Either way, he will he will try and wait out of view and peak through the doorway.
Stealth: 5+4=9
It opens outwards, but you manage to not be directly visible to the room, which is immediately obvious as an old crypt. Three large stone sarcophagi stand within this desolate crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the southeast corner is sheathed in tarnished copper plate.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bok'Shir sends in the illusory redbrand first, and if there is no ambush he will follow in afterwards, keeping an eye on the oddly placed skeletons.