A sentence or three describing who you are: Jirani grew up orphaned and alone. Where he lived all he saw was dirt, despair and the remnants of broken dreams and crushed hope. He would eavesdrop on any and all conversations he could hear in the hopes of later weaving grand tales about the hints of other places and different fates that he came across. When the caravan came to town the young tiefling firstly fell in love with their energy, their love of life and the tight-knit group they seemed to be. Secondly, he decided that he wanted that for himself, too. It took the caravan two full days after leaving the town to find the tiefling boy hiding in one of the carts, and the rest is history. As a natural born performer he fitted right in, and Jirani took well to the lifestyle. He is a tiefling with bronze, well-kept skin that shimmers in the sun, and his golden horns stand tall and upright, elegantly curved and decorated with beautiful jewelry that is hung between the horns by gold links. His long, copper hair is equally flourished with jewelry braided into it. Jirani has a near obsession with beauty, both his own (which makes him vain) and that of the world (which makes him indulgent). As a self-proclaimed lover, rather than a fighter, he is often seen trying to use his charm to get his way rather than brute force.
General Character Idea (Race/Class/Motivations): Tiefling, Bard (College of Glamour), he aims to experience all the beauty in the world and, if possible, protect it if it is in danger.
A sentence or three describing who you are: Grim spent his youth in a small village learning all he could about the forest and it’s creatures. He quickly proved himself as great marksman and hunter. The world outside the village was big and he wanted to experience and explore it all so he left his village to know it all as fare as nature and make a name for himself as a guide and hunter. (Will hammer out more as the game moves on). First time playing a ranger.
General Character Idea (Race/Class/Motivations): Wood elf, ranger, neutral good
A sentence or three describing who you are: Urrn always had a problem with authority, or at least authority he perceived as unearned. His parents finally sent him to "boarding school" - the monastery overlooking his village - in the hopes the teachers could correct his errant ways. He immediately took to the physical studies, less so the lore. Urrn never understood why people would cloister themselves away, studying history when the opportunity was out there to experience it, to make it.
General Character Idea (Race/Class/Motivations): Variant Human Monk, who seeks the chance to change the world - not necessarily to take credit for it, just to do it.
Hello. I have played games for many years but this is my first application to a 5th edition game. I am also new to Beyond, I ask for your patience. Please let me know if I make a mistake or if there are easier ways to accomplish something. Thanks.
Preferred Name: Phannrael of the Glen, that is the name he adopted when he mistakenly heard an elven mother calling her sons and thought she was referring to his self. His current Firbolg identity is The one born of the darkness beneath the leave of the Oak beside the glen of the sparkling clean water brook, but humans and non Fey are confused by this.
A Sentence or three describing who you are: Phannrael was born into a normal Firbolg tribe at what the civilized races refer to as the edge of the unknown lands of the forgotten world and which Phannrael's people refer to as The forest of four days walk towards the rising son in between the mountains of shadow and mist divided by the melting waters of winter snow. As the guilds came out to tame and learn of the world Phannrael attempted to approach non hostile groups and ask them to leave or to protect the wilds and live in harmony with them. Some agreed but said others of the guilds would not be so understanding. Phannrael approached the tribe council to ask to go to the civilized lands to join a guild. If he could make a big enough name for the guild he joined he could influence the civilized races to live in harmony and protection with the wilds. And there are darker places in the wilds, old places, places that took all the strengths of the wild to hold at bay. The new peoples might turn those battles allowing the old places to finally end, decaying and moving towards rebirth as something new and bright. After three moons of discussions the leaders agreed but there was a condition, If Phannrael failed he could never return, He would forever be an outcast for revealing his people to the outsiders. Phaanrael left without hesitation and with excitement and Joy. He almost felt his name should be changed to He who skips down the path of his own tomorrow. (Will continue to work on this if I get in so that if fits better into the game world). His favorite color is Black or Black paired with dark nutrient rich Green.
General Character Idea (Race/Class/Motivations): Firbolg Druid of the Circle of Dreams. To join a guild and become prominent enough to influence all of society to respect, protect, and live in Harmony with Nature and the Wilds. Second objective to get help undoing the dark places in the world. Alignment Neutral Good.
Raised in a village that straddles two planes , Kyren was born with a connection to the worlds surrounding her. Accepting the warmth of the Mother and fertilizing that connection, she has become a powerful force of good in the area around Gemma. Her meditations often reveal evidence an even deeper understanding and connection. One that is still out of reach but one day attainable. In the mean time, she holds true to what is good and right, standing against tyranny and those who would stifle others personal freedom.
Eladrin, Oath of the Ancients Paladin
Ability scores: 12131612111517
After Racial Modifiers - Str: 13, Dex 18, Con 15, Int 12, Wis 12, Cha 18
I would like to explore her connection to your new world and perhaps bond with a powerful entity as her guiding force. This will come in a mechanic form of a few levels of warlock. She will have a strong connection to her mount and will look at her companions as her family. From a sandbox perspective, her village opens up possible Fey encounters/plot lines, her drive for personal freedom keeps her motivated to help those downtrodden, and the powerful entity speaks for itself as far as a personal story
I have been playing DnD for many years and PBP for quite some time. I am EST and can post generally multiple times per day.
About me: I do like the blue colour, especially lighter hues... other than that I'm a 28 male from portugal, who works non fixed shifts so can't have sure timed posts (tho I can always post daily), other than that I'm a rather new DnD person, currently DM'ing 2 games for my friends (started DnD as a DM in those) and playing in 1 other PbP.
Rolling first: 15 | 13 | 12 | 11 | 16 | 12 | 12
Stats after bonuses:
Str 14 | Dex 16 | Con 12 | Int 8 | Wis 12 | Cha 10
About the character: A Tibaxi Berseker, back in his plane he decided to isolate himself as his rages often hurt others, during this isolated time he learned to control his rage, but during this time he entered a portal and ended up in this strange land, here he decided he'd again join a comunity to help, starting as a simple guard, he decided that life wasn't for him, and joined the adventurers, the guilds, he now hopes to find emotion and knowledge in the quests given by the guild he joined.
Hope to join. Won't be able to build character until I get off at noon, but rolling stats for now as a placeholder.
81
Edit: try that again
Stats Roll: 10, 13,10,16,10,14,15 Hit Points: 41 (That should be 57... err... 36)
Edit: I forgot to say that my favorite color is green. I could've sworn I put that somewhere in here.
Preferred Name: Seraphine Dundragon. She goes by Seraphine, but in her former life was known as "The Pyromancer".
A sentence or three describing who you are: Seraphine is a former professional arsonist who decided to go clean when one of her fires accidentally killed a young child.
General Character Idea (Race/Class/Motivations):
Race: Variant Human
Class: Sorcerer/Draconic Ancestry(Red Dragon)
Motivations:
Seraphine is motivated by two things: money and her love of watching things burn. But she can no longer stomach the risks that come with petty arsony in the cities, so she instead decides to set out for a lucrative career as an adventurer. After all, a dragon's got to have her hoard.
Despite her chaotic nature, Seraphine can be fiercely loyal once she's decided she likes someone, and knows better than to cause trouble to her companions. While she cavorts with less reputable types, she has her own code of ethics, and has never torched someone who didn't have it coming. Her work generally was more concerned with insurance fraud, running the competition out of town, etc...
Faedor is a half-elven bard who has escaped the regular prejudice that accompanies a half-elf by trading on the popularity of being a bard. Leaving the village of his birth behind at a young age Faedor began traveling as a way to seek adventure for himself. Teaching himself to sing and tell stories, play instruments, and entertain out of a necessity to survive, it instead became his very identity.
Faedor is a half-elven bard who seeks adventure, both to experience it first hand and to witness others having adventures so as to have tales to sing and play on his journeys.
I originally rolled Hit Points for a Ranger (d10s), below is my reroll for a Bard:
Wrosany is an ex-assassin that fled the underground to become his own man. He sought out admittance to a temple to redirect his life via the teachings of monks, but was deemed to not have adequate life experience in actual lawful society. He set out to make his way in the world with the task to provide positive contributions to society in order to be able to continue his monk studies.
Class: Rogue 4/ Monk X
Race: Eladrin (variant)
Motivations: Leave a positive mark on society, earn the right to continue studies among monks.
PS: Wrosany's cloak is dark, almost black. But close up inspection shows it to have purple hues (fav. color!).
This post has potentially manipulated dice roll results.
Preferred name: Finlan the Bare
General character description: Finlan is a funny little hafling. He amazes many people with his ability to fight even though he is very small compared to those he goes up against. Most people idolize him for his ability to fight without armor. He can take large hits, taking minimal damage, impressing those watching the fights. He tends to be quite cheery, narrow-minded, but means well for himself and his team.
Race/Class/Motivation: Hafling barbarian, looking for adventure so he can go slay some monsters, meet new friends, and save some people (become a hero)
Favorite Color: Green (So you know I was paying attention and reading through everything).
8
13
15
16
12
12
13
Also how much content do you have unlocked on this?
Preferred Name: Jirani
A sentence or three describing who you are: Jirani grew up orphaned and alone. Where he lived all he saw was dirt, despair and the remnants of broken dreams and crushed hope. He would eavesdrop on any and all conversations he could hear in the hopes of later weaving grand tales about the hints of other places and different fates that he came across. When the caravan came to town the young tiefling firstly fell in love with their energy, their love of life and the tight-knit group they seemed to be. Secondly, he decided that he wanted that for himself, too. It took the caravan two full days after leaving the town to find the tiefling boy hiding in one of the carts, and the rest is history. As a natural born performer he fitted right in, and Jirani took well to the lifestyle. He is a tiefling with bronze, well-kept skin that shimmers in the sun, and his golden horns stand tall and upright, elegantly curved and decorated with beautiful jewelry that is hung between the horns by gold links. His long, copper hair is equally flourished with jewelry braided into it. Jirani has a near obsession with beauty, both his own (which makes him vain) and that of the world (which makes him indulgent). As a self-proclaimed lover, rather than a fighter, he is often seen trying to use his charm to get his way rather than brute force.
General Character Idea (Race/Class/Motivations): Tiefling, Bard (College of Glamour), he aims to experience all the beauty in the world and, if possible, protect it if it is in danger.
Ability Scores
13 12 15 10 15 15 17
Con: 15
Wis: 15
Int: 12
Dex: 15
Str: 13
Cha: 17
HP: 23
8 + 2 6 4 3
Gold.
Color is blue as in the deep tropical ocean
Preferred name: Grim Loc
A sentence or three describing who you are: Grim spent his youth in a small village learning all he could about the forest and it’s creatures. He quickly proved himself as great marksman and hunter. The world outside the village was big and he wanted to experience and explore it all so he left his village to know it all as fare as nature and make a name for himself as a guide and hunter. (Will hammer out more as the game moves on). First time playing a ranger.
General Character Idea (Race/Class/Motivations): Wood elf, ranger, neutral good
Ability scores: Ability scores: 14 14 14 15 11 12
Hit Points: 10(+con)2(+con)1(+con)8(+con)3(+con)
Character sheet https://www.dndbeyond.com/profile/Goingcrazy614/characters/3639970
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
Preferred Name: Urrn
A sentence or three describing who you are: Urrn always had a problem with authority, or at least authority he perceived as unearned. His parents finally sent him to "boarding school" - the monastery overlooking his village - in the hopes the teachers could correct his errant ways. He immediately took to the physical studies, less so the lore. Urrn never understood why people would cloister themselves away, studying history when the opportunity was out there to experience it, to make it.
General Character Idea (Race/Class/Motivations): Variant Human Monk, who seeks the chance to change the world - not necessarily to take credit for it, just to do it.
Ability Scores:
15 8 14 12 12 15 11
Hello. I have played games for many years but this is my first application to a 5th edition game. I am also new to Beyond, I ask for your patience. Please let me know if I make a mistake or if there are easier ways to accomplish something. Thanks.
Preferred Name: Phannrael of the Glen, that is the name he adopted when he mistakenly heard an elven mother calling her sons and thought she was referring to his self. His current Firbolg identity is The one born of the darkness beneath the leave of the Oak beside the glen of the sparkling clean water brook, but humans and non Fey are confused by this.
A Sentence or three describing who you are: Phannrael was born into a normal Firbolg tribe at what the civilized races refer to as the edge of the unknown lands of the forgotten world and which Phannrael's people refer to as The forest of four days walk towards the rising son in between the mountains of shadow and mist divided by the melting waters of winter snow. As the guilds came out to tame and learn of the world Phannrael attempted to approach non hostile groups and ask them to leave or to protect the wilds and live in harmony with them. Some agreed but said others of the guilds would not be so understanding. Phannrael approached the tribe council to ask to go to the civilized lands to join a guild. If he could make a big enough name for the guild he joined he could influence the civilized races to live in harmony and protection with the wilds. And there are darker places in the wilds, old places, places that took all the strengths of the wild to hold at bay. The new peoples might turn those battles allowing the old places to finally end, decaying and moving towards rebirth as something new and bright. After three moons of discussions the leaders agreed but there was a condition, If Phannrael failed he could never return, He would forever be an outcast for revealing his people to the outsiders. Phaanrael left without hesitation and with excitement and Joy. He almost felt his name should be changed to He who skips down the path of his own tomorrow. (Will continue to work on this if I get in so that if fits better into the game world). His favorite color is Black or Black paired with dark nutrient rich Green.
General Character Idea (Race/Class/Motivations): Firbolg Druid of the Circle of Dreams. To join a guild and become prominent enough to influence all of society to respect, protect, and live in Harmony with Nature and the Wilds. Second objective to get help undoing the dark places in the world. Alignment Neutral Good.
Ability scores: 10 13 12 8 15 14 8
Abilities after racial modifications: Str: 9, Dex: 10, Con: 15, Int: 11, Wis: 19, Cha: 14
29 + 8 (for first level) + 10 (for con bonus per level) = 28
I will post a character link once I get the basic character together below here.
Phannrael
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Blue/Green
Name: Lady Kyrenthel Songwind, The Green Warden
Raised in a village that straddles two planes , Kyren was born with a connection to the worlds surrounding her. Accepting the warmth of the Mother and fertilizing that connection, she has become a powerful force of good in the area around Gemma. Her meditations often reveal evidence an even deeper understanding and connection. One that is still out of reach but one day attainable. In the mean time, she holds true to what is good and right, standing against tyranny and those who would stifle others personal freedom.
Eladrin, Oath of the Ancients Paladin
Ability scores: 12 13 16 12 11 15 17
After Racial Modifiers - Str: 13, Dex 18, Con 15, Int 12, Wis 12, Cha 18
I would like to explore her connection to your new world and perhaps bond with a powerful entity as her guiding force. This will come in a mechanic form of a few levels of warlock. She will have a strong connection to her mount and will look at her companions as her family. From a sandbox perspective, her village opens up possible Fey encounters/plot lines, her drive for personal freedom keeps her motivated to help those downtrodden, and the powerful entity speaks for itself as far as a personal story
I have been playing DnD for many years and PBP for quite some time. I am EST and can post generally multiple times per day.
Dragonlance Chronicles - Xorn
Sail On, Sailor - Sebastian Blackhand
LMoP 20 - Tonk Thunderclaw
Prefered name: Purr'ant
About me: I do like the blue colour, especially lighter hues... other than that I'm a 28 male from portugal, who works non fixed shifts so can't have sure timed posts (tho I can always post daily), other than that I'm a rather new DnD person, currently DM'ing 2 games for my friends (started DnD as a DM in those) and playing in 1 other PbP.
Rolling first: 15 | 13 | 12 | 11 | 16 | 12 | 12
Stats after bonuses:
Str 14 | Dex 16 | Con 12 | Int 8 | Wis 12 | Cha 10
About the character: A Tibaxi Berseker, back in his plane he decided to isolate himself as his rages often hurt others, during this isolated time he learned to control his rage, but during this time he entered a portal and ended up in this strange land, here he decided he'd again join a comunity to help, starting as a simple guard, he decided that life wasn't for him, and joined the adventurers, the guilds, he now hopes to find emotion and knowledge in the quests given by the guild he joined.
Health: 12+12+9+7+6 rerolled 1: 2 total: 34 + 5 (CON mod summed)= 39
Hope to join. Won't be able to build character until I get off at noon, but rolling stats for now as a placeholder.
81
Edit: try that again
Preferred Name: Seraphine Dundragon. She goes by Seraphine, but in her former life was known as "The Pyromancer".
A sentence or three describing who you are: Seraphine is a former professional arsonist who decided to go clean when one of her fires accidentally killed a young child.
General Character Idea (Race/Class/Motivations):
Race: Variant Human
Class: Sorcerer/Draconic Ancestry(Red Dragon)
Motivations:
Seraphine is motivated by two things: money and her love of watching things burn. But she can no longer stomach the risks that come with petty arsony in the cities, so she instead decides to set out for a lucrative career as an adventurer. After all, a dragon's got to have her hoard.
Despite her chaotic nature, Seraphine can be fiercely loyal once she's decided she likes someone, and knows better than to cause trouble to her companions. While she cavorts with less reputable types, she has her own code of ethics, and has never torched someone who didn't have it coming. Her work generally was more concerned with insurance fraud, running the competition out of town, etc...
Stats: 16 13 15 12 14 16 7
Hit Points: 10 (+CON) 8 (+CON) 1 (+CON) 2 (+CON) 8 (+CON)
Name: Faedor
Faedor is a half-elven bard who has escaped the regular prejudice that accompanies a half-elf by trading on the popularity of being a bard. Leaving the village of his birth behind at a young age Faedor began traveling as a way to seek adventure for himself. Teaching himself to sing and tell stories, play instruments, and entertain out of a necessity to survive, it instead became his very identity.
Faedor is a half-elven bard who seeks adventure, both to experience it first hand and to witness others having adventures so as to have tales to sing and play on his journeys.
I originally rolled Hit Points for a Ranger (d10s), below is my reroll for a Bard:
Reroll Hit Points: 8 (+CON) 4 (+CON) 4 (+CON) 8 (+CON) 8 (+CON)
Reroll the 1: 7 (+CON)
//Happy 4th of July everyone//
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
Stats: Ability scores: 17 16 8 12 15 12 17
Hit Points: 8 + 1 + 6 + 7 + 8
Reroll the 1: 1
Name: Wrosany Crindaros
Wrosany is an ex-assassin that fled the underground to become his own man. He sought out admittance to a temple to redirect his life via the teachings of monks, but was deemed to not have adequate life experience in actual lawful society. He set out to make his way in the world with the task to provide positive contributions to society in order to be able to continue his monk studies.
Class: Rogue 4/ Monk X
Race: Eladrin (variant)
Motivations: Leave a positive mark on society, earn the right to continue studies among monks.
PS: Wrosany's cloak is dark, almost black. But close up inspection shows it to have purple hues (fav. color!).
Happy 4th to you too, Crazy and to any one else in the US. Everyone else I hope you have a great day.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Preferred name: Finlan the Bare
General character description: Finlan is a funny little hafling. He amazes many people with his ability to fight even though he is very small compared to those he goes up against. Most people idolize him for his ability to fight without armor. He can take large hits, taking minimal damage, impressing those watching the fights. He tends to be quite cheery, narrow-minded, but means well for himself and his team.
Race/Class/Motivation: Hafling barbarian, looking for adventure so he can go slay some monsters, meet new friends, and save some people (become a hero)
Favorite Color: Green (So you know I was paying attention and reading through everything).
8
13
15
16
12
12
13
Also how much content do you have unlocked on this?
FYI: Recruiting is closed.
Thanks that helps. On to the next application.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
how many common magical items do we get?